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75<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p>
82<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
83<p class="toc_element">
84  <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
85<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
86<p class="toc_element">
87  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
88<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
89<p class="toc_element">
90  <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p>
91<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
92<p class="toc_element">
93  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
94<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
95<h3>Method Details</h3>
96<div class="method">
97    <code class="details" id="close">close()</code>
98  <pre>Close httplib2 connections.</pre>
99</div>
100
101<div class="method">
102    <code class="details" id="reset">reset(achievementId, x__xgafv=None)</code>
103  <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
104
105Args:
106  achievementId: string, The ID of the achievement used by this method. (required)
107  x__xgafv: string, V1 error format.
108    Allowed values
109      1 - v1 error format
110      2 - v2 error format
111
112Returns:
113  An object of the form:
114
115    { # An achievement reset response.
116  &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - &quot;`HIDDEN`&quot;- Achievement is hidden. - &quot;`REVEALED`&quot; - Achievement is revealed. - &quot;`UNLOCKED`&quot; - Achievement is unlocked.
117  &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
118  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
119  &quot;updateOccurred&quot;: True or False, # Flag to indicate if the requested update actually occurred.
120}</pre>
121</div>
122
123<div class="method">
124    <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
125  <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
126
127Args:
128  x__xgafv: string, V1 error format.
129    Allowed values
130      1 - v1 error format
131      2 - v2 error format
132
133Returns:
134  An object of the form:
135
136    { # Achievement reset all response.
137  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`.
138  &quot;results&quot;: [ # The achievement reset results.
139    { # An achievement reset response.
140      &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - &quot;`HIDDEN`&quot;- Achievement is hidden. - &quot;`REVEALED`&quot; - Achievement is revealed. - &quot;`UNLOCKED`&quot; - Achievement is unlocked.
141      &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
142      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
143      &quot;updateOccurred&quot;: True or False, # Flag to indicate if the requested update actually occurred.
144    },
145  ],
146}</pre>
147</div>
148
149<div class="method">
150    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
151  <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
152
153Args:
154  x__xgafv: string, V1 error format.
155    Allowed values
156      1 - v1 error format
157      2 - v2 error format
158</pre>
159</div>
160
161<div class="method">
162    <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code>
163  <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
164
165Args:
166  achievementId: string, The ID of the achievement used by this method. (required)
167  x__xgafv: string, V1 error format.
168    Allowed values
169      1 - v1 error format
170      2 - v2 error format
171</pre>
172</div>
173
174<div class="method">
175    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
176  <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
177
178Args:
179  body: object, The request body.
180    The object takes the form of:
181
182{
183  &quot;achievement_ids&quot;: [ # The IDs of achievements to reset.
184    &quot;A String&quot;,
185  ],
186  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`.
187}
188
189  x__xgafv: string, V1 error format.
190    Allowed values
191      1 - v1 error format
192      2 - v2 error format
193</pre>
194</div>
195
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