xref: /aosp_15_r20/external/mesa3d/src/vulkan/runtime/vk_pipeline.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2022 Collabora, LTD
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "vk_pipeline.h"
25 
26 #include "vk_alloc.h"
27 #include "vk_common_entrypoints.h"
28 #include "vk_command_buffer.h"
29 #include "vk_descriptor_set_layout.h"
30 #include "vk_device.h"
31 #include "vk_graphics_state.h"
32 #include "vk_log.h"
33 #include "vk_nir.h"
34 #include "vk_physical_device.h"
35 #include "vk_pipeline_layout.h"
36 #include "vk_shader.h"
37 #include "vk_shader_module.h"
38 #include "vk_util.h"
39 
40 #include "nir_serialize.h"
41 
42 #include "util/mesa-sha1.h"
43 
44 bool
vk_pipeline_shader_stage_is_null(const VkPipelineShaderStageCreateInfo * info)45 vk_pipeline_shader_stage_is_null(const VkPipelineShaderStageCreateInfo *info)
46 {
47    if (info->module != VK_NULL_HANDLE)
48       return false;
49 
50    vk_foreach_struct_const(ext, info->pNext) {
51       if (ext->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO ||
52           ext->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_MODULE_IDENTIFIER_CREATE_INFO_EXT)
53          return false;
54    }
55 
56    return true;
57 }
58 
59 bool
vk_pipeline_shader_stage_has_identifier(const VkPipelineShaderStageCreateInfo * info)60 vk_pipeline_shader_stage_has_identifier(const VkPipelineShaderStageCreateInfo *info)
61 {
62    const VkPipelineShaderStageModuleIdentifierCreateInfoEXT *id_info =
63       vk_find_struct_const(info->pNext, PIPELINE_SHADER_STAGE_MODULE_IDENTIFIER_CREATE_INFO_EXT);
64 
65    return id_info && id_info->identifierSize != 0;
66 }
67 
68 static nir_shader *
get_builtin_nir(const VkPipelineShaderStageCreateInfo * info)69 get_builtin_nir(const VkPipelineShaderStageCreateInfo *info)
70 {
71    VK_FROM_HANDLE(vk_shader_module, module, info->module);
72 
73    nir_shader *nir = NULL;
74    if (module != NULL) {
75       nir = module->nir;
76    } else {
77       const VkPipelineShaderStageNirCreateInfoMESA *nir_info =
78          vk_find_struct_const(info->pNext, PIPELINE_SHADER_STAGE_NIR_CREATE_INFO_MESA);
79       if (nir_info != NULL)
80          nir = nir_info->nir;
81    }
82 
83    if (nir == NULL)
84       return NULL;
85 
86    assert(nir->info.stage == vk_to_mesa_shader_stage(info->stage));
87    ASSERTED nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
88    assert(strcmp(entrypoint->function->name, info->pName) == 0);
89    assert(info->pSpecializationInfo == NULL);
90 
91    return nir;
92 }
93 
94 static uint32_t
get_required_subgroup_size(const void * info_pNext)95 get_required_subgroup_size(const void *info_pNext)
96 {
97    const VkPipelineShaderStageRequiredSubgroupSizeCreateInfo *rss_info =
98       vk_find_struct_const(info_pNext,
99                            PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO);
100    return rss_info != NULL ? rss_info->requiredSubgroupSize : 0;
101 }
102 
103 enum gl_subgroup_size
vk_get_subgroup_size(uint32_t spirv_version,gl_shader_stage stage,const void * info_pNext,bool allow_varying,bool require_full)104 vk_get_subgroup_size(uint32_t spirv_version,
105                      gl_shader_stage stage,
106                      const void *info_pNext,
107                      bool allow_varying,
108                      bool require_full)
109 {
110    uint32_t req_subgroup_size = get_required_subgroup_size(info_pNext);
111    if (req_subgroup_size > 0) {
112       assert(util_is_power_of_two_nonzero(req_subgroup_size));
113       assert(req_subgroup_size >= 4 && req_subgroup_size <= 128);
114       return req_subgroup_size;
115    } else if (allow_varying || spirv_version >= 0x10600) {
116       /* Starting with SPIR-V 1.6, varying subgroup size the default */
117       return SUBGROUP_SIZE_VARYING;
118    } else if (require_full) {
119       assert(stage == MESA_SHADER_COMPUTE ||
120              stage == MESA_SHADER_MESH ||
121              stage == MESA_SHADER_TASK);
122       return SUBGROUP_SIZE_FULL_SUBGROUPS;
123    } else {
124       return SUBGROUP_SIZE_API_CONSTANT;
125    }
126 }
127 
128 VkResult
vk_pipeline_shader_stage_to_nir(struct vk_device * device,VkPipelineCreateFlags2KHR pipeline_flags,const VkPipelineShaderStageCreateInfo * info,const struct spirv_to_nir_options * spirv_options,const struct nir_shader_compiler_options * nir_options,void * mem_ctx,nir_shader ** nir_out)129 vk_pipeline_shader_stage_to_nir(struct vk_device *device,
130                                 VkPipelineCreateFlags2KHR pipeline_flags,
131                                 const VkPipelineShaderStageCreateInfo *info,
132                                 const struct spirv_to_nir_options *spirv_options,
133                                 const struct nir_shader_compiler_options *nir_options,
134                                 void *mem_ctx, nir_shader **nir_out)
135 {
136    VK_FROM_HANDLE(vk_shader_module, module, info->module);
137    const gl_shader_stage stage = vk_to_mesa_shader_stage(info->stage);
138 
139    assert(info->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO);
140 
141    nir_shader *builtin_nir = get_builtin_nir(info);
142    if (builtin_nir != NULL) {
143       nir_validate_shader(builtin_nir, "internal shader");
144 
145       nir_shader *clone = nir_shader_clone(mem_ctx, builtin_nir);
146       if (clone == NULL)
147          return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
148 
149       assert(clone->options == NULL || clone->options == nir_options);
150       clone->options = nir_options;
151 
152       *nir_out = clone;
153       return VK_SUCCESS;
154    }
155 
156    const uint32_t *spirv_data;
157    uint32_t spirv_size;
158    if (module != NULL) {
159       spirv_data = (uint32_t *)module->data;
160       spirv_size = module->size;
161    } else {
162       const VkShaderModuleCreateInfo *minfo =
163          vk_find_struct_const(info->pNext, SHADER_MODULE_CREATE_INFO);
164       if (unlikely(minfo == NULL)) {
165          return vk_errorf(device, VK_ERROR_UNKNOWN,
166                           "No shader module provided");
167       }
168       spirv_data = minfo->pCode;
169       spirv_size = minfo->codeSize;
170    }
171 
172    enum gl_subgroup_size subgroup_size = vk_get_subgroup_size(
173       vk_spirv_version(spirv_data, spirv_size),
174       stage, info->pNext,
175       info->flags & VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT,
176       info->flags & VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT);
177 
178    nir_shader *nir = vk_spirv_to_nir(device, spirv_data, spirv_size, stage,
179                                      info->pName, subgroup_size,
180                                      info->pSpecializationInfo,
181                                      spirv_options, nir_options,
182                                      false /* internal */,
183                                      mem_ctx);
184    if (nir == NULL)
185       return vk_errorf(device, VK_ERROR_UNKNOWN, "spirv_to_nir failed");
186 
187    if (pipeline_flags & VK_PIPELINE_CREATE_2_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR)
188       NIR_PASS(_, nir, nir_lower_view_index_to_device_index);
189 
190    *nir_out = nir;
191 
192    return VK_SUCCESS;
193 }
194 
195 void
vk_pipeline_hash_shader_stage(VkPipelineCreateFlags2KHR pipeline_flags,const VkPipelineShaderStageCreateInfo * info,const struct vk_pipeline_robustness_state * rstate,unsigned char * stage_sha1)196 vk_pipeline_hash_shader_stage(VkPipelineCreateFlags2KHR pipeline_flags,
197                               const VkPipelineShaderStageCreateInfo *info,
198                               const struct vk_pipeline_robustness_state *rstate,
199                               unsigned char *stage_sha1)
200 {
201    VK_FROM_HANDLE(vk_shader_module, module, info->module);
202 
203    const nir_shader *builtin_nir = get_builtin_nir(info);
204    if (builtin_nir != NULL) {
205       /* Internal NIR module: serialize and hash the NIR shader.
206        * We don't need to hash other info fields since they should match the
207        * NIR data.
208        */
209       struct blob blob;
210 
211       blob_init(&blob);
212       nir_serialize(&blob, builtin_nir, false);
213       assert(!blob.out_of_memory);
214       _mesa_sha1_compute(blob.data, blob.size, stage_sha1);
215       blob_finish(&blob);
216       return;
217    }
218 
219    const VkShaderModuleCreateInfo *minfo =
220       vk_find_struct_const(info->pNext, SHADER_MODULE_CREATE_INFO);
221    const VkPipelineShaderStageModuleIdentifierCreateInfoEXT *iinfo =
222       vk_find_struct_const(info->pNext, PIPELINE_SHADER_STAGE_MODULE_IDENTIFIER_CREATE_INFO_EXT);
223 
224    struct mesa_sha1 ctx;
225 
226    _mesa_sha1_init(&ctx);
227 
228    /* We only care about one of the pipeline flags */
229    pipeline_flags &= VK_PIPELINE_CREATE_2_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR;
230    _mesa_sha1_update(&ctx, &pipeline_flags, sizeof(pipeline_flags));
231 
232    _mesa_sha1_update(&ctx, &info->flags, sizeof(info->flags));
233 
234    assert(util_bitcount(info->stage) == 1);
235    _mesa_sha1_update(&ctx, &info->stage, sizeof(info->stage));
236 
237    if (module) {
238       _mesa_sha1_update(&ctx, module->hash, sizeof(module->hash));
239    } else if (minfo) {
240       blake3_hash spirv_hash;
241 
242       _mesa_blake3_compute(minfo->pCode, minfo->codeSize, spirv_hash);
243       _mesa_sha1_update(&ctx, spirv_hash, sizeof(spirv_hash));
244    } else {
245       /* It is legal to pass in arbitrary identifiers as long as they don't exceed
246        * the limit. Shaders with bogus identifiers are more or less guaranteed to fail. */
247       assert(iinfo);
248       assert(iinfo->identifierSize <= VK_MAX_SHADER_MODULE_IDENTIFIER_SIZE_EXT);
249       _mesa_sha1_update(&ctx, iinfo->pIdentifier, iinfo->identifierSize);
250    }
251 
252    if (rstate) {
253       _mesa_sha1_update(&ctx, &rstate->storage_buffers, sizeof(rstate->storage_buffers));
254       _mesa_sha1_update(&ctx, &rstate->uniform_buffers, sizeof(rstate->uniform_buffers));
255       _mesa_sha1_update(&ctx, &rstate->vertex_inputs, sizeof(rstate->vertex_inputs));
256       _mesa_sha1_update(&ctx, &rstate->images, sizeof(rstate->images));
257    }
258 
259    _mesa_sha1_update(&ctx, info->pName, strlen(info->pName));
260 
261    if (info->pSpecializationInfo) {
262       _mesa_sha1_update(&ctx, info->pSpecializationInfo->pMapEntries,
263                         info->pSpecializationInfo->mapEntryCount *
264                         sizeof(*info->pSpecializationInfo->pMapEntries));
265       _mesa_sha1_update(&ctx, info->pSpecializationInfo->pData,
266                         info->pSpecializationInfo->dataSize);
267    }
268 
269    uint32_t req_subgroup_size = get_required_subgroup_size(info);
270    _mesa_sha1_update(&ctx, &req_subgroup_size, sizeof(req_subgroup_size));
271 
272    _mesa_sha1_final(&ctx, stage_sha1);
273 }
274 
275 static VkPipelineRobustnessBufferBehaviorEXT
vk_device_default_robust_buffer_behavior(const struct vk_device * device)276 vk_device_default_robust_buffer_behavior(const struct vk_device *device)
277 {
278    if (device->enabled_features.robustBufferAccess2) {
279       return VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT;
280    } else if (device->enabled_features.robustBufferAccess) {
281       return VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT;
282    } else {
283       return VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT;
284    }
285 }
286 
287 static VkPipelineRobustnessImageBehaviorEXT
vk_device_default_robust_image_behavior(const struct vk_device * device)288 vk_device_default_robust_image_behavior(const struct vk_device *device)
289 {
290    if (device->enabled_features.robustImageAccess2) {
291       return VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_ROBUST_IMAGE_ACCESS_2_EXT;
292    } else if (device->enabled_features.robustImageAccess) {
293       return VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_ROBUST_IMAGE_ACCESS_EXT;
294    } else {
295       return VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_DISABLED_EXT;
296    }
297 }
298 
299 void
vk_pipeline_robustness_state_fill(const struct vk_device * device,struct vk_pipeline_robustness_state * rs,const void * pipeline_pNext,const void * shader_stage_pNext)300 vk_pipeline_robustness_state_fill(const struct vk_device *device,
301                                   struct vk_pipeline_robustness_state *rs,
302                                   const void *pipeline_pNext,
303                                   const void *shader_stage_pNext)
304 {
305    rs->uniform_buffers = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT;
306    rs->storage_buffers = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT;
307    rs->vertex_inputs = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT;
