xref: /aosp_15_r20/external/mesa3d/src/mesa/main/transformfeedback.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker /*
27*61046927SAndroid Build Coastguard Worker  * Transform feedback support.
28*61046927SAndroid Build Coastguard Worker  *
29*61046927SAndroid Build Coastguard Worker  * Authors:
30*61046927SAndroid Build Coastguard Worker  *   Brian Paul
31*61046927SAndroid Build Coastguard Worker  */
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #include "buffers.h"
35*61046927SAndroid Build Coastguard Worker #include "context.h"
36*61046927SAndroid Build Coastguard Worker #include "draw_validate.h"
37*61046927SAndroid Build Coastguard Worker #include "hash.h"
38*61046927SAndroid Build Coastguard Worker #include "macros.h"
39*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
40*61046927SAndroid Build Coastguard Worker #include "transformfeedback.h"
41*61046927SAndroid Build Coastguard Worker #include "shaderapi.h"
42*61046927SAndroid Build Coastguard Worker #include "shaderobj.h"
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker #include "program/program.h"
45*61046927SAndroid Build Coastguard Worker #include "program/prog_parameter.h"
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
48*61046927SAndroid Build Coastguard Worker #include "util/u_inlines.h"
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker #include "cso_cache/cso_context.h"
53*61046927SAndroid Build Coastguard Worker struct using_program_tuple
54*61046927SAndroid Build Coastguard Worker {
55*61046927SAndroid Build Coastguard Worker    struct gl_program *prog;
56*61046927SAndroid Build Coastguard Worker    bool found;
57*61046927SAndroid Build Coastguard Worker };
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker static void
active_xfb_object_references_program(void * data,void * user_data)60*61046927SAndroid Build Coastguard Worker active_xfb_object_references_program(void *data, void *user_data)
61*61046927SAndroid Build Coastguard Worker {
62*61046927SAndroid Build Coastguard Worker    struct using_program_tuple *callback_data = user_data;
63*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj = data;
64*61046927SAndroid Build Coastguard Worker    if (obj->Active && obj->program == callback_data->prog)
65*61046927SAndroid Build Coastguard Worker       callback_data->found = true;
66*61046927SAndroid Build Coastguard Worker }
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker /**
69*61046927SAndroid Build Coastguard Worker  * Return true if any active transform feedback object is using a program.
70*61046927SAndroid Build Coastguard Worker  */
71*61046927SAndroid Build Coastguard Worker bool
_mesa_transform_feedback_is_using_program(struct gl_context * ctx,struct gl_shader_program * shProg)72*61046927SAndroid Build Coastguard Worker _mesa_transform_feedback_is_using_program(struct gl_context *ctx,
73*61046927SAndroid Build Coastguard Worker                                           struct gl_shader_program *shProg)
74*61046927SAndroid Build Coastguard Worker {
75*61046927SAndroid Build Coastguard Worker    if (!shProg->last_vert_prog)
76*61046927SAndroid Build Coastguard Worker       return false;
77*61046927SAndroid Build Coastguard Worker 
78*61046927SAndroid Build Coastguard Worker    struct using_program_tuple callback_data;
79*61046927SAndroid Build Coastguard Worker    callback_data.found = false;
80*61046927SAndroid Build Coastguard Worker    callback_data.prog = shProg->last_vert_prog;
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker    _mesa_HashWalkLocked(&ctx->TransformFeedback.Objects,
83*61046927SAndroid Build Coastguard Worker                         active_xfb_object_references_program, &callback_data);
84*61046927SAndroid Build Coastguard Worker 
85*61046927SAndroid Build Coastguard Worker    /* Also check DefaultObject, as it's not in the Objects hash table. */
86*61046927SAndroid Build Coastguard Worker    active_xfb_object_references_program(ctx->TransformFeedback.DefaultObject,
87*61046927SAndroid Build Coastguard Worker                                         &callback_data);
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker    return callback_data.found;
90*61046927SAndroid Build Coastguard Worker }
91*61046927SAndroid Build Coastguard Worker 
92*61046927SAndroid Build Coastguard Worker static struct gl_transform_feedback_object *
new_transform_feedback(struct gl_context * ctx,GLuint name)93*61046927SAndroid Build Coastguard Worker new_transform_feedback(struct gl_context *ctx, GLuint name)
94*61046927SAndroid Build Coastguard Worker {
95*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
96*61046927SAndroid Build Coastguard Worker 
97*61046927SAndroid Build Coastguard Worker    obj = CALLOC_STRUCT(gl_transform_feedback_object);
98*61046927SAndroid Build Coastguard Worker    if (!obj)
99*61046927SAndroid Build Coastguard Worker       return NULL;
100*61046927SAndroid Build Coastguard Worker 
101*61046927SAndroid Build Coastguard Worker    obj->Name = name;
102*61046927SAndroid Build Coastguard Worker    obj->RefCount = 1;
103*61046927SAndroid Build Coastguard Worker    obj->EverBound = GL_FALSE;
104*61046927SAndroid Build Coastguard Worker 
105*61046927SAndroid Build Coastguard Worker    return obj;
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker static void
delete_transform_feedback(struct gl_context * ctx,struct gl_transform_feedback_object * obj)109*61046927SAndroid Build Coastguard Worker delete_transform_feedback(struct gl_context *ctx,
110*61046927SAndroid Build Coastguard Worker                              struct gl_transform_feedback_object *obj)
111*61046927SAndroid Build Coastguard Worker {
112*61046927SAndroid Build Coastguard Worker    unsigned i;
113*61046927SAndroid Build Coastguard Worker 
114*61046927SAndroid Build Coastguard Worker    for (i = 0; i < ARRAY_SIZE(obj->draw_count); i++)
115*61046927SAndroid Build Coastguard Worker       pipe_so_target_reference(&obj->draw_count[i], NULL);
116*61046927SAndroid Build Coastguard Worker 
117*61046927SAndroid Build Coastguard Worker    /* Unreference targets. */
118*61046927SAndroid Build Coastguard Worker    for (i = 0; i < obj->num_targets; i++) {
119*61046927SAndroid Build Coastguard Worker       pipe_so_target_reference(&obj->targets[i], NULL);
120*61046927SAndroid Build Coastguard Worker    }
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker    for (unsigned i = 0; i < ARRAY_SIZE(obj->Buffers); i++) {
123*61046927SAndroid Build Coastguard Worker       _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
124*61046927SAndroid Build Coastguard Worker    }
125*61046927SAndroid Build Coastguard Worker 
126*61046927SAndroid Build Coastguard Worker    free(obj->Label);
127*61046927SAndroid Build Coastguard Worker    FREE(obj);
128*61046927SAndroid Build Coastguard Worker }
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker /**
131*61046927SAndroid Build Coastguard Worker  * Do reference counting of transform feedback buffers.
132*61046927SAndroid Build Coastguard Worker  */
133*61046927SAndroid Build Coastguard Worker static void
reference_transform_feedback_object(struct gl_transform_feedback_object ** ptr,struct gl_transform_feedback_object * obj)134*61046927SAndroid Build Coastguard Worker reference_transform_feedback_object(struct gl_transform_feedback_object **ptr,
135*61046927SAndroid Build Coastguard Worker                                     struct gl_transform_feedback_object *obj)
136*61046927SAndroid Build Coastguard Worker {
137*61046927SAndroid Build Coastguard Worker    if (*ptr == obj)
138*61046927SAndroid Build Coastguard Worker       return;
139*61046927SAndroid Build Coastguard Worker 
140*61046927SAndroid Build Coastguard Worker    if (*ptr) {
141*61046927SAndroid Build Coastguard Worker       /* Unreference the old object */
142*61046927SAndroid Build Coastguard Worker       struct gl_transform_feedback_object *oldObj = *ptr;
143*61046927SAndroid Build Coastguard Worker 
144*61046927SAndroid Build Coastguard Worker       assert(oldObj->RefCount > 0);
145*61046927SAndroid Build Coastguard Worker       oldObj->RefCount--;
146*61046927SAndroid Build Coastguard Worker 
147*61046927SAndroid Build Coastguard Worker       if (oldObj->RefCount == 0) {
148*61046927SAndroid Build Coastguard Worker          GET_CURRENT_CONTEXT(ctx);
149*61046927SAndroid Build Coastguard Worker          if (ctx)
150*61046927SAndroid Build Coastguard Worker             delete_transform_feedback(ctx, oldObj);
151*61046927SAndroid Build Coastguard Worker       }
152*61046927SAndroid Build Coastguard Worker 
153*61046927SAndroid Build Coastguard Worker       *ptr = NULL;
154*61046927SAndroid Build Coastguard Worker    }
155*61046927SAndroid Build Coastguard Worker    assert(!*ptr);
156*61046927SAndroid Build Coastguard Worker 
157*61046927SAndroid Build Coastguard Worker    if (obj) {
158*61046927SAndroid Build Coastguard Worker       assert(obj->RefCount > 0);
159*61046927SAndroid Build Coastguard Worker 
160*61046927SAndroid Build Coastguard Worker       /* reference new object */
161*61046927SAndroid Build Coastguard Worker       obj->RefCount++;
162*61046927SAndroid Build Coastguard Worker       obj->EverBound = GL_TRUE;
163*61046927SAndroid Build Coastguard Worker       *ptr = obj;
164*61046927SAndroid Build Coastguard Worker    }
165*61046927SAndroid Build Coastguard Worker }
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker 
168*61046927SAndroid Build Coastguard Worker /**
169*61046927SAndroid Build Coastguard Worker  * Per-context init for transform feedback.
170*61046927SAndroid Build Coastguard Worker  */
171*61046927SAndroid Build Coastguard Worker void
_mesa_init_transform_feedback(struct gl_context * ctx)172*61046927SAndroid Build Coastguard Worker _mesa_init_transform_feedback(struct gl_context *ctx)
173*61046927SAndroid Build Coastguard Worker {
174*61046927SAndroid Build Coastguard Worker    /* core mesa expects this, even a dummy one, to be available */
175*61046927SAndroid Build Coastguard Worker    ctx->TransformFeedback.DefaultObject =
176*61046927SAndroid Build Coastguard Worker       new_transform_feedback(ctx, 0);
177*61046927SAndroid Build Coastguard Worker 
178*61046927SAndroid Build Coastguard Worker    assert(ctx->TransformFeedback.DefaultObject->RefCount == 1);
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker    reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
181*61046927SAndroid Build Coastguard Worker                                        ctx->TransformFeedback.DefaultObject);
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker    assert(ctx->TransformFeedback.DefaultObject->RefCount == 2);
184*61046927SAndroid Build Coastguard Worker 
185*61046927SAndroid Build Coastguard Worker    _mesa_InitHashTable(&ctx->TransformFeedback.Objects);
186*61046927SAndroid Build Coastguard Worker 
187*61046927SAndroid Build Coastguard Worker    _mesa_reference_buffer_object(ctx,
188*61046927SAndroid Build Coastguard Worker                                  &ctx->TransformFeedback.CurrentBuffer, NULL);
189*61046927SAndroid Build Coastguard Worker }
190*61046927SAndroid Build Coastguard Worker 
191*61046927SAndroid Build Coastguard Worker 
192*61046927SAndroid Build Coastguard Worker 
193*61046927SAndroid Build Coastguard Worker /**
194*61046927SAndroid Build Coastguard Worker  * Callback for _mesa_DeleteHashTable().
195*61046927SAndroid Build Coastguard Worker  */
196*61046927SAndroid Build Coastguard Worker static void
delete_cb(void * data,void * userData)197*61046927SAndroid Build Coastguard Worker delete_cb(void *data, void *userData)
198*61046927SAndroid Build Coastguard Worker {
199*61046927SAndroid Build Coastguard Worker    struct gl_context *ctx = (struct gl_context *) userData;
200*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj =
201*61046927SAndroid Build Coastguard Worker       (struct gl_transform_feedback_object *) data;
202*61046927SAndroid Build Coastguard Worker 
203*61046927SAndroid Build Coastguard Worker    delete_transform_feedback(ctx, obj);
204*61046927SAndroid Build Coastguard Worker }
205*61046927SAndroid Build Coastguard Worker 
206*61046927SAndroid Build Coastguard Worker 
207*61046927SAndroid Build Coastguard Worker /**
208*61046927SAndroid Build Coastguard Worker  * Per-context free/clean-up for transform feedback.
209*61046927SAndroid Build Coastguard Worker  */
210*61046927SAndroid Build Coastguard Worker void
_mesa_free_transform_feedback(struct gl_context * ctx)211*61046927SAndroid Build Coastguard Worker _mesa_free_transform_feedback(struct gl_context *ctx)
212*61046927SAndroid Build Coastguard Worker {
213*61046927SAndroid Build Coastguard Worker    /* core mesa expects this, even a dummy one, to be available */
214*61046927SAndroid Build Coastguard Worker    _mesa_reference_buffer_object(ctx,
215*61046927SAndroid Build Coastguard Worker                                  &ctx->TransformFeedback.CurrentBuffer,
216*61046927SAndroid Build Coastguard Worker                                  NULL);
217*61046927SAndroid Build Coastguard Worker 
218*61046927SAndroid Build Coastguard Worker    /* Delete all feedback objects */
219*61046927SAndroid Build Coastguard Worker    _mesa_DeinitHashTable(&ctx->TransformFeedback.Objects, delete_cb, ctx);
220*61046927SAndroid Build Coastguard Worker 
221*61046927SAndroid Build Coastguard Worker    /* Delete the default feedback object */
222*61046927SAndroid Build Coastguard Worker    delete_transform_feedback(ctx,
223*61046927SAndroid Build Coastguard Worker                              ctx->TransformFeedback.DefaultObject);
224*61046927SAndroid Build Coastguard Worker 
225*61046927SAndroid Build Coastguard Worker    ctx->TransformFeedback.CurrentObject = NULL;
226*61046927SAndroid Build Coastguard Worker }
227*61046927SAndroid Build Coastguard Worker 
228*61046927SAndroid Build Coastguard Worker /**
229*61046927SAndroid Build Coastguard Worker  * Fill in the correct Size value for each buffer in \c obj.
