xref: /aosp_15_r20/external/mesa3d/src/virtio/virtio-gpu/virgl_protocol.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
25 
26 #include <stdint.h>
27 
28 #define VIRGL_QUERY_STATE_NEW 0
29 #define VIRGL_QUERY_STATE_DONE 1
30 #define VIRGL_QUERY_STATE_WAIT_HOST 2
31 
32 struct virgl_host_query_state {
33    uint32_t query_state;
34    uint32_t result_size;
35    uint64_t result;
36 };
37 
38 struct virgl_memory_info
39 {
40    uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */
41    uint32_t avail_device_memory; /**< free device memory at the moment */
42    uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */
43    uint32_t avail_staging_memory; /**< free staging memory at the moment */
44    uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */
45    uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
46 };
47 
48 enum virgl_object_type {
49    VIRGL_OBJECT_NULL,
50    VIRGL_OBJECT_BLEND,
51    VIRGL_OBJECT_RASTERIZER,
52    VIRGL_OBJECT_DSA,
53    VIRGL_OBJECT_SHADER,
54    VIRGL_OBJECT_VERTEX_ELEMENTS,
55    VIRGL_OBJECT_SAMPLER_VIEW,
56    VIRGL_OBJECT_SAMPLER_STATE,
57    VIRGL_OBJECT_SURFACE,
58    VIRGL_OBJECT_QUERY,
59    VIRGL_OBJECT_STREAMOUT_TARGET,
60    VIRGL_OBJECT_MSAA_SURFACE,
61    VIRGL_MAX_OBJECTS,
62 };
63 
64 /* context cmds to be encoded in the command stream */
65 enum virgl_context_cmd {
66    VIRGL_CCMD_NOP = 0,
67    VIRGL_CCMD_CREATE_OBJECT = 1,
68    VIRGL_CCMD_BIND_OBJECT,
69    VIRGL_CCMD_DESTROY_OBJECT,
70    VIRGL_CCMD_SET_VIEWPORT_STATE,
71    VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
72    VIRGL_CCMD_SET_VERTEX_BUFFERS,
73    VIRGL_CCMD_CLEAR,
74    VIRGL_CCMD_DRAW_VBO,
75    VIRGL_CCMD_RESOURCE_INLINE_WRITE,
76    VIRGL_CCMD_SET_SAMPLER_VIEWS,
77    VIRGL_CCMD_SET_INDEX_BUFFER,
78    VIRGL_CCMD_SET_CONSTANT_BUFFER,
79    VIRGL_CCMD_SET_STENCIL_REF,
80    VIRGL_CCMD_SET_BLEND_COLOR,
81    VIRGL_CCMD_SET_SCISSOR_STATE,
82    VIRGL_CCMD_BLIT,
83    VIRGL_CCMD_RESOURCE_COPY_REGION,
84    VIRGL_CCMD_BIND_SAMPLER_STATES,
85    VIRGL_CCMD_BEGIN_QUERY,
86    VIRGL_CCMD_END_QUERY,
87    VIRGL_CCMD_GET_QUERY_RESULT,
88    VIRGL_CCMD_SET_POLYGON_STIPPLE,
89    VIRGL_CCMD_SET_CLIP_STATE,
90    VIRGL_CCMD_SET_SAMPLE_MASK,
91    VIRGL_CCMD_SET_STREAMOUT_TARGETS,
92    VIRGL_CCMD_SET_RENDER_CONDITION,
93    VIRGL_CCMD_SET_UNIFORM_BUFFER,
94 
95    VIRGL_CCMD_SET_SUB_CTX,
96    VIRGL_CCMD_CREATE_SUB_CTX,
97    VIRGL_CCMD_DESTROY_SUB_CTX,
98    VIRGL_CCMD_BIND_SHADER,
99    VIRGL_CCMD_SET_TESS_STATE,
100    VIRGL_CCMD_SET_MIN_SAMPLES,
101    VIRGL_CCMD_SET_SHADER_BUFFERS,
102    VIRGL_CCMD_SET_SHADER_IMAGES,
103    VIRGL_CCMD_MEMORY_BARRIER,
104    VIRGL_CCMD_LAUNCH_GRID,
105    VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
106    VIRGL_CCMD_TEXTURE_BARRIER,
107    VIRGL_CCMD_SET_ATOMIC_BUFFERS,
108    VIRGL_CCMD_SET_DEBUG_FLAGS,
109    VIRGL_CCMD_GET_QUERY_RESULT_QBO,
110    VIRGL_CCMD_TRANSFER3D,
111    VIRGL_CCMD_END_TRANSFERS,
112    VIRGL_CCMD_COPY_TRANSFER3D,
113    VIRGL_CCMD_SET_TWEAKS,
114    VIRGL_CCMD_CLEAR_TEXTURE,
115    VIRGL_CCMD_PIPE_RESOURCE_CREATE,
116    VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE,
117    VIRGL_CCMD_GET_MEMORY_INFO,
118    VIRGL_CCMD_EMIT_STRING_MARKER,
119    VIRGL_CCMD_LINK_SHADER,
120 
121    /* video codec */
122    VIRGL_CCMD_CREATE_VIDEO_CODEC,
123    VIRGL_CCMD_DESTROY_VIDEO_CODEC,
124    VIRGL_CCMD_CREATE_VIDEO_BUFFER,
125    VIRGL_CCMD_DESTROY_VIDEO_BUFFER,
126    VIRGL_CCMD_BEGIN_FRAME,
127    VIRGL_CCMD_DECODE_MACROBLOCK,
128    VIRGL_CCMD_DECODE_BITSTREAM,
129    VIRGL_CCMD_ENCODE_BITSTREAM,
130    VIRGL_CCMD_END_FRAME,
131 
132    VIRGL_CCMD_CLEAR_SURFACE,
133 
134    VIRGL_MAX_COMMANDS
135 };
136 
137 enum virgl_shader_stage {
138    VIRGL_SHADER_VERTEX,
139    VIRGL_SHADER_FRAGMENT,
140    VIRGL_SHADER_GEOMETRY,
141    VIRGL_SHADER_TESS_CTRL,
142    VIRGL_SHADER_TESS_EVAL,
143    VIRGL_SHADER_COMPUTE,
144 };
145 
146 /*
147  8-bit cmd headers
148  8-bit object type
149  16-bit length
150 */
151 
152 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
153 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
154 
155 /* hw specification */
156 #define VIRGL_MAX_COLOR_BUFS 8
157 #define VIRGL_MAX_CLIP_PLANES 8
158 
159 #define VIRGL_OBJ_CREATE_HEADER 0
160 #define VIRGL_OBJ_CREATE_HANDLE 1
161 
162 #define VIRGL_OBJ_BIND_HEADER 0
163 #define VIRGL_OBJ_BIND_HANDLE 1
164 
165 #define VIRGL_OBJ_DESTROY_HANDLE 1
166 
167 /* some of these defines are a specification - not used in the code */
168 /* bit offsets for blend state object */
169 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
170 #define VIRGL_OBJ_BLEND_HANDLE 1
171 #define VIRGL_OBJ_BLEND_S0 2
172 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
173 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
174 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
175 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
176 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
177 #define VIRGL_OBJ_BLEND_S1 3
178 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
179 /* repeated once per number of cbufs */
