1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright 2014, 2015 Red Hat. 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub 8*61046927SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom 9*61046927SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker #ifndef VIRGL_PROTOCOL_H 24*61046927SAndroid Build Coastguard Worker #define VIRGL_PROTOCOL_H 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker #include <stdint.h> 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_NEW 0 29*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_DONE 1 30*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_WAIT_HOST 2 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker struct virgl_host_query_state { 33*61046927SAndroid Build Coastguard Worker uint32_t query_state; 34*61046927SAndroid Build Coastguard Worker uint32_t result_size; 35*61046927SAndroid Build Coastguard Worker uint64_t result; 36*61046927SAndroid Build Coastguard Worker }; 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker struct virgl_memory_info 39*61046927SAndroid Build Coastguard Worker { 40*61046927SAndroid Build Coastguard Worker uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */ 41*61046927SAndroid Build Coastguard Worker uint32_t avail_device_memory; /**< free device memory at the moment */ 42*61046927SAndroid Build Coastguard Worker uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */ 43*61046927SAndroid Build Coastguard Worker uint32_t avail_staging_memory; /**< free staging memory at the moment */ 44*61046927SAndroid Build Coastguard Worker uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */ 45*61046927SAndroid Build Coastguard Worker uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */ 46*61046927SAndroid Build Coastguard Worker }; 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker enum virgl_object_type { 49*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_NULL, 50*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_BLEND, 51*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_RASTERIZER, 52*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_DSA, 53*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_SHADER, 54*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_VERTEX_ELEMENTS, 55*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_SAMPLER_VIEW, 56*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_SAMPLER_STATE, 57*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_SURFACE, 58*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_QUERY, 59*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_STREAMOUT_TARGET, 60*61046927SAndroid Build Coastguard Worker VIRGL_OBJECT_MSAA_SURFACE, 61*61046927SAndroid Build Coastguard Worker VIRGL_MAX_OBJECTS, 62*61046927SAndroid Build Coastguard Worker }; 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker /* context cmds to be encoded in the command stream */ 65*61046927SAndroid Build Coastguard Worker enum virgl_context_cmd { 66*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_NOP = 0, 67*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_CREATE_OBJECT = 1, 68*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_BIND_OBJECT, 69*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_DESTROY_OBJECT, 70*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_VIEWPORT_STATE, 71*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 72*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_VERTEX_BUFFERS, 73*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_CLEAR, 74*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_DRAW_VBO, 75*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_RESOURCE_INLINE_WRITE, 76*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SAMPLER_VIEWS, 77*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_INDEX_BUFFER, 78*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_CONSTANT_BUFFER, 79*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_STENCIL_REF, 80*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_BLEND_COLOR, 81*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SCISSOR_STATE, 82*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_BLIT, 83*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_RESOURCE_COPY_REGION, 84*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_BIND_SAMPLER_STATES, 85*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_BEGIN_QUERY, 86*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_END_QUERY, 87*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_GET_QUERY_RESULT, 88*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_POLYGON_STIPPLE, 89*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_CLIP_STATE, 90*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SAMPLE_MASK, 91*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_STREAMOUT_TARGETS, 92*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_RENDER_CONDITION, 93*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_UNIFORM_BUFFER, 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SUB_CTX, 96*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_CREATE_SUB_CTX, 97*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_DESTROY_SUB_CTX, 98*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_BIND_SHADER, 99*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_TESS_STATE, 100*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_MIN_SAMPLES, 101*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SHADER_BUFFERS, 102*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SHADER_IMAGES, 103*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_MEMORY_BARRIER, 104*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_LAUNCH_GRID, 105*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH, 106*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_TEXTURE_BARRIER, 107*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_ATOMIC_BUFFERS, 108*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_DEBUG_FLAGS, 109*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_GET_QUERY_RESULT_QBO, 110*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_TRANSFER3D, 111*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_END_TRANSFERS, 112*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_COPY_TRANSFER3D, 113*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_SET_TWEAKS, 114*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_CLEAR_TEXTURE, 115*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_PIPE_RESOURCE_CREATE, 116*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE, 117*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_GET_MEMORY_INFO, 118*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_EMIT_STRING_MARKER, 119*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_LINK_SHADER, 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker /* video codec */ 122*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_CREATE_VIDEO_CODEC, 123*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_DESTROY_VIDEO_CODEC, 124*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_CREATE_VIDEO_BUFFER, 125*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_DESTROY_VIDEO_BUFFER, 126*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_BEGIN_FRAME, 127*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_DECODE_MACROBLOCK, 128*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_DECODE_BITSTREAM, 129*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_ENCODE_BITSTREAM, 130*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_END_FRAME, 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker VIRGL_CCMD_CLEAR_SURFACE, 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker VIRGL_MAX_COMMANDS 135*61046927SAndroid Build Coastguard Worker }; 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker enum virgl_shader_stage { 138*61046927SAndroid Build Coastguard Worker VIRGL_SHADER_VERTEX, 139*61046927SAndroid Build Coastguard Worker VIRGL_SHADER_FRAGMENT, 140*61046927SAndroid Build Coastguard Worker