1<html><body>
2<style>
3
4body, h1, h2, h3, div, span, p, pre, a {
5  margin: 0;
6  padding: 0;
7  border: 0;
8  font-weight: inherit;
9  font-style: inherit;
10  font-size: 100%;
11  font-family: inherit;
12  vertical-align: baseline;
13}
14
15body {
16  font-size: 13px;
17  padding: 1em;
18}
19
20h1 {
21  font-size: 26px;
22  margin-bottom: 1em;
23}
24
25h2 {
26  font-size: 24px;
27  margin-bottom: 1em;
28}
29
30h3 {
31  font-size: 20px;
32  margin-bottom: 1em;
33  margin-top: 1em;
34}
35
36pre, code {
37  line-height: 1.5;
38  font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
39}
40
41pre {
42  margin-top: 0.5em;
43}
44
45h1, h2, h3, p {
46  font-family: Arial, sans serif;
47}
48
49h1, h2, h3 {
50  border-bottom: solid #CCC 1px;
51}
52
53.toc_element {
54  margin-top: 0.5em;
55}
56
57.firstline {
58  margin-left: 2 em;
59}
60
61.method  {
62  margin-top: 1em;
63  border: solid 1px #CCC;
64  padding: 1em;
65  background: #EEE;
66}
67
68.details {
69  font-weight: bold;
70  font-size: 14px;
71}
72
73</style>
74
75<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#delete">delete(leaderboardId, x__xgafv=None)</a></code></p>
82<p class="firstline">Delete the leaderboard configuration with the given ID.</p>
83<p class="toc_element">
84  <code><a href="#get">get(leaderboardId, x__xgafv=None)</a></code></p>
85<p class="firstline">Retrieves the metadata of the leaderboard configuration with the given ID.</p>
86<p class="toc_element">
87  <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
88<p class="firstline">Insert a new leaderboard configuration in this application.</p>
89<p class="toc_element">
90  <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
91<p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
92<p class="toc_element">
93  <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
94<p class="firstline">Retrieves the next page of results.</p>
95<p class="toc_element">
96  <code><a href="#update">update(leaderboardId, body=None, x__xgafv=None)</a></code></p>
97<p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
98<h3>Method Details</h3>
99<div class="method">
100    <code class="details" id="close">close()</code>
101  <pre>Close httplib2 connections.</pre>
102</div>
103
104<div class="method">
105    <code class="details" id="delete">delete(leaderboardId, x__xgafv=None)</code>
106  <pre>Delete the leaderboard configuration with the given ID.
107
108Args:
109  leaderboardId: string, The ID of the leaderboard. (required)
110  x__xgafv: string, V1 error format.
111    Allowed values
112      1 - v1 error format
113      2 - v2 error format
114</pre>
115</div>
116
117<div class="method">
118    <code class="details" id="get">get(leaderboardId, x__xgafv=None)</code>
119  <pre>Retrieves the metadata of the leaderboard configuration with the given ID.
120
121Args:
122  leaderboardId: string, The ID of the leaderboard. (required)
123  x__xgafv: string, V1 error format.
124    Allowed values
125      1 - v1 error format
126      2 - v2 error format
127
128Returns:
129  An object of the form:
130
131    { # An leaderboard configuration resource.
132  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
133    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
134    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
135    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
136      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
137      &quot;translations&quot;: [ # The locale strings.
138        { # A localized string resource.
139          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
140          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
141          &quot;value&quot;: &quot;A String&quot;, # The string value.
142        },
143      ],
144    },
145    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
146      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
147      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
148      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
149      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
150        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
151          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
152          &quot;translations&quot;: [ # The locale strings.
153            { # A localized string resource.
154              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
155              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
156              &quot;value&quot;: &quot;A String&quot;, # The string value.
157            },
158          ],
159        },
160        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
161          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
162          &quot;translations&quot;: [ # The locale strings.
163            { # A localized string resource.
164              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
165              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
166              &quot;value&quot;: &quot;A String&quot;, # The string value.