180 
181 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
182 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
183 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
184 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
185 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
186 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
187 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
188 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
189 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
190 
191 /* bit offsets for DSA state */
192 #define VIRGL_OBJ_DSA_SIZE 5
193 #define VIRGL_OBJ_DSA_HANDLE 1
194 #define VIRGL_OBJ_DSA_S0 2
195 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
196 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
197 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
198 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
199 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
200 #define VIRGL_OBJ_DSA_S1 3
201 #define VIRGL_OBJ_DSA_S2 4
202 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
203 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
204 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
205 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
206 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
207 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
208 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
209 #define VIRGL_OBJ_DSA_ALPHA_REF 5
210 
211 /* offsets for rasterizer state */
212 #define VIRGL_OBJ_RS_SIZE 9
213 #define VIRGL_OBJ_RS_HANDLE 1
214 #define VIRGL_OBJ_RS_S0 2
215 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
216 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
217 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
218 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
219 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
220 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
221 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
222 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
223 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
224 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
225 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
226 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
227 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
228 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
229 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
230 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
231 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
232 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
233 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
234 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
235 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
236 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
237 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
238 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
239 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
240 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
241 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
242 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
243 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1u) << 31)
244 
245 #define VIRGL_OBJ_RS_POINT_SIZE 3
246 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
247 #define VIRGL_OBJ_RS_S3 5
248 
249 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
250 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
251 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
252 #define VIRGL_OBJ_RS_LINE_WIDTH 6
253 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
254 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
255 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
256 
257 #define VIRGL_OBJ_CLEAR_SIZE 8
258 #define VIRGL_OBJ_CLEAR_BUFFERS 1
259 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
260 #define VIRGL_OBJ_CLEAR_COLOR_1 3
261 #define VIRGL_OBJ_CLEAR_COLOR_2 4
262 #define VIRGL_OBJ_CLEAR_COLOR_3 5
263 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
264 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
265 #define VIRGL_OBJ_CLEAR_STENCIL 8
266 
267 /* shader object */
268 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
269 #define VIRGL_OBJ_SHADER_HANDLE 1
270 #define VIRGL_OBJ_SHADER_TYPE 2
271 #define VIRGL_OBJ_SHADER_OFFSET 3
272 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
273 /* start contains full length in VAL - also implies continuations */
274 /* continuation contains offset in VAL */
275 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
276 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
277 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
278 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
279 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
280 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
281 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
282 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
