1<html><body>
2<style>
3
4body, h1, h2, h3, div, span, p, pre, a {
5  margin: 0;
6  padding: 0;
7  border: 0;
8  font-weight: inherit;
9  font-style: inherit;
10  font-size: 100%;
11  font-family: inherit;
12  vertical-align: baseline;
13}
14
15body {
16  font-size: 13px;
17  padding: 1em;
18}
19
20h1 {
21  font-size: 26px;
22  margin-bottom: 1em;
23}
24
25h2 {
26  font-size: 24px;
27  margin-bottom: 1em;
28}
29
30h3 {
31  font-size: 20px;
32  margin-bottom: 1em;
33  margin-top: 1em;
34}
35
36pre, code {
37  line-height: 1.5;
38  font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
39}
40
41pre {
42  margin-top: 0.5em;
43}
44
45h1, h2, h3, p {
46  font-family: Arial, sans serif;
47}
48
49h1, h2, h3 {
50  border-bottom: solid #CCC 1px;
51}
52
53.toc_element {
54  margin-top: 0.5em;
55}
56
57.firstline {
58  margin-left: 2 em;
59}
60
61.method  {
62  margin-top: 1em;
63  border: solid 1px #CCC;
64  padding: 1em;
65  background: #EEE;
66}
67
68.details {
69  font-weight: bold;
70  font-size: 14px;
71}
72
73</style>
74
75<h1><a href="gameservices_v1.html">Game Services API</a> . <a href="gameservices_v1.projects.html">projects</a> . <a href="gameservices_v1.projects.locations.html">locations</a> . <a href="gameservices_v1.projects.locations.gameServerDeployments.html">gameServerDeployments</a> . <a href="gameservices_v1.projects.locations.gameServerDeployments.configs.html">configs</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#create">create(parent, body=None, configId=None, x__xgafv=None)</a></code></p>
82<p class="firstline">Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.</p>
83<p class="toc_element">
84  <code><a href="#delete">delete(name, x__xgafv=None)</a></code></p>
85<p class="firstline">Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.</p>
86<p class="toc_element">
87  <code><a href="#get">get(name, x__xgafv=None)</a></code></p>
88<p class="firstline">Gets details of a single game server config.</p>
89<p class="toc_element">
90  <code><a href="#list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, x__xgafv=None)</a></code></p>
91<p class="firstline">Lists game server configs in a given project, location, and game server deployment.</p>
92<p class="toc_element">
93  <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
94<p class="firstline">Retrieves the next page of results.</p>
95<h3>Method Details</h3>
96<div class="method">
97    <code class="details" id="close">close()</code>
98  <pre>Close httplib2 connections.</pre>
99</div>
100
101<div class="method">
102    <code class="details" id="create">create(parent, body=None, configId=None, x__xgafv=None)</code>
103  <pre>Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
104
105Args:
106  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`. (required)
107  body: object, The request body.
108    The object takes the form of:
109
110{ # A game server config resource.
111  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
112  &quot;description&quot;: &quot;A String&quot;, # The description of the game server config.
113  &quot;fleetConfigs&quot;: [ # FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed.
114    { # Fleet configs for Agones.
115      &quot;fleetSpec&quot;: &quot;A String&quot;, # Agones fleet spec. Example spec: `https://agones.dev/site/docs/reference/fleet/`.
116      &quot;name&quot;: &quot;A String&quot;, # The name of the FleetConfig.
117    },
118  ],
119  &quot;labels&quot;: { # The labels associated with this game server config. Each label is a key-value pair.
120    &quot;a_key&quot;: &quot;A String&quot;,
121  },
122  &quot;name&quot;: &quot;A String&quot;, # The resource name of the game server config, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
123  &quot;scalingConfigs&quot;: [ # The autoscaling settings.
124    { # Autoscaling config for an Agones fleet.
125      &quot;fleetAutoscalerSpec&quot;: &quot;A String&quot;, # Required. Agones fleet autoscaler spec. Example spec: https://agones.dev/site/docs/reference/fleetautoscaler/
126      &quot;name&quot;: &quot;A String&quot;, # Required. The name of the Scaling Config
127      &quot;schedules&quot;: [ # The schedules to which this Scaling Config applies.
128        { # The schedule of a recurring or one time event. The event&#x27;s time span is specified by start_time and end_time. If the scheduled event&#x27;s timespan is larger than the cron_spec + cron_job_duration, the event will be recurring. If only cron_spec + cron_job_duration are specified, the event is effective starting at the local time specified by cron_spec, and is recurring. ``` start_time|-------[cron job]-------[cron job]-------[cron job]---|end_time cron job: cron spec start time + duration ```
129          &quot;cronJobDuration&quot;: &quot;A String&quot;, # The duration for the cron job event. The duration of the event is effective after the cron job&#x27;s start time.