308    rs->images = VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_DEVICE_DEFAULT_EXT;
309    rs->null_uniform_buffer_descriptor = device->enabled_features.nullDescriptor;
310    rs->null_storage_buffer_descriptor = device->enabled_features.nullDescriptor;
311 
312    const VkPipelineRobustnessCreateInfoEXT *shader_info =
313       vk_find_struct_const(shader_stage_pNext,
314                            PIPELINE_ROBUSTNESS_CREATE_INFO_EXT);
315    if (shader_info) {
316       rs->storage_buffers = shader_info->storageBuffers;
317       rs->uniform_buffers = shader_info->uniformBuffers;
318       rs->vertex_inputs = shader_info->vertexInputs;
319       rs->images = shader_info->images;
320    } else {
321       const VkPipelineRobustnessCreateInfoEXT *pipeline_info =
322          vk_find_struct_const(pipeline_pNext,
323                               PIPELINE_ROBUSTNESS_CREATE_INFO_EXT);
324       if (pipeline_info) {
325          rs->storage_buffers = pipeline_info->storageBuffers;
326          rs->uniform_buffers = pipeline_info->uniformBuffers;
327          rs->vertex_inputs = pipeline_info->vertexInputs;
328          rs->images = pipeline_info->images;
329       }
330    }
331 
332    if (rs->storage_buffers ==
333        VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT)
334       rs->storage_buffers = vk_device_default_robust_buffer_behavior(device);
335 
336    if (rs->uniform_buffers ==
337        VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT)
338       rs->uniform_buffers = vk_device_default_robust_buffer_behavior(device);
339 
340    if (rs->vertex_inputs ==
341        VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT)
342       rs->vertex_inputs = vk_device_default_robust_buffer_behavior(device);
343 
344    if (rs->images == VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_DEVICE_DEFAULT_EXT)
345       rs->images = vk_device_default_robust_image_behavior(device);
346 }
347 
348 void *
vk_pipeline_zalloc(struct vk_device * device,const struct vk_pipeline_ops * ops,VkPipelineBindPoint bind_point,VkPipelineCreateFlags2KHR flags,const VkAllocationCallbacks * alloc,size_t size)349 vk_pipeline_zalloc(struct vk_device *device,
350                    const struct vk_pipeline_ops *ops,
351                    VkPipelineBindPoint bind_point,
352                    VkPipelineCreateFlags2KHR flags,
353                    const VkAllocationCallbacks *alloc,
354                    size_t size)
355 {
356    struct vk_pipeline *pipeline;
357 
358    pipeline = vk_object_zalloc(device, alloc, size, VK_OBJECT_TYPE_PIPELINE);
359    if (pipeline == NULL)
360       return NULL;
361 
362    pipeline->ops = ops;
363    pipeline->bind_point = bind_point;
364    pipeline->flags = flags;
365 
366    return pipeline;
367 }
368 
369 void
vk_pipeline_free(struct vk_device * device,const VkAllocationCallbacks * alloc,struct vk_pipeline * pipeline)370 vk_pipeline_free(struct vk_device *device,
371                  const VkAllocationCallbacks *alloc,
372                  struct vk_pipeline *pipeline)
373 {
374    vk_object_free(device, alloc, &pipeline->base);
375 }
376 
377 VKAPI_ATTR void VKAPI_CALL
vk_common_DestroyPipeline(VkDevice _device,VkPipeline _pipeline,const VkAllocationCallbacks * pAllocator)378 vk_common_DestroyPipeline(VkDevice _device,
379                           VkPipeline _pipeline,
380                           const VkAllocationCallbacks *pAllocator)
381 {
382    VK_FROM_HANDLE(vk_device, device, _device);
383    VK_FROM_HANDLE(vk_pipeline, pipeline, _pipeline);
384 
385    if (pipeline == NULL)
386       return;
387 
388    pipeline->ops->destroy(device, pipeline, pAllocator);
389 }
390 
391 VKAPI_ATTR VkResult VKAPI_CALL
vk_common_GetPipelineExecutablePropertiesKHR(VkDevice _device,const VkPipelineInfoKHR * pPipelineInfo,uint32_t * pExecutableCount,VkPipelineExecutablePropertiesKHR * pProperties)392 vk_common_GetPipelineExecutablePropertiesKHR(
393    VkDevice _device,
394    const VkPipelineInfoKHR *pPipelineInfo,
395    uint32_t *pExecutableCount,
396    VkPipelineExecutablePropertiesKHR *pProperties)
397 {
398    VK_FROM_HANDLE(vk_device, device, _device);
399    VK_FROM_HANDLE(vk_pipeline, pipeline, pPipelineInfo->pipeline);
400 
401    return pipeline->ops->get_executable_properties(device, pipeline,
402                                                    pExecutableCount,
403                                                    pProperties);
404 }
405 
406 VKAPI_ATTR VkResult VKAPI_CALL
vk_common_GetPipelineExecutableStatisticsKHR(VkDevice _device,const VkPipelineExecutableInfoKHR * pExecutableInfo,uint32_t * pStatisticCount,VkPipelineExecutableStatisticKHR * pStatistics)407 vk_common_GetPipelineExecutableStatisticsKHR(
408     VkDevice _device,
409     const VkPipelineExecutableInfoKHR *pExecutableInfo,
410     uint32_t *pStatisticCount,
411     VkPipelineExecutableStatisticKHR *pStatistics)
412 {
413    VK_FROM_HANDLE(vk_device, device, _device);
414    VK_FROM_HANDLE(vk_pipeline, pipeline, pExecutableInfo->pipeline);
415 
416    return pipeline->ops->get_executable_statistics(device, pipeline,
417                                                    pExecutableInfo->executableIndex,
418                                                    pStatisticCount, pStatistics);
419 }
420 
421 VKAPI_ATTR VkResult VKAPI_CALL
vk_common_GetPipelineExecutableInternalRepresentationsKHR(VkDevice _device,const VkPipelineExecutableInfoKHR * pExecutableInfo,uint32_t * pInternalRepresentationCount,VkPipelineExecutableInternalRepresentationKHR * pInternalRepresentations)422 vk_common_GetPipelineExecutableInternalRepresentationsKHR(
423     VkDevice _device,
424     const VkPipelineExecutableInfoKHR *pExecutableInfo,
425     uint32_t *pInternalRepresentationCount,
426     VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations)
427 {
428    VK_FROM_HANDLE(vk_device, device, _device);
429    VK_FROM_HANDLE(vk_pipeline, pipeline, pExecutableInfo->pipeline);
430 
431    return pipeline->ops->get_internal_representations(device, pipeline,
432                                                       pExecutableInfo->executableIndex,
433                                                       pInternalRepresentationCount,
434                                                       pInternalRepresentations);
435 }
436 
437 VKAPI_ATTR void VKAPI_CALL
vk_common_CmdBindPipeline(VkCommandBuffer commandBuffer,VkPipelineBindPoint pipelineBindPoint,VkPipeline _pipeline)438 vk_common_CmdBindPipeline(VkCommandBuffer commandBuffer,
439                           VkPipelineBindPoint pipelineBindPoint,
440                           VkPipeline _pipeline)
441 {
442    VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
443    VK_FROM_HANDLE(vk_pipeline, pipeline, _pipeline);
444 
445    assert(pipeline->bind_point == pipelineBindPoint);
446 
447    pipeline->ops->cmd_bind(cmd_buffer, pipeline);
448 }
449 
450 static const struct vk_pipeline_cache_object_ops pipeline_shader_cache_ops;
451 
452 static struct vk_shader *
vk_shader_from_cache_obj(struct vk_pipeline_cache_object * object)453 vk_shader_from_cache_obj(struct vk_pipeline_cache_object *object)
454 {
455    assert(object->ops == &pipeline_shader_cache_ops);
456    return container_of(object, struct vk_shader, pipeline.cache_obj);
457 }
458 
459 static bool
vk_pipeline_shader_serialize(struct vk_pipeline_cache_object * object,struct blob * blob)460 vk_pipeline_shader_serialize(struct vk_pipeline_cache_object *object,
461                              struct blob *blob)
462 {
463    struct vk_shader *shader = vk_shader_from_cache_obj(object);
464    struct vk_device *device = shader->base.device;
465 
466    return shader->ops->serialize(device, shader, blob);
467 }
468 
469 static void
vk_shader_init_cache_obj(struct vk_device * device,struct vk_shader * shader,const void * key_data,size_t key_size)470 vk_shader_init_cache_obj(struct vk_device *device, struct vk_shader *shader,
471                          const void *key_data, size_t key_size)
472 {
473    assert(key_size == sizeof(shader->pipeline.cache_key));
474    memcpy(&shader->pipeline.cache_key, key_data,
475           sizeof(shader->pipeline.cache_key));
476 
477    vk_pipeline_cache_object_init(device, &shader->pipeline.cache_obj,
478                                  &pipeline_shader_cache_ops,
479                                  &shader->pipeline.cache_key,
480                                  sizeof(shader->pipeline.cache_key));
481 }
482 
483 static struct vk_pipeline_cache_object *
vk_pipeline_shader_deserialize(struct vk_pipeline_cache * cache,const void * key_data,size_t key_size,struct blob_reader * blob)484 vk_pipeline_shader_deserialize(struct vk_pipeline_cache *cache,
485                                const void *key_data, size_t key_size,
486                                struct blob_reader *blob)
487 {
488    struct vk_device *device = cache->base.device;
489    const struct vk_device_shader_ops *ops = device->shader_ops;
490 
491    /* TODO: Do we really want to always use the latest version? */
492    const uint32_t version = device->physical->properties.shaderBinaryVersion;
493 
494    struct vk_shader *shader;
495    VkResult result = ops->deserialize(device, blob, version,
496                                       &device->alloc, &shader);
497    if (result != VK_SUCCESS) {
498       assert(result == VK_ERROR_OUT_OF_HOST_MEMORY);
499       return NULL;
500    }
501 
502    vk_shader_init_cache_obj(device, shader, key_data, key_size);
503 
504    return &shader->pipeline.cache_obj;
505 }
506 
507 static void
vk_pipeline_shader_destroy(struct vk_device * device,struct vk_pipeline_cache_object * object)508 vk_pipeline_shader_destroy(struct vk_device *device,
509                            struct vk_pipeline_cache_object *object)
510 {
511    struct vk_shader *shader = vk_shader_from_cache_obj(object);
512    assert(shader->base.device == device);
513 
514    vk_shader_destroy(device, shader, &device->alloc);
515 }
516 
517 static const struct vk_pipeline_cache_object_ops pipeline_shader_cache_ops = {
518    .serialize = vk_pipeline_shader_serialize,
519    .deserialize = vk_pipeline_shader_deserialize,
520    .destroy = vk_pipeline_shader_destroy,
521 };
522 
523 static struct vk_shader *
vk_shader_ref(struct vk_shader * shader)524 vk_shader_ref(struct vk_shader *shader)
525 {
526    vk_pipeline_cache_object_ref(&shader->pipeline.cache_obj);
527    return shader;
528 }
529 
530 static void
vk_shader_unref(struct vk_device * device,struct vk_shader * shader)531 vk_shader_unref(struct vk_device *device, struct vk_shader *shader)
532 {
533    vk_pipeline_cache_object_unref(device, &shader->pipeline.cache_obj);
534 }
535 
536 PRAGMA_DIAGNOSTIC_PUSH
537 PRAGMA_DIAGNOSTIC_ERROR(-Wpadded)
538 struct vk_pipeline_tess_info {
539    unsigned tcs_vertices_out : 8;
540    unsigned primitive_mode : 2; /* tess_primitive_mode */
541    unsigned spacing : 2; /* gl_tess_spacing */
542    unsigned ccw : 1;
543    unsigned point_mode : 1;
544    unsigned _pad : 18;
545 };
546 PRAGMA_DIAGNOSTIC_POP
547 static_assert(sizeof(struct vk_pipeline_tess_info) == 4,
548               "This struct has no holes");
549 
550 static void
vk_pipeline_gather_nir_tess_info(const nir_shader * nir,struct vk_pipeline_tess_info * info)551 vk_pipeline_gather_nir_tess_info(const nir_shader *nir,
552                                  struct vk_pipeline_tess_info *info)
553 {
554    info->tcs_vertices_out  = nir->info.tess.tcs_vertices_out;
555    info->primitive_mode    = nir->info.tess._primitive_mode;
556    info->spacing           = nir->info.tess.spacing;
557    info->ccw               = nir->info.tess.ccw;
558    info->point_mode        = nir->info.tess.point_mode;
559 }
560 
561 static void
vk_pipeline_replace_nir_tess_info(nir_shader * nir,const struct vk_pipeline_tess_info * info)562 vk_pipeline_replace_nir_tess_info(nir_shader *nir,
563                                   const struct vk_pipeline_tess_info *info)
564 {
565    nir->info.tess.tcs_vertices_out  = info->tcs_vertices_out;
566    nir->info.tess._primitive_mode   = info->primitive_mode;
567    nir->info.tess.spacing           = info->spacing;
568    nir->info.tess.ccw               = info->ccw;
569    nir->info.tess.point_mode        = info->point_mode;
570 }
571 
572 static void
vk_pipeline_tess_info_merge(struct vk_pipeline_tess_info * dst,const struct vk_pipeline_tess_info * src)573 vk_pipeline_tess_info_merge(struct vk_pipeline_tess_info *dst,
574                             const struct vk_pipeline_tess_info *src)
575 {
576    /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
577     *
578     *    "PointMode. Controls generation of points rather than triangles
579     *     or lines. This functionality defaults to disabled, and is
580     *     enabled if either shader stage includes the execution mode.