230*61046927SAndroid Build Coastguard Worker  *
231*61046927SAndroid Build Coastguard Worker  * From the GL 4.3 spec, section 6.1.1 ("Binding Buffer Objects to Indexed
232*61046927SAndroid Build Coastguard Worker  * Targets"):
233*61046927SAndroid Build Coastguard Worker  *
234*61046927SAndroid Build Coastguard Worker  *   BindBufferBase binds the entire buffer, even when the size of the buffer
235*61046927SAndroid Build Coastguard Worker  *   is changed after the binding is established. It is equivalent to calling
236*61046927SAndroid Build Coastguard Worker  *   BindBufferRange with offset zero, while size is determined by the size of
237*61046927SAndroid Build Coastguard Worker  *   the bound buffer at the time the binding is used.
238*61046927SAndroid Build Coastguard Worker  *
239*61046927SAndroid Build Coastguard Worker  *   Regardless of the size specified with BindBufferRange, or indirectly with
240*61046927SAndroid Build Coastguard Worker  *   BindBufferBase, the GL will never read or write beyond the end of a bound
241*61046927SAndroid Build Coastguard Worker  *   buffer. In some cases this constraint may result in visibly different
242*61046927SAndroid Build Coastguard Worker  *   behavior when a buffer overflow would otherwise result, such as described
243*61046927SAndroid Build Coastguard Worker  *   for transform feedback operations in section 13.2.2.
244*61046927SAndroid Build Coastguard Worker  */
245*61046927SAndroid Build Coastguard Worker static void
compute_transform_feedback_buffer_sizes(struct gl_transform_feedback_object * obj)246*61046927SAndroid Build Coastguard Worker compute_transform_feedback_buffer_sizes(
247*61046927SAndroid Build Coastguard Worker       struct gl_transform_feedback_object *obj)
248*61046927SAndroid Build Coastguard Worker {
249*61046927SAndroid Build Coastguard Worker    unsigned i = 0;
250*61046927SAndroid Build Coastguard Worker    for (i = 0; i < MAX_FEEDBACK_BUFFERS; ++i) {
251*61046927SAndroid Build Coastguard Worker       GLintptr offset = obj->Offset[i];
252*61046927SAndroid Build Coastguard Worker       GLsizeiptr buffer_size
253*61046927SAndroid Build Coastguard Worker          = obj->Buffers[i] == NULL ? 0 : obj->Buffers[i]->Size;
254*61046927SAndroid Build Coastguard Worker       GLsizeiptr available_space
255*61046927SAndroid Build Coastguard Worker          = buffer_size <= offset ? 0 : buffer_size - offset;
256*61046927SAndroid Build Coastguard Worker       GLsizeiptr computed_size;
257*61046927SAndroid Build Coastguard Worker       if (obj->RequestedSize[i] == 0) {
258*61046927SAndroid Build Coastguard Worker          /* No size was specified at the time the buffer was bound, so allow
259*61046927SAndroid Build Coastguard Worker           * writing to all available space in the buffer.
260*61046927SAndroid Build Coastguard Worker           */
261*61046927SAndroid Build Coastguard Worker          computed_size = available_space;
262*61046927SAndroid Build Coastguard Worker       } else {
263*61046927SAndroid Build Coastguard Worker          /* A size was specified at the time the buffer was bound, however
264*61046927SAndroid Build Coastguard Worker           * it's possible that the buffer has shrunk since then.  So only
265*61046927SAndroid Build Coastguard Worker           * allow writing to the minimum of the specified size and the space
266*61046927SAndroid Build Coastguard Worker           * available.
267*61046927SAndroid Build Coastguard Worker           */
268*61046927SAndroid Build Coastguard Worker          computed_size = MIN2(available_space, obj->RequestedSize[i]);
269*61046927SAndroid Build Coastguard Worker       }
270*61046927SAndroid Build Coastguard Worker 
271*61046927SAndroid Build Coastguard Worker       /* Legal sizes must be multiples of four, so round down if necessary. */
272*61046927SAndroid Build Coastguard Worker       obj->Size[i] = computed_size & ~0x3;
273*61046927SAndroid Build Coastguard Worker    }
274*61046927SAndroid Build Coastguard Worker }
275*61046927SAndroid Build Coastguard Worker 
276*61046927SAndroid Build Coastguard Worker 
277*61046927SAndroid Build Coastguard Worker /**
278*61046927SAndroid Build Coastguard Worker  * Compute the maximum number of vertices that can be written to the currently
279*61046927SAndroid Build Coastguard Worker  * enabled transform feedback buffers without overflowing any of them.
280*61046927SAndroid Build Coastguard Worker  */
281*61046927SAndroid Build Coastguard Worker unsigned
_mesa_compute_max_transform_feedback_vertices(struct gl_context * ctx,const struct gl_transform_feedback_object * obj,const struct gl_transform_feedback_info * info)282*61046927SAndroid Build Coastguard Worker _mesa_compute_max_transform_feedback_vertices(struct gl_context *ctx,
283*61046927SAndroid Build Coastguard Worker       const struct gl_transform_feedback_object *obj,
284*61046927SAndroid Build Coastguard Worker       const struct gl_transform_feedback_info *info)
285*61046927SAndroid Build Coastguard Worker {
286*61046927SAndroid Build Coastguard Worker    unsigned max_index = 0xffffffff;
287*61046927SAndroid Build Coastguard Worker    unsigned i;
288*61046927SAndroid Build Coastguard Worker 
289*61046927SAndroid Build Coastguard Worker    for (i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) {
290*61046927SAndroid Build Coastguard Worker       if ((info->ActiveBuffers >> i) & 1) {
291*61046927SAndroid Build Coastguard Worker          unsigned stride = info->Buffers[i].Stride;
292*61046927SAndroid Build Coastguard Worker          unsigned max_for_this_buffer;
293*61046927SAndroid Build Coastguard Worker 
294*61046927SAndroid Build Coastguard Worker          /* Skip any inactive buffers, which have a stride of 0. */
295*61046927SAndroid Build Coastguard Worker          if (stride == 0)
296*61046927SAndroid Build Coastguard Worker             continue;
297*61046927SAndroid Build Coastguard Worker 
298*61046927SAndroid Build Coastguard Worker          max_for_this_buffer = obj->Size[i] / (4 * stride);
299*61046927SAndroid Build Coastguard Worker          max_index = MIN2(max_index, max_for_this_buffer);
300*61046927SAndroid Build Coastguard Worker       }
301*61046927SAndroid Build Coastguard Worker    }
302*61046927SAndroid Build Coastguard Worker 
303*61046927SAndroid Build Coastguard Worker    return max_index;
304*61046927SAndroid Build Coastguard Worker }
305*61046927SAndroid Build Coastguard Worker 
306*61046927SAndroid Build Coastguard Worker 
307*61046927SAndroid Build Coastguard Worker /**
308*61046927SAndroid Build Coastguard Worker  ** Begin API functions
309*61046927SAndroid Build Coastguard Worker  **/
310*61046927SAndroid Build Coastguard Worker 
311*61046927SAndroid Build Coastguard Worker 
312*61046927SAndroid Build Coastguard Worker /**
313*61046927SAndroid Build Coastguard Worker  * Figure out which stage of the pipeline is the source of transform feedback
314*61046927SAndroid Build Coastguard Worker  * data given the current context state, and return its gl_program.
315*61046927SAndroid Build Coastguard Worker  *
316*61046927SAndroid Build Coastguard Worker  * If no active program can generate transform feedback data (i.e. no vertex
317*61046927SAndroid Build Coastguard Worker  * shader is active), returns NULL.
318*61046927SAndroid Build Coastguard Worker  */
319*61046927SAndroid Build Coastguard Worker static struct gl_program *
get_xfb_source(struct gl_context * ctx)320*61046927SAndroid Build Coastguard Worker get_xfb_source(struct gl_context *ctx)
321*61046927SAndroid Build Coastguard Worker {
322*61046927SAndroid Build Coastguard Worker    int i;
323*61046927SAndroid Build Coastguard Worker    for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
324*61046927SAndroid Build Coastguard Worker       if (ctx->_Shader->CurrentProgram[i] != NULL)
325*61046927SAndroid Build Coastguard Worker          return ctx->_Shader->CurrentProgram[i];
326*61046927SAndroid Build Coastguard Worker    }
327*61046927SAndroid Build Coastguard Worker    return NULL;
328*61046927SAndroid Build Coastguard Worker }
329*61046927SAndroid Build Coastguard Worker 
330*61046927SAndroid Build Coastguard Worker 
331*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
begin_transform_feedback(struct gl_context * ctx,GLenum mode,bool no_error)332*61046927SAndroid Build Coastguard Worker begin_transform_feedback(struct gl_context *ctx, GLenum mode, bool no_error)
333*61046927SAndroid Build Coastguard Worker {
334*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
335*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_info *info = NULL;
336*61046927SAndroid Build Coastguard Worker    struct gl_program *source;
337*61046927SAndroid Build Coastguard Worker    GLuint i;
338*61046927SAndroid Build Coastguard Worker    unsigned vertices_per_prim;
339*61046927SAndroid Build Coastguard Worker 
340*61046927SAndroid Build Coastguard Worker    obj = ctx->TransformFeedback.CurrentObject;
341*61046927SAndroid Build Coastguard Worker 
342*61046927SAndroid Build Coastguard Worker    /* Figure out what pipeline stage is the source of data for transform
343*61046927SAndroid Build Coastguard Worker     * feedback.
344*61046927SAndroid Build Coastguard Worker     */
345*61046927SAndroid Build Coastguard Worker    source = get_xfb_source(ctx);
346*61046927SAndroid Build Coastguard Worker    if (!no_error && source == NULL) {
347*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
348*61046927SAndroid Build Coastguard Worker                   "glBeginTransformFeedback(no program active)");
349*61046927SAndroid Build Coastguard Worker       return;
350*61046927SAndroid Build Coastguard Worker    }
351*61046927SAndroid Build Coastguard Worker 
352*61046927SAndroid Build Coastguard Worker    info = source->sh.LinkedTransformFeedback;
353*61046927SAndroid Build Coastguard Worker 
354*61046927SAndroid Build Coastguard Worker    if (!no_error && info->NumOutputs == 0) {
355*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
356*61046927SAndroid Build Coastguard Worker                   "glBeginTransformFeedback(no varyings to record)");
357*61046927SAndroid Build Coastguard Worker       return;
358*61046927SAndroid Build Coastguard Worker    }
359*61046927SAndroid Build Coastguard Worker 
360*61046927SAndroid Build Coastguard Worker    switch (mode) {
361*61046927SAndroid Build Coastguard Worker    case GL_POINTS:
362*61046927SAndroid Build Coastguard Worker       vertices_per_prim = 1;
363*61046927SAndroid Build Coastguard Worker       break;
364*61046927SAndroid Build Coastguard Worker    case GL_LINES:
365*61046927SAndroid Build Coastguard Worker       vertices_per_prim = 2;
366*61046927SAndroid Build Coastguard Worker       break;
367*61046927SAndroid Build Coastguard Worker    case GL_TRIANGLES:
368*61046927SAndroid Build Coastguard Worker       vertices_per_prim = 3;
369*61046927SAndroid Build Coastguard Worker       break;
370*61046927SAndroid Build Coastguard Worker    default:
371*61046927SAndroid Build Coastguard Worker       if (!no_error) {
372*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)");
373*61046927SAndroid Build Coastguard Worker          return;
374*61046927SAndroid Build Coastguard Worker       } else {
375*61046927SAndroid Build Coastguard Worker          /* Stop compiler warnings */
376*61046927SAndroid Build Coastguard Worker          unreachable("Error in API use when using KHR_no_error");
377*61046927SAndroid Build Coastguard Worker       }
378*61046927SAndroid Build Coastguard Worker    }
379*61046927SAndroid Build Coastguard Worker 
380*61046927SAndroid Build Coastguard Worker    if (!no_error) {
381*61046927SAndroid Build Coastguard Worker       if (obj->Active) {
382*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_OPERATION,
383*61046927SAndroid Build Coastguard Worker                      "glBeginTransformFeedback(already active)");
384*61046927SAndroid Build Coastguard Worker          return;
385*61046927SAndroid Build Coastguard Worker       }
386*61046927SAndroid Build Coastguard Worker 
387*61046927SAndroid Build Coastguard Worker       for (i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) {
388*61046927SAndroid Build Coastguard Worker          if ((info->ActiveBuffers >> i) & 1) {
389*61046927SAndroid Build Coastguard Worker             if (obj->BufferNames[i] == 0) {
390*61046927SAndroid Build Coastguard Worker                _mesa_error(ctx, GL_INVALID_OPERATION,
391*61046927SAndroid Build Coastguard Worker                            "glBeginTransformFeedback(binding point %d does not "
392*61046927SAndroid Build Coastguard Worker                            "have a buffer object bound)", i);
393*61046927SAndroid Build Coastguard Worker                return;
394*61046927SAndroid Build Coastguard Worker             }
395*61046927SAndroid Build Coastguard Worker          }
396*61046927SAndroid Build Coastguard Worker       }
397*61046927SAndroid Build Coastguard Worker    }
398*61046927SAndroid Build Coastguard Worker 
399*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, 0, 0);
400*61046927SAndroid Build Coastguard Worker 
401*61046927SAndroid Build Coastguard Worker    obj->Active = GL_TRUE;
402*61046927SAndroid Build Coastguard Worker    ctx->TransformFeedback.Mode = mode;
403*61046927SAndroid Build Coastguard Worker 
404*61046927SAndroid Build Coastguard Worker    compute_transform_feedback_buffer_sizes(obj);
405*61046927SAndroid Build Coastguard Worker 
406*61046927SAndroid Build Coastguard Worker    if (_mesa_is_gles3(ctx)) {
407*61046927SAndroid Build Coastguard Worker       /* In GLES3, we are required to track the usage of the transform
408*61046927SAndroid Build Coastguard Worker        * feedback buffer and report INVALID_OPERATION if a draw call tries to
409*61046927SAndroid Build Coastguard Worker        * exceed it.  So compute the maximum number of vertices that we can
410*61046927SAndroid Build Coastguard Worker        * write without overflowing any of the buffers currently being used for
411*61046927SAndroid Build Coastguard Worker        * feedback.