167            },
168          ],
169        },
170        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
171          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
172          &quot;translations&quot;: [ # The locale strings.
173            { # A localized string resource.
174              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
175              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
176              &quot;value&quot;: &quot;A String&quot;, # The string value.
177            },
178          ],
179        },
180        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
181          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
182          &quot;translations&quot;: [ # The locale strings.
183            { # A localized string resource.
184              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
185              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
186              &quot;value&quot;: &quot;A String&quot;, # The string value.
187            },
188          ],
189        },
190        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
191          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
192          &quot;translations&quot;: [ # The locale strings.
193            { # A localized string resource.
194              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
195              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
196              &quot;value&quot;: &quot;A String&quot;, # The string value.
197            },
198          ],
199        },
200        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
201          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
202          &quot;translations&quot;: [ # The locale strings.
203            { # A localized string resource.
204              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
205              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
206              &quot;value&quot;: &quot;A String&quot;, # The string value.
207            },
208          ],
209        },
210      },
211    },
212    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
213  },
214  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
215  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
216  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
217    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
218    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
219    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
220      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
221      &quot;translations&quot;: [ # The locale strings.
222        { # A localized string resource.
223          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
224          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
225          &quot;value&quot;: &quot;A String&quot;, # The string value.
226        },
227      ],
228    },
229    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
230      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
231      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
232      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
233      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
234        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
235          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
236          &quot;translations&quot;: [ # The locale strings.
237            { # A localized string resource.
238              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
239              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
240              &quot;value&quot;: &quot;A String&quot;, # The string value.
241            },
242          ],
243        },
244        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
245          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
246          &quot;translations&quot;: [ # The locale strings.
247            { # A localized string resource.
248              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
249              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
250              &quot;value&quot;: &quot;A String&quot;, # The string value.
251            },
252          ],
253        },
254        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
255          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
256          &quot;translations&quot;: [ # The locale strings.
257            { # A localized string resource.
258              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
259              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
260              &quot;value&quot;: &quot;A String&quot;, # The string value.
261            },
262          ],
263        },
264        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
265          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
266          &quot;translations&quot;: [ # The locale strings.
267            { # A localized string resource.
268              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
269              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
270              &quot;value&quot;: &quot;A String&quot;, # The string value.
271            },
272          ],
273        },
274        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
275          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
276          &quot;translations&quot;: [ # The locale strings.
277            { # A localized string resource.
278              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
279              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
280              &quot;value&quot;: &quot;A String&quot;, # The string value.
281            },
282          ],
283        },
284        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
285          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
286          &quot;translations&quot;: [ # The locale strings.
287            { # A localized string resource.
288              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
289              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
290              &quot;value&quot;: &quot;A String&quot;, # The string value.
291            },
292          ],
293        },
294      },
295    },
296    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
297  },
298  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
299  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
300  &quot;scoreOrder&quot;: &quot;A String&quot;,
301  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
302}</pre>
303</div>
304
305<div class="method">
306    <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
307  <pre>Insert a new leaderboard configuration in this application.
308
309Args:
310  applicationId: string, The application ID from the Google Play developer console. (required)
311  body: object, The request body.
312    The object takes the form of:
313
314{ # An leaderboard configuration resource.
315  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
316    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
317    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
318    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
319      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
320      &quot;translations&quot;: [ # The locale strings.
321        { # A localized string resource.
322          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
323          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
324          &quot;value&quot;: &quot;A String&quot;, # The string value.
325        },
326      ],
327    },
328    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
329      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
330      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
331      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
332      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
333        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
334          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
335          &quot;translations&quot;: [ # The locale strings.
336            { # A localized string resource.
337              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
338              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
339              &quot;value&quot;: &quot;A String&quot;, # The string value.
340            },
341          ],
342        },
343        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
344          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
345          &quot;translations&quot;: [ # The locale strings.
346            { # A localized string resource.
347              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
348              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
349              &quot;value&quot;: &quot;A String&quot;, # The string value.