283 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
284 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
285 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
286 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
287 
288 /* viewport state */
289 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
290 #define VIRGL_SET_VIEWPORT_START_SLOT 1
291 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
292 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
293 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
294 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
295 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
296 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
297 
298 /* framebuffer state */
299 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
300 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
301 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
302 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
303 
304 /* vertex elements object */
305 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
306 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
307 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
308 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
309 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
310 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
311 
312 /* vertex buffers */
313 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
314 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
315 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
316 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
317 
318 /* index buffer */
319 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
320 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
321 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
322 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3     /* only if sending an IB handle */
323 
324 /* constant buffer */
325 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
326 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
327 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
328 
329 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
330 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
331 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
332 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
333 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
334 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
335 
336 /* draw VBO */
337 #define VIRGL_DRAW_VBO_SIZE 12
338 #define VIRGL_DRAW_VBO_SIZE_TESS 14
339 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
340 #define VIRGL_DRAW_VBO_START 1
341 #define VIRGL_DRAW_VBO_COUNT 2
342 #define VIRGL_DRAW_VBO_MODE 3
343 #define VIRGL_DRAW_VBO_INDEXED 4
344 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
345 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
346 #define VIRGL_DRAW_VBO_START_INSTANCE 7
347 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
348 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
349 #define VIRGL_DRAW_VBO_MIN_INDEX 10
350 #define VIRGL_DRAW_VBO_MAX_INDEX 11
351 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
352 /* tess packet */
353 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
354 #define VIRGL_DRAW_VBO_DRAWID 14
355 /* indirect packet */
356 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
357 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
358 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
359 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
360 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
361 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
362 
363 /* create surface */
364 #define VIRGL_OBJ_SURFACE_SIZE 5
365 #define VIRGL_OBJ_SURFACE_HANDLE 1
366 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
367 #define VIRGL_OBJ_SURFACE_FORMAT 3
368 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
369 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
370 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
371 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
372 
373 /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */
374 #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1)
375 #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6
376 
377 /* create streamout target */
378 #define VIRGL_OBJ_STREAMOUT_SIZE 4
379 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
380 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
381 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
382 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
383 
384 /* sampler state */
385 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
386 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
387 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
388 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
389 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
390 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
391 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x1) << 9) /* Used to be 2 bits wide */
