1<html><body> 2<style> 3 4body, h1, h2, h3, div, span, p, pre, a { 5 margin: 0; 6 padding: 0; 7 border: 0; 8 font-weight: inherit; 9 font-style: inherit; 10 font-size: 100%; 11 font-family: inherit; 12 vertical-align: baseline; 13} 14 15body { 16 font-size: 13px; 17 padding: 1em; 18} 19 20h1 { 21 font-size: 26px; 22 margin-bottom: 1em; 23} 24 25h2 { 26 font-size: 24px; 27 margin-bottom: 1em; 28} 29 30h3 { 31 font-size: 20px; 32 margin-bottom: 1em; 33 margin-top: 1em; 34} 35 36pre, code { 37 line-height: 1.5; 38 font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; 39} 40 41pre { 42 margin-top: 0.5em; 43} 44 45h1, h2, h3, p { 46 font-family: Arial, sans serif; 47} 48 49h1, h2, h3 { 50 border-bottom: solid #CCC 1px; 51} 52 53.toc_element { 54 margin-top: 0.5em; 55} 56 57.firstline { 58 margin-left: 2 em; 59} 60 61.method { 62 margin-top: 1em; 63 border: solid 1px #CCC; 64 padding: 1em; 65 background: #EEE; 66} 67 68.details { 69 font-weight: bold; 70 font-size: 14px; 71} 72 73</style> 74 75<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> 76<h2>Instance Methods</h2> 77<p class="toc_element"> 78 <code><a href="#close">close()</a></code></p> 79<p class="firstline">Close httplib2 connections.</p> 80<p class="toc_element"> 81 <code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p> 82<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> 83<p class="toc_element"> 84 <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p> 85<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> 86<p class="toc_element"> 87 <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p> 88<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> 89<p class="toc_element"> 90 <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p> 91<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> 92<p class="toc_element"> 93 <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p> 94<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> 95<h3>Method Details</h3> 96<div class="method"> 97 <code class="details" id="close">close()</code> 98 <pre>Close httplib2 connections.</pre> 99</div> 100 101<div class="method"> 102 <code class="details" id="reset">reset(achievementId, x__xgafv=None)</code> 103 <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. 104 105Args: 106 achievementId: string, The ID of the achievement used by this method. (required) 107 x__xgafv: string, V1 error format. 108 Allowed values 109 1 - v1 error format 110 2 - v2 error format 111 112Returns: 113 An object of the form: 114 115 { # An achievement reset response. 116 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked. 117 "definitionId": "A String", # The ID of an achievement for which player state has been updated. 118 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. 119 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. 120}</pre> 121</div> 122 123<div class="method"> 124 <code class="details" id="resetAll">resetAll(x__xgafv=None)</code> 125 <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. 126 127Args: 128 x__xgafv: string, V1 error format. 129 Allowed values 130 1 - v1 error format 131 2 - v2 error format 132 133Returns: 134 An object of the form: 135 136 { # Achievement reset all response. 137 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`. 138 "results": [ # The achievement reset results. 139 { # An achievement reset response. 140 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked. 141 "definitionId": "A String", # The ID of an achievement for which player state has been updated. 142 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. 143 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. 144 }, 145 ], 146}</pre> 147</div> 148 149<div class="method"> 150 <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code> 151 <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. 152 153Args: 154 x__xgafv: string, V1 error format. 155 Allowed values 156 1 - v1 error format 157 2 - v2 error format 158</pre> 159</div> 160 161<div class="method"> 162 <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code> 163 <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. 164 165Args: 166 achievementId: string, The ID of the achievement used by this method. (required) 167 x__xgafv: string, V1 error format. 168 Allowed values 169 1 - v1 error format 170 2 - v2 error format 171</pre> 172</div> 173 174<div class="method"> 175 <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code> 176 <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. 177 178Args: 179 body: object, The request body. 180 The object takes the form of: 181 182{ 183 "achievement_ids": [ # The IDs of achievements to reset. 184 "A String", 185 ], 186 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`. 187} 188 189 x__xgafv: string, V1 error format. 190 Allowed values 191 1 - v1 error format 192 2 - v2 error format 193</pre> 194</div> 195 196</body></html>