581     *
582     * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
583     * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
584     * and OutputVertices, it says:
585     *
586     *    "One mode must be set in at least one of the tessellation
587     *     shader stages."
588     *
589     * So, the fields can be set in either the TCS or TES, but they must
590     * agree if set in both.
591     */
592    assert(dst->tcs_vertices_out == 0 ||
593           src->tcs_vertices_out == 0 ||
594           dst->tcs_vertices_out == src->tcs_vertices_out);
595    dst->tcs_vertices_out |= src->tcs_vertices_out;
596 
597    static_assert(TESS_SPACING_UNSPECIFIED == 0, "");
598    assert(dst->spacing == TESS_SPACING_UNSPECIFIED ||
599           src->spacing == TESS_SPACING_UNSPECIFIED ||
600           dst->spacing == src->spacing);
601    dst->spacing |= src->spacing;
602 
603    static_assert(TESS_PRIMITIVE_UNSPECIFIED == 0, "");
604    assert(dst->primitive_mode == TESS_PRIMITIVE_UNSPECIFIED ||
605           src->primitive_mode == TESS_PRIMITIVE_UNSPECIFIED ||
606           dst->primitive_mode == src->primitive_mode);
607    dst->primitive_mode |= src->primitive_mode;
608    dst->ccw |= src->ccw;
609    dst->point_mode |= src->point_mode;
610 }
611 
612 struct vk_pipeline_precomp_shader {
613    struct vk_pipeline_cache_object cache_obj;
614 
615    /* Key for this cache_obj in the pipeline cache.
616     *
617     * This is always the output of vk_pipeline_hash_shader_stage() so it must
618     * be a SHA1 hash.
619     */
620    uint8_t cache_key[SHA1_DIGEST_LENGTH];
621 
622    gl_shader_stage stage;
623 
624    struct vk_pipeline_robustness_state rs;
625 
626    /* Tessellation info if the shader is a tessellation shader */
627    struct vk_pipeline_tess_info tess;
628 
629    /* Hash of the vk_pipeline_precomp_shader
630     *
631     * This is the hash of the final compiled NIR together with tess info and
632     * robustness state.  It's used as a key for final binary lookups.  By
633     * having this as a separate key, we can de-duplicate cases where you have
634     * different SPIR-V or specialization constants but end up compiling the
635     * same NIR shader in the end anyway.
636     */
637    blake3_hash blake3;
638 
639    struct blob nir_blob;
640 };
641 
642 static struct vk_pipeline_precomp_shader *
vk_pipeline_precomp_shader_ref(struct vk_pipeline_precomp_shader * shader)643 vk_pipeline_precomp_shader_ref(struct vk_pipeline_precomp_shader *shader)
644 {
645    vk_pipeline_cache_object_ref(&shader->cache_obj);
646    return shader;
647 }
648 
649 static void
vk_pipeline_precomp_shader_unref(struct vk_device * device,struct vk_pipeline_precomp_shader * shader)650 vk_pipeline_precomp_shader_unref(struct vk_device *device,
651                                  struct vk_pipeline_precomp_shader *shader)
652 {
653    vk_pipeline_cache_object_unref(device, &shader->cache_obj);
654 }
655 
656 static const struct vk_pipeline_cache_object_ops pipeline_precomp_shader_cache_ops;
657 
658 static struct vk_pipeline_precomp_shader *
vk_pipeline_precomp_shader_from_cache_obj(struct vk_pipeline_cache_object * obj)659 vk_pipeline_precomp_shader_from_cache_obj(struct vk_pipeline_cache_object *obj)
660 {
661    assert(obj->ops == & pipeline_precomp_shader_cache_ops);
662    return container_of(obj, struct vk_pipeline_precomp_shader, cache_obj);
663 }
664 
665 static struct vk_pipeline_precomp_shader *
vk_pipeline_precomp_shader_create(struct vk_device * device,const void * key_data,size_t key_size,const struct vk_pipeline_robustness_state * rs,nir_shader * nir)666 vk_pipeline_precomp_shader_create(struct vk_device *device,
667                                   const void *key_data, size_t key_size,
668                                   const struct vk_pipeline_robustness_state *rs,
669                                   nir_shader *nir)
670 {
671    struct blob blob;
672    blob_init(&blob);
673 
674    nir_serialize(&blob, nir, false);
675 
676    if (blob.out_of_memory)
677       goto fail_blob;
678 
679    struct vk_pipeline_precomp_shader *shader =
680       vk_zalloc(&device->alloc, sizeof(*shader), 8,
681                 VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
682    if (shader == NULL)
683       goto fail_blob;
684 
685    assert(sizeof(shader->cache_key) == key_size);
686    memcpy(shader->cache_key, key_data, sizeof(shader->cache_key));
687 
688    vk_pipeline_cache_object_init(device, &shader->cache_obj,
689                                  &pipeline_precomp_shader_cache_ops,
690                                  shader->cache_key,
691                                  sizeof(shader->cache_key));
692 
693    shader->stage = nir->info.stage;
694    shader->rs = *rs;
695 
696    vk_pipeline_gather_nir_tess_info(nir, &shader->tess);
697 
698    struct mesa_blake3 blake3_ctx;
699    _mesa_blake3_init(&blake3_ctx);
700    _mesa_blake3_update(&blake3_ctx, rs, sizeof(*rs));
701    _mesa_blake3_update(&blake3_ctx, blob.data, blob.size);
702    _mesa_blake3_final(&blake3_ctx, shader->blake3);
703 
704    shader->nir_blob = blob;
705 
706    return shader;
707 
708 fail_blob:
709    blob_finish(&blob);
710 
711    return NULL;
712 }
713 
714 static bool
vk_pipeline_precomp_shader_serialize(struct vk_pipeline_cache_object * obj,struct blob * blob)715 vk_pipeline_precomp_shader_serialize(struct vk_pipeline_cache_object *obj,
716                                      struct blob *blob)
717 {
718    struct vk_pipeline_precomp_shader *shader =
719       vk_pipeline_precomp_shader_from_cache_obj(obj);
720 
721    blob_write_uint32(blob, shader->stage);
722    blob_write_bytes(blob, &shader->rs, sizeof(shader->rs));
723    blob_write_bytes(blob, &shader->tess, sizeof(shader->tess));
724    blob_write_bytes(blob, shader->blake3, sizeof(shader->blake3));
725    blob_write_uint64(blob, shader->nir_blob.size);
726    blob_write_bytes(blob, shader->nir_blob.data, shader->nir_blob.size);
727 
728    return !blob->out_of_memory;
729 }
730 
731 static struct vk_pipeline_cache_object *
vk_pipeline_precomp_shader_deserialize(struct vk_pipeline_cache * cache,const void * key_data,size_t key_size,struct blob_reader * blob)732 vk_pipeline_precomp_shader_deserialize(struct vk_pipeline_cache *cache,
733                                        const void *key_data, size_t key_size,
734                                        struct blob_reader *blob)
735 {
736    struct vk_device *device = cache->base.device;
737 
738    struct vk_pipeline_precomp_shader *shader =
739       vk_zalloc(&device->alloc, sizeof(*shader), 8,
740                 VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
741    if (shader == NULL)
742       return NULL;
743 
744    assert(sizeof(shader->cache_key) == key_size);
745    memcpy(shader->cache_key, key_data, sizeof(shader->cache_key));
746 
747    vk_pipeline_cache_object_init(device, &shader->cache_obj,
748                                  &pipeline_precomp_shader_cache_ops,
749                                  shader->cache_key,
750                                  sizeof(shader->cache_key));
751 
752    shader->stage = blob_read_uint32(blob);
753    blob_copy_bytes(blob, &shader->rs, sizeof(shader->rs));
754    blob_copy_bytes(blob, &shader->tess, sizeof(shader->tess));
755    blob_copy_bytes(blob, shader->blake3, sizeof(shader->blake3));
756 
757    uint64_t nir_size = blob_read_uint64(blob);
758    if (blob->overrun || nir_size > SIZE_MAX)
759       goto fail_shader;
760 
761    const void *nir_data = blob_read_bytes(blob, nir_size);
762    if (blob->overrun)
763       goto fail_shader;
764 
765    blob_init(&shader->nir_blob);
766    blob_write_bytes(&shader->nir_blob, nir_data, nir_size);
767    if (shader->nir_blob.out_of_memory)
768       goto fail_nir_blob;
769 
770    return &shader->cache_obj;
771 
772 fail_nir_blob:
773    blob_finish(&shader->nir_blob);
774 fail_shader:
775    vk_pipeline_cache_object_finish(&shader->cache_obj);
776    vk_free(&device->alloc, shader);
777 
778    return NULL;
779 }
780 
781 static void
vk_pipeline_precomp_shader_destroy(struct vk_device * device,struct vk_pipeline_cache_object * obj)782 vk_pipeline_precomp_shader_destroy(struct vk_device *device,
783                                    struct vk_pipeline_cache_object *obj)
784 {
785    struct vk_pipeline_precomp_shader *shader =
786       vk_pipeline_precomp_shader_from_cache_obj(obj);
787 
788    blob_finish(&shader->nir_blob);
789    vk_pipeline_cache_object_finish(&shader->cache_obj);
790    vk_free(&device->alloc, shader);
791 }
792 
793 static nir_shader *
vk_pipeline_precomp_shader_get_nir(const struct vk_pipeline_precomp_shader * shader,const struct nir_shader_compiler_options * nir_options)794 vk_pipeline_precomp_shader_get_nir(const struct vk_pipeline_precomp_shader *shader,
795                                    const struct nir_shader_compiler_options *nir_options)
796 {
797    struct blob_reader blob;
798    blob_reader_init(&blob, shader->nir_blob.data, shader->nir_blob.size);
799 
800    nir_shader *nir = nir_deserialize(NULL, nir_options, &blob);
801    if (blob.overrun) {
802       ralloc_free(nir);
803       return NULL;
804    }
805 
806    return nir;
807 }
808 
809 static const struct vk_pipeline_cache_object_ops pipeline_precomp_shader_cache_ops = {
810    .serialize = vk_pipeline_precomp_shader_serialize,
811    .deserialize = vk_pipeline_precomp_shader_deserialize,
812    .destroy = vk_pipeline_precomp_shader_destroy,
813 };
814 
815 static VkResult
vk_pipeline_precompile_shader(struct vk_device * device,struct vk_pipeline_cache * cache,VkPipelineCreateFlags2KHR pipeline_flags,const void * pipeline_info_pNext,const VkPipelineShaderStageCreateInfo * info,struct vk_pipeline_precomp_shader ** ps_out)816 vk_pipeline_precompile_shader(struct vk_device *device,
817                               struct vk_pipeline_cache *cache,
818                               VkPipelineCreateFlags2KHR pipeline_flags,
819                               const void *pipeline_info_pNext,
820                               const VkPipelineShaderStageCreateInfo *info,
821                               struct vk_pipeline_precomp_shader **ps_out)
822 {
823    const struct vk_device_shader_ops *ops = device->shader_ops;
824    VkResult result;
825 
826    struct vk_pipeline_robustness_state rs;
827    vk_pipeline_robustness_state_fill(device, &rs,
828                                      pipeline_info_pNext,
829                                      info->pNext);
830 
831    uint8_t stage_sha1[SHA1_DIGEST_LENGTH];
832    vk_pipeline_hash_shader_stage(pipeline_flags, info, &rs, stage_sha1);
833 
834    if (cache != NULL) {
835       struct vk_pipeline_cache_object *cache_obj =
836          vk_pipeline_cache_lookup_object(cache, stage_sha1, sizeof(stage_sha1),