392 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
393 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x1) << 13) /* Used to be 2 bits wide */
394 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
395 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
396 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
397 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x1f)) << 20) /* Used to be 6 bits wide */
398 
399 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
400 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
401 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
402 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
403 
404 
405 /* sampler view */
406 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
407 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
408 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
409 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
410 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
411 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
412 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
413 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
414 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
415 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
416 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
417 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
418 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
419 
420 /* set sampler views */
421 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
422 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
423 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
424 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
425 
426 /* bind sampler states */
427 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
428 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
429 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
430 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
431 
432 /* set stencil reference */
433 #define VIRGL_SET_STENCIL_REF_SIZE 1
434 #define VIRGL_SET_STENCIL_REF 1
435 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
436 
437 /* set blend color */
438 #define VIRGL_SET_BLEND_COLOR_SIZE 4
439 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
440 
441 /* set scissor state */
442 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
443 #define VIRGL_SET_SCISSOR_START_SLOT 1
444 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
445 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
446 
447 /* resource copy region */
448 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
449 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
450 #define VIRGL_CMD_RCR_DST_LEVEL 2
451 #define VIRGL_CMD_RCR_DST_X 3
452 #define VIRGL_CMD_RCR_DST_Y 4
453 #define VIRGL_CMD_RCR_DST_Z 5
454 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
455 #define VIRGL_CMD_RCR_SRC_LEVEL 7
456 #define VIRGL_CMD_RCR_SRC_X 8
457 #define VIRGL_CMD_RCR_SRC_Y 9
458 #define VIRGL_CMD_RCR_SRC_Z 10
459 #define VIRGL_CMD_RCR_SRC_W 11
460 #define VIRGL_CMD_RCR_SRC_H 12
461 #define VIRGL_CMD_RCR_SRC_D 13
462 
463 /* blit */
464 #define VIRGL_CMD_BLIT_SIZE 21
465 #define VIRGL_CMD_BLIT_S0 1
466 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
467 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
468 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
469 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
470 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
471 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
472 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
473 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
474 #define VIRGL_CMD_BLIT_DST_LEVEL 5
475 #define VIRGL_CMD_BLIT_DST_FORMAT 6
476 #define VIRGL_CMD_BLIT_DST_X 7
477 #define VIRGL_CMD_BLIT_DST_Y 8
478 #define VIRGL_CMD_BLIT_DST_Z 9
479 #define VIRGL_CMD_BLIT_DST_W 10
480 #define VIRGL_CMD_BLIT_DST_H 11
481 #define VIRGL_CMD_BLIT_DST_D 12
482 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
483 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
484 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
485 #define VIRGL_CMD_BLIT_SRC_X 16
486 #define VIRGL_CMD_BLIT_SRC_Y 17
487 #define VIRGL_CMD_BLIT_SRC_Z 18
488 #define VIRGL_CMD_BLIT_SRC_W 19
489 #define VIRGL_CMD_BLIT_SRC_H 20
490 #define VIRGL_CMD_BLIT_SRC_D 21
491 
492 /* query object */
493 #define VIRGL_OBJ_QUERY_SIZE 4
494 #define VIRGL_OBJ_QUERY_HANDLE 1
495 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
496 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
497 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
498 #define VIRGL_OBJ_QUERY_OFFSET 3
499 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
500 
501 #define VIRGL_QUERY_BEGIN_HANDLE 1
502 
503 #define VIRGL_QUERY_END_HANDLE 1
504 
505 #define VIRGL_QUERY_RESULT_SIZE 2
506 #define VIRGL_QUERY_RESULT_HANDLE 1
507 #define VIRGL_QUERY_RESULT_WAIT 2
508 
509 /* render condition */
510 #define VIRGL_RENDER_CONDITION_SIZE 3
511 #define VIRGL_RENDER_CONDITION_HANDLE 1