412*61046927SAndroid Build Coastguard Worker        */
413*61046927SAndroid Build Coastguard Worker       unsigned max_vertices
414*61046927SAndroid Build Coastguard Worker          = _mesa_compute_max_transform_feedback_vertices(ctx, obj, info);
415*61046927SAndroid Build Coastguard Worker       obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
416*61046927SAndroid Build Coastguard Worker    }
417*61046927SAndroid Build Coastguard Worker 
418*61046927SAndroid Build Coastguard Worker    if (obj->program != source) {
419*61046927SAndroid Build Coastguard Worker       _mesa_reference_program_(ctx, &obj->program, source);
420*61046927SAndroid Build Coastguard Worker       obj->program = source;
421*61046927SAndroid Build Coastguard Worker    }
422*61046927SAndroid Build Coastguard Worker 
423*61046927SAndroid Build Coastguard Worker    struct pipe_context *pipe = ctx->pipe;
424*61046927SAndroid Build Coastguard Worker    unsigned max_num_targets;
425*61046927SAndroid Build Coastguard Worker    unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
426*61046927SAndroid Build Coastguard Worker 
427*61046927SAndroid Build Coastguard Worker    max_num_targets = MIN2(ARRAY_SIZE(obj->Buffers),
428*61046927SAndroid Build Coastguard Worker                           ARRAY_SIZE(obj->targets));
429*61046927SAndroid Build Coastguard Worker 
430*61046927SAndroid Build Coastguard Worker    /* Convert the transform feedback state into the gallium representation. */
431*61046927SAndroid Build Coastguard Worker    for (i = 0; i < max_num_targets; i++) {
432*61046927SAndroid Build Coastguard Worker       struct gl_buffer_object *bo = obj->Buffers[i];
433*61046927SAndroid Build Coastguard Worker 
434*61046927SAndroid Build Coastguard Worker       if (bo && bo->buffer) {
435*61046927SAndroid Build Coastguard Worker          unsigned stream = obj->program->sh.LinkedTransformFeedback->
436*61046927SAndroid Build Coastguard Worker             Buffers[i].Stream;
437*61046927SAndroid Build Coastguard Worker 
438*61046927SAndroid Build Coastguard Worker          /* Check whether we need to recreate the target. */
439*61046927SAndroid Build Coastguard Worker          if (!obj->targets[i] ||
440*61046927SAndroid Build Coastguard Worker              obj->targets[i] == obj->draw_count[stream] ||
441*61046927SAndroid Build Coastguard Worker              obj->targets[i]->buffer != bo->buffer ||
442*61046927SAndroid Build Coastguard Worker              obj->targets[i]->buffer_offset != obj->Offset[i] ||
443*61046927SAndroid Build Coastguard Worker              obj->targets[i]->buffer_size != obj->Size[i]) {
444*61046927SAndroid Build Coastguard Worker             /* Create a new target. */
445*61046927SAndroid Build Coastguard Worker             struct pipe_stream_output_target *so_target =
446*61046927SAndroid Build Coastguard Worker                   pipe->create_stream_output_target(pipe, bo->buffer,
447*61046927SAndroid Build Coastguard Worker                                                     obj->Offset[i],
448*61046927SAndroid Build Coastguard Worker                                                     obj->Size[i]);
449*61046927SAndroid Build Coastguard Worker 
450*61046927SAndroid Build Coastguard Worker             pipe_so_target_reference(&obj->targets[i], NULL);
451*61046927SAndroid Build Coastguard Worker             obj->targets[i] = so_target;
452*61046927SAndroid Build Coastguard Worker          }
453*61046927SAndroid Build Coastguard Worker 
454*61046927SAndroid Build Coastguard Worker          obj->num_targets = i+1;
455*61046927SAndroid Build Coastguard Worker       } else {
456*61046927SAndroid Build Coastguard Worker          pipe_so_target_reference(&obj->targets[i], NULL);
457*61046927SAndroid Build Coastguard Worker       }
458*61046927SAndroid Build Coastguard Worker    }
459*61046927SAndroid Build Coastguard Worker 
460*61046927SAndroid Build Coastguard Worker    /* Start writing at the beginning of each target. */
461*61046927SAndroid Build Coastguard Worker    cso_set_stream_outputs(ctx->cso_context, obj->num_targets,
462*61046927SAndroid Build Coastguard Worker                           obj->targets, offsets);
463*61046927SAndroid Build Coastguard Worker    _mesa_update_valid_to_render_state(ctx);
464*61046927SAndroid Build Coastguard Worker }
465*61046927SAndroid Build Coastguard Worker 
466*61046927SAndroid Build Coastguard Worker 
467*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_BeginTransformFeedback_no_error(GLenum mode)468*61046927SAndroid Build Coastguard Worker _mesa_BeginTransformFeedback_no_error(GLenum mode)
469*61046927SAndroid Build Coastguard Worker {
470*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
471*61046927SAndroid Build Coastguard Worker    begin_transform_feedback(ctx, mode, true);
472*61046927SAndroid Build Coastguard Worker }
473*61046927SAndroid Build Coastguard Worker 
474*61046927SAndroid Build Coastguard Worker 
475*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_BeginTransformFeedback(GLenum mode)476*61046927SAndroid Build Coastguard Worker _mesa_BeginTransformFeedback(GLenum mode)
477*61046927SAndroid Build Coastguard Worker {
478*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
479*61046927SAndroid Build Coastguard Worker    begin_transform_feedback(ctx, mode, false);
480*61046927SAndroid Build Coastguard Worker }
481*61046927SAndroid Build Coastguard Worker 
482*61046927SAndroid Build Coastguard Worker 
483*61046927SAndroid Build Coastguard Worker static void
end_transform_feedback(struct gl_context * ctx,struct gl_transform_feedback_object * obj)484*61046927SAndroid Build Coastguard Worker end_transform_feedback(struct gl_context *ctx,
485*61046927SAndroid Build Coastguard Worker                        struct gl_transform_feedback_object *obj)
486*61046927SAndroid Build Coastguard Worker {
487*61046927SAndroid Build Coastguard Worker    unsigned i;
488*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, 0, 0);
489*61046927SAndroid Build Coastguard Worker 
490*61046927SAndroid Build Coastguard Worker    cso_set_stream_outputs(ctx->cso_context, 0, NULL, NULL);
491*61046927SAndroid Build Coastguard Worker 
492*61046927SAndroid Build Coastguard Worker    /* The next call to glDrawTransformFeedbackStream should use the vertex
493*61046927SAndroid Build Coastguard Worker     * count from the last call to glEndTransformFeedback.
494*61046927SAndroid Build Coastguard Worker     * Therefore, save the targets for each stream.
495*61046927SAndroid Build Coastguard Worker     *
496*61046927SAndroid Build Coastguard Worker     * NULL means the vertex counter is 0 (initial state).
497*61046927SAndroid Build Coastguard Worker     */
498*61046927SAndroid Build Coastguard Worker    for (i = 0; i < ARRAY_SIZE(obj->draw_count); i++)
499*61046927SAndroid Build Coastguard Worker       pipe_so_target_reference(&obj->draw_count[i], NULL);
500*61046927SAndroid Build Coastguard Worker 
501*61046927SAndroid Build Coastguard Worker    for (i = 0; i < ARRAY_SIZE(obj->targets); i++) {
502*61046927SAndroid Build Coastguard Worker       unsigned stream = obj->program->sh.LinkedTransformFeedback->
503*61046927SAndroid Build Coastguard Worker          Buffers[i].Stream;
504*61046927SAndroid Build Coastguard Worker 
505*61046927SAndroid Build Coastguard Worker       /* Is it not bound or already set for this stream? */
506*61046927SAndroid Build Coastguard Worker       if (!obj->targets[i] || obj->draw_count[stream])
507*61046927SAndroid Build Coastguard Worker          continue;
508*61046927SAndroid Build Coastguard Worker 
509*61046927SAndroid Build Coastguard Worker       pipe_so_target_reference(&obj->draw_count[stream], obj->targets[i]);
510*61046927SAndroid Build Coastguard Worker    }
511*61046927SAndroid Build Coastguard Worker 
512*61046927SAndroid Build Coastguard Worker    _mesa_reference_program_(ctx, &obj->program, NULL);
513*61046927SAndroid Build Coastguard Worker    ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
514*61046927SAndroid Build Coastguard Worker    ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE;
515*61046927SAndroid Build Coastguard Worker    ctx->TransformFeedback.CurrentObject->EndedAnytime = GL_TRUE;
516*61046927SAndroid Build Coastguard Worker    _mesa_update_valid_to_render_state(ctx);
517*61046927SAndroid Build Coastguard Worker }
518*61046927SAndroid Build Coastguard Worker 
519*61046927SAndroid Build Coastguard Worker 
520*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_EndTransformFeedback_no_error(void)521*61046927SAndroid Build Coastguard Worker _mesa_EndTransformFeedback_no_error(void)
522*61046927SAndroid Build Coastguard Worker {
523*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
524*61046927SAndroid Build Coastguard Worker    end_transform_feedback(ctx, ctx->TransformFeedback.CurrentObject);
525*61046927SAndroid Build Coastguard Worker }
526*61046927SAndroid Build Coastguard Worker 
527*61046927SAndroid Build Coastguard Worker 
528*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_EndTransformFeedback(void)529*61046927SAndroid Build Coastguard Worker _mesa_EndTransformFeedback(void)
530*61046927SAndroid Build Coastguard Worker {
531*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
532*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
533*61046927SAndroid Build Coastguard Worker 
534*61046927SAndroid Build Coastguard Worker    obj = ctx->TransformFeedback.CurrentObject;
535*61046927SAndroid Build Coastguard Worker 
536*61046927SAndroid Build Coastguard Worker    if (!obj->Active) {
537*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
538*61046927SAndroid Build Coastguard Worker                   "glEndTransformFeedback(not active)");
539*61046927SAndroid Build Coastguard Worker       return;
540*61046927SAndroid Build Coastguard Worker    }
541*61046927SAndroid Build Coastguard Worker 
542*61046927SAndroid Build Coastguard Worker    end_transform_feedback(ctx, obj);
543*61046927SAndroid Build Coastguard Worker }
544*61046927SAndroid Build Coastguard Worker 
545*61046927SAndroid Build Coastguard Worker 
546*61046927SAndroid Build Coastguard Worker /**
547*61046927SAndroid Build Coastguard Worker  * Helper used by BindBufferRange() and BindBufferBase().
548*61046927SAndroid Build Coastguard Worker  */
549*61046927SAndroid Build Coastguard Worker static void
bind_buffer_range(struct gl_context * ctx,struct gl_transform_feedback_object * obj,GLuint index,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,bool dsa)550*61046927SAndroid Build Coastguard Worker bind_buffer_range(struct gl_context *ctx,
551*61046927SAndroid Build Coastguard Worker                   struct gl_transform_feedback_object *obj,
552*61046927SAndroid Build Coastguard Worker                   GLuint index,
553*61046927SAndroid Build Coastguard Worker                   struct gl_buffer_object *bufObj,
554*61046927SAndroid Build Coastguard Worker                   GLintptr offset, GLsizeiptr size,
555*61046927SAndroid Build Coastguard Worker                   bool dsa)
556*61046927SAndroid Build Coastguard Worker {
557*61046927SAndroid Build Coastguard Worker    /* Note: no need to FLUSH_VERTICES because
558*61046927SAndroid Build Coastguard Worker     * transform feedback buffers can't be changed while transform feedback is
559*61046927SAndroid Build Coastguard Worker     * active.
