xref: /aosp_15_r20/external/mesa3d/src/virtio/virtio-gpu/virgl_protocol.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2014, 2015 Red Hat.
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * on the rights to use, copy, modify, merge, publish, distribute, sub
8*61046927SAndroid Build Coastguard Worker  * license, and/or sell copies of the Software, and to permit persons to whom
9*61046927SAndroid Build Coastguard Worker  * the Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19*61046927SAndroid Build Coastguard Worker  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20*61046927SAndroid Build Coastguard Worker  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21*61046927SAndroid Build Coastguard Worker  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker #ifndef VIRGL_PROTOCOL_H
24*61046927SAndroid Build Coastguard Worker #define VIRGL_PROTOCOL_H
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker #include <stdint.h>
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_NEW 0
29*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_DONE 1
30*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_WAIT_HOST 2
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker struct virgl_host_query_state {
33*61046927SAndroid Build Coastguard Worker    uint32_t query_state;
34*61046927SAndroid Build Coastguard Worker    uint32_t result_size;
35*61046927SAndroid Build Coastguard Worker    uint64_t result;
36*61046927SAndroid Build Coastguard Worker };
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker struct virgl_memory_info
39*61046927SAndroid Build Coastguard Worker {
40*61046927SAndroid Build Coastguard Worker    uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */
41*61046927SAndroid Build Coastguard Worker    uint32_t avail_device_memory; /**< free device memory at the moment */
42*61046927SAndroid Build Coastguard Worker    uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */
43*61046927SAndroid Build Coastguard Worker    uint32_t avail_staging_memory; /**< free staging memory at the moment */
44*61046927SAndroid Build Coastguard Worker    uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */
45*61046927SAndroid Build Coastguard Worker    uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
46*61046927SAndroid Build Coastguard Worker };
47*61046927SAndroid Build Coastguard Worker 
48*61046927SAndroid Build Coastguard Worker enum virgl_object_type {
49*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_NULL,
50*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_BLEND,
51*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_RASTERIZER,
52*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_DSA,
53*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_SHADER,
54*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_VERTEX_ELEMENTS,
55*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_SAMPLER_VIEW,
56*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_SAMPLER_STATE,
57*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_SURFACE,
58*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_QUERY,
59*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_STREAMOUT_TARGET,
60*61046927SAndroid Build Coastguard Worker    VIRGL_OBJECT_MSAA_SURFACE,
61*61046927SAndroid Build Coastguard Worker    VIRGL_MAX_OBJECTS,
62*61046927SAndroid Build Coastguard Worker };
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker /* context cmds to be encoded in the command stream */
65*61046927SAndroid Build Coastguard Worker enum virgl_context_cmd {
66*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_NOP = 0,
67*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_CREATE_OBJECT = 1,
68*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_BIND_OBJECT,
69*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_DESTROY_OBJECT,
70*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_VIEWPORT_STATE,
71*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
72*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_VERTEX_BUFFERS,
73*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_CLEAR,
74*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_DRAW_VBO,
75*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_RESOURCE_INLINE_WRITE,
76*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SAMPLER_VIEWS,
77*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_INDEX_BUFFER,
78*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_CONSTANT_BUFFER,
79*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_STENCIL_REF,
80*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_BLEND_COLOR,
81*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SCISSOR_STATE,
82*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_BLIT,
83*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_RESOURCE_COPY_REGION,
84*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_BIND_SAMPLER_STATES,
85*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_BEGIN_QUERY,
86*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_END_QUERY,
87*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_GET_QUERY_RESULT,
88*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_POLYGON_STIPPLE,
89*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_CLIP_STATE,
90*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SAMPLE_MASK,
91*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_STREAMOUT_TARGETS,
92*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_RENDER_CONDITION,
93*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_UNIFORM_BUFFER,
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SUB_CTX,
96*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_CREATE_SUB_CTX,
97*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_DESTROY_SUB_CTX,
98*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_BIND_SHADER,
99*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_TESS_STATE,
100*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_MIN_SAMPLES,
101*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SHADER_BUFFERS,
102*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SHADER_IMAGES,
103*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_MEMORY_BARRIER,
104*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_LAUNCH_GRID,
105*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
106*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_TEXTURE_BARRIER,
107*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_ATOMIC_BUFFERS,
108*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_DEBUG_FLAGS,
109*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_GET_QUERY_RESULT_QBO,
110*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_TRANSFER3D,
111*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_END_TRANSFERS,
112*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_COPY_TRANSFER3D,
113*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_TWEAKS,
114*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_CLEAR_TEXTURE,
115*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_PIPE_RESOURCE_CREATE,
