xref: /aosp_15_r20/external/mesa3d/src/mesa/state_tracker/st_atom_framebuffer.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27 
28  /*
29   * Authors:
30   *   Keith Whitwell <[email protected]>
31   *   Brian Paul
32   */
33 
34 #include <limits.h>
35 
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "st_cb_bitmap.h"
39 #include "st_manager.h"
40 #include "st_texture.h"
41 #include "st_util.h"
42 #include "pipe/p_context.h"
43 #include "cso_cache/cso_context.h"
44 #include "util/u_math.h"
45 #include "util/u_inlines.h"
46 #include "util/format/u_format.h"
47 #include "util/u_framebuffer.h"
48 #include "main/framebuffer.h"
49 
50 #include "main/renderbuffer.h"
51 
52 /**
53  * Update framebuffer size.
54  *
55  * We need to derive pipe_framebuffer size from the bound pipe_surfaces here
56  * instead of copying gl_framebuffer size because for certain target types
57  * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers
58  * instead of 1.
59  */
60 static void
update_framebuffer_size(struct pipe_framebuffer_state * framebuffer,struct pipe_surface * surface)61 update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
62                         struct pipe_surface *surface)
63 {
64    assert(surface);
65    assert(surface->width  < USHRT_MAX);
66    assert(surface->height < USHRT_MAX);
67    framebuffer->width  = MIN2(framebuffer->width,  surface->width);
68    framebuffer->height = MIN2(framebuffer->height, surface->height);
69 }
70 
71 /**
72  * Round up the requested multisample count to the next supported sample size.
73  */
74 static unsigned
framebuffer_quantize_num_samples(struct st_context * st,unsigned num_samples)75 framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples)
76 {
77    struct pipe_screen *screen = st->screen;
78    int quantized_samples = 0;
79    unsigned msaa_mode;
80 
81    if (!num_samples)
82       return 0;
83 
84    /* Assumes the highest supported MSAA is a power of 2 */
85    msaa_mode = util_next_power_of_two(st->ctx->Const.MaxFramebufferSamples);
86    assert(!(num_samples > msaa_mode)); /* be safe from infinite loops */
87 
88    /**
89     * Check if the MSAA mode that is higher than the requested
90     * num_samples is supported, and if so returning it.
91     */
92    for (; msaa_mode >= num_samples; msaa_mode = msaa_mode / 2) {
93       /**
94        * For ARB_framebuffer_no_attachment, A format of
95        * PIPE_FORMAT_NONE implies what number of samples is
96        * supported for a framebuffer with no attachment. Thus the
97        * drivers callback must be adjusted for this.
98        */
99       if (screen->is_format_supported(screen, PIPE_FORMAT_NONE,
100                                       PIPE_TEXTURE_2D, msaa_mode, msaa_mode,
101                                       PIPE_BIND_RENDER_TARGET))
102          quantized_samples = msaa_mode;
103    }
104    return quantized_samples;
105 }
106 
107 /**
108  * Update framebuffer state (color, depth, stencil, etc. buffers)
109  */
110 void
st_update_framebuffer_state(struct st_context * st)111 st_update_framebuffer_state( struct st_context *st )
112 {
113    struct gl_context *ctx = st->ctx;
114    struct pipe_framebuffer_state framebuffer = {0};
115    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
116    struct gl_renderbuffer *rb;
117    GLuint i;
118 
119    /* Window framebuffer changes are received here. */
120    st_manager_validate_framebuffers(st);
121 
122    st_flush_bitmap_cache(st);
123    st_invalidate_readpix_cache(st);
124 
125    st->state.fb_orientation = _mesa_fb_orientation(fb);
126 
127    /**
128     * Quantize the derived default number of samples:
129     *
130     * A query to the driver of supported MSAA values the
131     * hardware supports is done as to legalize the number
132     * of application requested samples, NumSamples.
133     * See commit eb9cf3c for more information.