560*61046927SAndroid Build Coastguard Worker     */
561*61046927SAndroid Build Coastguard Worker 
562*61046927SAndroid Build Coastguard Worker    if (!dsa) {
563*61046927SAndroid Build Coastguard Worker       /* The general binding point */
564*61046927SAndroid Build Coastguard Worker       _mesa_reference_buffer_object(ctx,
565*61046927SAndroid Build Coastguard Worker                                     &ctx->TransformFeedback.CurrentBuffer,
566*61046927SAndroid Build Coastguard Worker                                     bufObj);
567*61046927SAndroid Build Coastguard Worker    }
568*61046927SAndroid Build Coastguard Worker 
569*61046927SAndroid Build Coastguard Worker    /* The per-attribute binding point */
570*61046927SAndroid Build Coastguard Worker    _mesa_set_transform_feedback_binding(ctx, obj, index, bufObj, offset, size);
571*61046927SAndroid Build Coastguard Worker }
572*61046927SAndroid Build Coastguard Worker 
573*61046927SAndroid Build Coastguard Worker 
574*61046927SAndroid Build Coastguard Worker /**
575*61046927SAndroid Build Coastguard Worker  * Validate the buffer object to receive transform feedback results.  Plus,
576*61046927SAndroid Build Coastguard Worker  * validate the starting offset to place the results, and max size.
577*61046927SAndroid Build Coastguard Worker  * Called from the glBindBufferRange() and glTransformFeedbackBufferRange
578*61046927SAndroid Build Coastguard Worker  * functions.
579*61046927SAndroid Build Coastguard Worker  */
580*61046927SAndroid Build Coastguard Worker bool
_mesa_validate_buffer_range_xfb(struct gl_context * ctx,struct gl_transform_feedback_object * obj,GLuint index,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,bool dsa)581*61046927SAndroid Build Coastguard Worker _mesa_validate_buffer_range_xfb(struct gl_context *ctx,
582*61046927SAndroid Build Coastguard Worker                                 struct gl_transform_feedback_object *obj,
583*61046927SAndroid Build Coastguard Worker                                 GLuint index, struct gl_buffer_object *bufObj,
584*61046927SAndroid Build Coastguard Worker                                 GLintptr offset, GLsizeiptr size, bool dsa)
585*61046927SAndroid Build Coastguard Worker {
586*61046927SAndroid Build Coastguard Worker    const char *gl_methd_name;
587*61046927SAndroid Build Coastguard Worker    if (dsa)
588*61046927SAndroid Build Coastguard Worker       gl_methd_name = "glTransformFeedbackBufferRange";
589*61046927SAndroid Build Coastguard Worker    else
590*61046927SAndroid Build Coastguard Worker       gl_methd_name = "glBindBufferRange";
591*61046927SAndroid Build Coastguard Worker 
592*61046927SAndroid Build Coastguard Worker 
593*61046927SAndroid Build Coastguard Worker    if (obj->Active) {
594*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(transform feedback active)",
595*61046927SAndroid Build Coastguard Worker                   gl_methd_name);
596*61046927SAndroid Build Coastguard Worker       return false;
597*61046927SAndroid Build Coastguard Worker    }
598*61046927SAndroid Build Coastguard Worker 
599*61046927SAndroid Build Coastguard Worker    if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
600*61046927SAndroid Build Coastguard Worker       /* OpenGL 4.5 core profile, 6.1, pdf page 82: "An INVALID_VALUE error is
601*61046927SAndroid Build Coastguard Worker        * generated if index is greater than or equal to the number of binding
602*61046927SAndroid Build Coastguard Worker        * points for transform feedback, as described in section 6.7.1."
603*61046927SAndroid Build Coastguard Worker        */
604*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d out of bounds)",
605*61046927SAndroid Build Coastguard Worker                   gl_methd_name, index);
606*61046927SAndroid Build Coastguard Worker       return false;
607*61046927SAndroid Build Coastguard Worker    }
608*61046927SAndroid Build Coastguard Worker 
609*61046927SAndroid Build Coastguard Worker    if (size & 0x3) {
610*61046927SAndroid Build Coastguard Worker       /* OpenGL 4.5 core profile, 6.7, pdf page 103: multiple of 4 */
611*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d must be a multiple of "
612*61046927SAndroid Build Coastguard Worker                   "four)", gl_methd_name, (int) size);
613*61046927SAndroid Build Coastguard Worker       return false;
614*61046927SAndroid Build Coastguard Worker    }
615*61046927SAndroid Build Coastguard Worker 
616*61046927SAndroid Build Coastguard Worker    if (offset & 0x3) {
617*61046927SAndroid Build Coastguard Worker       /* OpenGL 4.5 core profile, 6.7, pdf page 103: multiple of 4 */
618*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d must be a multiple "
619*61046927SAndroid Build Coastguard Worker                   "of four)", gl_methd_name, (int) offset);
620*61046927SAndroid Build Coastguard Worker       return false;
621*61046927SAndroid Build Coastguard Worker    }
622*61046927SAndroid Build Coastguard Worker 
623*61046927SAndroid Build Coastguard Worker    if (offset < 0) {
624*61046927SAndroid Build Coastguard Worker       /* OpenGL 4.5 core profile, 6.1, pdf page 82: "An INVALID_VALUE error is
625*61046927SAndroid Build Coastguard Worker        * generated by BindBufferRange if offset is negative."
626*61046927SAndroid Build Coastguard Worker        *
627*61046927SAndroid Build Coastguard Worker        * OpenGL 4.5 core profile, 13.2, pdf page 445: "An INVALID_VALUE error
628*61046927SAndroid Build Coastguard Worker        * is generated by TransformFeedbackBufferRange if offset is negative."
629*61046927SAndroid Build Coastguard Worker        */
630*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d must be >= 0)",
631*61046927SAndroid Build Coastguard Worker                   gl_methd_name,
632*61046927SAndroid Build Coastguard Worker                   (int) offset);
633*61046927SAndroid Build Coastguard Worker       return false;
634*61046927SAndroid Build Coastguard Worker    }
635*61046927SAndroid Build Coastguard Worker 
636*61046927SAndroid Build Coastguard Worker    if (size <= 0 && (dsa || bufObj)) {
637*61046927SAndroid Build Coastguard Worker       /* OpenGL 4.5 core profile, 6.1, pdf page 82: "An INVALID_VALUE error is
638*61046927SAndroid Build Coastguard Worker        * generated by BindBufferRange if buffer is non-zero and size is less
639*61046927SAndroid Build Coastguard Worker        * than or equal to zero."
640*61046927SAndroid Build Coastguard Worker        *
641*61046927SAndroid Build Coastguard Worker        * OpenGL 4.5 core profile, 13.2, pdf page 445: "An INVALID_VALUE error
642*61046927SAndroid Build Coastguard Worker        * is generated by TransformFeedbackBufferRange if size is less than or
643*61046927SAndroid Build Coastguard Worker        * equal to zero."
644*61046927SAndroid Build Coastguard Worker        */
645*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d must be > 0)",
646*61046927SAndroid Build Coastguard Worker                   gl_methd_name, (int) size);
647*61046927SAndroid Build Coastguard Worker       return false;
648*61046927SAndroid Build Coastguard Worker    }
649*61046927SAndroid Build Coastguard Worker 
650*61046927SAndroid Build Coastguard Worker    return true;
651*61046927SAndroid Build Coastguard Worker }
652*61046927SAndroid Build Coastguard Worker 
653*61046927SAndroid Build Coastguard Worker 
654*61046927SAndroid Build Coastguard Worker /**
655*61046927SAndroid Build Coastguard Worker  * Specify a buffer object to receive transform feedback results.
656*61046927SAndroid Build Coastguard Worker  * As above, but start at offset = 0.
657*61046927SAndroid Build Coastguard Worker  * Called from the glBindBufferBase() and glTransformFeedbackBufferBase()
658*61046927SAndroid Build Coastguard Worker  * functions.
659*61046927SAndroid Build Coastguard Worker  */
660*61046927SAndroid Build Coastguard Worker void
_mesa_bind_buffer_base_transform_feedback(struct gl_context * ctx,struct gl_transform_feedback_object * obj,GLuint index,struct gl_buffer_object * bufObj,bool dsa)661*61046927SAndroid Build Coastguard Worker _mesa_bind_buffer_base_transform_feedback(struct gl_context *ctx,
662*61046927SAndroid Build Coastguard Worker                                           struct gl_transform_feedback_object *obj,
663*61046927SAndroid Build Coastguard Worker                                           GLuint index,
664*61046927SAndroid Build Coastguard Worker                                           struct gl_buffer_object *bufObj,
665*61046927SAndroid Build Coastguard Worker                                           bool dsa)
666*61046927SAndroid Build Coastguard Worker {
667*61046927SAndroid Build Coastguard Worker    if (obj->Active) {
668*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
669*61046927SAndroid Build Coastguard Worker                   "%s(transform feedback active)",
670*61046927SAndroid Build Coastguard Worker                   dsa ? "glTransformFeedbackBufferBase" : "glBindBufferBase");
671*61046927SAndroid Build Coastguard Worker       return;
672*61046927SAndroid Build Coastguard Worker    }
673*61046927SAndroid Build Coastguard Worker 
674*61046927SAndroid Build Coastguard Worker    if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
675*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d out of bounds)",
676*61046927SAndroid Build Coastguard Worker                   dsa ? "glTransformFeedbackBufferBase" : "glBindBufferBase",
677*61046927SAndroid Build Coastguard Worker                   index);
678*61046927SAndroid Build Coastguard Worker       return;
679*61046927SAndroid Build Coastguard Worker    }
680*61046927SAndroid Build Coastguard Worker 
681*61046927SAndroid Build Coastguard Worker    bind_buffer_range(ctx, obj, index, bufObj, 0, 0, dsa);
682*61046927SAndroid Build Coastguard Worker }
683*61046927SAndroid Build Coastguard Worker 
684*61046927SAndroid Build Coastguard Worker /**
685*61046927SAndroid Build Coastguard Worker  * Wrapper around lookup_transform_feedback_object that throws
686*61046927SAndroid Build Coastguard Worker  * GL_INVALID_OPERATION if id is not in the hash table. After calling
687*61046927SAndroid Build Coastguard Worker  * _mesa_error, it returns NULL.
688*61046927SAndroid Build Coastguard Worker  */
689*61046927SAndroid Build Coastguard Worker static struct gl_transform_feedback_object *
lookup_transform_feedback_object_err(struct gl_context * ctx,GLuint xfb,const char * func)690*61046927SAndroid Build Coastguard Worker lookup_transform_feedback_object_err(struct gl_context *ctx,
691*61046927SAndroid Build Coastguard Worker                                      GLuint xfb, const char* func)
692*61046927SAndroid Build Coastguard Worker {
693*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
694*61046927SAndroid Build Coastguard Worker 
695*61046927SAndroid Build Coastguard Worker    obj = _mesa_lookup_transform_feedback_object(ctx, xfb);
696*61046927SAndroid Build Coastguard Worker    if (!obj) {
697*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
698*61046927SAndroid Build Coastguard Worker                   "%s(xfb=%u: non-generated object name)", func, xfb);
699*61046927SAndroid Build Coastguard Worker    }
700*61046927SAndroid Build Coastguard Worker 
701*61046927SAndroid Build Coastguard Worker    return obj;
702*61046927SAndroid Build Coastguard Worker }
703*61046927SAndroid Build Coastguard Worker 
704*61046927SAndroid Build Coastguard Worker /**
705*61046927SAndroid Build Coastguard Worker  * Wrapper around _mesa_lookup_bufferobj that throws GL_INVALID_VALUE if id
706*61046927SAndroid Build Coastguard Worker  * is not in the hash table. Specialised version for the
707*61046927SAndroid Build Coastguard Worker  * transform-feedback-related functions. After calling _mesa_error, it
708*61046927SAndroid Build Coastguard Worker  * returns NULL.
709*61046927SAndroid Build Coastguard Worker  */
710*61046927SAndroid Build Coastguard Worker static struct gl_buffer_object *
lookup_transform_feedback_bufferobj_err(struct gl_context * ctx,GLuint buffer,const char * func,bool * error)711*61046927SAndroid Build Coastguard Worker lookup_transform_feedback_bufferobj_err(struct gl_context *ctx,
712*61046927SAndroid Build Coastguard Worker                                         GLuint buffer, const char* func,
713*61046927SAndroid Build Coastguard Worker                                         bool *error)
714*61046927SAndroid Build Coastguard Worker {
715*61046927SAndroid Build Coastguard Worker    struct gl_buffer_object *bufObj = NULL;
716*61046927SAndroid Build Coastguard Worker 
717*61046927SAndroid Build Coastguard Worker    *error = false;
718*61046927SAndroid Build Coastguard Worker 
719*61046927SAndroid Build Coastguard Worker    /* OpenGL 4.5 core profile, 13.2, pdf page 444: buffer must be zero or the
720*61046927SAndroid Build Coastguard Worker     * name of an existing buffer object.
