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74
75<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p>
82<p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
83<p class="toc_element">
84  <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
85<p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
86<p class="toc_element">
87  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
88<p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p>
89<p class="toc_element">
90  <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p>
91<p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p>
92<p class="toc_element">
93  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
94<p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p>
95<h3>Method Details</h3>
96<div class="method">
97    <code class="details" id="close">close()</code>
98  <pre>Close httplib2 connections.</pre>
99</div>
100
101<div class="method">
102    <code class="details" id="reset">reset(eventId, x__xgafv=None)</code>
103  <pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
104
105Args:
106  eventId: string, The ID of the event. (required)
107  x__xgafv: string, V1 error format.
108    Allowed values
109      1 - v1 error format
110      2 - v2 error format
111</pre>
112</div>
113
114<div class="method">
115    <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
116  <pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
117
118Args:
119  x__xgafv: string, V1 error format.
120    Allowed values
121      1 - v1 error format
122      2 - v2 error format
123</pre>
124</div>
125
126<div class="method">
127    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
128  <pre>Resets all draft events for all players. This method is only available to user accounts for your developer console.
129
130Args:
131  x__xgafv: string, V1 error format.
132    Allowed values
133      1 - v1 error format
134      2 - v2 error format
135</pre>
136</div>
137
138<div class="method">
139    <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code>
140  <pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
141
142Args:
143  eventId: string, The ID of the event. (required)
144  x__xgafv: string, V1 error format.
145    Allowed values
146      1 - v1 error format
147      2 - v2 error format
148</pre>
149</div>
150
151<div class="method">
152    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
153  <pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
154
155Args:
156  body: object, The request body.
157    The object takes the form of:
158
159{ # Multiple events reset all request.
160  &quot;event_ids&quot;: [ # The IDs of events to reset.
161    &quot;A String&quot;,
162  ],
163  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
164}
165
166  x__xgafv: string, V1 error format.
167    Allowed values
168      1 - v1 error format
169      2 - v2 error format
170</pre>
171</div>
172
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