350            },
351          ],
352        },
353        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
354          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
355          &quot;translations&quot;: [ # The locale strings.
356            { # A localized string resource.
357              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
358              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
359              &quot;value&quot;: &quot;A String&quot;, # The string value.
360            },
361          ],
362        },
363        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
364          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
365          &quot;translations&quot;: [ # The locale strings.
366            { # A localized string resource.
367              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
368              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
369              &quot;value&quot;: &quot;A String&quot;, # The string value.
370            },
371          ],
372        },
373        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
374          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
375          &quot;translations&quot;: [ # The locale strings.
376            { # A localized string resource.
377              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
378              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
379              &quot;value&quot;: &quot;A String&quot;, # The string value.
380            },
381          ],
382        },
383        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
384          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
385          &quot;translations&quot;: [ # The locale strings.
386            { # A localized string resource.
387              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
388              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
389              &quot;value&quot;: &quot;A String&quot;, # The string value.
390            },
391          ],
392        },
393      },
394    },
395    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
396  },
397  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
398  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
399  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
400    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
401    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
402    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
403      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
404      &quot;translations&quot;: [ # The locale strings.
405        { # A localized string resource.
406          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
407          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
408          &quot;value&quot;: &quot;A String&quot;, # The string value.
409        },
410      ],
411    },
412    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
413      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
414      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
415      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
416      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
417        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
418          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
419          &quot;translations&quot;: [ # The locale strings.
420            { # A localized string resource.
421              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
422              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
423              &quot;value&quot;: &quot;A String&quot;, # The string value.
424            },
425          ],
426        },
427        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
428          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
429          &quot;translations&quot;: [ # The locale strings.
430            { # A localized string resource.
431              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
432              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
433              &quot;value&quot;: &quot;A String&quot;, # The string value.
434            },
435          ],
436        },
437        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
438          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
439          &quot;translations&quot;: [ # The locale strings.
440            { # A localized string resource.
441              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
442              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
443              &quot;value&quot;: &quot;A String&quot;, # The string value.
444            },
445          ],
446        },
447        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
448          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
449          &quot;translations&quot;: [ # The locale strings.
450            { # A localized string resource.
451              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
452              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
453              &quot;value&quot;: &quot;A String&quot;, # The string value.
454            },
455          ],
456        },
457        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
458          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
459          &quot;translations&quot;: [ # The locale strings.
460            { # A localized string resource.
461              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
462              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
463              &quot;value&quot;: &quot;A String&quot;, # The string value.
464            },
465          ],
466        },
467        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
468          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
469          &quot;translations&quot;: [ # The locale strings.
470            { # A localized string resource.
471              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
472              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
473              &quot;value&quot;: &quot;A String&quot;, # The string value.
474            },
475          ],
476        },
477      },
478    },
479    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
480  },
481  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
482  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
483  &quot;scoreOrder&quot;: &quot;A String&quot;,
484  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
485}
486
487  x__xgafv: string, V1 error format.
488    Allowed values
489      1 - v1 error format
490      2 - v2 error format
491
492Returns:
493  An object of the form:
494
495    { # An leaderboard configuration resource.
496  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
497    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
498    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
499    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
500      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
501      &quot;translations&quot;: [ # The locale strings.
502        { # A localized string resource.
503          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
504          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
505          &quot;value&quot;: &quot;A String&quot;, # The string value.
506        },
507      ],
508    },
509    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
510      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
511      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
512      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
513      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
514        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
515          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
516          &quot;translations&quot;: [ # The locale strings.
517            { # A localized string resource.
518              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
519              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
520              &quot;value&quot;: &quot;A String&quot;, # The string value.
521            },
522          ],
523        },
524        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
525          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
526          &quot;translations&quot;: [ # The locale strings.
527            { # A localized string resource.
528              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
529              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
530              &quot;value&quot;: &quot;A String&quot;, # The string value.
531            },
532          ],
533        },
534        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
535          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
536          &quot;translations&quot;: [ # The locale strings.