130          &quot;cronSpec&quot;: &quot;A String&quot;, # The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.
131          &quot;endTime&quot;: &quot;A String&quot;, # The end time of the event.
132          &quot;startTime&quot;: &quot;A String&quot;, # The start time of the event.
133        },
134      ],
135      &quot;selectors&quot;: [ # Labels used to identify the game server clusters to which this Agones scaling config applies. A game server cluster is subject to this Agones scaling config if its labels match any of the selector entries.
136        { # The label selector, used to group labels on the resources.
137          &quot;labels&quot;: { # Resource labels for this selector.
138            &quot;a_key&quot;: &quot;A String&quot;,
139          },
140        },
141      ],
142    },
143  ],
144  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
145}
146
147  configId: string, Required. The ID of the game server config resource to be created.
148  x__xgafv: string, V1 error format.
149    Allowed values
150      1 - v1 error format
151      2 - v2 error format
152
153Returns:
154  An object of the form:
155
156    { # This resource represents a long-running operation that is the result of a network API call.
157  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
158  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
159    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
160    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
161      {
162        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
163      },
164    ],
165    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
166  },
167  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
168    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
169  },
170  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
171  &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
172    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
173  },
174}</pre>
175</div>
176
177<div class="method">
178    <code class="details" id="delete">delete(name, x__xgafv=None)</code>
179  <pre>Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
180
181Args:
182  name: string, Required. The name of the game server config to delete, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. (required)
183  x__xgafv: string, V1 error format.
184    Allowed values
185      1 - v1 error format
186      2 - v2 error format
187
188Returns:
189  An object of the form:
190
191    { # This resource represents a long-running operation that is the result of a network API call.
192  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
193  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
194    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
195    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
196      {
197        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
198      },
199    ],
200    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
201  },
202  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
203    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
204  },
205  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
206  &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
207    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
208  },
209}</pre>
210</div>
211
212<div class="method">
213    <code class="details" id="get">get(name, x__xgafv=None)</code>
214  <pre>Gets details of a single game server config.
215
216Args:
217  name: string, Required. The name of the game server config to retrieve, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. (required)
218  x__xgafv: string, V1 error format.
219    Allowed values
220      1 - v1 error format
221      2 - v2 error format
222
223Returns:
224  An object of the form:
225
226    { # A game server config resource.
227  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
228  &quot;description&quot;: &quot;A String&quot;, # The description of the game server config.
229  &quot;fleetConfigs&quot;: [ # FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed.
230    { # Fleet configs for Agones.
231      &quot;fleetSpec&quot;: &quot;A String&quot;, # Agones fleet spec. Example spec: `https://agones.dev/site/docs/reference/fleet/`.
232      &quot;name&quot;: &quot;A String&quot;, # The name of the FleetConfig.
233    },
234  ],
235  &quot;labels&quot;: { # The labels associated with this game server config. Each label is a key-value pair.
236    &quot;a_key&quot;: &quot;A String&quot;,
237  },
238  &quot;name&quot;: &quot;A String&quot;, # The resource name of the game server config, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
239  &quot;scalingConfigs&quot;: [ # The autoscaling settings.
240    { # Autoscaling config for an Agones fleet.
241      &quot;fleetAutoscalerSpec&quot;: &quot;A String&quot;, # Required. Agones fleet autoscaler spec. Example spec: https://agones.dev/site/docs/reference/fleetautoscaler/
242      &quot;name&quot;: &quot;A String&quot;, # Required. The name of the Scaling Config
243      &quot;schedules&quot;: [ # The schedules to which this Scaling Config applies.
244        { # The schedule of a recurring or one time event. The event&#x27;s time span is specified by start_time and end_time. If the scheduled event&#x27;s timespan is larger than the cron_spec + cron_job_duration, the event will be recurring. If only cron_spec + cron_job_duration are specified, the event is effective starting at the local time specified by cron_spec, and is recurring. ``` start_time|-------[cron job]-------[cron job]-------[cron job]---|end_time cron job: cron spec start time + duration ```
245          &quot;cronJobDuration&quot;: &quot;A String&quot;, # The duration for the cron job event. The duration of the event is effective after the cron job&#x27;s start time.
246          &quot;cronSpec&quot;: &quot;A String&quot;, # The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.
247          &quot;endTime&quot;: &quot;A String&quot;, # The end time of the event.
248          &quot;startTime&quot;: &quot;A String&quot;, # The start time of the event.