837                                          &pipeline_precomp_shader_cache_ops,
838                                          NULL /* cache_hit */);
839       if (cache_obj != NULL) {
840          *ps_out = vk_pipeline_precomp_shader_from_cache_obj(cache_obj);
841          return VK_SUCCESS;
842       }
843    }
844 
845    if (pipeline_flags &
846        VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR)
847       return VK_PIPELINE_COMPILE_REQUIRED;
848 
849    const gl_shader_stage stage = vk_to_mesa_shader_stage(info->stage);
850    const struct nir_shader_compiler_options *nir_options =
851       ops->get_nir_options(device->physical, stage, &rs);
852    const struct spirv_to_nir_options spirv_options =
853       ops->get_spirv_options(device->physical, stage, &rs);
854 
855    nir_shader *nir;
856    result = vk_pipeline_shader_stage_to_nir(device, pipeline_flags, info,
857                                             &spirv_options, nir_options,
858                                             NULL, &nir);
859    if (result != VK_SUCCESS)
860       return result;
861 
862    if (ops->preprocess_nir != NULL)
863       ops->preprocess_nir(device->physical, nir);
864 
865    struct vk_pipeline_precomp_shader *shader =
866       vk_pipeline_precomp_shader_create(device, stage_sha1,
867                                         sizeof(stage_sha1),
868                                         &rs, nir);
869    ralloc_free(nir);
870    if (shader == NULL)
871       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
872 
873    if (cache != NULL) {
874       struct vk_pipeline_cache_object *cache_obj = &shader->cache_obj;
875       cache_obj = vk_pipeline_cache_add_object(cache, cache_obj);
876       shader = vk_pipeline_precomp_shader_from_cache_obj(cache_obj);
877    }
878 
879    *ps_out = shader;
880 
881    return VK_SUCCESS;
882 }
883 
884 struct vk_pipeline_stage {
885    gl_shader_stage stage;
886 
887    struct vk_pipeline_precomp_shader *precomp;
888    struct vk_shader *shader;
889 };
890 
891 static int
cmp_vk_pipeline_stages(const void * _a,const void * _b)892 cmp_vk_pipeline_stages(const void *_a, const void *_b)
893 {
894    const struct vk_pipeline_stage *a = _a, *b = _b;
895    return vk_shader_cmp_graphics_stages(a->stage, b->stage);
896 }
897 
898 static bool
vk_pipeline_stage_is_null(const struct vk_pipeline_stage * stage)899 vk_pipeline_stage_is_null(const struct vk_pipeline_stage *stage)
900 {
901    return stage->precomp == NULL && stage->shader == NULL;
902 }
903 
904 static void
vk_pipeline_stage_finish(struct vk_device * device,struct vk_pipeline_stage * stage)905 vk_pipeline_stage_finish(struct vk_device *device,
906                          struct vk_pipeline_stage *stage)
907 {
908    if (stage->precomp != NULL)
909       vk_pipeline_precomp_shader_unref(device, stage->precomp);
910 
911    if (stage->shader)
912       vk_shader_unref(device, stage->shader);
913 }
914 
915 static struct vk_pipeline_stage
vk_pipeline_stage_clone(const struct vk_pipeline_stage * in)916 vk_pipeline_stage_clone(const struct vk_pipeline_stage *in)
917 {
918    struct vk_pipeline_stage out = {
919       .stage = in->stage,
920    };
921 
922    if (in->precomp)
923       out.precomp = vk_pipeline_precomp_shader_ref(in->precomp);
924 
925    if (in->shader)
926       out.shader = vk_shader_ref(in->shader);
927 
928    return out;
929 }
930 
931 struct vk_graphics_pipeline {
932    struct vk_pipeline base;
933 
934    union {
935       struct {
936          struct vk_graphics_pipeline_all_state all_state;
937          struct vk_graphics_pipeline_state state;
938       } lib;
939 
940       struct {
941          struct vk_vertex_input_state _dynamic_vi;
942          struct vk_sample_locations_state _dynamic_sl;
943          struct vk_dynamic_graphics_state dynamic;
944       } linked;
945    };
946 
947    uint32_t set_layout_count;
948    struct vk_descriptor_set_layout *set_layouts[MESA_VK_MAX_DESCRIPTOR_SETS];
949 
950    uint32_t stage_count;
951    struct vk_pipeline_stage stages[MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES];
952 };
953 
954 static void
vk_graphics_pipeline_destroy(struct vk_device * device,struct vk_pipeline * pipeline,const VkAllocationCallbacks * pAllocator)955 vk_graphics_pipeline_destroy(struct vk_device *device,
956                              struct vk_pipeline *pipeline,
957                              const VkAllocationCallbacks *pAllocator)
958 {
959    struct vk_graphics_pipeline *gfx_pipeline =
960       container_of(pipeline, struct vk_graphics_pipeline, base);
961 
962    for (uint32_t i = 0; i < gfx_pipeline->stage_count; i++)
963       vk_pipeline_stage_finish(device, &gfx_pipeline->stages[i]);
964 
965    for (uint32_t i = 0; i < gfx_pipeline->set_layout_count; i++) {
966       if (gfx_pipeline->set_layouts[i] != NULL)
967          vk_descriptor_set_layout_unref(device, gfx_pipeline->set_layouts[i]);
968    }
969 
970    vk_pipeline_free(device, pAllocator, pipeline);
971 }
972 
973 static bool
vk_device_supports_stage(struct vk_device * device,gl_shader_stage stage)974 vk_device_supports_stage(struct vk_device *device,
975                          gl_shader_stage stage)
976 {
977    const struct vk_features *features = &device->physical->supported_features;
978 
979    switch (stage) {
980    case MESA_SHADER_VERTEX:
981    case MESA_SHADER_FRAGMENT:
982    case MESA_SHADER_COMPUTE:
983       return true;
984    case MESA_SHADER_TESS_CTRL:
985    case MESA_SHADER_TESS_EVAL:
986       return features->tessellationShader;
987    case MESA_SHADER_GEOMETRY:
988       return features->geometryShader;
989    case MESA_SHADER_TASK:
990       return features->taskShader;
991    case MESA_SHADER_MESH:
992       return features->meshShader;
993    default:
994       return false;
995    }
996 }
997 
998 static const gl_shader_stage all_gfx_stages[] = {
999    MESA_SHADER_VERTEX,
1000    MESA_SHADER_TESS_CTRL,
1001    MESA_SHADER_TESS_EVAL,
1002    MESA_SHADER_GEOMETRY,
1003    MESA_SHADER_TASK,
1004    MESA_SHADER_MESH,
1005    MESA_SHADER_FRAGMENT,
1006 };
1007 
1008 static void
vk_graphics_pipeline_cmd_bind(struct vk_command_buffer * cmd_buffer,struct vk_pipeline * pipeline)1009 vk_graphics_pipeline_cmd_bind(struct vk_command_buffer *cmd_buffer,
1010                               struct vk_pipeline *pipeline)
1011 {
1012    struct vk_device *device = cmd_buffer->base.device;
1013    const struct vk_device_shader_ops *ops = device->shader_ops;
1014 
1015    struct vk_graphics_pipeline *gfx_pipeline = NULL;
1016    struct vk_shader *stage_shader[PIPE_SHADER_MESH_TYPES] = { NULL, };
1017    if (pipeline != NULL) {
1018       assert(pipeline->bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS);
1019       assert(!(pipeline->flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR));
1020       gfx_pipeline = container_of(pipeline, struct vk_graphics_pipeline, base);
1021 
1022       for (uint32_t i = 0; i < gfx_pipeline->stage_count; i++) {
1023          struct vk_shader *shader = gfx_pipeline->stages[i].shader;
1024          stage_shader[shader->stage] = shader;
1025       }
1026    }
1027 
1028    uint32_t stage_count = 0;
1029    gl_shader_stage stages[ARRAY_SIZE(all_gfx_stages)];
1030    struct vk_shader *shaders[ARRAY_SIZE(all_gfx_stages)];
1031 
1032    VkShaderStageFlags vk_stages = 0;
1033    for (uint32_t i = 0; i < ARRAY_SIZE(all_gfx_stages); i++) {
1034       gl_shader_stage stage = all_gfx_stages[i];
1035       if (!vk_device_supports_stage(device, stage)) {
1036          assert(stage_shader[stage] == NULL);
1037          continue;
1038       }
1039 
1040       vk_stages |= mesa_to_vk_shader_stage(stage);
1041 
1042       stages[stage_count] = stage;
1043       shaders[stage_count] = stage_shader[stage];
1044       stage_count++;
1045    }
1046    ops->cmd_bind_shaders(cmd_buffer, stage_count, stages, shaders);
1047 
1048    if (gfx_pipeline != NULL) {
1049       cmd_buffer->pipeline_shader_stages |= vk_stages;
1050       ops->cmd_set_dynamic_graphics_state(cmd_buffer,
1051                                           &gfx_pipeline->linked.dynamic);
1052    } else {
1053       cmd_buffer->pipeline_shader_stages &= ~vk_stages;
1054    }
1055 }
1056 
1057 static VkShaderCreateFlagsEXT
vk_pipeline_to_shader_flags(VkPipelineCreateFlags2KHR pipeline_flags,gl_shader_stage stage)1058 vk_pipeline_to_shader_flags(VkPipelineCreateFlags2KHR pipeline_flags,
1059                             gl_shader_stage stage)
1060 {
1061    VkShaderCreateFlagsEXT shader_flags = 0;
1062 
1063    if (pipeline_flags & VK_PIPELINE_CREATE_2_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR)
1064       shader_flags |= VK_SHADER_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_MESA;
1065 
1066    if (stage == MESA_SHADER_FRAGMENT) {
1067       if (pipeline_flags & VK_PIPELINE_CREATE_2_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR)
1068          shader_flags |= VK_SHADER_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_EXT;
1069 
1070       if (pipeline_flags & VK_PIPELINE_CREATE_2_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT)
1071          shader_flags |= VK_SHADER_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT;
1072    }
1073 
1074    if (stage == MESA_SHADER_COMPUTE) {
1075       if (pipeline_flags & VK_PIPELINE_CREATE_2_DISPATCH_BASE_BIT_KHR)
1076          shader_flags |= VK_SHADER_CREATE_DISPATCH_BASE_BIT_EXT;
1077    }
1078 
1079    return shader_flags;
1080 }
1081 
1082 static VkResult
vk_graphics_pipeline_compile_shaders(struct vk_device * device,struct vk_pipeline_cache * cache,struct vk_graphics_pipeline * pipeline,struct vk_pipeline_layout * pipeline_layout,const struct vk_graphics_pipeline_state * state,uint32_t stage_count,struct vk_pipeline_stage * stages,VkPipelineCreationFeedback * stage_feedbacks)1083 vk_graphics_pipeline_compile_shaders(struct vk_device *device,
1084                                      struct vk_pipeline_cache *cache,
1085                                      struct vk_graphics_pipeline *pipeline,
1086                                      struct vk_pipeline_layout *pipeline_layout,
1087                                      const struct vk_graphics_pipeline_state *state,
1088                                      uint32_t stage_count,
1089                                      struct vk_pipeline_stage *stages,
1090                                      VkPipelineCreationFeedback *stage_feedbacks)
1091 {
1092    const struct vk_device_shader_ops *ops = device->shader_ops;
1093    VkResult result;
1094 
1095    if (stage_count == 0)
1096       return VK_SUCCESS;
1097 
1098    /* If we're linking, throw away any previously compiled shaders as they
1099     * likely haven't been properly linked.  We keep the precompiled shaders
1100     * and we still look it up in the cache so it may still be fast.