537            { # A localized string resource.
538              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
539              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
540              &quot;value&quot;: &quot;A String&quot;, # The string value.
541            },
542          ],
543        },
544        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
545          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
546          &quot;translations&quot;: [ # The locale strings.
547            { # A localized string resource.
548              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
549              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
550              &quot;value&quot;: &quot;A String&quot;, # The string value.
551            },
552          ],
553        },
554        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
555          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
556          &quot;translations&quot;: [ # The locale strings.
557            { # A localized string resource.
558              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
559              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
560              &quot;value&quot;: &quot;A String&quot;, # The string value.
561            },
562          ],
563        },
564        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
565          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
566          &quot;translations&quot;: [ # The locale strings.
567            { # A localized string resource.
568              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
569              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
570              &quot;value&quot;: &quot;A String&quot;, # The string value.
571            },
572          ],
573        },
574      },
575    },
576    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
577  },
578  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
579  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
580  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
581    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
582    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
583    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
584      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
585      &quot;translations&quot;: [ # The locale strings.
586        { # A localized string resource.
587          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
588          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
589          &quot;value&quot;: &quot;A String&quot;, # The string value.
590        },
591      ],
592    },
593    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
594      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
595      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
596      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
597      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
598        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
599          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
600          &quot;translations&quot;: [ # The locale strings.
601            { # A localized string resource.
602              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
603              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
604              &quot;value&quot;: &quot;A String&quot;, # The string value.
605            },
606          ],
607        },
608        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
609          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
610          &quot;translations&quot;: [ # The locale strings.
611            { # A localized string resource.
612              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
613              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
614              &quot;value&quot;: &quot;A String&quot;, # The string value.
615            },
616          ],
617        },
618        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
619          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
620          &quot;translations&quot;: [ # The locale strings.
621            { # A localized string resource.
622              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
623              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
624              &quot;value&quot;: &quot;A String&quot;, # The string value.
625            },
626          ],
627        },
628        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
629          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
630          &quot;translations&quot;: [ # The locale strings.
631            { # A localized string resource.
632              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
633              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
634              &quot;value&quot;: &quot;A String&quot;, # The string value.
635            },
636          ],
637        },
638        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
639          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
640          &quot;translations&quot;: [ # The locale strings.
641            { # A localized string resource.
642              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
643              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
644              &quot;value&quot;: &quot;A String&quot;, # The string value.
645            },
646          ],
647        },
648        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
649          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
650          &quot;translations&quot;: [ # The locale strings.
651            { # A localized string resource.
652              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
653              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
654              &quot;value&quot;: &quot;A String&quot;, # The string value.
655            },
656          ],
657        },
658      },
659    },
660    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
661  },
662  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
663  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
664  &quot;scoreOrder&quot;: &quot;A String&quot;,
665  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
666}</pre>
667</div>
668
669<div class="method">
670    <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
671  <pre>Returns a list of the leaderboard configurations in this application.
672
673Args:
674  applicationId: string, The application ID from the Google Play developer console. (required)
675  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
676  pageToken: string, The token returned by the previous request.
677  x__xgafv: string, V1 error format.
678    Allowed values
679      1 - v1 error format
680      2 - v2 error format
681
682Returns:
683  An object of the form:
684
685    { # A ListConfigurations response.
686  &quot;items&quot;: [ # The leaderboard configurations.
687    { # An leaderboard configuration resource.
688      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
689        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
690        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
691        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
692          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
693          &quot;translations&quot;: [ # The locale strings.
694            { # A localized string resource.
695              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
696              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
697              &quot;value&quot;: &quot;A String&quot;, # The string value.
698            },
699          ],
700        },
701        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
702          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
703          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
704          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
705          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
706            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
707              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
708              &quot;translations&quot;: [ # The locale strings.
709                { # A localized string resource.
710                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
711                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
712                  &quot;value&quot;: &quot;A String&quot;, # The string value.