249        },
250      ],
251      &quot;selectors&quot;: [ # Labels used to identify the game server clusters to which this Agones scaling config applies. A game server cluster is subject to this Agones scaling config if its labels match any of the selector entries.
252        { # The label selector, used to group labels on the resources.
253          &quot;labels&quot;: { # Resource labels for this selector.
254            &quot;a_key&quot;: &quot;A String&quot;,
255          },
256        },
257      ],
258    },
259  ],
260  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
261}</pre>
262</div>
263
264<div class="method">
265    <code class="details" id="list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, x__xgafv=None)</code>
266  <pre>Lists game server configs in a given project, location, and game server deployment.
267
268Args:
269  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*`. (required)
270  filter: string, Optional. The filter to apply to list results.
271  orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
272  pageSize: integer, Optional. The maximum number of items to return. If unspecified, server will pick an appropriate default. Server may return fewer items than requested. A caller should only rely on response&#x27;s next_page_token to determine if there are more GameServerConfigs left to be queried.
273  pageToken: string, Optional. The next_page_token value returned from a previous list request, if any.
274  x__xgafv: string, V1 error format.
275    Allowed values
276      1 - v1 error format
277      2 - v2 error format
278
279Returns:
280  An object of the form:
281
282    { # Response message for GameServerConfigsService.ListGameServerConfigs.
283  &quot;gameServerConfigs&quot;: [ # The list of game server configs.
284    { # A game server config resource.
285      &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
286      &quot;description&quot;: &quot;A String&quot;, # The description of the game server config.
287      &quot;fleetConfigs&quot;: [ # FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed.
288        { # Fleet configs for Agones.
289          &quot;fleetSpec&quot;: &quot;A String&quot;, # Agones fleet spec. Example spec: `https://agones.dev/site/docs/reference/fleet/`.
290          &quot;name&quot;: &quot;A String&quot;, # The name of the FleetConfig.
291        },
292      ],
293      &quot;labels&quot;: { # The labels associated with this game server config. Each label is a key-value pair.
294        &quot;a_key&quot;: &quot;A String&quot;,
295      },
296      &quot;name&quot;: &quot;A String&quot;, # The resource name of the game server config, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
297      &quot;scalingConfigs&quot;: [ # The autoscaling settings.
298        { # Autoscaling config for an Agones fleet.
299          &quot;fleetAutoscalerSpec&quot;: &quot;A String&quot;, # Required. Agones fleet autoscaler spec. Example spec: https://agones.dev/site/docs/reference/fleetautoscaler/
300          &quot;name&quot;: &quot;A String&quot;, # Required. The name of the Scaling Config
301          &quot;schedules&quot;: [ # The schedules to which this Scaling Config applies.
302            { # The schedule of a recurring or one time event. The event&#x27;s time span is specified by start_time and end_time. If the scheduled event&#x27;s timespan is larger than the cron_spec + cron_job_duration, the event will be recurring. If only cron_spec + cron_job_duration are specified, the event is effective starting at the local time specified by cron_spec, and is recurring. ``` start_time|-------[cron job]-------[cron job]-------[cron job]---|end_time cron job: cron spec start time + duration ```
303              &quot;cronJobDuration&quot;: &quot;A String&quot;, # The duration for the cron job event. The duration of the event is effective after the cron job&#x27;s start time.
304              &quot;cronSpec&quot;: &quot;A String&quot;, # The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.
305              &quot;endTime&quot;: &quot;A String&quot;, # The end time of the event.
306              &quot;startTime&quot;: &quot;A String&quot;, # The start time of the event.
307            },
308          ],
309          &quot;selectors&quot;: [ # Labels used to identify the game server clusters to which this Agones scaling config applies. A game server cluster is subject to this Agones scaling config if its labels match any of the selector entries.
310            { # The label selector, used to group labels on the resources.
311              &quot;labels&quot;: { # Resource labels for this selector.
312                &quot;a_key&quot;: &quot;A String&quot;,
313              },
314            },
315          ],
316        },
317      ],
318      &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
319    },
320  ],
321  &quot;nextPageToken&quot;: &quot;A String&quot;, # Token to retrieve the next page of results, or empty if there are no more results in the list.
322  &quot;unreachable&quot;: [ # List of locations that could not be reached.
323    &quot;A String&quot;,
324  ],
325}</pre>
326</div>
327
328<div class="method">
329    <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
330  <pre>Retrieves the next page of results.
331
332Args:
333  previous_request: The request for the previous page. (required)
334  previous_response: The response from the request for the previous page. (required)
335
336Returns:
337  A request object that you can call &#x27;execute()&#x27; on to request the next
338  page. Returns None if there are no more items in the collection.
339    </pre>
340</div>
341
342</body></html>