1101     */
1102    if (pipeline->base.flags & VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT) {
1103       for (uint32_t i = 0; i < stage_count; i++) {
1104          if (stages[i].shader != NULL) {
1105             vk_shader_unref(device, stages[i].shader);
1106             stages[i].shader = NULL;
1107          }
1108       }
1109    }
1110 
1111    bool have_all_shaders = true;
1112    VkShaderStageFlags all_stages = 0;
1113    struct vk_pipeline_precomp_shader *tcs_precomp = NULL, *tes_precomp = NULL;
1114    for (uint32_t i = 0; i < stage_count; i++) {
1115       all_stages |= mesa_to_vk_shader_stage(stages[i].stage);
1116 
1117       if (stages[i].shader == NULL)
1118          have_all_shaders = false;
1119 
1120       if (stages[i].stage == MESA_SHADER_TESS_CTRL)
1121          tcs_precomp = stages[i].precomp;
1122 
1123       if (stages[i].stage == MESA_SHADER_TESS_EVAL)
1124          tes_precomp = stages[i].precomp;
1125    }
1126 
1127    /* If we already have a shader for each stage, there's nothing to do. */
1128    if (have_all_shaders)
1129       return VK_SUCCESS;
1130 
1131    struct vk_pipeline_tess_info tess_info = { ._pad = 0 };
1132    if (tcs_precomp != NULL && tes_precomp != NULL) {
1133       tess_info = tcs_precomp->tess;
1134       vk_pipeline_tess_info_merge(&tess_info, &tes_precomp->tess);
1135    }
1136 
1137    struct mesa_blake3 blake3_ctx;
1138    _mesa_blake3_init(&blake3_ctx);
1139    for (uint32_t i = 0; i < pipeline->set_layout_count; i++) {
1140       if (pipeline->set_layouts[i] != NULL) {
1141          _mesa_blake3_update(&blake3_ctx, pipeline->set_layouts[i]->blake3,
1142                            sizeof(pipeline->set_layouts[i]->blake3));
1143       }
1144    }
1145    if (pipeline_layout != NULL) {
1146       _mesa_blake3_update(&blake3_ctx, &pipeline_layout->push_ranges,
1147                         sizeof(pipeline_layout->push_ranges[0]) *
1148                            pipeline_layout->push_range_count);
1149    }
1150    blake3_hash layout_blake3;
1151    _mesa_blake3_final(&blake3_ctx, layout_blake3);
1152 
1153    /* Partition the shaders */
1154    uint32_t part_count;
1155    uint32_t partition[MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES + 1] = { 0 };
1156    if (pipeline->base.flags & VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT) {
1157       partition[1] = stage_count;
1158       part_count = 1;
1159    } else if (ops->link_geom_stages) {
1160       if (stages[0].stage == MESA_SHADER_FRAGMENT) {
1161          assert(stage_count == 1);
1162          partition[1] = stage_count;
1163          part_count = 1;
1164       } else if (stages[stage_count - 1].stage == MESA_SHADER_FRAGMENT) {
1165          /* In this case we have both */
1166          assert(stage_count > 1);
1167          partition[1] = stage_count - 1;
1168          partition[2] = stage_count;
1169          part_count = 2;
1170       } else {
1171          /* In this case we only have geometry */
1172          partition[1] = stage_count;
1173          part_count = 1;
1174       }
1175    } else {
1176       /* Otherwise, we're don't want to link anything */
1177       part_count = stage_count;
1178       for (uint32_t i = 0; i < stage_count; i++)
1179          partition[i + 1] = i + 1;
1180    }
1181 
1182    for (uint32_t p = 0; p < part_count; p++) {
1183       const int64_t part_start = os_time_get_nano();
1184 
1185       /* Don't try to re-compile any fast-link shaders */
1186       if (!(pipeline->base.flags &
1187             VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT)) {
1188          assert(partition[p + 1] == partition[p] + 1);
1189          if (stages[partition[p]].shader != NULL)
1190             continue;
1191       }
1192 
1193       struct vk_shader_pipeline_cache_key shader_key = { 0 };
1194 
1195       _mesa_blake3_init(&blake3_ctx);
1196 
1197       VkShaderStageFlags part_stages = 0;
1198       for (uint32_t i = partition[p]; i < partition[p + 1]; i++) {
1199          const struct vk_pipeline_stage *stage = &stages[i];
1200 
1201          part_stages |= mesa_to_vk_shader_stage(stage->stage);
1202          _mesa_blake3_update(&blake3_ctx, stage->precomp->blake3,
1203                              sizeof(stage->precomp->blake3));
1204 
1205          VkShaderCreateFlagsEXT shader_flags =
1206             vk_pipeline_to_shader_flags(pipeline->base.flags, stage->stage);
1207          _mesa_blake3_update(&blake3_ctx, &shader_flags, sizeof(shader_flags));
1208       }
1209 
1210       blake3_hash state_blake3;
1211       ops->hash_graphics_state(device->physical, state,
1212                                part_stages, state_blake3);
1213 
1214       _mesa_blake3_update(&blake3_ctx, state_blake3, sizeof(state_blake3));
1215       _mesa_blake3_update(&blake3_ctx, layout_blake3, sizeof(layout_blake3));
1216 
1217       if (part_stages & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT |
1218                          VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT))
1219          _mesa_blake3_update(&blake3_ctx, &tess_info, sizeof(tess_info));
1220 
1221       /* The set of geometry stages used together is used to generate the
1222        * nextStage mask as well as VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT.
1223        */
1224       const VkShaderStageFlags geom_stages =
1225          all_stages & ~VK_SHADER_STAGE_FRAGMENT_BIT;
1226       _mesa_blake3_update(&blake3_ctx, &geom_stages, sizeof(geom_stages));
1227 
1228       _mesa_blake3_final(&blake3_ctx, shader_key.blake3);
1229 
1230       if (cache != NULL) {
1231          /* From the Vulkan 1.3.278 spec:
1232           *
1233           *    "VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT
1234           *    indicates that a readily usable pipeline or pipeline stage was
1235           *    found in the pipelineCache specified by the application in the
1236           *    pipeline creation command.
1237           *
1238           *    [...]
1239           *
1240           *    Note
1241           *
1242           *    Implementations are encouraged to provide a meaningful signal
1243           *    to applications using this bit. The intention is to communicate
1244           *    to the application that the pipeline or pipeline stage was
1245           *    created “as fast as it gets” using the pipeline cache provided
1246           *    by the application. If an implementation uses an internal
1247           *    cache, it is discouraged from setting this bit as the feedback
1248           *    would be unactionable."
1249           *
1250           * The cache_hit value returned by vk_pipeline_cache_lookup_object()
1251           * is only set to true when the shader is found in the provided
1252           * pipeline cache.  It is left false if we fail to find it in the
1253           * memory cache but find it in the disk cache even though that's
1254           * still a cache hit from the perspective of the compile pipeline.
1255           */
1256          bool all_shaders_found = true;
1257          bool all_cache_hits = true;
1258          for (uint32_t i = partition[p]; i < partition[p + 1]; i++) {
1259             struct vk_pipeline_stage *stage = &stages[i];
1260 
1261             shader_key.stage = stage->stage;
1262 
1263             if (stage->shader) {
1264                /* If we have a shader from some library pipeline and the key
1265                 * matches, just use that.
1266                 */
1267                if (memcmp(&stage->shader->pipeline.cache_key,
1268                           &shader_key, sizeof(shader_key)) == 0)
1269                   continue;
1270 
1271                /* Otherwise, throw it away */
1272                vk_shader_unref(device, stage->shader);
1273                stage->shader = NULL;
1274             }
1275 
1276             bool cache_hit = false;
1277             struct vk_pipeline_cache_object *cache_obj =
1278                vk_pipeline_cache_lookup_object(cache, &shader_key,
1279                                                sizeof(shader_key),
1280                                                &pipeline_shader_cache_ops,
1281                                                &cache_hit);
1282             if (cache_obj != NULL) {
1283                assert(stage->shader == NULL);
1284                stage->shader = vk_shader_from_cache_obj(cache_obj);
1285             } else {
1286                all_shaders_found = false;
1287             }
1288 
1289             if (cache_obj == NULL && !cache_hit)
1290                all_cache_hits = false;
1291          }
1292 
1293          if (all_cache_hits && cache != device->mem_cache) {
1294             /* The pipeline cache only really helps if we hit for everything
1295              * in the partition.  Otherwise, we have to go re-compile it all
1296              * anyway.
1297              */
1298             for (uint32_t i = partition[p]; i < partition[p + 1]; i++) {
1299                struct vk_pipeline_stage *stage = &stages[i];
1300 
1301                stage_feedbacks[stage->stage].flags |=
1302                   VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT;
1303             }
1304          }
1305 
1306          if (all_shaders_found) {
1307             /* Update duration to take cache lookups into account */
1308             const int64_t part_end = os_time_get_nano();
1309             for (uint32_t i = partition[p]; i < partition[p + 1]; i++) {
1310                struct vk_pipeline_stage *stage = &stages[i];
1311                stage_feedbacks[stage->stage].duration += part_end - part_start;
1312             }
1313             continue;
1314          }
1315       }
1316 
1317       if (pipeline->base.flags &
1318           VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR)
1319          return VK_PIPELINE_COMPILE_REQUIRED;
1320 
1321       struct vk_shader_compile_info infos[MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES];
1322       for (uint32_t i = partition[p]; i < partition[p + 1]; i++) {
1323          struct vk_pipeline_stage *stage = &stages[i];
1324 
1325          VkShaderCreateFlagsEXT shader_flags =
1326             vk_pipeline_to_shader_flags(pipeline->base.flags, stage->stage);
1327 
1328          if (partition[p + 1] - partition[p] > 1)
1329             shader_flags |= VK_SHADER_CREATE_LINK_STAGE_BIT_EXT;
1330 
1331          if ((part_stages & VK_SHADER_STAGE_MESH_BIT_EXT) &&
1332              !(geom_stages & VK_SHADER_STAGE_TASK_BIT_EXT))
1333             shader_flags = VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT;
1334 
1335          VkShaderStageFlags next_stage;
1336          if (stage->stage == MESA_SHADER_FRAGMENT) {
1337             next_stage = 0;
1338          } else if (i + 1 < stage_count) {
1339             /* We hash geom_stages above so this is safe */
1340             next_stage = mesa_to_vk_shader_stage(stages[i + 1].stage);
1341          } else {
1342             /* We're the last geometry stage */
1343             next_stage = VK_SHADER_STAGE_FRAGMENT_BIT;
1344          }
1345 
1346          const struct nir_shader_compiler_options *nir_options =
1347             ops->get_nir_options(device->physical, stage->stage,
1348                                  &stage->precomp->rs);
1349 
1350          nir_shader *nir =
1351             vk_pipeline_precomp_shader_get_nir(stage->precomp, nir_options);
1352          if (nir == NULL) {
1353             for (uint32_t j = partition[p]; j < i; j++)
1354                ralloc_free(infos[i].nir);
1355 
1356             return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1357          }
1358 
1359          if (stage->stage == MESA_SHADER_TESS_CTRL ||
1360              stage->stage == MESA_SHADER_TESS_EVAL)
1361             vk_pipeline_replace_nir_tess_info(nir, &tess_info);
1362 
1363          const VkPushConstantRange *push_range = NULL;
1364          if (pipeline_layout != NULL) {
1365             for (uint32_t r = 0; r < pipeline_layout->push_range_count; r++) {
1366                if (pipeline_layout->push_ranges[r].stageFlags &
1367                    mesa_to_vk_shader_stage(stage->stage)) {
1368                   assert(push_range == NULL);
1369                   push_range = &pipeline_layout->push_ranges[r];
1370                }
1371             }
1372          }
1373 
1374          infos[i] = (struct vk_shader_compile_info) {
1375             .stage = stage->stage,
1376             .flags = shader_flags,
1377             .next_stage_mask = next_stage,
1378             .nir = nir,
1379             .robustness = &stage->precomp->rs,
1380             .set_layout_count = pipeline->set_layout_count,
1381             .set_layouts = pipeline->set_layouts,
1382             .push_constant_range_count = push_range != NULL,
1383             .push_constant_ranges = push_range != NULL ? push_range : NULL,
1384          };
1385       }
1386 
1387       /* vk_shader_ops::compile() consumes the NIR regardless of whether or
1388        * not it succeeds and only generates shaders on success. Once this
1389        * returns, we own the shaders but not the NIR in infos.