VIRGL_SHADER_GEOMETRY, 141*61046927SAndroid Build Coastguard Worker VIRGL_SHADER_TESS_CTRL, 142*61046927SAndroid Build Coastguard Worker VIRGL_SHADER_TESS_EVAL, 143*61046927SAndroid Build Coastguard Worker VIRGL_SHADER_COMPUTE, 144*61046927SAndroid Build Coastguard Worker }; 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker /* 147*61046927SAndroid Build Coastguard Worker 8-bit cmd headers 148*61046927SAndroid Build Coastguard Worker 8-bit object type 149*61046927SAndroid Build Coastguard Worker 16-bit length 150*61046927SAndroid Build Coastguard Worker */ 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 153*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker /* hw specification */ 156*61046927SAndroid Build Coastguard Worker #define VIRGL_MAX_COLOR_BUFS 8 157*61046927SAndroid Build Coastguard Worker #define VIRGL_MAX_CLIP_PLANES 8 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CREATE_HEADER 0 160*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CREATE_HANDLE 1 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BIND_HEADER 0 163*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BIND_HANDLE 1 164*61046927SAndroid Build Coastguard Worker 165*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DESTROY_HANDLE 1 166*61046927SAndroid Build Coastguard Worker 167*61046927SAndroid Build Coastguard Worker /* some of these defines are a specification - not used in the code */ 168*61046927SAndroid Build Coastguard Worker /* bit offsets for blend state object */ 169*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 170*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_HANDLE 1 171*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0 2 172*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 173*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 174*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 175*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 176*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 177*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S1 3 178*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 179*61046927SAndroid Build Coastguard Worker /* repeated once per number of cbufs */ 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 182*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 183*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 184*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 185*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 186*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 187*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 188*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 189*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 190*61046927SAndroid Build Coastguard Worker 191*61046927SAndroid Build Coastguard Worker /* bit offsets for DSA state */ 192*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_SIZE 5 193*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_HANDLE 1 194*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0 2 195*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 196*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 197*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 198*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 199*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 200*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1 3 201*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S2 4 202*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 203*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 204*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 205*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 206*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 207*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 208*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 209*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_ALPHA_REF 5 210*61046927SAndroid Build Coastguard Worker 211*61046927SAndroid Build Coastguard Worker /* offsets for rasterizer state */ 212*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_SIZE 9 213*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_HANDLE 1 214*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0 2 215*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 216*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 217*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 218*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 219*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 220*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 221*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 222*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 223*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 224*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 225*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 226*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 227*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 228*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 229*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 230*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 231*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 232*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 233*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 234*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 235*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 236*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 237*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 238*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 239*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 240*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 241*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 242*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 243*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1u) << 31) 244*61046927SAndroid Build Coastguard Worker 245*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_POINT_SIZE 3 246*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 247*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3 5 248*61046927SAndroid Build Coastguard Worker 249*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 250*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 251*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 252*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_LINE_WIDTH 6 253*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_UNITS 7 254*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_SCALE 8 255*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_CLAMP 9 256*61046927SAndroid Build Coastguard Worker 257*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_SIZE 8 258*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_BUFFERS 1 259*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 260*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_1 3 261*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_2 4 262*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_3 5 263*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 264*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_DEPTH_1 7 265*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_STENCIL 8 266*61046927SAndroid Build Coastguard Worker 267*61046927SAndroid Build Coastguard Worker /* shader object */ 268*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 269*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_HANDLE 1 270*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_TYPE 2 271*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET 3 272*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 273*61046927SAndroid Build Coastguard Worker /* start contains full length in VAL - also implies continuations */ 274*61046927SAndroid Build Coastguard Worker /* continuation contains offset in VAL */ 275*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) 276*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 