721*61046927SAndroid Build Coastguard Worker     */
722*61046927SAndroid Build Coastguard Worker    if (buffer) {
723*61046927SAndroid Build Coastguard Worker       bufObj = _mesa_lookup_bufferobj(ctx, buffer);
724*61046927SAndroid Build Coastguard Worker       if (!bufObj) {
725*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid buffer=%u)", func,
726*61046927SAndroid Build Coastguard Worker                      buffer);
727*61046927SAndroid Build Coastguard Worker          *error = true;
728*61046927SAndroid Build Coastguard Worker       }
729*61046927SAndroid Build Coastguard Worker    }
730*61046927SAndroid Build Coastguard Worker 
731*61046927SAndroid Build Coastguard Worker    return bufObj;
732*61046927SAndroid Build Coastguard Worker }
733*61046927SAndroid Build Coastguard Worker 
734*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_TransformFeedbackBufferBase(GLuint xfb,GLuint index,GLuint buffer)735*61046927SAndroid Build Coastguard Worker _mesa_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
736*61046927SAndroid Build Coastguard Worker {
737*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
738*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
739*61046927SAndroid Build Coastguard Worker    struct gl_buffer_object *bufObj;
740*61046927SAndroid Build Coastguard Worker 
741*61046927SAndroid Build Coastguard Worker    obj = lookup_transform_feedback_object_err(ctx, xfb,
742*61046927SAndroid Build Coastguard Worker                                               "glTransformFeedbackBufferBase");
743*61046927SAndroid Build Coastguard Worker    if (!obj) {
744*61046927SAndroid Build Coastguard Worker       return;
745*61046927SAndroid Build Coastguard Worker    }
746*61046927SAndroid Build Coastguard Worker 
747*61046927SAndroid Build Coastguard Worker    bool error;
748*61046927SAndroid Build Coastguard Worker    bufObj = lookup_transform_feedback_bufferobj_err(ctx, buffer,
749*61046927SAndroid Build Coastguard Worker                                               "glTransformFeedbackBufferBase",
750*61046927SAndroid Build Coastguard Worker                                                     &error);
751*61046927SAndroid Build Coastguard Worker    if (error) {
752*61046927SAndroid Build Coastguard Worker       return;
753*61046927SAndroid Build Coastguard Worker    }
754*61046927SAndroid Build Coastguard Worker 
755*61046927SAndroid Build Coastguard Worker    _mesa_bind_buffer_base_transform_feedback(ctx, obj, index, bufObj, true);
756*61046927SAndroid Build Coastguard Worker }
757*61046927SAndroid Build Coastguard Worker 
758*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_TransformFeedbackBufferRange(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)759*61046927SAndroid Build Coastguard Worker _mesa_TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer,
760*61046927SAndroid Build Coastguard Worker                                    GLintptr offset, GLsizeiptr size)
761*61046927SAndroid Build Coastguard Worker {
762*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
763*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
764*61046927SAndroid Build Coastguard Worker    struct gl_buffer_object *bufObj;
765*61046927SAndroid Build Coastguard Worker 
766*61046927SAndroid Build Coastguard Worker    obj = lookup_transform_feedback_object_err(ctx, xfb,
767*61046927SAndroid Build Coastguard Worker                                               "glTransformFeedbackBufferRange");
768*61046927SAndroid Build Coastguard Worker    if (!obj) {
769*61046927SAndroid Build Coastguard Worker       return;
770*61046927SAndroid Build Coastguard Worker    }
771*61046927SAndroid Build Coastguard Worker 
772*61046927SAndroid Build Coastguard Worker    bool error;
773*61046927SAndroid Build Coastguard Worker    bufObj = lookup_transform_feedback_bufferobj_err(ctx, buffer,
774*61046927SAndroid Build Coastguard Worker                                               "glTransformFeedbackBufferRange",
775*61046927SAndroid Build Coastguard Worker                                                     &error);
776*61046927SAndroid Build Coastguard Worker    if (error) {
777*61046927SAndroid Build Coastguard Worker       return;
778*61046927SAndroid Build Coastguard Worker    }
779*61046927SAndroid Build Coastguard Worker 
780*61046927SAndroid Build Coastguard Worker    if (!_mesa_validate_buffer_range_xfb(ctx, obj, index, bufObj, offset,
781*61046927SAndroid Build Coastguard Worker                                         size, true))
782*61046927SAndroid Build Coastguard Worker       return;
783*61046927SAndroid Build Coastguard Worker 
784*61046927SAndroid Build Coastguard Worker    /* The per-attribute binding point */
785*61046927SAndroid Build Coastguard Worker    _mesa_set_transform_feedback_binding(ctx, obj, index, bufObj, offset,
786*61046927SAndroid Build Coastguard Worker                                         size);
787*61046927SAndroid Build Coastguard Worker }
788*61046927SAndroid Build Coastguard Worker 
789*61046927SAndroid Build Coastguard Worker /**
790*61046927SAndroid Build Coastguard Worker  * Specify a buffer object to receive transform feedback results, plus the
791*61046927SAndroid Build Coastguard Worker  * offset in the buffer to start placing results.
792*61046927SAndroid Build Coastguard Worker  * This function is part of GL_EXT_transform_feedback, but not GL3.
793*61046927SAndroid Build Coastguard Worker  */
794*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
bind_buffer_offset(struct gl_context * ctx,struct gl_transform_feedback_object * obj,GLuint index,GLuint buffer,GLintptr offset,bool no_error)795*61046927SAndroid Build Coastguard Worker bind_buffer_offset(struct gl_context *ctx,
796*61046927SAndroid Build Coastguard Worker                    struct gl_transform_feedback_object *obj, GLuint index,
797*61046927SAndroid Build Coastguard Worker                    GLuint buffer, GLintptr offset, bool no_error)
798*61046927SAndroid Build Coastguard Worker {
799*61046927SAndroid Build Coastguard Worker    struct gl_buffer_object *bufObj;
800*61046927SAndroid Build Coastguard Worker 
801*61046927SAndroid Build Coastguard Worker    if (buffer == 0) {
802*61046927SAndroid Build Coastguard Worker       bufObj = NULL;
803*61046927SAndroid Build Coastguard Worker    } else {
804*61046927SAndroid Build Coastguard Worker       bufObj = _mesa_lookup_bufferobj(ctx, buffer);
805*61046927SAndroid Build Coastguard Worker       if (!no_error && !bufObj) {
806*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_OPERATION,
807*61046927SAndroid Build Coastguard Worker                      "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
808*61046927SAndroid Build Coastguard Worker          return;
809*61046927SAndroid Build Coastguard Worker       }
810*61046927SAndroid Build Coastguard Worker    }
811*61046927SAndroid Build Coastguard Worker 
812*61046927SAndroid Build Coastguard Worker    _mesa_bind_buffer_range_xfb(ctx, obj, index, bufObj, offset, 0);
813*61046927SAndroid Build Coastguard Worker }
814*61046927SAndroid Build Coastguard Worker 
815*61046927SAndroid Build Coastguard Worker 
816*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_BindBufferOffsetEXT_no_error(GLenum target,GLuint index,GLuint buffer,GLintptr offset)817*61046927SAndroid Build Coastguard Worker _mesa_BindBufferOffsetEXT_no_error(GLenum target, GLuint index, GLuint buffer,
818*61046927SAndroid Build Coastguard Worker                                    GLintptr offset)
819*61046927SAndroid Build Coastguard Worker {
820*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
821*61046927SAndroid Build Coastguard Worker    bind_buffer_offset(ctx, ctx->TransformFeedback.CurrentObject, index, buffer,
822*61046927SAndroid Build Coastguard Worker                       offset, true);
823*61046927SAndroid Build Coastguard Worker }
824*61046927SAndroid Build Coastguard Worker 
825*61046927SAndroid Build Coastguard Worker 
826*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_BindBufferOffsetEXT(GLenum target,GLuint index,GLuint buffer,GLintptr offset)827*61046927SAndroid Build Coastguard Worker _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
828*61046927SAndroid Build Coastguard Worker                           GLintptr offset)
829*61046927SAndroid Build Coastguard Worker {
830*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
831*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
832*61046927SAndroid Build Coastguard Worker 
833*61046927SAndroid Build Coastguard Worker    if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
834*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
835*61046927SAndroid Build Coastguard Worker       return;
836*61046927SAndroid Build Coastguard Worker    }
837*61046927SAndroid Build Coastguard Worker 
838*61046927SAndroid Build Coastguard Worker    obj = ctx->TransformFeedback.CurrentObject;
839*61046927SAndroid Build Coastguard Worker 
840*61046927SAndroid Build Coastguard Worker    if (obj->Active) {
841*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
842*61046927SAndroid Build Coastguard Worker                   "glBindBufferOffsetEXT(transform feedback active)");
843*61046927SAndroid Build Coastguard Worker       return;
844*61046927SAndroid Build Coastguard Worker    }
845*61046927SAndroid Build Coastguard Worker 
846*61046927SAndroid Build Coastguard Worker    if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
847*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE,
848*61046927SAndroid Build Coastguard Worker                   "glBindBufferOffsetEXT(index=%d)", index);
849*61046927SAndroid Build Coastguard Worker       return;
850*61046927SAndroid Build Coastguard Worker    }
851*61046927SAndroid Build Coastguard Worker 
852*61046927SAndroid Build Coastguard Worker    if (offset & 0x3) {
853*61046927SAndroid Build Coastguard Worker       /* must be multiple of four */
854*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE,
855*61046927SAndroid Build Coastguard Worker                   "glBindBufferOffsetEXT(offset=%d)", (int) offset);
856*61046927SAndroid Build Coastguard Worker       return;
857*61046927SAndroid Build Coastguard Worker    }
858*61046927SAndroid Build Coastguard Worker 
859*61046927SAndroid Build Coastguard Worker    bind_buffer_offset(ctx, obj, index, buffer, offset, false);
860*61046927SAndroid Build Coastguard Worker }
861*61046927SAndroid Build Coastguard Worker 
862*61046927SAndroid Build Coastguard Worker 
863*61046927SAndroid Build Coastguard Worker /**
864*61046927SAndroid Build Coastguard Worker  * This function specifies the transform feedback outputs to be written
865*61046927SAndroid Build Coastguard Worker  * to the feedback buffer(s), and in what order.
866*61046927SAndroid Build Coastguard Worker  */
867*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
transform_feedback_varyings(struct gl_context * ctx,struct gl_shader_program * shProg,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)868*61046927SAndroid Build Coastguard Worker transform_feedback_varyings(struct gl_context *ctx,
869*61046927SAndroid Build Coastguard Worker                             struct gl_shader_program *shProg, GLsizei count,
870*61046927SAndroid Build Coastguard Worker                             const GLchar *const *varyings, GLenum bufferMode)
871*61046927SAndroid Build Coastguard Worker {
872*61046927SAndroid Build Coastguard Worker    GLint i;
873*61046927SAndroid Build Coastguard Worker 
874*61046927SAndroid Build Coastguard Worker    /* free existing varyings, if any */
875*61046927SAndroid Build Coastguard Worker    for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) {
876*61046927SAndroid Build Coastguard Worker       free(shProg->TransformFeedback.VaryingNames[i]);
877*61046927SAndroid Build Coastguard Worker    }
878*61046927SAndroid Build Coastguard Worker    free(shProg->TransformFeedback.VaryingNames);
879*61046927SAndroid Build Coastguard Worker 
880*61046927SAndroid Build Coastguard Worker    /* allocate new memory for varying names */
881*61046927SAndroid Build Coastguard Worker    shProg->TransformFeedback.VaryingNames =
882*61046927SAndroid Build Coastguard Worker       malloc(count * sizeof(GLchar *));
883*61046927SAndroid Build Coastguard Worker 
884*61046927SAndroid Build Coastguard Worker    if (!shProg->TransformFeedback.VaryingNames) {
885*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
886*61046927SAndroid Build Coastguard Worker       return;
887*61046927SAndroid Build Coastguard Worker    }
888*61046927SAndroid Build Coastguard Worker 
889*61046927SAndroid Build Coastguard Worker    /* Save the new names and the count */
890*61046927SAndroid Build Coastguard Worker    for (i = 0; i < count; i++) {
891*61046927SAndroid Build Coastguard Worker       shProg->TransformFeedback.VaryingNames[i] = strdup(varyings[i]);
892*61046927SAndroid Build Coastguard Worker    }
893*61046927SAndroid Build Coastguard Worker    shProg->TransformFeedback.NumVarying = count;
894*61046927SAndroid Build Coastguard Worker 
895*61046927SAndroid Build Coastguard Worker    shProg->TransformFeedback.BufferMode = bufferMode;
896*61046927SAndroid Build Coastguard Worker 
897*61046927SAndroid Build Coastguard Worker    /* No need to invoke FLUSH_VERTICES since
898*61046927SAndroid Build Coastguard Worker     * the varyings won't be used until shader link time.
899*61046927SAndroid Build Coastguard Worker     */
900*61046927SAndroid Build Coastguard Worker }
901*61046927SAndroid Build Coastguard Worker 
902*61046927SAndroid Build Coastguard Worker 
903*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_TransformFeedbackVaryings_no_error(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)904*61046927SAndroid Build Coastguard Worker _mesa_TransformFeedbackVaryings_no_error(GLuint program, GLsizei count,
905*61046927SAndroid Build Coastguard Worker                                          const GLchar *const *varyings,
906*61046927SAndroid Build Coastguard Worker                                          GLenum bufferMode)
907*61046927SAndroid Build Coastguard Worker {
908*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
909*61046927SAndroid Build Coastguard Worker 
910*61046927SAndroid Build Coastguard Worker    struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
911*61046927SAndroid Build Coastguard Worker    transform_feedback_varyings(ctx, shProg, count, varyings, bufferMode);
912*61046927SAndroid Build Coastguard Worker }
913*61046927SAndroid Build Coastguard Worker 
914*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_TransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)915*61046927SAndroid Build Coastguard Worker _mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
916*61046927SAndroid Build Coastguard Worker                                 const GLchar * const *varyings,
917*61046927SAndroid Build Coastguard Worker                                 GLenum bufferMode)
918*61046927SAndroid Build Coastguard Worker {
919*61046927SAndroid Build Coastguard Worker    struct gl_shader_program *shProg;
920*61046927SAndroid Build Coastguard Worker    GLint i;
921*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
922*61046927SAndroid Build Coastguard Worker 
923*61046927SAndroid Build Coastguard Worker    /* From the ARB_transform_feedback2 specification:
924*61046927SAndroid Build Coastguard Worker     * "The error INVALID_OPERATION is generated by TransformFeedbackVaryings
925*61046927SAndroid Build Coastguard Worker     *  if the current transform feedback object is active, even if paused."
