1<html><body>
2<style>
3
4body, h1, h2, h3, div, span, p, pre, a {
5  margin: 0;
6  padding: 0;
7  border: 0;
8  font-weight: inherit;
9  font-style: inherit;
10  font-size: 100%;
11  font-family: inherit;
12  vertical-align: baseline;
13}
14
15body {
16  font-size: 13px;
17  padding: 1em;
18}
19
20h1 {
21  font-size: 26px;
22  margin-bottom: 1em;
23}
24
25h2 {
26  font-size: 24px;
27  margin-bottom: 1em;
28}
29
30h3 {
31  font-size: 20px;
32  margin-bottom: 1em;
33  margin-top: 1em;
34}
35
36pre, code {
37  line-height: 1.5;
38  font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
39}
40
41pre {
42  margin-top: 0.5em;
43}
44
45h1, h2, h3, p {
46  font-family: Arial, sans serif;
47}
48
49h1, h2, h3 {
50  border-bottom: solid #CCC 1px;
51}
52
53.toc_element {
54  margin-top: 0.5em;
55}
56
57.firstline {
58  margin-left: 2 em;
59}
60
61.method  {
62  margin-top: 1em;
63  border: solid 1px #CCC;
64  padding: 1em;
65  background: #EEE;
66}
67
68.details {
69  font-weight: bold;
70  font-size: 14px;
71}
72
73</style>
74
75<h1><a href="gameservices_v1beta.html">Game Services API</a> . <a href="gameservices_v1beta.projects.html">projects</a> . <a href="gameservices_v1beta.projects.locations.html">locations</a> . <a href="gameservices_v1beta.projects.locations.realms.html">realms</a> . <a href="gameservices_v1beta.projects.locations.realms.gameServerClusters.html">gameServerClusters</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</a></code></p>
82<p class="firstline">Creates a new game server cluster in a given project and location.</p>
83<p class="toc_element">
84  <code><a href="#delete">delete(name, x__xgafv=None)</a></code></p>
85<p class="firstline">Deletes a single game server cluster.</p>
86<p class="toc_element">
87  <code><a href="#get">get(name, view=None, x__xgafv=None)</a></code></p>
88<p class="firstline">Gets details of a single game server cluster.</p>
89<p class="toc_element">
90  <code><a href="#list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)</a></code></p>
91<p class="firstline">Lists game server clusters in a given project and location.</p>
92<p class="toc_element">
93  <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
94<p class="firstline">Retrieves the next page of results.</p>
95<p class="toc_element">
96  <code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p>
97<p class="firstline">Patches a single game server cluster.</p>
98<p class="toc_element">
99  <code><a href="#previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)</a></code></p>
100<p class="firstline">Previews creation of a new game server cluster in a given project and location.</p>
101<p class="toc_element">
102  <code><a href="#previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</a></code></p>
103<p class="firstline">Previews deletion of a single game server cluster.</p>
104<p class="toc_element">
105  <code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p>
106<p class="firstline">Previews updating a GameServerCluster.</p>
107<h3>Method Details</h3>
108<div class="method">
109    <code class="details" id="close">close()</code>
110  <pre>Close httplib2 connections.</pre>
111</div>
112
113<div class="method">
114    <code class="details" id="create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</code>
115  <pre>Creates a new game server cluster in a given project and location.
116
117Args:
118  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required)
119  body: object, The request body.
120    The object takes the form of:
121
122{ # A game server cluster resource.
123  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if &#x27;view&#x27; is set to `FULL` in the relevant List/Get/Preview request.
124    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
125    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
126    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
127    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
128    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
129    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
130  },
131  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
132    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
133      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
134    },
135    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
136  },
137  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
138  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
139  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
140  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
141    &quot;a_key&quot;: &quot;A String&quot;,
142  },
143  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
144  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
145}
146
147  gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
148  x__xgafv: string, V1 error format.
149    Allowed values
150      1 - v1 error format
151      2 - v2 error format
152
153Returns:
154  An object of the form:
155
156    { # This resource represents a long-running operation that is the result of a network API call.