116*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE,
117*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_GET_MEMORY_INFO,
118*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_EMIT_STRING_MARKER,
119*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_LINK_SHADER,
120*61046927SAndroid Build Coastguard Worker 
121*61046927SAndroid Build Coastguard Worker    /* video codec */
122*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_CREATE_VIDEO_CODEC,
123*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_DESTROY_VIDEO_CODEC,
124*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_CREATE_VIDEO_BUFFER,
125*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_DESTROY_VIDEO_BUFFER,
126*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_BEGIN_FRAME,
127*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_DECODE_MACROBLOCK,
128*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_DECODE_BITSTREAM,
129*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_ENCODE_BITSTREAM,
130*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_END_FRAME,
131*61046927SAndroid Build Coastguard Worker 
132*61046927SAndroid Build Coastguard Worker    VIRGL_CCMD_CLEAR_SURFACE,
133*61046927SAndroid Build Coastguard Worker 
134*61046927SAndroid Build Coastguard Worker    VIRGL_MAX_COMMANDS
135*61046927SAndroid Build Coastguard Worker };
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker enum virgl_shader_stage {
138*61046927SAndroid Build Coastguard Worker    VIRGL_SHADER_VERTEX,
139*61046927SAndroid Build Coastguard Worker    VIRGL_SHADER_FRAGMENT,
140*61046927SAndroid Build Coastguard Worker    VIRGL_SHADER_GEOMETRY,
141*61046927SAndroid Build Coastguard Worker    VIRGL_SHADER_TESS_CTRL,
142*61046927SAndroid Build Coastguard Worker    VIRGL_SHADER_TESS_EVAL,
143*61046927SAndroid Build Coastguard Worker    VIRGL_SHADER_COMPUTE,
144*61046927SAndroid Build Coastguard Worker };
145*61046927SAndroid Build Coastguard Worker 
146*61046927SAndroid Build Coastguard Worker /*
147*61046927SAndroid Build Coastguard Worker  8-bit cmd headers
148*61046927SAndroid Build Coastguard Worker  8-bit object type
149*61046927SAndroid Build Coastguard Worker  16-bit length
150*61046927SAndroid Build Coastguard Worker */
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
153*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker /* hw specification */
156*61046927SAndroid Build Coastguard Worker #define VIRGL_MAX_COLOR_BUFS 8
157*61046927SAndroid Build Coastguard Worker #define VIRGL_MAX_CLIP_PLANES 8
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CREATE_HEADER 0
160*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CREATE_HANDLE 1
161*61046927SAndroid Build Coastguard Worker 
162*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BIND_HEADER 0
163*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BIND_HANDLE 1
164*61046927SAndroid Build Coastguard Worker 
165*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DESTROY_HANDLE 1
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker /* some of these defines are a specification - not used in the code */
168*61046927SAndroid Build Coastguard Worker /* bit offsets for blend state object */
169*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
170*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_HANDLE 1
171*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0 2
172*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
173*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
174*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
175*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
176*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
177*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S1 3
178*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
179*61046927SAndroid Build Coastguard Worker /* repeated once per number of cbufs */
180*61046927SAndroid Build Coastguard Worker 
181*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
182*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
183*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
184*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
185*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
186*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
187*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
188*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
189*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
190*61046927SAndroid Build Coastguard Worker 
191*61046927SAndroid Build Coastguard Worker /* bit offsets for DSA state */
192*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_SIZE 5
193*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_HANDLE 1
194*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0 2
195*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
196*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
197*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
198*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
199*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
200*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1 3
201*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S2 4
202*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
203*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
204*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
205*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
206*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
207*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
208*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
209*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_ALPHA_REF 5
210*61046927SAndroid Build Coastguard Worker 
211*61046927SAndroid Build Coastguard Worker /* offsets for rasterizer state */
212*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_SIZE 9
213*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_HANDLE 1
214*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0 2
215*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
216*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
217*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
218*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
219*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
220*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
221*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
222*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
223*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
224*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
225*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
226*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
227*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
228*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
229*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
230*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
231*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
232*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