926*61046927SAndroid Build Coastguard Worker     */
927*61046927SAndroid Build Coastguard Worker    if (ctx->TransformFeedback.CurrentObject->Active) {
928*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
929*61046927SAndroid Build Coastguard Worker                "glTransformFeedbackVaryings(current object is active)");
930*61046927SAndroid Build Coastguard Worker       return;
931*61046927SAndroid Build Coastguard Worker    }
932*61046927SAndroid Build Coastguard Worker 
933*61046927SAndroid Build Coastguard Worker    switch (bufferMode) {
934*61046927SAndroid Build Coastguard Worker    case GL_INTERLEAVED_ATTRIBS:
935*61046927SAndroid Build Coastguard Worker       break;
936*61046927SAndroid Build Coastguard Worker    case GL_SEPARATE_ATTRIBS:
937*61046927SAndroid Build Coastguard Worker       break;
938*61046927SAndroid Build Coastguard Worker    default:
939*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM,
940*61046927SAndroid Build Coastguard Worker                   "glTransformFeedbackVaryings(bufferMode)");
941*61046927SAndroid Build Coastguard Worker       return;
942*61046927SAndroid Build Coastguard Worker    }
943*61046927SAndroid Build Coastguard Worker 
944*61046927SAndroid Build Coastguard Worker    if (count < 0 ||
945*61046927SAndroid Build Coastguard Worker        (bufferMode == GL_SEPARATE_ATTRIBS &&
946*61046927SAndroid Build Coastguard Worker         (GLuint) count > ctx->Const.MaxTransformFeedbackBuffers)) {
947*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE,
948*61046927SAndroid Build Coastguard Worker                   "glTransformFeedbackVaryings(count=%d)", count);
949*61046927SAndroid Build Coastguard Worker       return;
950*61046927SAndroid Build Coastguard Worker    }
951*61046927SAndroid Build Coastguard Worker 
952*61046927SAndroid Build Coastguard Worker    shProg = _mesa_lookup_shader_program_err(ctx, program,
953*61046927SAndroid Build Coastguard Worker                                             "glTransformFeedbackVaryings");
954*61046927SAndroid Build Coastguard Worker    if (!shProg)
955*61046927SAndroid Build Coastguard Worker       return;
956*61046927SAndroid Build Coastguard Worker 
957*61046927SAndroid Build Coastguard Worker    if (ctx->Extensions.ARB_transform_feedback3) {
958*61046927SAndroid Build Coastguard Worker       if (bufferMode == GL_INTERLEAVED_ATTRIBS) {
959*61046927SAndroid Build Coastguard Worker          unsigned buffers = 1;
960*61046927SAndroid Build Coastguard Worker 
961*61046927SAndroid Build Coastguard Worker          for (i = 0; i < count; i++) {
962*61046927SAndroid Build Coastguard Worker             if (strcmp(varyings[i], "gl_NextBuffer") == 0)
963*61046927SAndroid Build Coastguard Worker                buffers++;
964*61046927SAndroid Build Coastguard Worker          }
965*61046927SAndroid Build Coastguard Worker 
966*61046927SAndroid Build Coastguard Worker          if (buffers > ctx->Const.MaxTransformFeedbackBuffers) {
967*61046927SAndroid Build Coastguard Worker             _mesa_error(ctx, GL_INVALID_OPERATION,
968*61046927SAndroid Build Coastguard Worker                         "glTransformFeedbackVaryings(too many gl_NextBuffer "
969*61046927SAndroid Build Coastguard Worker                         "occurrences)");
970*61046927SAndroid Build Coastguard Worker             return;
971*61046927SAndroid Build Coastguard Worker          }
972*61046927SAndroid Build Coastguard Worker       } else {
973*61046927SAndroid Build Coastguard Worker          for (i = 0; i < count; i++) {
974*61046927SAndroid Build Coastguard Worker             if (strcmp(varyings[i], "gl_NextBuffer") == 0 ||
975*61046927SAndroid Build Coastguard Worker                 strcmp(varyings[i], "gl_SkipComponents1") == 0 ||
976*61046927SAndroid Build Coastguard Worker                 strcmp(varyings[i], "gl_SkipComponents2") == 0 ||
977*61046927SAndroid Build Coastguard Worker                 strcmp(varyings[i], "gl_SkipComponents3") == 0 ||
978*61046927SAndroid Build Coastguard Worker                 strcmp(varyings[i], "gl_SkipComponents4") == 0) {
979*61046927SAndroid Build Coastguard Worker                _mesa_error(ctx, GL_INVALID_OPERATION,
980*61046927SAndroid Build Coastguard Worker                            "glTransformFeedbackVaryings(SEPARATE_ATTRIBS,"
981*61046927SAndroid Build Coastguard Worker                            "varying=%s)",
982*61046927SAndroid Build Coastguard Worker                            varyings[i]);
983*61046927SAndroid Build Coastguard Worker                return;
984*61046927SAndroid Build Coastguard Worker             }
985*61046927SAndroid Build Coastguard Worker          }
986*61046927SAndroid Build Coastguard Worker       }
987*61046927SAndroid Build Coastguard Worker    }
988*61046927SAndroid Build Coastguard Worker 
989*61046927SAndroid Build Coastguard Worker    transform_feedback_varyings(ctx, shProg, count, varyings, bufferMode);
990*61046927SAndroid Build Coastguard Worker }
991*61046927SAndroid Build Coastguard Worker 
992*61046927SAndroid Build Coastguard Worker 
993*61046927SAndroid Build Coastguard Worker /**
994*61046927SAndroid Build Coastguard Worker  * Get info about the transform feedback outputs which are to be written
995*61046927SAndroid Build Coastguard Worker  * to the feedback buffer(s).
996*61046927SAndroid Build Coastguard Worker  */
997*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)998*61046927SAndroid Build Coastguard Worker _mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
999*61046927SAndroid Build Coastguard Worker                                   GLsizei bufSize, GLsizei *length,
1000*61046927SAndroid Build Coastguard Worker                                   GLsizei *size, GLenum *type, GLchar *name)
1001*61046927SAndroid Build Coastguard Worker {
1002*61046927SAndroid Build Coastguard Worker    const struct gl_shader_program *shProg;
1003*61046927SAndroid Build Coastguard Worker    struct gl_program_resource *res;
1004*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1005*61046927SAndroid Build Coastguard Worker 
1006*61046927SAndroid Build Coastguard Worker    shProg = _mesa_lookup_shader_program_err(ctx, program,
1007*61046927SAndroid Build Coastguard Worker                                             "glGetTransformFeedbackVarying");
1008*61046927SAndroid Build Coastguard Worker    if (!shProg)
1009*61046927SAndroid Build Coastguard Worker       return;
1010*61046927SAndroid Build Coastguard Worker 
1011*61046927SAndroid Build Coastguard Worker    res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg,
1012*61046927SAndroid Build Coastguard Worker                                            GL_TRANSFORM_FEEDBACK_VARYING,
1013*61046927SAndroid Build Coastguard Worker                                            index);
1014*61046927SAndroid Build Coastguard Worker    if (!res) {
1015*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE,
1016*61046927SAndroid Build Coastguard Worker                   "glGetTransformFeedbackVarying(index=%u)", index);
1017*61046927SAndroid Build Coastguard Worker       return;
1018*61046927SAndroid Build Coastguard Worker    }
1019*61046927SAndroid Build Coastguard Worker 
1020*61046927SAndroid Build Coastguard Worker    /* return the varying's name and length */
1021*61046927SAndroid Build Coastguard Worker    _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
1022*61046927SAndroid Build Coastguard Worker 
1023*61046927SAndroid Build Coastguard Worker    /* return the datatype and value's size (in datatype units) */
1024*61046927SAndroid Build Coastguard Worker    if (type)
1025*61046927SAndroid Build Coastguard Worker       _mesa_program_resource_prop((struct gl_shader_program *) shProg,
1026*61046927SAndroid Build Coastguard Worker                                   res, index, GL_TYPE, (GLint*) type,
1027*61046927SAndroid Build Coastguard Worker                                   false, "glGetTransformFeedbackVarying");
1028*61046927SAndroid Build Coastguard Worker    if (size)
1029*61046927SAndroid Build Coastguard Worker       _mesa_program_resource_prop((struct gl_shader_program *) shProg,
1030*61046927SAndroid Build Coastguard Worker                                   res, index, GL_ARRAY_SIZE, (GLint*) size,
1031*61046927SAndroid Build Coastguard Worker                                   false, "glGetTransformFeedbackVarying");
1032*61046927SAndroid Build Coastguard Worker }
1033*61046927SAndroid Build Coastguard Worker 
1034*61046927SAndroid Build Coastguard Worker 
1035*61046927SAndroid Build Coastguard Worker 
1036*61046927SAndroid Build Coastguard Worker struct gl_transform_feedback_object *
_mesa_lookup_transform_feedback_object(struct gl_context * ctx,GLuint name)1037*61046927SAndroid Build Coastguard Worker _mesa_lookup_transform_feedback_object(struct gl_context *ctx, GLuint name)
1038*61046927SAndroid Build Coastguard Worker {
1039*61046927SAndroid Build Coastguard Worker    /* OpenGL 4.5 core profile, 13.2 pdf page 444: "xfb must be zero, indicating
1040*61046927SAndroid Build Coastguard Worker     * the default transform feedback object, or the name of an existing
1041*61046927SAndroid Build Coastguard Worker     * transform feedback object."
1042*61046927SAndroid Build Coastguard Worker     */
1043*61046927SAndroid Build Coastguard Worker    if (name == 0) {
1044*61046927SAndroid Build Coastguard Worker       return ctx->TransformFeedback.DefaultObject;
1045*61046927SAndroid Build Coastguard Worker    }
1046*61046927SAndroid Build Coastguard Worker    else
1047*61046927SAndroid Build Coastguard Worker       return (struct gl_transform_feedback_object *)
1048*61046927SAndroid Build Coastguard Worker          _mesa_HashLookupLocked(&ctx->TransformFeedback.Objects, name);
1049*61046927SAndroid Build Coastguard Worker }
1050*61046927SAndroid Build Coastguard Worker 
1051*61046927SAndroid Build Coastguard Worker static void
create_transform_feedbacks(struct gl_context * ctx,GLsizei n,GLuint * ids,bool dsa)1052*61046927SAndroid Build Coastguard Worker create_transform_feedbacks(struct gl_context *ctx, GLsizei n, GLuint *ids,
1053*61046927SAndroid Build Coastguard Worker                            bool dsa)
1054*61046927SAndroid Build Coastguard Worker {
1055*61046927SAndroid Build Coastguard Worker    const char* func;
1056*61046927SAndroid Build Coastguard Worker 
1057*61046927SAndroid Build Coastguard Worker    if (dsa)
1058*61046927SAndroid Build Coastguard Worker       func = "glCreateTransformFeedbacks";
1059*61046927SAndroid Build Coastguard Worker    else
1060*61046927SAndroid Build Coastguard Worker       func = "glGenTransformFeedbacks";
1061*61046927SAndroid Build Coastguard Worker 
1062*61046927SAndroid Build Coastguard Worker    if (n < 0) {
1063*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
1064*61046927SAndroid Build Coastguard Worker       return;
1065*61046927SAndroid Build Coastguard Worker    }
1066*61046927SAndroid Build Coastguard Worker 
1067*61046927SAndroid Build Coastguard Worker    if (!ids)
1068*61046927SAndroid Build Coastguard Worker       return;
1069*61046927SAndroid Build Coastguard Worker 
1070*61046927SAndroid Build Coastguard Worker    if (_mesa_HashFindFreeKeys(&ctx->TransformFeedback.Objects, ids, n)) {
1071*61046927SAndroid Build Coastguard Worker       GLsizei i;
1072*61046927SAndroid Build Coastguard Worker       for (i = 0; i < n; i++) {
1073*61046927SAndroid Build Coastguard Worker          struct gl_transform_feedback_object *obj
1074*61046927SAndroid Build Coastguard Worker             = new_transform_feedback(ctx, ids[i]);
1075*61046927SAndroid Build Coastguard Worker          if (!obj) {
1076*61046927SAndroid Build Coastguard Worker             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1077*61046927SAndroid Build Coastguard Worker             return;
1078*61046927SAndroid Build Coastguard Worker          }
1079*61046927SAndroid Build Coastguard Worker          _mesa_HashInsertLocked(&ctx->TransformFeedback.Objects, ids[i], obj);
1080*61046927SAndroid Build Coastguard Worker          if (dsa) {
1081*61046927SAndroid Build Coastguard Worker             /* this is normally done at bind time in the non-dsa case */
1082*61046927SAndroid Build Coastguard Worker             obj->EverBound = GL_TRUE;
1083*61046927SAndroid Build Coastguard Worker          }
1084*61046927SAndroid Build Coastguard Worker       }
1085*61046927SAndroid Build Coastguard Worker    }
1086*61046927SAndroid Build Coastguard Worker    else {
1087*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1088*61046927SAndroid Build Coastguard Worker    }
1089*61046927SAndroid Build Coastguard Worker }
1090*61046927SAndroid Build Coastguard Worker 
1091*61046927SAndroid Build Coastguard Worker /**
1092*61046927SAndroid Build Coastguard Worker  * Create new transform feedback objects.   Transform feedback objects
1093*61046927SAndroid Build Coastguard Worker  * encapsulate the state related to transform feedback to allow quickly
1094*61046927SAndroid Build Coastguard Worker  * switching state (and drawing the results, below).