512 #define VIRGL_RENDER_CONDITION_CONDITION 2
513 #define VIRGL_RENDER_CONDITION_MODE 3
514 
515 /* resource inline write */
516 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
517 #define VIRGL_RESOURCE_IW_LEVEL 2
518 #define VIRGL_RESOURCE_IW_USAGE 3
519 #define VIRGL_RESOURCE_IW_STRIDE 4
520 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
521 #define VIRGL_RESOURCE_IW_X 6
522 #define VIRGL_RESOURCE_IW_Y 7
523 #define VIRGL_RESOURCE_IW_Z 8
524 #define VIRGL_RESOURCE_IW_W 9
525 #define VIRGL_RESOURCE_IW_H 10
526 #define VIRGL_RESOURCE_IW_D 11
527 #define VIRGL_RESOURCE_IW_DATA_START 12
528 
529 /* set streamout targets */
530 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
531 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
532 
533 /* set sample mask */
534 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
535 #define VIRGL_SET_SAMPLE_MASK_MASK 1
536 
537 /* set clip state */
538 #define VIRGL_SET_CLIP_STATE_SIZE 32
539 #define VIRGL_SET_CLIP_STATE_C0 1
540 
541 /* polygon stipple */
542 #define VIRGL_POLYGON_STIPPLE_SIZE 32
543 #define VIRGL_POLYGON_STIPPLE_P0 1
544 
545 #define VIRGL_BIND_SHADER_SIZE 2
546 #define VIRGL_BIND_SHADER_HANDLE 1
547 #define VIRGL_BIND_SHADER_TYPE 2
548 
549 /* tess state */
550 #define VIRGL_TESS_STATE_SIZE 6
551 
552 /* set min samples */
553 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
554 #define VIRGL_SET_MIN_SAMPLES_MASK 1
555 
556 /* set shader buffers */
557 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
558 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
559 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
560 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
561 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
562 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
563 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
564 
565 /* set shader images */
566 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
567 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
568 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
569 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
570 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
571 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
572 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
573 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
574 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
575 
576 /* memory barrier */
577 #define VIRGL_MEMORY_BARRIER_SIZE 1
578 #define VIRGL_MEMORY_BARRIER_FLAGS 1
579 
580 /* launch grid */
581 #define VIRGL_LAUNCH_GRID_SIZE 8
582 #define VIRGL_LAUNCH_BLOCK_X 1
583 #define VIRGL_LAUNCH_BLOCK_Y 2
584 #define VIRGL_LAUNCH_BLOCK_Z 3
585 #define VIRGL_LAUNCH_GRID_X 4
586 #define VIRGL_LAUNCH_GRID_Y 5
587 #define VIRGL_LAUNCH_GRID_Z 6
588 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
589 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
590 
591 /* framebuffer state no attachment */
592 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
593 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
594 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
595 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
596 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
597 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
598 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
599 
600 /* texture barrier */
601 #define VIRGL_TEXTURE_BARRIER_SIZE 1
602 #define VIRGL_TEXTURE_BARRIER_FLAGS 1
603 
604 /* hw atomics */
605 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
606 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
607 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
608 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
609 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
610 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
611 
612 /* set debug flags */
613 #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2
614 #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1
615 
616 /* query buffer object */
617 #define VIRGL_QUERY_RESULT_QBO_SIZE 6
618 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
619 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
620 #define VIRGL_QUERY_RESULT_QBO_WAIT 3
621 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
622 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
623 #define VIRGL_QUERY_RESULT_QBO_INDEX 6
624 
625 #define VIRGL_TRANSFER_TO_HOST   1
626 #define VIRGL_TRANSFER_FROM_HOST 2
627 
628 /* Transfer */
629 #define VIRGL_TRANSFER3D_SIZE 13
630 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
631 #define VIRGL_TRANSFER3D_DATA_OFFSET 12
632 #define VIRGL_TRANSFER3D_DIRECTION 13
633 
634 /* Copy transfer to host and from host*/
635 #define VIRGL_COPY_TRANSFER3D_SIZE 14
636 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
637 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
638 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
639 #define VIRGL_COPY_TRANSFER3D_FLAGS 14
640 #define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0)
641 /* 1 << 1 means transfer from host.