233*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
234*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
235*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
236*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
237*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
238*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
239*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
240*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
241*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
242*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
243*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1u) << 31)
244*61046927SAndroid Build Coastguard Worker 
245*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_POINT_SIZE 3
246*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
247*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3 5
248*61046927SAndroid Build Coastguard Worker 
249*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
250*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
251*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
252*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_LINE_WIDTH 6
253*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_UNITS 7
254*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_SCALE 8
255*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
256*61046927SAndroid Build Coastguard Worker 
257*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_SIZE 8
258*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_BUFFERS 1
259*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
260*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_1 3
261*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_2 4
262*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_3 5
263*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
264*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_DEPTH_1 7
265*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_STENCIL 8
266*61046927SAndroid Build Coastguard Worker 
267*61046927SAndroid Build Coastguard Worker /* shader object */
268*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
269*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_HANDLE 1
270*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_TYPE 2
271*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET 3
272*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
273*61046927SAndroid Build Coastguard Worker /* start contains full length in VAL - also implies continuations */
274*61046927SAndroid Build Coastguard Worker /* continuation contains offset in VAL */
275*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
276*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
277*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
278*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
279*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
280*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
281*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
282*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
283*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
284*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
285*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
286*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
287*61046927SAndroid Build Coastguard Worker 
288*61046927SAndroid Build Coastguard Worker /* viewport state */
289*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
290*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_START_SLOT 1
291*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
292*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
293*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
294*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
295*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
296*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
297*61046927SAndroid Build Coastguard Worker 
298*61046927SAndroid Build Coastguard Worker /* framebuffer state */
299*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
300*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
301*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
302*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
303*61046927SAndroid Build Coastguard Worker 
304*61046927SAndroid Build Coastguard Worker /* vertex elements object */
305*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
306*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
307*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
308*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
309*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
310*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
311*61046927SAndroid Build Coastguard Worker 
312*61046927SAndroid Build Coastguard Worker /* vertex buffers */
313*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
314*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
315*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
316*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
317*61046927SAndroid Build Coastguard Worker 
318*61046927SAndroid Build Coastguard Worker /* index buffer */
319*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
320*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
321*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
322*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_OFFSET 3     /* only if sending an IB handle */
323*61046927SAndroid Build Coastguard Worker 
324*61046927SAndroid Build Coastguard Worker /* constant buffer */
325*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
326*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
327*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
328*61046927SAndroid Build Coastguard Worker 
329*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
330*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
331*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
332*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
333*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
334*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
335*61046927SAndroid Build Coastguard Worker 
336*61046927SAndroid Build Coastguard Worker /* draw VBO */
337*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE 12
338*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE_TESS 14
339*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
340*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_START 1
341*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_COUNT 2
342*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MODE 3
343*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDEXED 4
344*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
345*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDEX_BIAS 6
346*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_START_INSTANCE 7
347*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
348*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_RESTART_INDEX 9
349*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MIN_INDEX 10