1095*61046927SAndroid Build Coastguard Worker  * Part of GL_ARB_transform_feedback2.
1096*61046927SAndroid Build Coastguard Worker  */
1097*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GenTransformFeedbacks(GLsizei n,GLuint * names)1098*61046927SAndroid Build Coastguard Worker _mesa_GenTransformFeedbacks(GLsizei n, GLuint *names)
1099*61046927SAndroid Build Coastguard Worker {
1100*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1101*61046927SAndroid Build Coastguard Worker 
1102*61046927SAndroid Build Coastguard Worker    /* GenTransformFeedbacks should just reserve the object names that a
1103*61046927SAndroid Build Coastguard Worker     * subsequent call to BindTransformFeedback should actively create. For
1104*61046927SAndroid Build Coastguard Worker     * the sake of simplicity, we reserve the names and create the objects
1105*61046927SAndroid Build Coastguard Worker     * straight away.
1106*61046927SAndroid Build Coastguard Worker     */
1107*61046927SAndroid Build Coastguard Worker 
1108*61046927SAndroid Build Coastguard Worker    create_transform_feedbacks(ctx, n, names, false);
1109*61046927SAndroid Build Coastguard Worker }
1110*61046927SAndroid Build Coastguard Worker 
1111*61046927SAndroid Build Coastguard Worker /**
1112*61046927SAndroid Build Coastguard Worker  * Create new transform feedback objects.   Transform feedback objects
1113*61046927SAndroid Build Coastguard Worker  * encapsulate the state related to transform feedback to allow quickly
1114*61046927SAndroid Build Coastguard Worker  * switching state (and drawing the results, below).
1115*61046927SAndroid Build Coastguard Worker  * Part of GL_ARB_direct_state_access.
1116*61046927SAndroid Build Coastguard Worker  */
1117*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_CreateTransformFeedbacks(GLsizei n,GLuint * names)1118*61046927SAndroid Build Coastguard Worker _mesa_CreateTransformFeedbacks(GLsizei n, GLuint *names)
1119*61046927SAndroid Build Coastguard Worker {
1120*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1121*61046927SAndroid Build Coastguard Worker 
1122*61046927SAndroid Build Coastguard Worker    create_transform_feedbacks(ctx, n, names, true);
1123*61046927SAndroid Build Coastguard Worker }
1124*61046927SAndroid Build Coastguard Worker 
1125*61046927SAndroid Build Coastguard Worker 
1126*61046927SAndroid Build Coastguard Worker /**
1127*61046927SAndroid Build Coastguard Worker  * Is the given ID a transform feedback object?
1128*61046927SAndroid Build Coastguard Worker  * Part of GL_ARB_transform_feedback2.
1129*61046927SAndroid Build Coastguard Worker  */
1130*61046927SAndroid Build Coastguard Worker GLboolean GLAPIENTRY
_mesa_IsTransformFeedback(GLuint name)1131*61046927SAndroid Build Coastguard Worker _mesa_IsTransformFeedback(GLuint name)
1132*61046927SAndroid Build Coastguard Worker {
1133*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
1134*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1135*61046927SAndroid Build Coastguard Worker 
1136*61046927SAndroid Build Coastguard Worker    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1137*61046927SAndroid Build Coastguard Worker 
1138*61046927SAndroid Build Coastguard Worker    if (name == 0)
1139*61046927SAndroid Build Coastguard Worker       return GL_FALSE;
1140*61046927SAndroid Build Coastguard Worker 
1141*61046927SAndroid Build Coastguard Worker    obj = _mesa_lookup_transform_feedback_object(ctx, name);
1142*61046927SAndroid Build Coastguard Worker    if (obj == NULL)
1143*61046927SAndroid Build Coastguard Worker       return GL_FALSE;
1144*61046927SAndroid Build Coastguard Worker 
1145*61046927SAndroid Build Coastguard Worker    return obj->EverBound;
1146*61046927SAndroid Build Coastguard Worker }
1147*61046927SAndroid Build Coastguard Worker 
1148*61046927SAndroid Build Coastguard Worker 
1149*61046927SAndroid Build Coastguard Worker /**
1150*61046927SAndroid Build Coastguard Worker  * Bind the given transform feedback object.
1151*61046927SAndroid Build Coastguard Worker  * Part of GL_ARB_transform_feedback2.
1152*61046927SAndroid Build Coastguard Worker  */
1153*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
bind_transform_feedback(struct gl_context * ctx,GLuint name,bool no_error)1154*61046927SAndroid Build Coastguard Worker bind_transform_feedback(struct gl_context *ctx, GLuint name, bool no_error)
1155*61046927SAndroid Build Coastguard Worker {
1156*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
1157*61046927SAndroid Build Coastguard Worker 
1158*61046927SAndroid Build Coastguard Worker    obj = _mesa_lookup_transform_feedback_object(ctx, name);
1159*61046927SAndroid Build Coastguard Worker    if (!no_error && !obj) {
1160*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
1161*61046927SAndroid Build Coastguard Worker                   "glBindTransformFeedback(name=%u)", name);
1162*61046927SAndroid Build Coastguard Worker       return;
1163*61046927SAndroid Build Coastguard Worker    }
1164*61046927SAndroid Build Coastguard Worker 
1165*61046927SAndroid Build Coastguard Worker    reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
1166*61046927SAndroid Build Coastguard Worker                                        obj);
1167*61046927SAndroid Build Coastguard Worker }
1168*61046927SAndroid Build Coastguard Worker 
1169*61046927SAndroid Build Coastguard Worker 
1170*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_BindTransformFeedback_no_error(GLenum target,GLuint name)1171*61046927SAndroid Build Coastguard Worker _mesa_BindTransformFeedback_no_error(GLenum target, GLuint name)
1172*61046927SAndroid Build Coastguard Worker {
1173*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1174*61046927SAndroid Build Coastguard Worker    bind_transform_feedback(ctx, name, true);
1175*61046927SAndroid Build Coastguard Worker }
1176*61046927SAndroid Build Coastguard Worker 
1177*61046927SAndroid Build Coastguard Worker 
1178*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_BindTransformFeedback(GLenum target,GLuint name)1179*61046927SAndroid Build Coastguard Worker _mesa_BindTransformFeedback(GLenum target, GLuint name)
1180*61046927SAndroid Build Coastguard Worker {
1181*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1182*61046927SAndroid Build Coastguard Worker 
1183*61046927SAndroid Build Coastguard Worker    if (target != GL_TRANSFORM_FEEDBACK) {
1184*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM, "glBindTransformFeedback(target)");
1185*61046927SAndroid Build Coastguard Worker       return;
1186*61046927SAndroid Build Coastguard Worker    }
1187*61046927SAndroid Build Coastguard Worker 
1188*61046927SAndroid Build Coastguard Worker    if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1189*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
1190*61046927SAndroid Build Coastguard Worker               "glBindTransformFeedback(transform is active, or not paused)");
1191*61046927SAndroid Build Coastguard Worker       return;
1192*61046927SAndroid Build Coastguard Worker    }
1193*61046927SAndroid Build Coastguard Worker 
1194*61046927SAndroid Build Coastguard Worker    bind_transform_feedback(ctx, name, false);
1195*61046927SAndroid Build Coastguard Worker }
1196*61046927SAndroid Build Coastguard Worker 
1197*61046927SAndroid Build Coastguard Worker 
1198*61046927SAndroid Build Coastguard Worker /**
1199*61046927SAndroid Build Coastguard Worker  * Delete the given transform feedback objects.
1200*61046927SAndroid Build Coastguard Worker  * Part of GL_ARB_transform_feedback2.
1201*61046927SAndroid Build Coastguard Worker  */
1202*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DeleteTransformFeedbacks(GLsizei n,const GLuint * names)1203*61046927SAndroid Build Coastguard Worker _mesa_DeleteTransformFeedbacks(GLsizei n, const GLuint *names)
1204*61046927SAndroid Build Coastguard Worker {
1205*61046927SAndroid Build Coastguard Worker    GLint i;
1206*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1207*61046927SAndroid Build Coastguard Worker 
1208*61046927SAndroid Build Coastguard Worker    if (n < 0) {
1209*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTransformFeedbacks(n < 0)");
1210*61046927SAndroid Build Coastguard Worker       return;
1211*61046927SAndroid Build Coastguard Worker    }
1212*61046927SAndroid Build Coastguard Worker 
1213*61046927SAndroid Build Coastguard Worker    if (!names)
1214*61046927SAndroid Build Coastguard Worker       return;
1215*61046927SAndroid Build Coastguard Worker 
1216*61046927SAndroid Build Coastguard Worker    for (i = 0; i < n; i++) {
1217*61046927SAndroid Build Coastguard Worker       if (names[i] > 0) {
1218*61046927SAndroid Build Coastguard Worker          struct gl_transform_feedback_object *obj
1219*61046927SAndroid Build Coastguard Worker             = _mesa_lookup_transform_feedback_object(ctx, names[i]);
1220*61046927SAndroid Build Coastguard Worker          if (obj) {
1221*61046927SAndroid Build Coastguard Worker             if (obj->Active) {
1222*61046927SAndroid Build Coastguard Worker                _mesa_error(ctx, GL_INVALID_OPERATION,
1223*61046927SAndroid Build Coastguard Worker                            "glDeleteTransformFeedbacks(object %u is active)",
1224*61046927SAndroid Build Coastguard Worker                            names[i]);
1225*61046927SAndroid Build Coastguard Worker                return;
1226*61046927SAndroid Build Coastguard Worker             }
1227*61046927SAndroid Build Coastguard Worker             _mesa_HashRemoveLocked(&ctx->TransformFeedback.Objects, names[i]);
1228*61046927SAndroid Build Coastguard Worker             /* unref, but object may not be deleted until later */
1229*61046927SAndroid Build Coastguard Worker             if (obj == ctx->TransformFeedback.CurrentObject) {
1230*61046927SAndroid Build Coastguard Worker                reference_transform_feedback_object(
1231*61046927SAndroid Build Coastguard Worker                      &ctx->TransformFeedback.CurrentObject,
1232*61046927SAndroid Build Coastguard Worker                      ctx->TransformFeedback.DefaultObject);
1233*61046927SAndroid Build Coastguard Worker             }
1234*61046927SAndroid Build Coastguard Worker             reference_transform_feedback_object(&obj, NULL);
1235*61046927SAndroid Build Coastguard Worker          }
1236*61046927SAndroid Build Coastguard Worker       }
1237*61046927SAndroid Build Coastguard Worker    }
1238*61046927SAndroid Build Coastguard Worker }
1239*61046927SAndroid Build Coastguard Worker 
1240*61046927SAndroid Build Coastguard Worker 
1241*61046927SAndroid Build Coastguard Worker /**
1242*61046927SAndroid Build Coastguard Worker  * Pause transform feedback.
1243*61046927SAndroid Build Coastguard Worker  * Part of GL_ARB_transform_feedback2.
1244*61046927SAndroid Build Coastguard Worker  */
1245*61046927SAndroid Build Coastguard Worker static void
pause_transform_feedback(struct gl_context * ctx,struct gl_transform_feedback_object * obj)1246*61046927SAndroid Build Coastguard Worker pause_transform_feedback(struct gl_context *ctx,
1247*61046927SAndroid Build Coastguard Worker                          struct gl_transform_feedback_object *obj)
1248*61046927SAndroid Build Coastguard Worker {
1249*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, 0, 0);
1250*61046927SAndroid Build Coastguard Worker 
1251*61046927SAndroid Build Coastguard Worker    cso_set_stream_outputs(ctx->cso_context, 0, NULL, NULL);
1252*61046927SAndroid Build Coastguard Worker 
1253*61046927SAndroid Build Coastguard Worker    obj->Paused = GL_TRUE;
1254*61046927SAndroid Build Coastguard Worker    _mesa_update_valid_to_render_state(ctx);
1255*61046927SAndroid Build Coastguard Worker }
1256*61046927SAndroid Build Coastguard Worker 
1257*61046927SAndroid Build Coastguard Worker 
1258*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PauseTransformFeedback_no_error(void)1259*61046927SAndroid Build Coastguard Worker _mesa_PauseTransformFeedback_no_error(void)
1260*61046927SAndroid Build Coastguard Worker {
1261*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1262*61046927SAndroid Build Coastguard Worker    pause_transform_feedback(ctx, ctx->TransformFeedback.CurrentObject);
1263*61046927SAndroid Build Coastguard Worker }
1264*61046927SAndroid Build Coastguard Worker 
1265*61046927SAndroid Build Coastguard Worker 
1266*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PauseTransformFeedback(void)1267*61046927SAndroid Build Coastguard Worker _mesa_PauseTransformFeedback(void)
1268*61046927SAndroid Build Coastguard Worker {
1269*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
1270*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1271*61046927SAndroid Build Coastguard Worker 
1272*61046927SAndroid Build Coastguard Worker    obj = ctx->TransformFeedback.CurrentObject;
1273*61046927SAndroid Build Coastguard Worker 
1274*61046927SAndroid Build Coastguard Worker    if (!_mesa_is_xfb_active_and_unpaused(ctx)) {
1275*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
1276*61046927SAndroid Build Coastguard Worker            "glPauseTransformFeedback(feedback not active or already paused)");
1277*61046927SAndroid Build Coastguard Worker       return;
1278*61046927SAndroid Build Coastguard Worker    }
1279*61046927SAndroid Build Coastguard Worker 
1280*61046927SAndroid Build Coastguard Worker    pause_transform_feedback(ctx, obj);
1281*61046927SAndroid Build Coastguard Worker }
1282*61046927SAndroid Build Coastguard Worker 
1283*61046927SAndroid Build Coastguard Worker 
1284*61046927SAndroid Build Coastguard Worker /**
1285*61046927SAndroid Build Coastguard Worker  * Resume transform feedback.