1390        */
1391       struct vk_shader *shaders[MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES];
1392       result = ops->compile(device, partition[p + 1] - partition[p],
1393                             &infos[partition[p]],
1394                             state,
1395                             &device->alloc,
1396                             &shaders[partition[p]]);
1397       if (result != VK_SUCCESS)
1398          return result;
1399 
1400       const int64_t part_end = os_time_get_nano();
1401       for (uint32_t i = partition[p]; i < partition[p + 1]; i++) {
1402          struct vk_pipeline_stage *stage = &stages[i];
1403 
1404          shader_key.stage = stage->stage;
1405          vk_shader_init_cache_obj(device, shaders[i], &shader_key,
1406                                   sizeof(shader_key));
1407 
1408          if (stage->shader == NULL) {
1409             struct vk_pipeline_cache_object *cache_obj =
1410                &shaders[i]->pipeline.cache_obj;
1411             if (cache != NULL)
1412                cache_obj = vk_pipeline_cache_add_object(cache, cache_obj);
1413 
1414             stage->shader = vk_shader_from_cache_obj(cache_obj);
1415          } else {
1416             /* This can fail to happen if only some of the shaders were found
1417              * in the pipeline cache.  In this case, we just throw away the
1418              * shader as vk_pipeline_cache_add_object() would throw it away
1419              * for us anyway.
1420              */
1421             assert(memcmp(&stage->shader->pipeline.cache_key,
1422                           &shaders[i]->pipeline.cache_key,
1423                           sizeof(shaders[i]->pipeline.cache_key)) == 0);
1424 
1425             vk_shader_unref(device, shaders[i]);
1426          }
1427 
1428          stage_feedbacks[stage->stage].duration += part_end - part_start;
1429       }
1430    }
1431 
1432    return VK_SUCCESS;
1433 }
1434 
1435 static VkResult
vk_graphics_pipeline_get_executable_properties(struct vk_device * device,struct vk_pipeline * pipeline,uint32_t * executable_count,VkPipelineExecutablePropertiesKHR * properties)1436 vk_graphics_pipeline_get_executable_properties(
1437    struct vk_device *device,
1438    struct vk_pipeline *pipeline,
1439    uint32_t *executable_count,
1440    VkPipelineExecutablePropertiesKHR *properties)
1441 {
1442    struct vk_graphics_pipeline *gfx_pipeline =
1443       container_of(pipeline, struct vk_graphics_pipeline, base);
1444    VkResult result;
1445 
1446    if (properties == NULL) {
1447       *executable_count = 0;
1448       for (uint32_t i = 0; i < gfx_pipeline->stage_count; i++) {
1449          struct vk_shader *shader = gfx_pipeline->stages[i].shader;
1450 
1451          uint32_t shader_exec_count = 0;
1452          result = shader->ops->get_executable_properties(device, shader,
1453                                                          &shader_exec_count,
1454                                                          NULL);
1455          assert(result == VK_SUCCESS);
1456          *executable_count += shader_exec_count;
1457       }
1458    } else {
1459       uint32_t arr_len = *executable_count;
1460       *executable_count = 0;
1461       for (uint32_t i = 0; i < gfx_pipeline->stage_count; i++) {
1462          struct vk_shader *shader = gfx_pipeline->stages[i].shader;
1463 
1464          uint32_t shader_exec_count = arr_len - *executable_count;
1465          result = shader->ops->get_executable_properties(device, shader,
1466                                                          &shader_exec_count,
1467                                                          &properties[*executable_count]);
1468          if (result != VK_SUCCESS)
1469             return result;
1470 
1471          *executable_count += shader_exec_count;
1472       }
1473    }
1474 
1475    return VK_SUCCESS;
1476 }
1477 
1478 static inline struct vk_shader *
vk_graphics_pipeline_executable_shader(struct vk_device * device,struct vk_graphics_pipeline * gfx_pipeline,uint32_t * executable_index)1479 vk_graphics_pipeline_executable_shader(struct vk_device *device,
1480                                        struct vk_graphics_pipeline *gfx_pipeline,
1481                                        uint32_t *executable_index)
1482 {
1483    for (uint32_t i = 0; i < gfx_pipeline->stage_count; i++) {
1484       struct vk_shader *shader = gfx_pipeline->stages[i].shader;
1485 
1486       uint32_t shader_exec_count = 0;
1487       shader->ops->get_executable_properties(device, shader,
1488                                              &shader_exec_count, NULL);
1489 
1490       if (*executable_index < shader_exec_count)
1491          return shader;
1492       else
1493          *executable_index -= shader_exec_count;
1494    }
1495 
1496    return NULL;
1497 }
1498 
1499 static VkResult
vk_graphics_pipeline_get_executable_statistics(struct vk_device * device,struct vk_pipeline * pipeline,uint32_t executable_index,uint32_t * statistic_count,VkPipelineExecutableStatisticKHR * statistics)1500 vk_graphics_pipeline_get_executable_statistics(
1501    struct vk_device *device,
1502    struct vk_pipeline *pipeline,
1503    uint32_t executable_index,
1504    uint32_t *statistic_count,
1505    VkPipelineExecutableStatisticKHR *statistics)
1506 {
1507    struct vk_graphics_pipeline *gfx_pipeline =
1508       container_of(pipeline, struct vk_graphics_pipeline, base);
1509 
1510    struct vk_shader *shader =
1511       vk_graphics_pipeline_executable_shader(device, gfx_pipeline,
1512                                              &executable_index);
1513    if (shader == NULL) {
1514       *statistic_count = 0;
1515       return VK_SUCCESS;
1516    }
1517 
1518    return shader->ops->get_executable_statistics(device, shader,
1519                                                  executable_index,
1520                                                  statistic_count,
1521                                                  statistics);
1522 }
1523 
1524 static VkResult
vk_graphics_pipeline_get_internal_representations(struct vk_device * device,struct vk_pipeline * pipeline,uint32_t executable_index,uint32_t * internal_representation_count,VkPipelineExecutableInternalRepresentationKHR * internal_representations)1525 vk_graphics_pipeline_get_internal_representations(
1526    struct vk_device *device,
1527    struct vk_pipeline *pipeline,
1528    uint32_t executable_index,
1529    uint32_t *internal_representation_count,
1530    VkPipelineExecutableInternalRepresentationKHR* internal_representations)
1531 {
1532    struct vk_graphics_pipeline *gfx_pipeline =
1533       container_of(pipeline, struct vk_graphics_pipeline, base);
1534 
1535    struct vk_shader *shader =
1536       vk_graphics_pipeline_executable_shader(device, gfx_pipeline,
1537                                              &executable_index);
1538    if (shader == NULL) {
1539       *internal_representation_count = 0;
1540       return VK_SUCCESS;
1541    }
1542 
1543    return shader->ops->get_executable_internal_representations(
1544       device, shader, executable_index,
1545       internal_representation_count, internal_representations);
1546 }
1547 
1548 static const struct vk_pipeline_ops vk_graphics_pipeline_ops = {
1549    .destroy = vk_graphics_pipeline_destroy,
1550    .get_executable_statistics = vk_graphics_pipeline_get_executable_statistics,
1551    .get_executable_properties = vk_graphics_pipeline_get_executable_properties,
1552    .get_internal_representations = vk_graphics_pipeline_get_internal_representations,
1553    .cmd_bind = vk_graphics_pipeline_cmd_bind,
1554 };
1555 
1556 static VkResult
vk_create_graphics_pipeline(struct vk_device * device,struct vk_pipeline_cache * cache,const VkGraphicsPipelineCreateInfo * pCreateInfo,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipeline)1557 vk_create_graphics_pipeline(struct vk_device *device,
1558                             struct vk_pipeline_cache *cache,
1559                             const VkGraphicsPipelineCreateInfo *pCreateInfo,
1560                             const VkAllocationCallbacks *pAllocator,
1561                             VkPipeline *pPipeline)
1562 {
1563    VK_FROM_HANDLE(vk_pipeline_layout, pipeline_layout, pCreateInfo->layout);
1564    const int64_t pipeline_start = os_time_get_nano();
1565    VkResult result;
1566 
1567    const VkPipelineCreateFlags2KHR pipeline_flags =
1568       vk_graphics_pipeline_create_flags(pCreateInfo);
1569 
1570    const VkPipelineCreationFeedbackCreateInfo *feedback_info =
1571       vk_find_struct_const(pCreateInfo->pNext,
1572                            PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
1573 
1574    const VkPipelineLibraryCreateInfoKHR *libs_info =
1575       vk_find_struct_const(pCreateInfo->pNext,
1576                            PIPELINE_LIBRARY_CREATE_INFO_KHR);
1577 
1578    struct vk_graphics_pipeline *pipeline =
1579       vk_pipeline_zalloc(device, &vk_graphics_pipeline_ops,
1580                          VK_PIPELINE_BIND_POINT_GRAPHICS,
1581                          pipeline_flags, pAllocator, sizeof(*pipeline));
1582    if (pipeline == NULL)
1583       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1584 
1585    struct vk_pipeline_stage stages[PIPE_SHADER_MESH_TYPES];
1586    memset(stages, 0, sizeof(stages));
1587 
1588    VkPipelineCreationFeedback stage_feedbacks[PIPE_SHADER_MESH_TYPES];
1589    memset(stage_feedbacks, 0, sizeof(stage_feedbacks));
1590 
1591    struct vk_graphics_pipeline_state state_tmp, *state;
1592    struct vk_graphics_pipeline_all_state all_state_tmp, *all_state;
1593    if (pipeline->base.flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR) {
1594       /* For pipeline libraries, the state is stored in the pipeline */
1595       state = &pipeline->lib.state;
1596       all_state = &pipeline->lib.all_state;
1597    } else {
1598       /* For linked pipelines, we throw the state away at the end of pipeline
1599        * creation and only keep the dynamic state.
1600        */
1601       memset(&state_tmp, 0, sizeof(state_tmp));
1602       state = &state_tmp;
1603       all_state = &all_state_tmp;
1604    }
1605 
1606    /* If we have libraries, import them first. */
1607    if (libs_info) {
1608       for (uint32_t i = 0; i < libs_info->libraryCount; i++) {
1609          VK_FROM_HANDLE(vk_pipeline, lib_pipeline, libs_info->pLibraries[i]);
1610          assert(lib_pipeline->bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS);
1611          assert(lib_pipeline->flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR);
1612          struct vk_graphics_pipeline *lib_gfx_pipeline =
1613             container_of(lib_pipeline, struct vk_graphics_pipeline, base);
1614 
1615          vk_graphics_pipeline_state_merge(state, &lib_gfx_pipeline->lib.state);
1616 
1617          pipeline->set_layout_count = MAX2(pipeline->set_layout_count,
1618                                            lib_gfx_pipeline->set_layout_count);
1619          for (uint32_t i = 0; i < lib_gfx_pipeline->set_layout_count; i++) {
1620             if (lib_gfx_pipeline->set_layouts[i] == NULL)
1621                continue;
1622 
1623             if (pipeline->set_layouts[i] == NULL) {
1624                pipeline->set_layouts[i] =
1625                   vk_descriptor_set_layout_ref(lib_gfx_pipeline->set_layouts[i]);
1626             }
1627          }
1628 
1629          for (uint32_t i = 0; i < lib_gfx_pipeline->stage_count; i++) {
1630             const struct vk_pipeline_stage *lib_stage =
1631                &lib_gfx_pipeline->stages[i];
1632 
1633             /* We shouldn't have duplicated stages in the imported pipeline
1634              * but it's cheap enough to protect against it so we may as well.