350*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MAX_INDEX 11
351*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
352*61046927SAndroid Build Coastguard Worker /* tess packet */
353*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
354*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_DRAWID 14
355*61046927SAndroid Build Coastguard Worker /* indirect packet */
356*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
357*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
358*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
359*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
360*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
361*61046927SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
362*61046927SAndroid Build Coastguard Worker 
363*61046927SAndroid Build Coastguard Worker /* create surface */
364*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_SIZE 5
365*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_HANDLE 1
366*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
367*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_FORMAT 3
368*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
369*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
370*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
371*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
372*61046927SAndroid Build Coastguard Worker 
373*61046927SAndroid Build Coastguard Worker /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */
374*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1)
375*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6
376*61046927SAndroid Build Coastguard Worker 
377*61046927SAndroid Build Coastguard Worker /* create streamout target */
378*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_SIZE 4
379*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_HANDLE 1
380*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
381*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
382*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
383*61046927SAndroid Build Coastguard Worker 
384*61046927SAndroid Build Coastguard Worker /* sampler state */
385*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
386*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
387*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_S0 2
388*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
389*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
390*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
391*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x1) << 9) /* Used to be 2 bits wide */
392*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
393*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x1) << 13) /* Used to be 2 bits wide */
394*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
395*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
396*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
397*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x1f)) << 20) /* Used to be 6 bits wide */
398*61046927SAndroid Build Coastguard Worker 
399*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
400*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
401*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
402*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
403*61046927SAndroid Build Coastguard Worker 
404*61046927SAndroid Build Coastguard Worker 
405*61046927SAndroid Build Coastguard Worker /* sampler view */
406*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
407*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
408*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
409*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
410*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
411*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
412*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
413*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
414*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
415*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
416*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
417*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
418*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
419*61046927SAndroid Build Coastguard Worker 
420*61046927SAndroid Build Coastguard Worker /* set sampler views */
421*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
422*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
423*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
424*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
425*61046927SAndroid Build Coastguard Worker 
426*61046927SAndroid Build Coastguard Worker /* bind sampler states */
427*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
428*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
429*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
430*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
431*61046927SAndroid Build Coastguard Worker 
432*61046927SAndroid Build Coastguard Worker /* set stencil reference */
433*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_STENCIL_REF_SIZE 1
434*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_STENCIL_REF 1
435*61046927SAndroid Build Coastguard Worker #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
436*61046927SAndroid Build Coastguard Worker 
437*61046927SAndroid Build Coastguard Worker /* set blend color */
438*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_BLEND_COLOR_SIZE 4
439*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
440*61046927SAndroid Build Coastguard Worker 
441*61046927SAndroid Build Coastguard Worker /* set scissor state */
442*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
443*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_START_SLOT 1
444*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
445*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
446*61046927SAndroid Build Coastguard Worker 
447*61046927SAndroid Build Coastguard Worker /* resource copy region */
448*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
449*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
450*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_LEVEL 2
451*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_X 3
452*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_Y 4
453*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_Z 5
454*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
455*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_LEVEL 7
456*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_X 8
457*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_Y 9
458*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_Z 10
459*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_W 11
460*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_H 12
461*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_D 13
462*61046927SAndroid Build Coastguard Worker 
463*61046927SAndroid Build Coastguard Worker /* blit */
464*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SIZE 21
