xref: /aosp_15_r20/external/mesa3d/src/panfrost/util/pan_lower_image_ms.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (C) 2024 Collabora, Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors (Collabora):
24  *   Eric Smith <[email protected]>
25  */
26 
27 #include "compiler/nir/nir.h"
28 #include "compiler/nir/nir_builder.h"
29 #include "pan_ir.h"
30 
31 static bool
nir_lower_image_ms(nir_builder * b,nir_intrinsic_instr * intr,UNUSED void * data)32 nir_lower_image_ms(nir_builder *b, nir_intrinsic_instr *intr,
33                         UNUSED void *data)
34 {
35    bool img_deref = false;
36 
37    switch (intr->intrinsic) {
38    case nir_intrinsic_image_deref_load:
39    case nir_intrinsic_image_deref_store:
40       img_deref = true;
41       break;
42    case nir_intrinsic_image_texel_address:
43    case nir_intrinsic_image_load:
44    case nir_intrinsic_image_store:
45       break;
46    default:
47       return false;
48    }
49 
50    if (nir_intrinsic_image_dim(intr) != GLSL_SAMPLER_DIM_MS)
51       return false;
52 
53    b->cursor = nir_before_instr(&intr->instr);
54 
55    nir_def *coord = intr->src[1].ssa;
56    nir_def *sample = nir_channel(b, intr->src[2].ssa, 0);
57 
58    if (nir_intrinsic_image_array(intr)) {
59       /* Unlike textures, images only embed a single LOD, hence the zero. */
60       nir_def *lod = nir_imm_int(b, 0);
61       nir_def *img_size =
62          img_deref ? nir_image_deref_size(b, 3, 32, intr->src[0].ssa, lod) :
63          nir_image_size(b, 3, 32, intr->src[0].ssa, lod,
64                         .image_array = true, .image_dim = GLSL_SAMPLER_DIM_MS);
65       nir_def *img_height = nir_channel(b, img_size, 1);
66       nir_def *y_coord = nir_channel(b, coord, 1);
67       nir_def *z_coord = nir_channel(b, coord, 2);
68 
69       /* With image2DMSArray, the Z coord is already used to index the array. We
70        * assume sample planes are adjacent and patch the Y coordinate to address
71        * the right sample plane. This means our image height is effectively
72        * limited to 4k though.
73        *
74        * Note that we don't trust image intrinsic is_array information because
75        * arrays of size one are allowed, and we only get to know the actual
76        * image size at bind time.
77        */
78       nir_def *is_array = nir_ugt_imm(b, nir_channel(b, img_size, 2), 1);
79 
80       y_coord = nir_bcsel(
81          b, is_array,
82          nir_iadd(b, nir_imul(b, img_height, sample), y_coord), y_coord);
83       z_coord = nir_bcsel(b, is_array, z_coord, sample);
84       coord = nir_vec4(b, nir_channel(b, coord, 0), y_coord, z_coord,
85                        nir_channel(b, coord, 3));
86 
87       nir_src_rewrite(&intr->src[1], coord);
88    } else {
89       /* image2DMS is treated by panfrost as if it were a 3D image, so
90        * the sample index is in src[2]. We need to put this into the coordinates
91        * in the Z component.
92        */
93       nir_src_rewrite(&intr->src[1],
94                       nir_vector_insert_imm(b, coord, sample, 2));
95    }
96 
97    nir_intrinsic_set_image_dim(intr, GLSL_SAMPLER_DIM_3D);
98    nir_intrinsic_set_image_array(intr, false);
99    return true;
100 }
101 
102 bool
pan_nir_lower_image_ms(nir_shader * shader)103 pan_nir_lower_image_ms(nir_shader *shader)
104 {
105    return nir_shader_intrinsics_pass(
106       shader, nir_lower_image_ms,
107       nir_metadata_control_flow, NULL);
108 }
109