1635              */
1636             assert(lib_stage->stage < ARRAY_SIZE(stages));
1637             assert(vk_pipeline_stage_is_null(&stages[lib_stage->stage]));
1638             if (!vk_pipeline_stage_is_null(&stages[lib_stage->stage]))
1639                continue;
1640 
1641             stages[lib_stage->stage] = vk_pipeline_stage_clone(lib_stage);
1642          }
1643       }
1644    }
1645 
1646    result = vk_graphics_pipeline_state_fill(device, state,
1647                                             pCreateInfo,
1648                                             NULL /* driver_rp */,
1649                                             0 /* driver_rp_flags */,
1650                                             all_state,
1651                                             NULL, 0, NULL);
1652    if (result != VK_SUCCESS)
1653       goto fail_stages;
1654 
1655    if (!(pipeline->base.flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR)) {
1656       pipeline->linked.dynamic.vi = &pipeline->linked._dynamic_vi;
1657       pipeline->linked.dynamic.ms.sample_locations =
1658          &pipeline->linked._dynamic_sl;
1659       vk_dynamic_graphics_state_fill(&pipeline->linked.dynamic, &state_tmp);
1660    }
1661 
1662    if (pipeline_layout != NULL) {
1663       pipeline->set_layout_count = MAX2(pipeline->set_layout_count,
1664                                         pipeline_layout->set_count);
1665       for (uint32_t i = 0; i < pipeline_layout->set_count; i++) {
1666          if (pipeline_layout->set_layouts[i] == NULL)
1667             continue;
1668 
1669          if (pipeline->set_layouts[i] == NULL) {
1670             pipeline->set_layouts[i] =
1671                vk_descriptor_set_layout_ref(pipeline_layout->set_layouts[i]);
1672          }
1673       }
1674    }
1675 
1676    for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
1677       const VkPipelineShaderStageCreateInfo *stage_info =
1678          &pCreateInfo->pStages[i];
1679 
1680       const int64_t stage_start = os_time_get_nano();
1681 
1682       assert(util_bitcount(stage_info->stage) == 1);
1683       if (!(state->shader_stages & stage_info->stage))
1684          continue;
1685 
1686       gl_shader_stage stage = vk_to_mesa_shader_stage(stage_info->stage);
1687       assert(vk_device_supports_stage(device, stage));
1688 
1689       stage_feedbacks[stage].flags |=
1690          VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
1691 
1692       if (!vk_pipeline_stage_is_null(&stages[stage]))
1693          continue;
1694 
1695       struct vk_pipeline_precomp_shader *precomp;
1696       result = vk_pipeline_precompile_shader(device, cache, pipeline_flags,
1697                                              pCreateInfo->pNext,
1698                                              stage_info,
1699                                              &precomp);
1700       if (result != VK_SUCCESS)
1701          goto fail_stages;
1702 
1703       stages[stage] = (struct vk_pipeline_stage) {
1704          .stage = stage,
1705          .precomp = precomp,
1706       };
1707 
1708       const int64_t stage_end = os_time_get_nano();
1709       stage_feedbacks[stage].duration += stage_end - stage_start;
1710    }
1711 
1712    /* Compact the array of stages */
1713    uint32_t stage_count = 0;
1714    for (uint32_t s = 0; s < ARRAY_SIZE(stages); s++) {
1715       assert(s >= stage_count);
1716       if (!vk_pipeline_stage_is_null(&stages[s]))
1717          stages[stage_count++] = stages[s];
1718    }
1719    for (uint32_t s = stage_count; s < ARRAY_SIZE(stages); s++)
1720       memset(&stages[s], 0, sizeof(stages[s]));
1721 
1722    /* Sort so we always give the driver shaders in order.
1723     *
1724     * This makes everything easier for everyone.  This also helps stabilize
1725     * shader keys so that we get a cache hit even if the client gives us
1726     * the stages in a different order.
1727     */
1728    qsort(stages, stage_count, sizeof(*stages), cmp_vk_pipeline_stages);
1729 
1730    result = vk_graphics_pipeline_compile_shaders(device, cache, pipeline,
1731                                                  pipeline_layout, state,
1732                                                  stage_count, stages,
1733                                                  stage_feedbacks);
1734    if (result != VK_SUCCESS)
1735       goto fail_stages;
1736 
1737    /* Throw away precompiled shaders unless the client explicitly asks us to
1738     * keep them.
1739     */
1740    if (!(pipeline_flags &
1741          VK_PIPELINE_CREATE_2_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT)) {
1742       for (uint32_t i = 0; i < stage_count; i++) {
1743          if (stages[i].precomp != NULL) {
1744             vk_pipeline_precomp_shader_unref(device, stages[i].precomp);
1745             stages[i].precomp = NULL;
1746          }
1747       }
1748    }
1749 
1750    pipeline->stage_count = stage_count;
1751    for (uint32_t i = 0; i < stage_count; i++)
1752       pipeline->stages[i] = stages[i];
1753 
1754    const int64_t pipeline_end = os_time_get_nano();
1755    if (feedback_info != NULL) {
1756       VkPipelineCreationFeedback pipeline_feedback = {
1757          .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT,
1758          .duration = pipeline_end - pipeline_start,
1759       };
1760 
1761       /* From the Vulkan 1.3.275 spec:
1762        *
1763        *    "An implementation should set the
1764        *    VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT
1765        *    bit if it was able to avoid the large majority of pipeline or
1766        *    pipeline stage creation work by using the pipelineCache parameter"
1767        *
1768        * We really shouldn't set this bit unless all the shaders hit the
1769        * cache.
1770        */
1771       uint32_t cache_hit_count = 0;
1772       for (uint32_t i = 0; i < stage_count; i++) {
1773          const gl_shader_stage stage = stages[i].stage;
1774          if (stage_feedbacks[stage].flags &
1775              VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT)
1776             cache_hit_count++;
1777       }
1778       if (cache_hit_count > 0 && cache_hit_count == stage_count) {
1779          pipeline_feedback.flags |=
1780             VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT;
1781       }
1782 
1783       *feedback_info->pPipelineCreationFeedback = pipeline_feedback;
1784 
1785       /* VUID-VkGraphicsPipelineCreateInfo-pipelineStageCreationFeedbackCount-06594 */
1786       assert(feedback_info->pipelineStageCreationFeedbackCount == 0 ||
1787              feedback_info->pipelineStageCreationFeedbackCount ==
1788              pCreateInfo->stageCount);
1789       for (uint32_t i = 0;
1790            i < feedback_info->pipelineStageCreationFeedbackCount; i++) {
1791          const gl_shader_stage stage =
1792             vk_to_mesa_shader_stage(pCreateInfo->pStages[i].stage);
1793 
1794          feedback_info->pPipelineStageCreationFeedbacks[i] =
1795             stage_feedbacks[stage];
1796       }
1797    }
1798 
1799    *pPipeline = vk_pipeline_to_handle(&pipeline->base);
1800 
1801    return VK_SUCCESS;
1802 
1803 fail_stages:
1804    for (uint32_t i = 0; i < ARRAY_SIZE(stages); i++)
1805       vk_pipeline_stage_finish(device, &stages[i]);
1806 
1807    vk_graphics_pipeline_destroy(device, &pipeline->base, pAllocator);
1808 
1809    return result;
1810 }
1811 
1812 VKAPI_ATTR VkResult VKAPI_CALL
vk_common_CreateGraphicsPipelines(VkDevice _device,VkPipelineCache pipelineCache,uint32_t createInfoCount,const VkGraphicsPipelineCreateInfo * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipelines)1813 vk_common_CreateGraphicsPipelines(VkDevice _device,
1814                                   VkPipelineCache pipelineCache,
1815                                   uint32_t createInfoCount,
1816                                   const VkGraphicsPipelineCreateInfo *pCreateInfos,
1817                                   const VkAllocationCallbacks *pAllocator,
1818                                   VkPipeline *pPipelines)
1819 {
1820    VK_FROM_HANDLE(vk_device, device, _device);
1821    VK_FROM_HANDLE(vk_pipeline_cache, cache, pipelineCache);
1822    VkResult first_error_or_success = VK_SUCCESS;
1823 
1824    /* Use implicit pipeline cache if there's no cache set */
1825    if (!cache && device->mem_cache)
1826       cache = device->mem_cache;
1827 
1828    /* From the Vulkan 1.3.274 spec:
1829     *
1830     *    "When attempting to create many pipelines in a single command, it is
1831     *    possible that creation may fail for a subset of them. In this case,
1832     *    the corresponding elements of pPipelines will be set to
1833     *    VK_NULL_HANDLE.
1834     */
1835    memset(pPipelines, 0, createInfoCount * sizeof(*pPipelines));
1836 
1837    unsigned i = 0;
1838    for (; i < createInfoCount; i++) {
1839       VkResult result = vk_create_graphics_pipeline(device, cache,
1840                                                     &pCreateInfos[i],
1841                                                     pAllocator,
1842                                                     &pPipelines[i]);
1843       if (result == VK_SUCCESS)
1844          continue;
1845 
1846       if (first_error_or_success == VK_SUCCESS)
1847          first_error_or_success = result;
1848 
1849       /* Bail out on the first error != VK_PIPELINE_COMPILE_REQUIRED as it
1850        * is not obvious what error should be report upon 2 different failures.
1851        */
1852       if (result != VK_PIPELINE_COMPILE_REQUIRED)
1853          return result;
1854 
1855       const VkPipelineCreateFlags2KHR flags =
1856          vk_graphics_pipeline_create_flags(&pCreateInfos[i]);
1857       if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR)
1858          return result;
1859    }
1860 
1861    return first_error_or_success;
1862 }
1863 
1864 struct vk_compute_pipeline {
1865    struct vk_pipeline base;
1866    struct vk_shader *shader;
1867 };
1868 
1869 static void
vk_compute_pipeline_destroy(struct vk_device * device,struct vk_pipeline * pipeline,const VkAllocationCallbacks * pAllocator)1870 vk_compute_pipeline_destroy(struct vk_device *device,
1871                             struct vk_pipeline *pipeline,
1872                             const VkAllocationCallbacks *pAllocator)
1873 {
1874    struct vk_compute_pipeline *comp_pipeline =
1875       container_of(pipeline, struct vk_compute_pipeline, base);
1876 
1877    vk_shader_unref(device, comp_pipeline->shader);
1878    vk_pipeline_free(device, pAllocator, pipeline);
1879 }
1880 
1881 static void
vk_compute_pipeline_cmd_bind(struct vk_command_buffer * cmd_buffer,struct vk_pipeline * pipeline)1882 vk_compute_pipeline_cmd_bind(struct vk_command_buffer *cmd_buffer,
1883                              struct vk_pipeline *pipeline)
1884 {
1885    struct vk_device *device = cmd_buffer->base.device;
1886    const struct vk_device_shader_ops *ops = device->shader_ops;
1887 
1888    struct vk_shader *shader = NULL;
1889    if (pipeline != NULL) {
1890       assert(pipeline->bind_point == VK_PIPELINE_BIND_POINT_COMPUTE);
1891       struct vk_compute_pipeline *comp_pipeline =
1892          container_of(pipeline, struct vk_compute_pipeline, base);
1893 
1894       shader = comp_pipeline->shader;
1895 
1896       cmd_buffer->pipeline_shader_stages |= VK_SHADER_STAGE_COMPUTE_BIT;
1897    } else {
1898       cmd_buffer->pipeline_shader_stages &= ~VK_SHADER_STAGE_COMPUTE_BIT;
1899    }
1900 
1901    gl_shader_stage stage = MESA_SHADER_COMPUTE;
1902    ops->cmd_bind_shaders(cmd_buffer, 1, &stage, &shader);
1903 }
1904 
1905 static VkResult
vk_pipeline_compile_compute_stage(struct vk_device * device,struct vk_pipeline_cache * cache,struct vk_compute_pipeline * pipeline,struct vk_pipeline_layout * pipeline_layout,struct vk_pipeline_stage * stage,bool * cache_hit)1906 vk_pipeline_compile_compute_stage(struct vk_device *device,
1907                                   struct vk_pipeline_cache *cache,
1908                                   struct vk_compute_pipeline *pipeline,
1909                                   struct vk_pipeline_layout *pipeline_layout,
1910                                   struct vk_pipeline_stage *stage,
1911                                   bool *cache_hit)
1912 {
1913    const struct vk_device_shader_ops *ops = device->shader_ops;
1914    VkResult result;
1915 
1916    const VkPushConstantRange *push_range = NULL;
1917    if (pipeline_layout != NULL) {
1918       for (uint32_t r = 0; r < pipeline_layout->push_range_count; r++) {
1919          if (pipeline_layout->push_ranges[r].stageFlags &
1920              VK_SHADER_STAGE_COMPUTE_BIT) {
1921             assert(push_range == NULL);
1922             push_range = &pipeline_layout->push_ranges[r];
1923          }
1924       }
1925    }
1926 
1927    VkShaderCreateFlagsEXT shader_flags =
1928       vk_pipeline_to_shader_flags(pipeline->base.flags, MESA_SHADER_COMPUTE);
1929 
1930    struct mesa_blake3 blake3_ctx;
1931    _mesa_blake3_init(&blake3_ctx);
1932 
1933    _mesa_blake3_update(&blake3_ctx, stage->precomp->blake3,
1934                      sizeof(stage->precomp->blake3));
1935 
1936    _mesa_blake3_update(&blake3_ctx, &shader_flags, sizeof(shader_flags));
1937 
1938    for (uint32_t i = 0; i < pipeline_layout->set_count; i++) {
1939       if (pipeline_layout->set_layouts[i] != NULL) {
1940          _mesa_blake3_update(&blake3_ctx,
1941                              pipeline_layout->set_layouts[i]->blake3,
1942                              sizeof(pipeline_layout->set_layouts[i]->blake3));
1943       }
1944    }
1945    if (push_range != NULL)
1946       _mesa_blake3_update(&blake3_ctx, push_range, sizeof(*push_range));
1947 
1948    struct vk_shader_pipeline_cache_key shader_key = {
1949       .stage = MESA_SHADER_COMPUTE,
1950    };
1951    _mesa_blake3_final(&blake3_ctx, shader_key.blake3);
1952 
1953    if (cache != NULL) {
1954       struct vk_pipeline_cache_object *cache_obj =
1955          vk_pipeline_cache_lookup_object(cache, &shader_key,
1956                                          sizeof(shader_key),
1957                                          &pipeline_shader_cache_ops,
1958                                          cache_hit);
1959       if (cache_obj != NULL) {
1960          stage->shader = vk_shader_from_cache_obj(cache_obj);
1961          return VK_SUCCESS;
1962       }
1963    }
1964 
1965    if (pipeline->base.flags &
1966        VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR)
1967       return VK_PIPELINE_COMPILE_REQUIRED;
1968 
1969    const struct nir_shader_compiler_options *nir_options =
1970       ops->get_nir_options(device->physical, stage->stage,
1971                            &stage->precomp->rs);
1972 
1973    nir_shader *nir = vk_pipeline_precomp_shader_get_nir(stage->precomp,
1974                                                         nir_options);
1975    if (nir == NULL)
1976       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1977 
1978    /* vk_device_shader_ops::compile() consumes the NIR regardless of whether
1979     * or not it succeeds and only generates shaders on success. Once compile()
1980     * returns, we own the shaders but not the NIR in infos.