713                },
714              ],
715            },
716            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
717              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
718              &quot;translations&quot;: [ # The locale strings.
719                { # A localized string resource.
720                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
721                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
722                  &quot;value&quot;: &quot;A String&quot;, # The string value.
723                },
724              ],
725            },
726            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
727              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
728              &quot;translations&quot;: [ # The locale strings.
729                { # A localized string resource.
730                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
731                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
732                  &quot;value&quot;: &quot;A String&quot;, # The string value.
733                },
734              ],
735            },
736            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
737              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
738              &quot;translations&quot;: [ # The locale strings.
739                { # A localized string resource.
740                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
741                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
742                  &quot;value&quot;: &quot;A String&quot;, # The string value.
743                },
744              ],
745            },
746            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
747              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
748              &quot;translations&quot;: [ # The locale strings.
749                { # A localized string resource.
750                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
751                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
752                  &quot;value&quot;: &quot;A String&quot;, # The string value.
753                },
754              ],
755            },
756            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
757              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
758              &quot;translations&quot;: [ # The locale strings.
759                { # A localized string resource.
760                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
761                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
762                  &quot;value&quot;: &quot;A String&quot;, # The string value.
763                },
764              ],
765            },
766          },
767        },
768        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
769      },
770      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
771      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
772      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
773        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
774        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
775        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
776          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
777          &quot;translations&quot;: [ # The locale strings.
778            { # A localized string resource.
779              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
780              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
781              &quot;value&quot;: &quot;A String&quot;, # The string value.
782            },
783          ],
784        },
785        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
786          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
787          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
788          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
789          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
790            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
791              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
792              &quot;translations&quot;: [ # The locale strings.
793                { # A localized string resource.
794                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
795                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
796                  &quot;value&quot;: &quot;A String&quot;, # The string value.
797                },
798              ],
799            },
800            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
801              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
802              &quot;translations&quot;: [ # The locale strings.
803                { # A localized string resource.
804                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
805                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
806                  &quot;value&quot;: &quot;A String&quot;, # The string value.
807                },
808              ],
809            },
810            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
811              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
812              &quot;translations&quot;: [ # The locale strings.
813                { # A localized string resource.
814                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
815                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
816                  &quot;value&quot;: &quot;A String&quot;, # The string value.
817                },
818              ],
819            },
820            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
821              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
822              &quot;translations&quot;: [ # The locale strings.
823                { # A localized string resource.
824                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
825                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
826                  &quot;value&quot;: &quot;A String&quot;, # The string value.
827                },
828              ],
829            },
830            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
831              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
832              &quot;translations&quot;: [ # The locale strings.
833                { # A localized string resource.
834                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
835                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
836                  &quot;value&quot;: &quot;A String&quot;, # The string value.
837                },
838              ],
839            },
840            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
841              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
842              &quot;translations&quot;: [ # The locale strings.
843                { # A localized string resource.
844                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
845                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
846                  &quot;value&quot;: &quot;A String&quot;, # The string value.
847                },
848              ],
849            },
850          },
851        },
852        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
853      },
854      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
855      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
856      &quot;scoreOrder&quot;: &quot;A String&quot;,
857      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
858    },
859  ],
860  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
861  &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
862}</pre>
863</div>
864
865<div class="method">
866    <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
867  <pre>Retrieves the next page of results.
868
869Args:
870  previous_request: The request for the previous page. (required)
871  previous_response: The response from the request for the previous page. (required)
872
873Returns:
874  A request object that you can call &#x27;execute()&#x27; on to request the next
875  page. Returns None if there are no more items in the collection.
876    </pre>
877</div>
878
879<div class="method">
880    <code class="details" id="update">update(leaderboardId, body=None, x__xgafv=None)</code>
881  <pre>Update the metadata of the leaderboard configuration with the given ID.
882
883Args:
884  leaderboardId: string, The ID of the leaderboard. (required)
885  body: object, The request body.
886    The object takes the form of:
887
888{ # An leaderboard configuration resource.