134     */
135    fb->DefaultGeometry._NumSamples =
136       framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples);
137 
138    framebuffer.width  = _mesa_geometric_width(fb);
139    framebuffer.height = _mesa_geometric_height(fb);
140    framebuffer.samples = _mesa_geometric_samples(fb);
141    framebuffer.layers = _mesa_geometric_layers(fb);
142    framebuffer.resolve = fb->resolve;
143 
144    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
145     * to determine which surfaces to draw to
146     */
147    framebuffer.nr_cbufs = fb->_NumColorDrawBuffers;
148 
149    unsigned num_multiview_layer = 0;
150    unsigned first_multiview_layer = 0;
151    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
152       framebuffer.cbufs[i] = NULL;
153       rb = fb->_ColorDrawBuffers[i];
154 
155       if (rb) {
156          if (rb->is_rtt || (rb->texture &&
157              _mesa_is_format_srgb(rb->Format))) {
158             /* rendering to a GL texture, may have to update surface */
159 
160             _mesa_update_renderbuffer_surface(ctx, rb);
161 
162             if (rb->rtt_numviews) {
163                first_multiview_layer = rb->rtt_slice;
164                num_multiview_layer = MAX2(num_multiview_layer, rb->rtt_numviews);
165             }
166          }
167 
168          if (rb->surface) {
169             if (rb->surface->context != st->pipe) {
170                _mesa_regen_renderbuffer_surface(ctx, rb);
171             }
172             framebuffer.cbufs[i] = rb->surface;
173             update_framebuffer_size(&framebuffer, rb->surface);
174          }
175          rb->defined = GL_TRUE; /* we'll be drawing something */
176       }
177    }
178    if (num_multiview_layer)
179       framebuffer.viewmask = BITFIELD_RANGE(first_multiview_layer, num_multiview_layer);
180 
181    for (i = framebuffer.nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
182       framebuffer.cbufs[i] = NULL;
183    }
184 
185    /* Remove trailing GL_NONE draw buffers. */
186    while (framebuffer.nr_cbufs &&
187           !framebuffer.cbufs[framebuffer.nr_cbufs-1]) {
188       framebuffer.nr_cbufs--;
189    }
190 
191    /*
192     * Depth/Stencil renderbuffer/surface.
193     */
194    rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
195    if (!rb)
196       rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
197 
198    if (rb) {
199       if (rb->is_rtt) {
200          /* rendering to a GL texture, may have to update surface */
201          _mesa_update_renderbuffer_surface(ctx, rb);
202       }
203       if (rb->surface && rb->surface->context != ctx->pipe) {
204          _mesa_regen_renderbuffer_surface(ctx, rb);
205       }
206       framebuffer.zsbuf = rb->surface;
207       if (rb->surface)
208          update_framebuffer_size(&framebuffer, rb->surface);
209    }
210    else
211       framebuffer.zsbuf = NULL;
212 
213 #ifndef NDEBUG
214    /* Make sure the resource binding flags were set properly */
215    for (i = 0; i < framebuffer.nr_cbufs; i++) {
216       assert(!framebuffer.cbufs[i] ||
217              framebuffer.cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
218    }
219    if (framebuffer.zsbuf) {
220       assert(framebuffer.zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
221    }
222 #endif
223 
224    if (framebuffer.width == USHRT_MAX)
225       framebuffer.width = 0;
226    if (framebuffer.height == USHRT_MAX)
227       framebuffer.height = 0;
228 
229    cso_set_framebuffer(st->cso_context, &framebuffer);
230 
231    st->state.fb_width = framebuffer.width;
232    st->state.fb_height = framebuffer.height;
233    st->state.fb_num_samples = util_framebuffer_get_num_samples(&framebuffer);
234    st->state.fb_num_layers = util_framebuffer_get_num_layers(&framebuffer);
235    st->state.fb_num_cb = framebuffer.nr_cbufs;
236 }
237