1286*61046927SAndroid Build Coastguard Worker  * Part of GL_ARB_transform_feedback2.
1287*61046927SAndroid Build Coastguard Worker  */
1288*61046927SAndroid Build Coastguard Worker static void
resume_transform_feedback(struct gl_context * ctx,struct gl_transform_feedback_object * obj)1289*61046927SAndroid Build Coastguard Worker resume_transform_feedback(struct gl_context *ctx,
1290*61046927SAndroid Build Coastguard Worker                           struct gl_transform_feedback_object *obj)
1291*61046927SAndroid Build Coastguard Worker {
1292*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, 0, 0);
1293*61046927SAndroid Build Coastguard Worker 
1294*61046927SAndroid Build Coastguard Worker    obj->Paused = GL_FALSE;
1295*61046927SAndroid Build Coastguard Worker 
1296*61046927SAndroid Build Coastguard Worker    unsigned offsets[PIPE_MAX_SO_BUFFERS];
1297*61046927SAndroid Build Coastguard Worker    unsigned i;
1298*61046927SAndroid Build Coastguard Worker 
1299*61046927SAndroid Build Coastguard Worker    for (i = 0; i < PIPE_MAX_SO_BUFFERS; i++)
1300*61046927SAndroid Build Coastguard Worker       offsets[i] = (unsigned)-1;
1301*61046927SAndroid Build Coastguard Worker 
1302*61046927SAndroid Build Coastguard Worker    cso_set_stream_outputs(ctx->cso_context, obj->num_targets,
1303*61046927SAndroid Build Coastguard Worker                           obj->targets, offsets);
1304*61046927SAndroid Build Coastguard Worker    _mesa_update_valid_to_render_state(ctx);
1305*61046927SAndroid Build Coastguard Worker }
1306*61046927SAndroid Build Coastguard Worker 
1307*61046927SAndroid Build Coastguard Worker 
1308*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_ResumeTransformFeedback_no_error(void)1309*61046927SAndroid Build Coastguard Worker _mesa_ResumeTransformFeedback_no_error(void)
1310*61046927SAndroid Build Coastguard Worker {
1311*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1312*61046927SAndroid Build Coastguard Worker    resume_transform_feedback(ctx, ctx->TransformFeedback.CurrentObject);
1313*61046927SAndroid Build Coastguard Worker }
1314*61046927SAndroid Build Coastguard Worker 
1315*61046927SAndroid Build Coastguard Worker 
1316*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_ResumeTransformFeedback(void)1317*61046927SAndroid Build Coastguard Worker _mesa_ResumeTransformFeedback(void)
1318*61046927SAndroid Build Coastguard Worker {
1319*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
1320*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1321*61046927SAndroid Build Coastguard Worker 
1322*61046927SAndroid Build Coastguard Worker    obj = ctx->TransformFeedback.CurrentObject;
1323*61046927SAndroid Build Coastguard Worker 
1324*61046927SAndroid Build Coastguard Worker    if (!obj->Active || !obj->Paused) {
1325*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
1326*61046927SAndroid Build Coastguard Worker                "glResumeTransformFeedback(feedback not active or not paused)");
1327*61046927SAndroid Build Coastguard Worker       return;
1328*61046927SAndroid Build Coastguard Worker    }
1329*61046927SAndroid Build Coastguard Worker 
1330*61046927SAndroid Build Coastguard Worker    /* From the ARB_transform_feedback2 specification:
1331*61046927SAndroid Build Coastguard Worker     * "The error INVALID_OPERATION is generated by ResumeTransformFeedback if
1332*61046927SAndroid Build Coastguard Worker     *  the program object being used by the current transform feedback object
1333*61046927SAndroid Build Coastguard Worker     *  is not active."
1334*61046927SAndroid Build Coastguard Worker     */
1335*61046927SAndroid Build Coastguard Worker    if (obj->program != get_xfb_source(ctx)) {
1336*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
1337*61046927SAndroid Build Coastguard Worker                   "glResumeTransformFeedback(wrong program bound)");
1338*61046927SAndroid Build Coastguard Worker       return;
1339*61046927SAndroid Build Coastguard Worker    }
1340*61046927SAndroid Build Coastguard Worker 
1341*61046927SAndroid Build Coastguard Worker    resume_transform_feedback(ctx, obj);
1342*61046927SAndroid Build Coastguard Worker }
1343*61046927SAndroid Build Coastguard Worker 
1344*61046927SAndroid Build Coastguard Worker extern void GLAPIENTRY
_mesa_GetTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)1345*61046927SAndroid Build Coastguard Worker _mesa_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
1346*61046927SAndroid Build Coastguard Worker {
1347*61046927SAndroid Build Coastguard Worker     struct gl_transform_feedback_object *obj;
1348*61046927SAndroid Build Coastguard Worker     GET_CURRENT_CONTEXT(ctx);
1349*61046927SAndroid Build Coastguard Worker 
1350*61046927SAndroid Build Coastguard Worker     obj = lookup_transform_feedback_object_err(ctx, xfb,
1351*61046927SAndroid Build Coastguard Worker                                                "glGetTransformFeedbackiv");
1352*61046927SAndroid Build Coastguard Worker     if (!obj) {
1353*61046927SAndroid Build Coastguard Worker        return;
1354*61046927SAndroid Build Coastguard Worker     }
1355*61046927SAndroid Build Coastguard Worker 
1356*61046927SAndroid Build Coastguard Worker     switch(pname) {
1357*61046927SAndroid Build Coastguard Worker     case GL_TRANSFORM_FEEDBACK_PAUSED:
1358*61046927SAndroid Build Coastguard Worker        *param = obj->Paused;
1359*61046927SAndroid Build Coastguard Worker        break;
1360*61046927SAndroid Build Coastguard Worker     case GL_TRANSFORM_FEEDBACK_ACTIVE:
1361*61046927SAndroid Build Coastguard Worker        *param = obj->Active;
1362*61046927SAndroid Build Coastguard Worker        break;
1363*61046927SAndroid Build Coastguard Worker     default:
1364*61046927SAndroid Build Coastguard Worker        _mesa_error(ctx, GL_INVALID_ENUM,
1365*61046927SAndroid Build Coastguard Worker                    "glGetTransformFeedbackiv(pname=%i)", pname);
1366*61046927SAndroid Build Coastguard Worker     }
1367*61046927SAndroid Build Coastguard Worker }
1368*61046927SAndroid Build Coastguard Worker 
1369*61046927SAndroid Build Coastguard Worker extern void GLAPIENTRY
_mesa_GetTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)1370*61046927SAndroid Build Coastguard Worker _mesa_GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index,
1371*61046927SAndroid Build Coastguard Worker                               GLint *param)
1372*61046927SAndroid Build Coastguard Worker {
1373*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
1374*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1375*61046927SAndroid Build Coastguard Worker 
1376*61046927SAndroid Build Coastguard Worker    obj = lookup_transform_feedback_object_err(ctx, xfb,
1377*61046927SAndroid Build Coastguard Worker                                               "glGetTransformFeedbacki_v");
1378*61046927SAndroid Build Coastguard Worker    if (!obj) {
1379*61046927SAndroid Build Coastguard Worker       return;
1380*61046927SAndroid Build Coastguard Worker    }
1381*61046927SAndroid Build Coastguard Worker 
1382*61046927SAndroid Build Coastguard Worker    if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
1383*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE,
1384*61046927SAndroid Build Coastguard Worker                   "glGetTransformFeedbacki_v(index=%i)", index);
1385*61046927SAndroid Build Coastguard Worker       return;
1386*61046927SAndroid Build Coastguard Worker    }
1387*61046927SAndroid Build Coastguard Worker 
1388*61046927SAndroid Build Coastguard Worker    switch(pname) {
1389*61046927SAndroid Build Coastguard Worker    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1390*61046927SAndroid Build Coastguard Worker       *param = obj->BufferNames[index];
1391*61046927SAndroid Build Coastguard Worker       break;
1392*61046927SAndroid Build Coastguard Worker    default:
1393*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM,
1394*61046927SAndroid Build Coastguard Worker                   "glGetTransformFeedbacki_v(pname=%i)", pname);
1395*61046927SAndroid Build Coastguard Worker    }
1396*61046927SAndroid Build Coastguard Worker }
1397*61046927SAndroid Build Coastguard Worker 
1398*61046927SAndroid Build Coastguard Worker extern void GLAPIENTRY
_mesa_GetTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1399*61046927SAndroid Build Coastguard Worker _mesa_GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index,
1400*61046927SAndroid Build Coastguard Worker                                 GLint64 *param)
1401*61046927SAndroid Build Coastguard Worker {
1402*61046927SAndroid Build Coastguard Worker    struct gl_transform_feedback_object *obj;
1403*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1404*61046927SAndroid Build Coastguard Worker 
1405*61046927SAndroid Build Coastguard Worker    obj = lookup_transform_feedback_object_err(ctx, xfb,
1406*61046927SAndroid Build Coastguard Worker                                               "glGetTransformFeedbacki64_v");
1407*61046927SAndroid Build Coastguard Worker    if (!obj) {
1408*61046927SAndroid Build Coastguard Worker       return;
1409*61046927SAndroid Build Coastguard Worker    }
1410*61046927SAndroid Build Coastguard Worker 
1411*61046927SAndroid Build Coastguard Worker    if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
1412*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE,
1413*61046927SAndroid Build Coastguard Worker                   "glGetTransformFeedbacki64_v(index=%i)", index);
1414*61046927SAndroid Build Coastguard Worker       return;
1415*61046927SAndroid Build Coastguard Worker    }
1416*61046927SAndroid Build Coastguard Worker 
1417*61046927SAndroid Build Coastguard Worker    /**
1418*61046927SAndroid Build Coastguard Worker     * This follows the same general rules used for BindBufferBase:
1419*61046927SAndroid Build Coastguard Worker     *
1420*61046927SAndroid Build Coastguard Worker     *   "To query the starting offset or size of the range of a buffer
1421*61046927SAndroid Build Coastguard Worker     *    object binding in an indexed array, call GetInteger64i_v with
1422*61046927SAndroid Build Coastguard Worker     *    target set to respectively the starting offset or binding size
1423*61046927SAndroid Build Coastguard Worker     *    name from table 6.5 for that array. Index must be in the range
1424*61046927SAndroid Build Coastguard Worker     *    zero to the number of bind points supported minus one. If the
1425*61046927SAndroid Build Coastguard Worker     *    starting offset or size was not specified when the buffer object
1426*61046927SAndroid Build Coastguard Worker     *    was bound (e.g. if it was bound with BindBufferBase), or if no
1427*61046927SAndroid Build Coastguard Worker     *    buffer object is bound to the target array at index, zero is
1428*61046927SAndroid Build Coastguard Worker     *    returned."
1429*61046927SAndroid Build Coastguard Worker     */
1430*61046927SAndroid Build Coastguard Worker    if (obj->RequestedSize[index] == 0 &&
1431*61046927SAndroid Build Coastguard Worker        (pname == GL_TRANSFORM_FEEDBACK_BUFFER_START ||
1432*61046927SAndroid Build Coastguard Worker         pname == GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)) {
1433*61046927SAndroid Build Coastguard Worker       *param = 0;
1434*61046927SAndroid Build Coastguard Worker       return;
1435*61046927SAndroid Build Coastguard Worker    }
1436*61046927SAndroid Build Coastguard Worker 
1437*61046927SAndroid Build Coastguard Worker    compute_transform_feedback_buffer_sizes(obj);
1438*61046927SAndroid Build Coastguard Worker    switch(pname) {
1439*61046927SAndroid Build Coastguard Worker    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1440*61046927SAndroid Build Coastguard Worker       assert(obj->RequestedSize[index] > 0);
1441*61046927SAndroid Build Coastguard Worker       *param = obj->Offset[index];
1442*61046927SAndroid Build Coastguard Worker       break;
1443*61046927SAndroid Build Coastguard Worker    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1444*61046927SAndroid Build Coastguard Worker       assert(obj->RequestedSize[index] > 0);
1445*61046927SAndroid Build Coastguard Worker       *param = obj->Size[index];
1446*61046927SAndroid Build Coastguard Worker       break;
1447*61046927SAndroid Build Coastguard Worker    default:
1448*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM,
1449*61046927SAndroid Build Coastguard Worker                   "glGetTransformFeedbacki64_v(pname=%i)", pname);
1450*61046927SAndroid Build Coastguard Worker    }
1451*61046927SAndroid Build Coastguard Worker }
1452