465*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0 1
466*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
467*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
468*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
469*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
470*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
471*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
472*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
473*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
474*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_LEVEL 5
475*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_FORMAT 6
476*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_X 7
477*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_Y 8
478*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_Z 9
479*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_W 10
480*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_H 11
481*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_D 12
482*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
483*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_LEVEL 14
484*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_FORMAT 15
485*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_X 16
486*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_Y 17
487*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_Z 18
488*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_W 19
489*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_H 20
490*61046927SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_D 21
491*61046927SAndroid Build Coastguard Worker 
492*61046927SAndroid Build Coastguard Worker /* query object */
493*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_SIZE 4
494*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_HANDLE 1
495*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
496*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
497*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
498*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_OFFSET 3
499*61046927SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_RES_HANDLE 4
500*61046927SAndroid Build Coastguard Worker 
501*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_BEGIN_HANDLE 1
502*61046927SAndroid Build Coastguard Worker 
503*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_END_HANDLE 1
504*61046927SAndroid Build Coastguard Worker 
505*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_SIZE 2
506*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_HANDLE 1
507*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_WAIT 2
508*61046927SAndroid Build Coastguard Worker 
509*61046927SAndroid Build Coastguard Worker /* render condition */
510*61046927SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_SIZE 3
511*61046927SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_HANDLE 1
512*61046927SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_CONDITION 2
513*61046927SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_MODE 3
514*61046927SAndroid Build Coastguard Worker 
515*61046927SAndroid Build Coastguard Worker /* resource inline write */
516*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_RES_HANDLE 1
517*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_LEVEL 2
518*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_USAGE 3
519*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_STRIDE 4
520*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
521*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_X 6
522*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_Y 7
523*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_Z 8
524*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_W 9
525*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_H 10
526*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_D 11
527*61046927SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_DATA_START 12
528*61046927SAndroid Build Coastguard Worker 
529*61046927SAndroid Build Coastguard Worker /* set streamout targets */
530*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
531*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
532*61046927SAndroid Build Coastguard Worker 
533*61046927SAndroid Build Coastguard Worker /* set sample mask */
534*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLE_MASK_SIZE 1
535*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLE_MASK_MASK 1
536*61046927SAndroid Build Coastguard Worker 
537*61046927SAndroid Build Coastguard Worker /* set clip state */
538*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CLIP_STATE_SIZE 32
539*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_CLIP_STATE_C0 1
540*61046927SAndroid Build Coastguard Worker 
541*61046927SAndroid Build Coastguard Worker /* polygon stipple */
542*61046927SAndroid Build Coastguard Worker #define VIRGL_POLYGON_STIPPLE_SIZE 32
543*61046927SAndroid Build Coastguard Worker #define VIRGL_POLYGON_STIPPLE_P0 1
544*61046927SAndroid Build Coastguard Worker 
545*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_SIZE 2
546*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_HANDLE 1
547*61046927SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_TYPE 2
548*61046927SAndroid Build Coastguard Worker 
549*61046927SAndroid Build Coastguard Worker /* tess state */
550*61046927SAndroid Build Coastguard Worker #define VIRGL_TESS_STATE_SIZE 6
551*61046927SAndroid Build Coastguard Worker 
552*61046927SAndroid Build Coastguard Worker /* set min samples */
553*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_MIN_SAMPLES_SIZE 1
554*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_MIN_SAMPLES_MASK 1
555*61046927SAndroid Build Coastguard Worker 
556*61046927SAndroid Build Coastguard Worker /* set shader buffers */
557*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
558*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
559*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
560*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
561*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
562*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
563*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
564*61046927SAndroid Build Coastguard Worker 
565*61046927SAndroid Build Coastguard Worker /* set shader images */
566*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
567*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
568*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
569*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
570*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
571*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
572*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
573*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
574*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
575*61046927SAndroid Build Coastguard Worker 
576*61046927SAndroid Build Coastguard Worker /* memory barrier */
577*61046927SAndroid Build Coastguard Worker #define VIRGL_MEMORY_BARRIER_SIZE 1