277*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 278*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 279*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 280*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 281*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 282*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 283*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 284*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 285*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 286*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 287*61046927SAndroid Build Coastguard Worker 288*61046927SAndroid Build Coastguard Worker /* viewport state */ 289*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 290*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_START_SLOT 1 291*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 292*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 293*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 294*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 295*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 296*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 297*61046927SAndroid Build Coastguard Worker 298*61046927SAndroid Build Coastguard Worker /* framebuffer state */ 299*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 300*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 301*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 302*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 303*61046927SAndroid Build Coastguard Worker 304*61046927SAndroid Build Coastguard Worker /* vertex elements object */ 305*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 306*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 307*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 308*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 309*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 310*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 311*61046927SAndroid Build Coastguard Worker 312*61046927SAndroid Build Coastguard Worker /* vertex buffers */ 313*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 314*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 315*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 316*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 317*61046927SAndroid Build Coastguard Worker 318*61046927SAndroid Build Coastguard Worker /* index buffer */ 319*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 320*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_HANDLE 1 321*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 322*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 323*61046927SAndroid Build Coastguard Worker 324*61046927SAndroid Build Coastguard Worker /* constant buffer */ 325*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 326*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 327*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 328*61046927SAndroid Build Coastguard Worker 329*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 330*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 331*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 332*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 333*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 334*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 335*61046927SAndroid Build Coastguard Worker 336*61046927SAndroid Build Coastguard Worker /* draw VBO */ 337*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE 12 338*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE_TESS 14 339*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20 340*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_START 1 341*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_COUNT 2 342*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MODE 3 343*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDEXED 4 344*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 345*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDEX_BIAS 6 346*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_START_INSTANCE 7 347*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 348*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_RESTART_INDEX 9 349*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MIN_INDEX 10 350*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MAX_INDEX 11 351*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 352*61046927SAndroid Build Coastguard Worker /* tess packet */ 353*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13 354*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_DRAWID 14 355*61046927SAndroid Build Coastguard Worker /* indirect packet */ 356*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15 357*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16 358*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17 359*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18 360*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19 361*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20 362*61046927SAndroid Build Coastguard Worker 363*61046927SAndroid Build Coastguard Worker /* create surface */ 364*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_SIZE 5 365*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_HANDLE 1 366*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_RES_HANDLE 2 367*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_FORMAT 3 368*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 369*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 370*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 371*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 372*61046927SAndroid Build Coastguard Worker 373*61046927SAndroid Build Coastguard Worker /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */ 374*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1) 375*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6 376*61046927SAndroid Build Coastguard Worker 377*61046927SAndroid Build Coastguard Worker /* create streamout target */ 378*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_SIZE 4 379*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_HANDLE 1 380*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 381*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 382*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 383*61046927SAndroid Build Coastguard Worker 384*61046927SAndroid Build Coastguard Worker /* sampler state */ 385*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 386*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 387*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_S0 2 388*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 389*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 390*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 391*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x1) << 9) /* Used to be 2 bits wide */ 392*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 393*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x1) << 13) /* Used to be 2 bits wide */ 394*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 395*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 396*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19) 397*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x1f)) << 20) /* Used to be 6 bits wide */ 398*61046927SAndroid Build Coastguard Worker 399*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 400*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 401*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 402*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 403*61046927SAndroid Build Coastguard Worker 404*61046927SAndroid Build Coastguard Worker 405*61046927SAndroid Build Coastguard Worker /* sampler view */ 406*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 407*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 408*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 