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74
75<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.applications.html">applications</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#get">get(applicationId, language=None, platformType=None, x__xgafv=None)</a></code></p>
82<p class="firstline">Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.</p>
83<p class="toc_element">
84  <code><a href="#getEndPoint">getEndPoint(applicationId=None, endPointType=None, x__xgafv=None)</a></code></p>
85<p class="firstline">Returns a URL for the requested end point type.</p>
86<p class="toc_element">
87  <code><a href="#played">played(x__xgafv=None)</a></code></p>
88<p class="firstline">Indicate that the currently authenticated user is playing your application.</p>
89<p class="toc_element">
90  <code><a href="#verify">verify(applicationId, x__xgafv=None)</a></code></p>
91<p class="firstline">Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.</p>
92<h3>Method Details</h3>
93<div class="method">
94    <code class="details" id="close">close()</code>
95  <pre>Close httplib2 connections.</pre>
96</div>
97
98<div class="method">
99    <code class="details" id="get">get(applicationId, language=None, platformType=None, x__xgafv=None)</code>
100  <pre>Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.
101
102Args:
103  applicationId: string, The application ID from the Google Play developer console. (required)
104  language: string, The preferred language to use for strings returned by this method.
105  platformType: string, Restrict application details returned to the specific platform.
106    Allowed values
107      PLATFORM_TYPE_UNSPECIFIED - Default value, don&#x27;t use.
108      ANDROID - Retrieve applications that can be played on Android.
109      IOS - Retrieve applications that can be played on iOS.
110      WEB_APP - Retrieve applications that can be played on desktop web.
111  x__xgafv: string, V1 error format.
112    Allowed values
113      1 - v1 error format
114      2 - v2 error format
115
116Returns:
117  An object of the form:
118
119    { # The Application resource.
120  &quot;achievement_count&quot;: 42, # The number of achievements visible to the currently authenticated player.
121  &quot;assets&quot;: [ # The assets of the application.
122    { # An image asset object.
123      &quot;height&quot;: 42, # The height of the asset.
124      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#imageAsset`.
125      &quot;name&quot;: &quot;A String&quot;, # The name of the asset.
126      &quot;url&quot;: &quot;A String&quot;, # The URL of the asset.
127      &quot;width&quot;: 42, # The width of the asset.
128    },
129  ],
130  &quot;author&quot;: &quot;A String&quot;, # The author of the application.
131  &quot;category&quot;: { # An application category object. # The category of the application.
132    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationCategory`.
133    &quot;primary&quot;: &quot;A String&quot;, # The primary category.
134    &quot;secondary&quot;: &quot;A String&quot;, # The secondary category.
135  },
136  &quot;description&quot;: &quot;A String&quot;, # The description of the application.
137  &quot;enabledFeatures&quot;: [ # A list of features that have been enabled for the application.
138    &quot;A String&quot;,
139  ],
140  &quot;id&quot;: &quot;A String&quot;, # The ID of the application.
141  &quot;instances&quot;: [ # The instances of the application.
142    { # The Instance resource.
143      &quot;acquisitionUri&quot;: &quot;A String&quot;, # URI which shows where a user can acquire this instance.
144      &quot;androidInstance&quot;: { # The Android instance details resource. # Platform dependent details for Android.
145        &quot;enablePiracyCheck&quot;: True or False, # Flag indicating whether the anti-piracy check is enabled.
146        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceAndroidDetails`.
147        &quot;packageName&quot;: &quot;A String&quot;, # Android package name which maps to Google Play URL.
148        &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
149      },
150      &quot;iosInstance&quot;: { # The iOS details resource. # Platform dependent details for iOS.
151        &quot;bundleIdentifier&quot;: &quot;A String&quot;, # Bundle identifier.
152        &quot;itunesAppId&quot;: &quot;A String&quot;, # iTunes App ID.
153        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceIosDetails`.
154        &quot;preferredForIpad&quot;: True or False, # Indicates that this instance is the default for new installations on iPad devices.
155        &quot;preferredForIphone&quot;: True or False, # Indicates that this instance is the default for new installations on iPhone devices.
156        &quot;supportIpad&quot;: True or False, # Flag to indicate if this instance supports iPad.
157        &quot;supportIphone&quot;: True or False, # Flag to indicate if this instance supports iPhone.
158      },
159      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instance`.
160      &quot;name&quot;: &quot;A String&quot;, # Localized display name.
161      &quot;platformType&quot;: &quot;A String&quot;, # The platform type.
162      &quot;realtimePlay&quot;: True or False, # Flag to show if this game instance supports realtime play.
163      &quot;turnBasedPlay&quot;: True or False, # Flag to show if this game instance supports turn based play.
164      &quot;webInstance&quot;: { # The Web details resource. # Platform dependent details for Web.
165        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceWebDetails`.
166        &quot;launchUrl&quot;: &quot;A String&quot;, # Launch URL for the game.
167        &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
168      },
169    },
170  ],
171  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#application`.
172  &quot;lastUpdatedTimestamp&quot;: &quot;A String&quot;, # The last updated timestamp of the application.
173  &quot;leaderboard_count&quot;: 42, # The number of leaderboards visible to the currently authenticated player.
174  &quot;name&quot;: &quot;A String&quot;, # The name of the application.
175  &quot;themeColor&quot;: &quot;A String&quot;, # A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. &quot;E0E0E0&quot;).
176}</pre>
177</div>
178
179<div class="method">
180    <code class="details" id="getEndPoint">getEndPoint(applicationId=None, endPointType=None, x__xgafv=None)</code>
181  <pre>Returns a URL for the requested end point type.
182
183Args:
184  applicationId: string, The application ID from the Google Play developer console.
185  endPointType: string, Type of endpoint being requested.
186    Allowed values
187      END_POINT_TYPE_UNSPECIFIED - Default value. This value is unused.
188      PROFILE_CREATION - Request a URL to create a new profile.
189      PROFILE_SETTINGS - Request a URL for the Settings view.
190  x__xgafv: string, V1 error format.
191    Allowed values
192      1 - v1 error format
193      2 - v2 error format
194
195Returns:
196  An object of the form:
197
198    { # Container for a URL end point of the requested type.
199  &quot;url&quot;: &quot;A String&quot;, # A URL suitable for loading in a web browser for the requested endpoint.
200}</pre>
201</div>
202
203<div class="method">
204    <code class="details" id="played">played(x__xgafv=None)</code>
205  <pre>Indicate that the currently authenticated user is playing your application.
206
207Args:
208  x__xgafv: string, V1 error format.
209    Allowed values
210      1 - v1 error format
211      2 - v2 error format
212</pre>
213</div>
214
215<div class="method">
216    <code class="details" id="verify">verify(applicationId, x__xgafv=None)</code>
217  <pre>Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.
218
219Args:
220  applicationId: string, The application ID from the Google Play developer console. (required)
221  x__xgafv: string, V1 error format.
222    Allowed values
223      1 - v1 error format
224      2 - v2 error format
225
226Returns:
227  An object of the form:
228
229    { # A third party application verification response resource.
230  &quot;alternate_player_id&quot;: &quot;A String&quot;, # An alternate ID that was once used for the player that was issued the auth token used in this request. (This field is not normally populated.)
231  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationVerifyResponse`.
232  &quot;player_id&quot;: &quot;A String&quot;, # The ID of the player that was issued the auth token used in this request.
233}</pre>
234</div>
235
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