578*61046927SAndroid Build Coastguard Worker #define VIRGL_MEMORY_BARRIER_FLAGS 1
579*61046927SAndroid Build Coastguard Worker 
580*61046927SAndroid Build Coastguard Worker /* launch grid */
581*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_SIZE 8
582*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_X 1
583*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_Y 2
584*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_Z 3
585*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_X 4
586*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_Y 5
587*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_Z 6
588*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
589*61046927SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
590*61046927SAndroid Build Coastguard Worker 
591*61046927SAndroid Build Coastguard Worker /* framebuffer state no attachment */
592*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
593*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
594*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
595*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
596*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
597*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
598*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
599*61046927SAndroid Build Coastguard Worker 
600*61046927SAndroid Build Coastguard Worker /* texture barrier */
601*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_BARRIER_SIZE 1
602*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_BARRIER_FLAGS 1
603*61046927SAndroid Build Coastguard Worker 
604*61046927SAndroid Build Coastguard Worker /* hw atomics */
605*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
606*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
607*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
608*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
609*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
610*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
611*61046927SAndroid Build Coastguard Worker 
612*61046927SAndroid Build Coastguard Worker /* set debug flags */
613*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2
614*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1
615*61046927SAndroid Build Coastguard Worker 
616*61046927SAndroid Build Coastguard Worker /* query buffer object */
617*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_SIZE 6
618*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
619*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
620*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_WAIT 3
621*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
622*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
623*61046927SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_INDEX 6
624*61046927SAndroid Build Coastguard Worker 
625*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER_TO_HOST   1
626*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER_FROM_HOST 2
627*61046927SAndroid Build Coastguard Worker 
628*61046927SAndroid Build Coastguard Worker /* Transfer */
629*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_SIZE 13
630*61046927SAndroid Build Coastguard Worker /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
631*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_DATA_OFFSET 12
632*61046927SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_DIRECTION 13
633*61046927SAndroid Build Coastguard Worker 
634*61046927SAndroid Build Coastguard Worker /* Copy transfer to host and from host*/
635*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SIZE 14
636*61046927SAndroid Build Coastguard Worker /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
637*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
638*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
639*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS 14
640*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0)
641*61046927SAndroid Build Coastguard Worker /* 1 << 1 means transfer from host.
642*61046927SAndroid Build Coastguard Worker    0 << 1 means transfer to host.*/
643*61046927SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1)
644*61046927SAndroid Build Coastguard Worker 
645*61046927SAndroid Build Coastguard Worker /* set tweak flags */
646*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_SIZE 2
647*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_ID 1
648*61046927SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_VALUE 2
649*61046927SAndroid Build Coastguard Worker 
650*61046927SAndroid Build Coastguard Worker enum vrend_tweak_type {
651*61046927SAndroid Build Coastguard Worker    virgl_tweak_gles_brga_emulate,
652*61046927SAndroid Build Coastguard Worker    virgl_tweak_gles_brga_apply_dest_swizzle,
653*61046927SAndroid Build Coastguard Worker    virgl_tweak_gles_tf3_samples_passes_multiplier,
654*61046927SAndroid Build Coastguard Worker    virgl_tweak_undefined
655*61046927SAndroid Build Coastguard Worker };
656*61046927SAndroid Build Coastguard Worker 
657*61046927SAndroid Build Coastguard Worker /* Clear texture */
658*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_TEXTURE_SIZE 12
659*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_HANDLE 1
660*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_LEVEL 2
661*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_X 3
662*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_Y 4
663*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_Z 5
664*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_W 6
665*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_H 7
666*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_D 8
667*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_A 9
668*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_B 10
669*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_C 11
670*61046927SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_D 12
671*61046927SAndroid Build Coastguard Worker 
672*61046927SAndroid Build Coastguard Worker /* virgl create */
673*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_SIZE 11
674*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_TARGET 1
675*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_FORMAT 2
676*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_BIND 3
677*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_WIDTH 4
678*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_HEIGHT 5
679*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_DEPTH 6
680*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7
681*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8
682*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9
683*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_FLAGS 10
684*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11
685*61046927SAndroid Build Coastguard Worker 
686*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */
687*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2)