889  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
890    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
891    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
892    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
893      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
894      &quot;translations&quot;: [ # The locale strings.
895        { # A localized string resource.
896          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
897          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
898          &quot;value&quot;: &quot;A String&quot;, # The string value.
899        },
900      ],
901    },
902    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
903      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
904      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
905      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
906      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
907        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
908          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
909          &quot;translations&quot;: [ # The locale strings.
910            { # A localized string resource.
911              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
912              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
913              &quot;value&quot;: &quot;A String&quot;, # The string value.
914            },
915          ],
916        },
917        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
918          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
919          &quot;translations&quot;: [ # The locale strings.
920            { # A localized string resource.
921              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
922              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
923              &quot;value&quot;: &quot;A String&quot;, # The string value.
924            },
925          ],
926        },
927        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
928          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
929          &quot;translations&quot;: [ # The locale strings.
930            { # A localized string resource.
931              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
932              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
933              &quot;value&quot;: &quot;A String&quot;, # The string value.
934            },
935          ],
936        },
937        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
938          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
939          &quot;translations&quot;: [ # The locale strings.
940            { # A localized string resource.
941              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
942              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
943              &quot;value&quot;: &quot;A String&quot;, # The string value.
944            },
945          ],
946        },
947        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
948          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
949          &quot;translations&quot;: [ # The locale strings.
950            { # A localized string resource.
951              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
952              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
953              &quot;value&quot;: &quot;A String&quot;, # The string value.
954            },
955          ],
956        },
957        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
958          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
959          &quot;translations&quot;: [ # The locale strings.
960            { # A localized string resource.
961              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
962              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
963              &quot;value&quot;: &quot;A String&quot;, # The string value.
964            },
965          ],
966        },
967      },
968    },
969    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
970  },
971  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
972  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
973  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
974    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
975    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
976    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
977      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
978      &quot;translations&quot;: [ # The locale strings.
979        { # A localized string resource.
980          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
981          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
982          &quot;value&quot;: &quot;A String&quot;, # The string value.
983        },
984      ],
985    },
986    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
987      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
988      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
989      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
990      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
991        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
992          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
993          &quot;translations&quot;: [ # The locale strings.
994            { # A localized string resource.
995              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
996              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
997              &quot;value&quot;: &quot;A String&quot;, # The string value.
998            },
999          ],
1000        },
1001        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1002          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1003          &quot;translations&quot;: [ # The locale strings.
1004            { # A localized string resource.
1005              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1006              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1007              &quot;value&quot;: &quot;A String&quot;, # The string value.
1008            },
1009          ],
1010        },
1011        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1012          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1013          &quot;translations&quot;: [ # The locale strings.
1014            { # A localized string resource.
1015              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1016              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1017              &quot;value&quot;: &quot;A String&quot;, # The string value.
1018            },
1019          ],
1020        },
1021        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1022          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1023          &quot;translations&quot;: [ # The locale strings.
1024            { # A localized string resource.
1025              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1026              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1027              &quot;value&quot;: &quot;A String&quot;, # The string value.
1028            },
1029          ],
1030        },
1031        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1032          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1033          &quot;translations&quot;: [ # The locale strings.
1034            { # A localized string resource.
1035              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1036              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1037              &quot;value&quot;: &quot;A String&quot;, # The string value.
1038            },
1039          ],
1040        },
1041        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1042          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1043          &quot;translations&quot;: [ # The locale strings.
1044            { # A localized string resource.
1045              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1046              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1047              &quot;value&quot;: &quot;A String&quot;, # The string value.
1048            },
1049          ],
1050        },
1051      },
1052    },
1053    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1054  },
1055  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
1056  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
1057  &quot;scoreOrder&quot;: &quot;A String&quot;,
1058  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
1059}
1060
1061  x__xgafv: string, V1 error format.
1062    Allowed values
1063      1 - v1 error format
1064      2 - v2 error format
1065
1066Returns:
1067  An object of the form:
1068
1069    { # An leaderboard configuration resource.