409*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 410*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 411*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 412*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 413*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 414*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 415*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 416*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 417*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 418*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 419*61046927SAndroid Build Coastguard Worker 420*61046927SAndroid Build Coastguard Worker /* set sampler views */ 421*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 422*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 423*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 424*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 425*61046927SAndroid Build Coastguard Worker 426*61046927SAndroid Build Coastguard Worker /* bind sampler states */ 427*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 428*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 429*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 430*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 431*61046927SAndroid Build Coastguard Worker 432*61046927SAndroid Build Coastguard Worker /* set stencil reference */ 433*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_STENCIL_REF_SIZE 1 434*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_STENCIL_REF 1 435*61046927SAndroid Build Coastguard Worker #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 436*61046927SAndroid Build Coastguard Worker 437*61046927SAndroid Build Coastguard Worker /* set blend color */ 438*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_BLEND_COLOR_SIZE 4 439*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 440*61046927SAndroid Build Coastguard Worker 441*61046927SAndroid Build Coastguard Worker /* set scissor state */ 442*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 443*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_START_SLOT 1 444*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 445*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 446*61046927SAndroid Build Coastguard Worker 447*61046927SAndroid Build Coastguard Worker /* resource copy region */ 448*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 449*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_RES_HANDLE 1 450*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_LEVEL 2 451*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_X 3 452*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_Y 4 453*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_Z 5 454*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 455*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_LEVEL 7 456*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_X 8 457*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_Y 9 458*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_Z 10 459*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_W 11 460*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_H 12 461*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_D 13 462*61046927SAndroid Build Coastguard Worker 463*61046927SAndroid Build Coastguard Worker /* blit */ 464*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SIZE 21 465*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0 1 466*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 467*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 468*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 469*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 470*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 471*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 472*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 473*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 474*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_LEVEL 5 475*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_FORMAT 6 476*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_X 7 477*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_Y 8 478*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_Z 9 479*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_W 10 480*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_H 11 481*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_D 12 482*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 483*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_LEVEL 14 484*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_FORMAT 15 485*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_X 16 486*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_Y 17 487*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_Z 18 488*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_W 19 489*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_H 20 490*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_D 21 491*61046927SAndroid Build Coastguard Worker 492*61046927SAndroid Build Coastguard Worker /* query object */ 493*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_SIZE 4 494*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_HANDLE 1 495*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_TYPE_INDEX 2 496*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 497*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 498*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_OFFSET 3 499*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_RES_HANDLE 4 500*61046927SAndroid Build Coastguard Worker 501*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_BEGIN_HANDLE 1 502*61046927SAndroid Build Coastguard Worker 503*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_END_HANDLE 1 504*61046927SAndroid Build Coastguard Worker 505*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_SIZE 2 506*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_HANDLE 1 507*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_WAIT 2 508*61046927SAndroid Build Coastguard Worker 509*61046927SAndroid Build Coastguard Worker /* render condition */ 510*61046927SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_SIZE 3 511*61046927SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_HANDLE 1 512*61046927SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_CONDITION 2 513*61046927SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_MODE 3 514*61046927SAndroid Build Coastguard Worker 515*61046927SAndroid Build Coastguard Worker /* resource inline write */ 516*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_RES_HANDLE 1 517*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_LEVEL 2 518*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_USAGE 3 519*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_STRIDE 4 520*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 521*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_X 6 522*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_Y 7 523*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_Z 8 524*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_W 9 525*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_H 10 526*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_D 11 527*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_DATA_START 12 528*61046927SAndroid Build Coastguard Worker 529*61046927SAndroid Build Coastguard Worker /* set streamout targets */ 530*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 531*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_STREAMOUT_TARGETS_H0 2 532*61046927SAndroid Build Coastguard Worker 533*61046927SAndroid Build Coastguard Worker /* set sample mask */ 534*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLE_MASK_SIZE 1 535*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLE_MASK_MASK 1 536*61046927SAndroid Build Coastguard Worker 537*61046927SAndroid Build Coastguard Worker /* set clip state */ 