1981     */
1982    struct vk_shader_compile_info compile_info = {
1983       .stage = stage->stage,
1984       .flags = shader_flags,
1985       .next_stage_mask = 0,
1986       .nir = nir,
1987       .robustness = &stage->precomp->rs,
1988       .set_layout_count = pipeline_layout->set_count,
1989       .set_layouts = pipeline_layout->set_layouts,
1990       .push_constant_range_count = push_range != NULL,
1991       .push_constant_ranges = push_range != NULL ? push_range : NULL,
1992    };
1993 
1994    struct vk_shader *shader;
1995    result = ops->compile(device, 1, &compile_info, NULL,
1996                          &device->alloc, &shader);
1997    if (result != VK_SUCCESS)
1998       return result;
1999 
2000    vk_shader_init_cache_obj(device, shader, &shader_key, sizeof(shader_key));
2001 
2002    struct vk_pipeline_cache_object *cache_obj = &shader->pipeline.cache_obj;
2003    if (cache != NULL)
2004       cache_obj = vk_pipeline_cache_add_object(cache, cache_obj);
2005 
2006    stage->shader = vk_shader_from_cache_obj(cache_obj);
2007 
2008    return VK_SUCCESS;
2009 }
2010 
2011 static VkResult
vk_compute_pipeline_get_executable_properties(struct vk_device * device,struct vk_pipeline * pipeline,uint32_t * executable_count,VkPipelineExecutablePropertiesKHR * properties)2012 vk_compute_pipeline_get_executable_properties(
2013    struct vk_device *device,
2014    struct vk_pipeline *pipeline,
2015    uint32_t *executable_count,
2016    VkPipelineExecutablePropertiesKHR *properties)
2017 {
2018    struct vk_compute_pipeline *comp_pipeline =
2019       container_of(pipeline, struct vk_compute_pipeline, base);
2020    struct vk_shader *shader = comp_pipeline->shader;
2021 
2022    return shader->ops->get_executable_properties(device, shader,
2023                                                  executable_count,
2024                                                  properties);
2025 }
2026 
2027 static VkResult
vk_compute_pipeline_get_executable_statistics(struct vk_device * device,struct vk_pipeline * pipeline,uint32_t executable_index,uint32_t * statistic_count,VkPipelineExecutableStatisticKHR * statistics)2028 vk_compute_pipeline_get_executable_statistics(
2029    struct vk_device *device,
2030    struct vk_pipeline *pipeline,
2031    uint32_t executable_index,
2032    uint32_t *statistic_count,
2033    VkPipelineExecutableStatisticKHR *statistics)
2034 {
2035    struct vk_compute_pipeline *comp_pipeline =
2036       container_of(pipeline, struct vk_compute_pipeline, base);
2037    struct vk_shader *shader = comp_pipeline->shader;
2038 
2039    return shader->ops->get_executable_statistics(device, shader,
2040                                                  executable_index,
2041                                                  statistic_count,
2042                                                  statistics);
2043 }
2044 
2045 static VkResult
vk_compute_pipeline_get_internal_representations(struct vk_device * device,struct vk_pipeline * pipeline,uint32_t executable_index,uint32_t * internal_representation_count,VkPipelineExecutableInternalRepresentationKHR * internal_representations)2046 vk_compute_pipeline_get_internal_representations(
2047    struct vk_device *device,
2048    struct vk_pipeline *pipeline,
2049    uint32_t executable_index,
2050    uint32_t *internal_representation_count,
2051    VkPipelineExecutableInternalRepresentationKHR* internal_representations)
2052 {
2053    struct vk_compute_pipeline *comp_pipeline =
2054       container_of(pipeline, struct vk_compute_pipeline, base);
2055    struct vk_shader *shader = comp_pipeline->shader;
2056 
2057    return shader->ops->get_executable_internal_representations(
2058       device, shader, executable_index,
2059       internal_representation_count, internal_representations);
2060 }
2061 
2062 static const struct vk_pipeline_ops vk_compute_pipeline_ops = {
2063    .destroy = vk_compute_pipeline_destroy,
2064    .get_executable_statistics = vk_compute_pipeline_get_executable_statistics,
2065    .get_executable_properties = vk_compute_pipeline_get_executable_properties,
2066    .get_internal_representations = vk_compute_pipeline_get_internal_representations,
2067    .cmd_bind = vk_compute_pipeline_cmd_bind,
2068 };
2069 
2070 static VkResult
vk_create_compute_pipeline(struct vk_device * device,struct vk_pipeline_cache * cache,const VkComputePipelineCreateInfo * pCreateInfo,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipeline)2071 vk_create_compute_pipeline(struct vk_device *device,
2072                            struct vk_pipeline_cache *cache,
2073                            const VkComputePipelineCreateInfo *pCreateInfo,
2074                            const VkAllocationCallbacks *pAllocator,
2075                            VkPipeline *pPipeline)
2076 {
2077    VK_FROM_HANDLE(vk_pipeline_layout, pipeline_layout, pCreateInfo->layout);
2078    int64_t pipeline_start = os_time_get_nano();
2079    VkResult result;
2080 
2081    const VkPipelineCreateFlags2KHR pipeline_flags =
2082       vk_compute_pipeline_create_flags(pCreateInfo);
2083 
2084    const VkPipelineCreationFeedbackCreateInfo *feedback_info =
2085       vk_find_struct_const(pCreateInfo->pNext,
2086                            PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
2087 
2088    struct vk_compute_pipeline *pipeline =
2089       vk_pipeline_zalloc(device, &vk_compute_pipeline_ops,
2090                          VK_PIPELINE_BIND_POINT_COMPUTE,
2091                          pipeline_flags, pAllocator, sizeof(*pipeline));
2092    if (pipeline == NULL)
2093       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
2094 
2095    struct vk_pipeline_stage stage = {
2096       .stage = MESA_SHADER_COMPUTE,
2097    };
2098    result = vk_pipeline_precompile_shader(device, cache, pipeline_flags,
2099                                           pCreateInfo->pNext,
2100                                           &pCreateInfo->stage,
2101                                           &stage.precomp);
2102    if (result != VK_SUCCESS)
2103       goto fail_pipeline;
2104 
2105    bool cache_hit;
2106    result = vk_pipeline_compile_compute_stage(device, cache, pipeline,
2107                                               pipeline_layout, &stage,
2108                                               &cache_hit);
2109    if (result != VK_SUCCESS)
2110       goto fail_stage;
2111 
2112    if (stage.precomp != NULL)
2113       vk_pipeline_precomp_shader_unref(device, stage.precomp);
2114    pipeline->shader = stage.shader;
2115 
2116    const int64_t pipeline_end = os_time_get_nano();
2117    if (feedback_info != NULL) {
2118       VkPipelineCreationFeedback pipeline_feedback = {
2119          .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT,
2120          .duration = pipeline_end - pipeline_start,
2121       };
2122       if (cache_hit && cache != device->mem_cache) {
2123          pipeline_feedback.flags |=
2124             VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT;
2125       }
2126 
2127       *feedback_info->pPipelineCreationFeedback = pipeline_feedback;
2128       if (feedback_info->pipelineStageCreationFeedbackCount > 0) {
2129          feedback_info->pPipelineStageCreationFeedbacks[0] =
2130             pipeline_feedback;
2131       }
2132    }
2133 
2134    *pPipeline = vk_pipeline_to_handle(&pipeline->base);
2135 
2136    return VK_SUCCESS;
2137 
2138 fail_stage:
2139    vk_pipeline_stage_finish(device, &stage);
2140 fail_pipeline:
2141    vk_pipeline_free(device, pAllocator, &pipeline->base);
2142 
2143    return result;
2144 }
2145 
2146 VKAPI_ATTR VkResult VKAPI_CALL
vk_common_CreateComputePipelines(VkDevice _device,VkPipelineCache pipelineCache,uint32_t createInfoCount,const VkComputePipelineCreateInfo * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipelines)2147 vk_common_CreateComputePipelines(VkDevice _device,
2148                                  VkPipelineCache pipelineCache,
2149                                  uint32_t createInfoCount,
2150                                  const VkComputePipelineCreateInfo *pCreateInfos,
2151                                  const VkAllocationCallbacks *pAllocator,
2152                                  VkPipeline *pPipelines)
2153 {
2154    VK_FROM_HANDLE(vk_device, device, _device);
2155    VK_FROM_HANDLE(vk_pipeline_cache, cache, pipelineCache);
2156    VkResult first_error_or_success = VK_SUCCESS;
2157 
2158    /* Use implicit pipeline cache if there's no cache set */
2159    if (!cache && device->mem_cache)
2160       cache = device->mem_cache;
2161 
2162    /* From the Vulkan 1.3.274 spec:
2163     *
2164     *    "When attempting to create many pipelines in a single command, it is
2165     *    possible that creation may fail for a subset of them. In this case,
2166     *    the corresponding elements of pPipelines will be set to
2167     *    VK_NULL_HANDLE.
2168     */
2169    memset(pPipelines, 0, createInfoCount * sizeof(*pPipelines));
2170 
2171    unsigned i = 0;
2172    for (; i < createInfoCount; i++) {
2173       VkResult result = vk_create_compute_pipeline(device, cache,
2174                                                    &pCreateInfos[i],
2175                                                    pAllocator,
2176                                                    &pPipelines[i]);
2177       if (result == VK_SUCCESS)
2178          continue;
2179 
2180       if (first_error_or_success == VK_SUCCESS)
2181          first_error_or_success = result;
2182 
2183       /* Bail out on the first error != VK_PIPELINE_COMPILE_REQUIRED as it
2184        * is not obvious what error should be report upon 2 different failures.
2185        */
2186       if (result != VK_PIPELINE_COMPILE_REQUIRED)
2187          return result;
2188 
2189       const VkPipelineCreateFlags2KHR flags =
2190          vk_compute_pipeline_create_flags(&pCreateInfos[i]);
2191       if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR)
2192          return result;
2193    }
2194 
2195    return first_error_or_success;
2196 }
2197 
2198 void
vk_cmd_unbind_pipelines_for_stages(struct vk_command_buffer * cmd_buffer,VkShaderStageFlags stages)2199 vk_cmd_unbind_pipelines_for_stages(struct vk_command_buffer *cmd_buffer,
2200                                    VkShaderStageFlags stages)
2201 {
2202    stages &= cmd_buffer->pipeline_shader_stages;
2203 
2204    if (stages & ~VK_SHADER_STAGE_COMPUTE_BIT)
2205       vk_graphics_pipeline_cmd_bind(cmd_buffer, NULL);
2206 
2207    if (stages & VK_SHADER_STAGE_COMPUTE_BIT)
2208       vk_compute_pipeline_cmd_bind(cmd_buffer, NULL);
2209 }
2210