1070  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
1071    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
1072    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
1073    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
1074      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1075      &quot;translations&quot;: [ # The locale strings.
1076        { # A localized string resource.
1077          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1078          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1079          &quot;value&quot;: &quot;A String&quot;, # The string value.
1080        },
1081      ],
1082    },
1083    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
1084      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1085      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1086      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1087      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
1088        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1089          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1090          &quot;translations&quot;: [ # The locale strings.
1091            { # A localized string resource.
1092              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1093              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1094              &quot;value&quot;: &quot;A String&quot;, # The string value.
1095            },
1096          ],
1097        },
1098        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1099          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1100          &quot;translations&quot;: [ # The locale strings.
1101            { # A localized string resource.
1102              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1103              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1104              &quot;value&quot;: &quot;A String&quot;, # The string value.
1105            },
1106          ],
1107        },
1108        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1109          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1110          &quot;translations&quot;: [ # The locale strings.
1111            { # A localized string resource.
1112              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1113              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1114              &quot;value&quot;: &quot;A String&quot;, # The string value.
1115            },
1116          ],
1117        },
1118        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1119          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1120          &quot;translations&quot;: [ # The locale strings.
1121            { # A localized string resource.
1122              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1123              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1124              &quot;value&quot;: &quot;A String&quot;, # The string value.
1125            },
1126          ],
1127        },
1128        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1129          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1130          &quot;translations&quot;: [ # The locale strings.
1131            { # A localized string resource.
1132              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1133              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1134              &quot;value&quot;: &quot;A String&quot;, # The string value.
1135            },
1136          ],
1137        },
1138        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1139          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1140          &quot;translations&quot;: [ # The locale strings.
1141            { # A localized string resource.
1142              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1143              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1144              &quot;value&quot;: &quot;A String&quot;, # The string value.
1145            },
1146          ],
1147        },
1148      },
1149    },
1150    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1151  },
1152  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
1153  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
1154  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
1155    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
1156    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
1157    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
1158      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1159      &quot;translations&quot;: [ # The locale strings.
1160        { # A localized string resource.
1161          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1162          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1163          &quot;value&quot;: &quot;A String&quot;, # The string value.
1164        },
1165      ],
1166    },
1167    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
1168      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1169      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1170      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1171      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
1172        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1173          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1174          &quot;translations&quot;: [ # The locale strings.
1175            { # A localized string resource.
1176              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1177              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1178              &quot;value&quot;: &quot;A String&quot;, # The string value.
1179            },
1180          ],
1181        },
1182        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1183          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1184          &quot;translations&quot;: [ # The locale strings.
1185            { # A localized string resource.
1186              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1187              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1188              &quot;value&quot;: &quot;A String&quot;, # The string value.
1189            },
1190          ],
1191        },
1192        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1193          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1194          &quot;translations&quot;: [ # The locale strings.
1195            { # A localized string resource.
1196              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1197              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1198              &quot;value&quot;: &quot;A String&quot;, # The string value.
1199            },
1200          ],
1201        },
1202        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1203          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1204          &quot;translations&quot;: [ # The locale strings.
1205            { # A localized string resource.
1206              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1207              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1208              &quot;value&quot;: &quot;A String&quot;, # The string value.
1209            },
1210          ],
1211        },
1212        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1213          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1214          &quot;translations&quot;: [ # The locale strings.
1215            { # A localized string resource.
1216              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1217              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1218              &quot;value&quot;: &quot;A String&quot;, # The string value.
1219            },
1220          ],
1221        },
1222        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1223          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1224          &quot;translations&quot;: [ # The locale strings.
1225            { # A localized string resource.
1226              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1227              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1228              &quot;value&quot;: &quot;A String&quot;, # The string value.
1229            },
1230          ],
1231        },
1232      },
1233    },
1234    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1235  },
1236  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
1237  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
1238  &quot;scoreOrder&quot;: &quot;A String&quot;,
1239  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
1240}</pre>
1241</div>
1242
1243</body></html>