xref: /aosp_15_r20/external/mesa3d/src/mesa/main/matrix.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 #ifndef MATRIX_H
28 #define MATRIX_H
29 
30 
31 #include "util/glheader.h"
32 
33 struct gl_context;
34 struct gl_matrix_stack;
35 
36 extern void
37 _mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *s);
38 
39 extern void
40 _mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *s,
41                   const GLfloat *m);
42 
43 extern void
44 _mesa_init_matrix( struct gl_context * ctx );
45 
46 extern void
47 _mesa_init_transform( struct gl_context *ctx );
48 
49 extern void
50 _mesa_free_matrix_data( struct gl_context *ctx );
51 
52 extern void
53 _mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate );
54 
55 /* "m" must be a 4x4 matrix. Return true if it's the identity matrix. */
56 static inline bool
_mesa_matrix_is_identity(const float * m)57 _mesa_matrix_is_identity(const float *m)
58 {
59    const uint32_t *u = (const uint32_t *)m;
60    const uint32_t one = IEEE_ONE;
61 
62    /* This is faster than memcmp with static identity matrix. Instead of
63     * comparing every non-diagonal element against zero, OR them and compare
64     * the result. Verified with Viewperf13/Sw/teslaTower_shaded.
65     */
66    return u[0] == one && u[5] == one && u[10] == one && u[15] == one &&
67           !(u[1] | u[2] | u[3] | u[4] | u[6] | u[7] | u[8] | u[9] | u[11] |
68             u[12] | u[13] | u[14]);
69 }
70 
71 #endif
72