642    0 << 1 means transfer to host.*/
643 #define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1)
644 
645 /* set tweak flags */
646 #define VIRGL_SET_TWEAKS_SIZE 2
647 #define VIRGL_SET_TWEAKS_ID 1
648 #define VIRGL_SET_TWEAKS_VALUE 2
649 
650 enum vrend_tweak_type {
651    virgl_tweak_gles_brga_emulate,
652    virgl_tweak_gles_brga_apply_dest_swizzle,
653    virgl_tweak_gles_tf3_samples_passes_multiplier,
654    virgl_tweak_undefined
655 };
656 
657 /* Clear texture */
658 #define VIRGL_CLEAR_TEXTURE_SIZE 12
659 #define VIRGL_TEXTURE_HANDLE 1
660 #define VIRGL_TEXTURE_LEVEL 2
661 #define VIRGL_TEXTURE_SRC_X 3
662 #define VIRGL_TEXTURE_SRC_Y 4
663 #define VIRGL_TEXTURE_SRC_Z 5
664 #define VIRGL_TEXTURE_SRC_W 6
665 #define VIRGL_TEXTURE_SRC_H 7
666 #define VIRGL_TEXTURE_SRC_D 8
667 #define VIRGL_TEXTURE_ARRAY_A 9
668 #define VIRGL_TEXTURE_ARRAY_B 10
669 #define VIRGL_TEXTURE_ARRAY_C 11
670 #define VIRGL_TEXTURE_ARRAY_D 12
671 
672 /* virgl create */
673 #define VIRGL_PIPE_RES_CREATE_SIZE 11
674 #define VIRGL_PIPE_RES_CREATE_TARGET 1
675 #define VIRGL_PIPE_RES_CREATE_FORMAT 2
676 #define VIRGL_PIPE_RES_CREATE_BIND 3
677 #define VIRGL_PIPE_RES_CREATE_WIDTH 4
678 #define VIRGL_PIPE_RES_CREATE_HEIGHT 5
679 #define VIRGL_PIPE_RES_CREATE_DEPTH 6
680 #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7
681 #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8
682 #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9
683 #define VIRGL_PIPE_RES_CREATE_FLAGS 10
684 #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11
685 
686 /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */
687 #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2)
688 #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1
689 #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2
690 #define VIRGL_PIPE_RES_SET_TYPE_BIND 3
691 #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4
692 #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5
693 #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6
694 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7
695 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8
696 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2)
697 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2)
698 
699 /* send string marker */
700 #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2
701 #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1
702 #define VIRGL_SEND_STRING_MARKER_OFFSET 2
703 
704 /* link shader program */
705 #define VIRGL_LINK_SHADER_SIZE 6
706 #define VIRGL_LINK_SHADER_VERTEX_HANDLE 1
707 #define VIRGL_LINK_SHADER_FRAGMENT_HANDLE 2
708 #define VIRGL_LINK_SHADER_GEOMETRY_HANDLE 3
709 #define VIRGL_LINK_SHADER_TESS_CTRL_HANDLE 4
710 #define VIRGL_LINK_SHADER_TESS_EVAL_HANDLE 5
711 #define VIRGL_LINK_SHADER_COMPUTE_HANDLE 6
712 
713 /* VIRGL_CCMD_CREATE_VIDEO_CODEC */
714 #define VIRGL_CREATE_VIDEO_CODEC_MIN_SIZE   7
715 #define VIRGL_CREATE_VIDEO_CODEC_HANDLE     1