688*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1
689*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2
690*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_BIND 3
691*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4
692*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5
693*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6
694*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7
695*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8
696*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2)
697*61046927SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2)
698*61046927SAndroid Build Coastguard Worker 
699*61046927SAndroid Build Coastguard Worker /* send string marker */
700*61046927SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2
701*61046927SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1
702*61046927SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_OFFSET 2
703*61046927SAndroid Build Coastguard Worker 
704*61046927SAndroid Build Coastguard Worker /* link shader program */
705*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_SIZE 6
706*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_VERTEX_HANDLE 1
707*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_FRAGMENT_HANDLE 2
708*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_GEOMETRY_HANDLE 3
709*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_TESS_CTRL_HANDLE 4
710*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_TESS_EVAL_HANDLE 5
711*61046927SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_COMPUTE_HANDLE 6
712*61046927SAndroid Build Coastguard Worker 
713*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_CREATE_VIDEO_CODEC */
714*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_MIN_SIZE   7
715*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_HANDLE     1
716*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_PROFILE    2
717*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_ENTRYPOINT 3
718*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_CHROMA_FMT 4
719*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_LEVEL      5
720*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_WIDTH      6
721*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_HEIGHT     7
722*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_MAX_REF    8
723*61046927SAndroid Build Coastguard Worker 
724*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_DESTROY_VIDEO_CODEC */
725*61046927SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_CODEC_MIN_SIZE  1
726*61046927SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_CODEC_HANDLE    1
727*61046927SAndroid Build Coastguard Worker 
728*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_CREATE_VIDEO_BUFFER */
729*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_MIN_SIZE  5
730*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_HANDLE    1
731*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_FORMAT    2
732*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_WIDTH     3
733*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_HEIGHT    4
734*61046927SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_RES_BASE  5
735*61046927SAndroid Build Coastguard Worker 
736*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_DESTROY_VIDEO_BUFFER */
737*61046927SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_BUFFER_MIN_SIZE 1
738*61046927SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_BUFFER_HANDLE   1
739*61046927SAndroid Build Coastguard Worker 
740*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_BEGIN_FRAME */
741*61046927SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_MIN_SIZE          2
742*61046927SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_CDC_HANDLE        1
743*61046927SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_TGT_HANDLE        2
744*61046927SAndroid Build Coastguard Worker 
745*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_DECODE_MACROBLOCK */
746*61046927SAndroid Build Coastguard Worker 
747*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_DECODE_BITSTREAM */
748*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_MIN_SIZE            5
749*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_CDC_HANDLE          1
750*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_TGT_HANDLE          2
751*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_DSC_HANDLE          3
752*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_BUF_HANDLE          4
753*61046927SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_BUF_SIZE            5
754*61046927SAndroid Build Coastguard Worker 
755*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_ENCODE_BITSTREAM */
756*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_MIN_SIZE            5
757*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_CDC_HANDLE          1
758*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_SRC_HANDLE          2
759*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_DEST_HANDLE         3
760*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_DESC_HANDLE         4
761*61046927SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_FEED_HANDLE         5
762*61046927SAndroid Build Coastguard Worker 
763*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_END_FRAME */
764*61046927SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_MIN_SIZE            2
765*61046927SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_CDC_HANDLE          1
766*61046927SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_TGT_HANDLE          2
767*61046927SAndroid Build Coastguard Worker 
768*61046927SAndroid Build Coastguard Worker /* VIRGL_CCMD_CLEAR_SURFACE */
769*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_SIZE                   10
770*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_S0                     1
771*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_S0_RENDER_CONDITION(x) (((x)&0x1) << 0)
772*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_S0_BUFFERS(x)          (((x)&0x7) << 1)
773*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_HANDLE                 2
774*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_COLOR_0                3 /* color is 4 * u32/f32/i32 or (depth/f64+stencil/u32) */
775*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_COLOR_1                4
776*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_COLOR_2                5
777*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_COLOR_3                6
778*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_DST_X                  7
779*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_DST_Y                  8
780*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_WIDTH                  9
781*61046927SAndroid Build Coastguard Worker #define VIRGL_CLEAR_SURFACE_HEIGHT                 10
782*61046927SAndroid Build Coastguard Worker 
783*61046927SAndroid Build Coastguard Worker #endif
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