538*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CLIP_STATE_SIZE 32 539*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CLIP_STATE_C0 1 540*61046927SAndroid Build Coastguard Worker 541*61046927SAndroid Build Coastguard Worker /* polygon stipple */ 542*61046927SAndroid Build Coastguard Worker #define VIRGL_POLYGON_STIPPLE_SIZE 32 543*61046927SAndroid Build Coastguard Worker #define VIRGL_POLYGON_STIPPLE_P0 1 544*61046927SAndroid Build Coastguard Worker 545*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_SIZE 2 546*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_HANDLE 1 547*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_TYPE 2 548*61046927SAndroid Build Coastguard Worker 549*61046927SAndroid Build Coastguard Worker /* tess state */ 550*61046927SAndroid Build Coastguard Worker #define VIRGL_TESS_STATE_SIZE 6 551*61046927SAndroid Build Coastguard Worker 552*61046927SAndroid Build Coastguard Worker /* set min samples */ 553*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_MIN_SAMPLES_SIZE 1 554*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_MIN_SAMPLES_MASK 1 555*61046927SAndroid Build Coastguard Worker 556*61046927SAndroid Build Coastguard Worker /* set shader buffers */ 557*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 558*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 559*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 560*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 561*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) 562*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) 563*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5) 564*61046927SAndroid Build Coastguard Worker 565*61046927SAndroid Build Coastguard Worker /* set shader images */ 566*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 567*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2 568*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1 569*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2 570*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) 571*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) 572*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5) 573*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) 574*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) 575*61046927SAndroid Build Coastguard Worker 576*61046927SAndroid Build Coastguard Worker /* memory barrier */ 577*61046927SAndroid Build Coastguard Worker #define VIRGL_MEMORY_BARRIER_SIZE 1 578*61046927SAndroid Build Coastguard Worker #define VIRGL_MEMORY_BARRIER_FLAGS 1 579*61046927SAndroid Build Coastguard Worker 580*61046927SAndroid Build Coastguard Worker /* launch grid */ 581*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_SIZE 8 582*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_X 1 583*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_Y 2 584*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_Z 3 585*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_X 4 586*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_Y 5 587*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_Z 6 588*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_INDIRECT_HANDLE 7 589*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_INDIRECT_OFFSET 8 590*61046927SAndroid Build Coastguard Worker 591*61046927SAndroid Build Coastguard Worker /* framebuffer state no attachment */ 592*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2 593*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1 594*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff) 595*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff) 596*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2 597*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff) 598*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff) 599*61046927SAndroid Build Coastguard Worker 600*61046927SAndroid Build Coastguard Worker /* texture barrier */ 601*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_BARRIER_SIZE 1 602*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_BARRIER_FLAGS 1 603*61046927SAndroid Build Coastguard Worker 604*61046927SAndroid Build Coastguard Worker /* hw atomics */ 605*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3 606*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1 607*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1 608*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2) 609*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3) 610*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4) 611*61046927SAndroid Build Coastguard Worker 612*61046927SAndroid Build Coastguard Worker /* set debug flags */ 613*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2 614*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1 615*61046927SAndroid Build Coastguard Worker 616*61046927SAndroid Build Coastguard Worker /* query buffer object */ 617*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_SIZE 6 618*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_HANDLE 1 619*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2 620*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_WAIT 3 621*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4 622*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_OFFSET 5 623*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_INDEX 6 624*61046927SAndroid Build Coastguard Worker 625*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER_TO_HOST 1 626*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER_FROM_HOST 2 627*61046927SAndroid Build Coastguard Worker 628*61046927SAndroid Build Coastguard Worker /* Transfer */ 629*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_SIZE 13 630*61046927SAndroid Build Coastguard Worker /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 631*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_DATA_OFFSET 12 632*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_DIRECTION 13 633*61046927SAndroid Build Coastguard Worker 634*61046927SAndroid Build Coastguard Worker /* Copy transfer to host and from host*/ 635*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SIZE 14 636*61046927SAndroid Build Coastguard Worker /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 637*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12 638*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13 639*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS 14 640*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0) 641*61046927SAndroid Build Coastguard Worker /* 1 << 1 means transfer from host. 642*61046927SAndroid Build Coastguard Worker 0 << 1 means transfer to host.*/ 643*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1) 644*61046927SAndroid Build Coastguard Worker 645*61046927SAndroid Build Coastguard Worker /* set tweak flags */ 646*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_SIZE 2 647*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_ID 1 648*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_VALUE 2 649*61046927SAndroid Build Coastguard Worker 650*61046927SAndroid Build Coastguard Worker enum vrend_tweak_type { 651*61046927SAndroid Build Coastguard Worker virgl_tweak_gles_brga_emulate, 652*61046927SAndroid Build Coastguard Worker virgl_tweak_gles_brga_apply_dest_swizzle, 653*61046927SAndroid Build Coastguard Worker virgl_tweak_gles_tf3_samples_passes_multiplier, 654*61046927SAndroid Build Coastguard Worker virgl_tweak_undefined 655*61046927SAndroid Build Coastguard Worker }; 656*61046927SAndroid Build Coastguard Worker 657*61046927SAndroid Build Coastguard Worker /* Clear texture */ 658*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_TEXTURE_SIZE 12 659*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_HANDLE 1 660*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_LEVEL 2 661*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_X 3 662*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_Y 4 663*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_Z 5 664*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_W 