716 #define VIRGL_CREATE_VIDEO_CODEC_PROFILE    2
717 #define VIRGL_CREATE_VIDEO_CODEC_ENTRYPOINT 3
718 #define VIRGL_CREATE_VIDEO_CODEC_CHROMA_FMT 4
719 #define VIRGL_CREATE_VIDEO_CODEC_LEVEL      5
720 #define VIRGL_CREATE_VIDEO_CODEC_WIDTH      6
721 #define VIRGL_CREATE_VIDEO_CODEC_HEIGHT     7
722 #define VIRGL_CREATE_VIDEO_CODEC_MAX_REF    8
723 
724 /* VIRGL_CCMD_DESTROY_VIDEO_CODEC */
725 #define VIRGL_DESTROY_VIDEO_CODEC_MIN_SIZE  1
726 #define VIRGL_DESTROY_VIDEO_CODEC_HANDLE    1
727 
728 /* VIRGL_CCMD_CREATE_VIDEO_BUFFER */
729 #define VIRGL_CREATE_VIDEO_BUFFER_MIN_SIZE  5
730 #define VIRGL_CREATE_VIDEO_BUFFER_HANDLE    1
731 #define VIRGL_CREATE_VIDEO_BUFFER_FORMAT    2
732 #define VIRGL_CREATE_VIDEO_BUFFER_WIDTH     3
733 #define VIRGL_CREATE_VIDEO_BUFFER_HEIGHT    4
734 #define VIRGL_CREATE_VIDEO_BUFFER_RES_BASE  5
735 
736 /* VIRGL_CCMD_DESTROY_VIDEO_BUFFER */
737 #define VIRGL_DESTROY_VIDEO_BUFFER_MIN_SIZE 1
738 #define VIRGL_DESTROY_VIDEO_BUFFER_HANDLE   1
739 
740 /* VIRGL_CCMD_BEGIN_FRAME */
741 #define VIRGL_BEGIN_FRAME_MIN_SIZE          2
742 #define VIRGL_BEGIN_FRAME_CDC_HANDLE        1
743 #define VIRGL_BEGIN_FRAME_TGT_HANDLE        2
744 
745 /* VIRGL_CCMD_DECODE_MACROBLOCK */
746 
747 /* VIRGL_CCMD_DECODE_BITSTREAM */
748 #define VIRGL_DECODE_BS_MIN_SIZE            5
749 #define VIRGL_DECODE_BS_CDC_HANDLE          1
750 #define VIRGL_DECODE_BS_TGT_HANDLE          2
751 #define VIRGL_DECODE_BS_DSC_HANDLE          3
752 #define VIRGL_DECODE_BS_BUF_HANDLE          4
753 #define VIRGL_DECODE_BS_BUF_SIZE            5
754 
755 /* VIRGL_CCMD_ENCODE_BITSTREAM */
756 #define VIRGL_ENCODE_BS_MIN_SIZE            5
757 #define VIRGL_ENCODE_BS_CDC_HANDLE          1
758 #define VIRGL_ENCODE_BS_SRC_HANDLE          2
759 #define VIRGL_ENCODE_BS_DEST_HANDLE         3
760 #define VIRGL_ENCODE_BS_DESC_HANDLE         4
761 #define VIRGL_ENCODE_BS_FEED_HANDLE         5
762 
763 /* VIRGL_CCMD_END_FRAME */
764 #define VIRGL_END_FRAME_MIN_SIZE            2
765 #define VIRGL_END_FRAME_CDC_HANDLE          1
766 #define VIRGL_END_FRAME_TGT_HANDLE          2
767 
768 /* VIRGL_CCMD_CLEAR_SURFACE */
769 #define VIRGL_CLEAR_SURFACE_SIZE                   10
770 #define VIRGL_CLEAR_SURFACE_S0                     1
771 #define VIRGL_CLEAR_SURFACE_S0_RENDER_CONDITION(x) (((x)&0x1) << 0)
772 #define VIRGL_CLEAR_SURFACE_S0_BUFFERS(x)          (((x)&0x7) << 1)
773 #define VIRGL_CLEAR_SURFACE_HANDLE                 2
774 #define VIRGL_CLEAR_SURFACE_COLOR_0                3 /* color is 4 * u32/f32/i32 or (depth/f64+stencil/u32) */
775 #define VIRGL_CLEAR_SURFACE_COLOR_1                4
776 #define VIRGL_CLEAR_SURFACE_COLOR_2                5
777 #define VIRGL_CLEAR_SURFACE_COLOR_3                6
778 #define VIRGL_CLEAR_SURFACE_DST_X                  7
779 #define VIRGL_CLEAR_SURFACE_DST_Y                  8
780 #define VIRGL_CLEAR_SURFACE_WIDTH                  9
781 #define VIRGL_CLEAR_SURFACE_HEIGHT                 10
782 
783 #endif
784