1<html><body> 2<style> 3 4body, h1, h2, h3, div, span, p, pre, a { 5 margin: 0; 6 padding: 0; 7 border: 0; 8 font-weight: inherit; 9 font-style: inherit; 10 font-size: 100%; 11 font-family: inherit; 12 vertical-align: baseline; 13} 14 15body { 16 font-size: 13px; 17 padding: 1em; 18} 19 20h1 { 21 font-size: 26px; 22 margin-bottom: 1em; 23} 24 25h2 { 26 font-size: 24px; 27 margin-bottom: 1em; 28} 29 30h3 { 31 font-size: 20px; 32 margin-bottom: 1em; 33 margin-top: 1em; 34} 35 36pre, code { 37 line-height: 1.5; 38 font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; 39} 40 41pre { 42 margin-top: 0.5em; 43} 44 45h1, h2, h3, p { 46 font-family: Arial, sans serif; 47} 48 49h1, h2, h3 { 50 border-bottom: solid #CCC 1px; 51} 52 53.toc_element { 54 margin-top: 0.5em; 55} 56 57.firstline { 58 margin-left: 2 em; 59} 60 61.method { 62 margin-top: 1em; 63 border: solid 1px #CCC; 64 padding: 1em; 65 background: #EEE; 66} 67 68.details { 69 font-weight: bold; 70 font-size: 14px; 71} 72 73</style> 74 75<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.events.html">events</a></h1> 76<h2>Instance Methods</h2> 77<p class="toc_element"> 78 <code><a href="#close">close()</a></code></p> 79<p class="firstline">Close httplib2 connections.</p> 80<p class="toc_element"> 81 <code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p> 82<p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> 83<p class="toc_element"> 84 <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p> 85<p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> 86<p class="toc_element"> 87 <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p> 88<p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p> 89<p class="toc_element"> 90 <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p> 91<p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p> 92<p class="toc_element"> 93 <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p> 94<p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p> 95<h3>Method Details</h3> 96<div class="method"> 97 <code class="details" id="close">close()</code> 98 <pre>Close httplib2 connections.</pre> 99</div> 100 101<div class="method"> 102 <code class="details" id="reset">reset(eventId, x__xgafv=None)</code> 103 <pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. 104 105Args: 106 eventId: string, The ID of the event. (required) 107 x__xgafv: string, V1 error format. 108 Allowed values 109 1 - v1 error format 110 2 - v2 error format 111</pre> 112</div> 113 114<div class="method"> 115 <code class="details" id="resetAll">resetAll(x__xgafv=None)</code> 116 <pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. 117 118Args: 119 x__xgafv: string, V1 error format. 120 Allowed values 121 1 - v1 error format 122 2 - v2 error format 123</pre> 124</div> 125 126<div class="method"> 127 <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code> 128 <pre>Resets all draft events for all players. This method is only available to user accounts for your developer console. 129 130Args: 131 x__xgafv: string, V1 error format. 132 Allowed values 133 1 - v1 error format 134 2 - v2 error format 135</pre> 136</div> 137 138<div class="method"> 139 <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code> 140 <pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. 141 142Args: 143 eventId: string, The ID of the event. (required) 144 x__xgafv: string, V1 error format. 145 Allowed values 146 1 - v1 error format 147 2 - v2 error format 148</pre> 149</div> 150 151<div class="method"> 152 <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code> 153 <pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. 154 155Args: 156 body: object, The request body. 157 The object takes the form of: 158 159{ # Multiple events reset all request. 160 "event_ids": [ # The IDs of events to reset. 161 "A String", 162 ], 163 "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`. 164} 165 166 x__xgafv: string, V1 error format. 167 Allowed values 168 1 - v1 error format 169 2 - v2 error format 170</pre> 171</div> 172 173</body></html>