6 665*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_H 7 666*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_D 8 667*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_A 9 668*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_B 10 669*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_C 11 670*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_D 12 671*61046927SAndroid Build Coastguard Worker 672*61046927SAndroid Build Coastguard Worker /* virgl create */ 673*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_SIZE 11 674*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_TARGET 1 675*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_FORMAT 2 676*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_BIND 3 677*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_WIDTH 4 678*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_HEIGHT 5 679*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_DEPTH 6 680*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7 681*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8 682*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9 683*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_FLAGS 10 684*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11 685*61046927SAndroid Build Coastguard Worker 686*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */ 687*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2) 688*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1 689*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2 690*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_BIND 3 691*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4 692*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5 693*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6 694*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7 695*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8 696*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2) 697*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2) 698*61046927SAndroid Build Coastguard Worker 699*61046927SAndroid Build Coastguard Worker /* send string marker */ 700*61046927SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2 701*61046927SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1 702*61046927SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_OFFSET 2 703*61046927SAndroid Build Coastguard Worker 704*61046927SAndroid Build Coastguard Worker /* link shader program */ 705*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_SIZE 6 706*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_VERTEX_HANDLE 1 707*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_FRAGMENT_HANDLE 2 708*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_GEOMETRY_HANDLE 3 709*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_TESS_CTRL_HANDLE 4 710*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_TESS_EVAL_HANDLE 5 711*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_COMPUTE_HANDLE 6 712*61046927SAndroid Build Coastguard Worker 713*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_CREATE_VIDEO_CODEC */ 714*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_MIN_SIZE 7 715*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_HANDLE 1 716*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_PROFILE 2 717*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_ENTRYPOINT 3 718*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_CHROMA_FMT 4 719*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_LEVEL 5 720*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_WIDTH 6 721*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_HEIGHT 7 722*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_MAX_REF 8 723*61046927SAndroid Build Coastguard Worker 724*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_DESTROY_VIDEO_CODEC */ 725*61046927SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_CODEC_MIN_SIZE 1 726*61046927SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_CODEC_HANDLE 1 727*61046927SAndroid Build Coastguard Worker 728*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_CREATE_VIDEO_BUFFER */ 729*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_MIN_SIZE 5 730*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_HANDLE 1 731*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_FORMAT 2 732*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_WIDTH 3 733*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_HEIGHT 4 734*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_RES_BASE 5 735*61046927SAndroid Build Coastguard Worker 736*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_DESTROY_VIDEO_BUFFER */ 737*61046927SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_BUFFER_MIN_SIZE 1 738*61046927SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_BUFFER_HANDLE 1 739*61046927SAndroid Build Coastguard Worker 740*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_BEGIN_FRAME */ 741*61046927SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_MIN_SIZE 2 742*61046927SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_CDC_HANDLE 1 743*61046927SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_TGT_HANDLE 2 744*61046927SAndroid Build Coastguard Worker 745*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_DECODE_MACROBLOCK */ 746*61046927SAndroid Build Coastguard Worker 747*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_DECODE_BITSTREAM */ 748*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_MIN_SIZE 5 749*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_CDC_HANDLE 1 750*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_TGT_HANDLE 2 751*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_DSC_HANDLE 3 752*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_BUF_HANDLE 4 753*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_BUF_SIZE 5 754*61046927SAndroid Build Coastguard Worker 755*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_ENCODE_BITSTREAM */ 756*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_MIN_SIZE 5 757*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_CDC_HANDLE 1 758*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_SRC_HANDLE 2 759*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_DEST_HANDLE 3 760*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_DESC_HANDLE 4 761*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_FEED_HANDLE 5 762*61046927SAndroid Build Coastguard Worker 763*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_END_FRAME */ 764*61046927SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_MIN_SIZE 2 765*61046927SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_CDC_HANDLE 1 766*61046927SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_TGT_HANDLE 2 767*61046927SAndroid Build Coastguard Worker 768*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_CLEAR_SURFACE */ 769*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_SIZE 10 770*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_S0 1 771*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_S0_RENDER_CONDITION(x) (((x)&0x1) << 0) 772*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_S0_BUFFERS(x) (((x)&0x7) << 1) 773*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_HANDLE 2 774*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_COLOR_0 3 /* color is 4 * u32/f32/i32 or (depth/f64+stencil/u32) */ 775*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_COLOR_1 4 776*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_COLOR_2 5 777*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_COLOR_3 6 778*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_DST_X 7 779*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_DST_Y 8 780*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_WIDTH 9 781*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_HEIGHT 10 782*61046927SAndroid Build Coastguard Worker 783*61046927SAndroid Build Coastguard Worker #endif 784