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74
75<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.events.html">events</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#listByPlayer">listByPlayer(language=None, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
82<p class="firstline">Returns a list showing the current progress on events in this application for the currently authenticated user.</p>
83<p class="toc_element">
84  <code><a href="#listByPlayer_next">listByPlayer_next(previous_request, previous_response)</a></code></p>
85<p class="firstline">Retrieves the next page of results.</p>
86<p class="toc_element">
87  <code><a href="#listDefinitions">listDefinitions(language=None, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
88<p class="firstline">Returns a list of the event definitions in this application.</p>
89<p class="toc_element">
90  <code><a href="#listDefinitions_next">listDefinitions_next(previous_request, previous_response)</a></code></p>
91<p class="firstline">Retrieves the next page of results.</p>
92<p class="toc_element">
93  <code><a href="#record">record(body=None, language=None, x__xgafv=None)</a></code></p>
94<p class="firstline">Records a batch of changes to the number of times events have occurred for the currently authenticated user of this application.</p>
95<h3>Method Details</h3>
96<div class="method">
97    <code class="details" id="close">close()</code>
98  <pre>Close httplib2 connections.</pre>
99</div>
100
101<div class="method">
102    <code class="details" id="listByPlayer">listByPlayer(language=None, maxResults=None, pageToken=None, x__xgafv=None)</code>
103  <pre>Returns a list showing the current progress on events in this application for the currently authenticated user.
104
105Args:
106  language: string, The preferred language to use for strings returned by this method.
107  maxResults: integer, The maximum number of events to return in the response, used for paging. For any response, the actual number of events to return may be less than the specified maxResults.
108  pageToken: string, The token returned by the previous request.
109  x__xgafv: string, V1 error format.
110    Allowed values
111      1 - v1 error format
112      2 - v2 error format
113
114Returns:
115  An object of the form:
116
117    { # A ListByPlayer response.
118  &quot;items&quot;: [ # The player events.
119    { # An event status resource.
120      &quot;definitionId&quot;: &quot;A String&quot;, # The ID of the event definition.
121      &quot;formattedNumEvents&quot;: &quot;A String&quot;, # The current number of times this event has occurred, as a string. The formatting of this string depends on the configuration of your event in the Play Games Developer Console.
122      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerEvent`.
123      &quot;numEvents&quot;: &quot;A String&quot;, # The current number of times this event has occurred.
124      &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
125    },
126  ],
127  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerEventListResponse`.
128  &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
129}</pre>
130</div>
131
132<div class="method">
133    <code class="details" id="listByPlayer_next">listByPlayer_next(previous_request, previous_response)</code>
134  <pre>Retrieves the next page of results.
135
136Args:
137  previous_request: The request for the previous page. (required)
138  previous_response: The response from the request for the previous page. (required)
139
140Returns:
141  A request object that you can call &#x27;execute()&#x27; on to request the next
142  page. Returns None if there are no more items in the collection.
143    </pre>
144</div>
145
146<div class="method">
147    <code class="details" id="listDefinitions">listDefinitions(language=None, maxResults=None, pageToken=None, x__xgafv=None)</code>
148  <pre>Returns a list of the event definitions in this application.
149
150Args:
151  language: string, The preferred language to use for strings returned by this method.
152  maxResults: integer, The maximum number of event definitions to return in the response, used for paging. For any response, the actual number of event definitions to return may be less than the specified `maxResults`.
153  pageToken: string, The token returned by the previous request.
154  x__xgafv: string, V1 error format.
155    Allowed values
156      1 - v1 error format
157      2 - v2 error format
158
159Returns:
160  An object of the form:
161
162    { # A ListDefinitions response.
163  &quot;items&quot;: [ # The event definitions.
164    { # An event definition resource.
165      &quot;childEvents&quot;: [ # A list of events that are a child of this event.
166        { # An event child relationship resource.
167          &quot;childId&quot;: &quot;A String&quot;, # The ID of the child event.
168          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventChild`.
169        },
170      ],
171      &quot;description&quot;: &quot;A String&quot;, # Description of what this event represents.
172      &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the event.
173      &quot;id&quot;: &quot;A String&quot;, # The ID of the event.
174      &quot;imageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the event.
175      &quot;isDefaultImageUrl&quot;: True or False, # Indicates whether the icon image being returned is a default image, or is game-provided.
