xref: /aosp_15_r20/external/mesa3d/src/panfrost/util/pan_lower_sample_position.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (C) 2021 Collabora, Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "compiler/nir/nir_builder.h"
25 #include "pan_ir.h"
26 
27 /* Sample positions are supplied in a packed 8:8 fixed-point vec2 format in GPU
28  * memory indexed by the sample. We lower in NIR to take advantage of possible
29  * ALU optimizations at the end. This is convenient for Bifrost, since the
30  * sample positions are passed in this format and it saves the driver from any
31  * system value handling. For Midgard, it's a bit suboptimal (fp16 positions
32  * could be supplied directly), but this lets us unify the implementation, and
33  * it's a pretty trivial difference */
34 
35 static bool
pan_lower_sample_pos_impl(struct nir_builder * b,nir_intrinsic_instr * intr,UNUSED void * data)36 pan_lower_sample_pos_impl(struct nir_builder *b, nir_intrinsic_instr *intr,
37                           UNUSED void *data)
38 {
39    if (intr->intrinsic != nir_intrinsic_load_sample_pos &&
40        intr->intrinsic != nir_intrinsic_load_sample_pos_or_center)
41       return false;
42 
43    b->cursor = nir_before_instr(&intr->instr);
44 
45    /* Elements are 4 bytes */
46    nir_def *addr =
47       nir_iadd(b, nir_load_sample_positions_pan(b),
48                nir_u2u64(b, nir_imul_imm(b, nir_load_sample_id(b), 4)));
49 
50    /* Decode 8:8 fixed-point */
51    nir_def *raw = nir_load_global(b, addr, 2, 2, 16);
52    nir_def *decoded = nir_fmul_imm(b, nir_i2f16(b, raw), 1.0 / 256.0);
53 
54    /* Make NIR validator happy */
55    if (decoded->bit_size != intr->def.bit_size)
56       decoded = nir_f2fN(b, decoded, intr->def.bit_size);
57 
58    nir_def_rewrite_uses(&intr->def, decoded);
59    return true;
60 }
61 
62 bool
pan_lower_sample_pos(nir_shader * shader)63 pan_lower_sample_pos(nir_shader *shader)
64 {
65    if (shader->info.stage != MESA_SHADER_FRAGMENT)
66       return false;
67 
68    return nir_shader_intrinsics_pass(
69       shader, pan_lower_sample_pos_impl,
70       nir_metadata_control_flow, NULL);
71 }
72