176      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventDefinition`.
177      &quot;visibility&quot;: &quot;A String&quot;, # The visibility of event being tracked in this definition.
178    },
179  ],
180  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventDefinitionListResponse`.
181  &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
182}</pre>
183</div>
184
185<div class="method">
186    <code class="details" id="listDefinitions_next">listDefinitions_next(previous_request, previous_response)</code>
187  <pre>Retrieves the next page of results.
188
189Args:
190  previous_request: The request for the previous page. (required)
191  previous_response: The response from the request for the previous page. (required)
192
193Returns:
194  A request object that you can call &#x27;execute()&#x27; on to request the next
195  page. Returns None if there are no more items in the collection.
196    </pre>
197</div>
198
199<div class="method">
200    <code class="details" id="record">record(body=None, language=None, x__xgafv=None)</code>
201  <pre>Records a batch of changes to the number of times events have occurred for the currently authenticated user of this application.
202
203Args:
204  body: object, The request body.
205    The object takes the form of:
206
207{ # An event period update resource.
208  &quot;currentTimeMillis&quot;: &quot;A String&quot;, # The current time when this update was sent, in milliseconds, since 1970 UTC (Unix Epoch).
209  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventRecordRequest`.
210  &quot;requestId&quot;: &quot;A String&quot;, # The request ID used to identify this attempt to record events.
211  &quot;timePeriods&quot;: [ # A list of the time period updates being made in this request.
212    { # An event period update resource.
213      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodUpdate`.
214      &quot;timePeriod&quot;: { # An event period time range. # The time period being covered by this update.
215        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodRange`.
216        &quot;periodEndMillis&quot;: &quot;A String&quot;, # The time when this update period ends, in millis, since 1970 UTC (Unix Epoch).
217        &quot;periodStartMillis&quot;: &quot;A String&quot;, # The time when this update period begins, in millis, since 1970 UTC (Unix Epoch).
218      },
219      &quot;updates&quot;: [ # The updates being made for this time period.
220        { # An event period update resource.
221          &quot;definitionId&quot;: &quot;A String&quot;, # The ID of the event being modified in this update.
222          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventUpdateRequest`.
223          &quot;updateCount&quot;: &quot;A String&quot;, # The number of times this event occurred in this time period.
224        },
225      ],
226    },
227  ],
228}
229
230  language: string, The preferred language to use for strings returned by this method.
231  x__xgafv: string, V1 error format.
232    Allowed values
233      1 - v1 error format
234      2 - v2 error format
235
236Returns:
237  An object of the form:
238
239    { # An event period update resource.
240  &quot;batchFailures&quot;: [ # Any batch-wide failures which occurred applying updates.
241    { # A batch update failure resource.
242      &quot;failureCause&quot;: &quot;A String&quot;, # The cause for the update failure.
243      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventBatchRecordFailure`.
244      &quot;range&quot;: { # An event period time range. # The time range which was rejected; empty for a request-wide failure.
245        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodRange`.
246        &quot;periodEndMillis&quot;: &quot;A String&quot;, # The time when this update period ends, in millis, since 1970 UTC (Unix Epoch).
247        &quot;periodStartMillis&quot;: &quot;A String&quot;, # The time when this update period begins, in millis, since 1970 UTC (Unix Epoch).
248      },
249    },
250  ],
251  &quot;eventFailures&quot;: [ # Any failures updating a particular event.
252    { # An event update failure resource.
253      &quot;eventId&quot;: &quot;A String&quot;, # The ID of the event that was not updated.
254      &quot;failureCause&quot;: &quot;A String&quot;, # The cause for the update failure.
255      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventRecordFailure`.
256    },
257  ],
258  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventUpdateResponse`.
259  &quot;playerEvents&quot;: [ # The current status of any updated events
260    { # An event status resource.
261      &quot;definitionId&quot;: &quot;A String&quot;, # The ID of the event definition.
262      &quot;formattedNumEvents&quot;: &quot;A String&quot;, # The current number of times this event has occurred, as a string. The formatting of this string depends on the configuration of your event in the Play Games Developer Console.
263      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerEvent`.
264      &quot;numEvents&quot;: &quot;A String&quot;, # The current number of times this event has occurred.
265      &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
266    },
267  ],
268}</pre>
269</div>
270
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