157  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
158  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
159    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
160    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
161      {
162        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
163      },
164    ],
165    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
166  },
167  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
168    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
169  },
170  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
171  &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
172    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
173  },
174}</pre>
175</div>
176
177<div class="method">
178    <code class="details" id="delete">delete(name, x__xgafv=None)</code>
179  <pre>Deletes a single game server cluster.
180
181Args:
182  name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
183  x__xgafv: string, V1 error format.
184    Allowed values
185      1 - v1 error format
186      2 - v2 error format
187
188Returns:
189  An object of the form:
190
191    { # This resource represents a long-running operation that is the result of a network API call.
192  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
193  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
194    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
195    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
196      {
197        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
198      },
199    ],
200    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
201  },
202  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
203    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
204  },
205  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
206  &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
207    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
208  },
209}</pre>
210</div>
211
212<div class="method">
213    <code class="details" id="get">get(name, view=None, x__xgafv=None)</code>
214  <pre>Gets details of a single game server cluster.
215
216Args:
217  name: string, Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required)
218  view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
219    Allowed values
220      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
221      BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
222      FULL - Include everything.
223  x__xgafv: string, V1 error format.
224    Allowed values
225      1 - v1 error format
226      2 - v2 error format
227
228Returns:
229  An object of the form:
230
231    { # A game server cluster resource.
232  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if &#x27;view&#x27; is set to `FULL` in the relevant List/Get/Preview request.
233    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
234    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
235    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
236    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
237    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
238    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
239  },
240  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
241    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
242      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
243    },
244    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
245  },
246  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
247  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
248  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
249  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
250    &quot;a_key&quot;: &quot;A String&quot;,
251  },
252  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
253  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
254}</pre>
255</div>
256
257<div class="method">
258    <code class="details" id="list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)</code>
259  <pre>Lists game server clusters in a given project and location.
260
261Args:
262  parent: string, Required. The parent resource name, in the following form: &quot;projects/{project}/locations/{location}/realms/{realm}&quot;. (required)
263  filter: string, Optional. The filter to apply to list results.
264  orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
265  pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response&#x27;s next_page_token to determine if there are more GameServerClusters left to be queried.
266  pageToken: string, Optional. The next_page_token value returned from a previous List request, if any.
267  view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
268    Allowed values
269      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
270      BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
271      FULL - Include everything.
272  x__xgafv: string, V1 error format.
273    Allowed values
274      1 - v1 error format
275      2 - v2 error format
276
277Returns:
278  An object of the form:
279
280    { # Response message for GameServerClustersService.ListGameServerClusters.
281  &quot;gameServerClusters&quot;: [ # The list of game server clusters.
282    { # A game server cluster resource.
283      &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if &#x27;view&#x27; is set to `FULL` in the relevant List/Get/Preview request.
284        &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
285        &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
286        &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
287        &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
288        &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
289        &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
290      },
291      &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
292        &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
293          &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
294        },
295        &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
296      },
297      &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
298      &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
299      &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
300      &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
301        &quot;a_key&quot;: &quot;A String&quot;,
302      },
303      &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
304      &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
305    },
306  ],
307  &quot;nextPageToken&quot;: &quot;A String&quot;, # Token to retrieve the next page of results, or empty if there are no more results in the list.
308  &quot;unreachable&quot;: [ # List of locations that could not be reached.
309    &quot;A String&quot;,
310  ],
311}</pre>
312</div>
313
314<div class="method">
315    <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
316  <pre>Retrieves the next page of results.
317
318Args:
319  previous_request: The request for the previous page. (required)
320  previous_response: The response from the request for the previous page. (required)
321
322Returns:
323  A request object that you can call &#x27;execute()&#x27; on to request the next
324  page. Returns None if there are no more items in the collection.
325    </pre>
326</div>
327
328<div class="method">
329    <code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code>
330  <pre>Patches a single game server cluster.
331
332Args:
333  name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
334  body: object, The request body.
335    The object takes the form of:
336
337{ # A game server cluster resource.
338  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if &#x27;view&#x27; is set to `FULL` in the relevant List/Get/Preview request.
339    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
340    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
341    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
342    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
343    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
344    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
345  },
346  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
347    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
348      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
349    },
350    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
351  },
352  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
353  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
354  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
355  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
356    &quot;a_key&quot;: &quot;A String&quot;,
357  },
358  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
359  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
360}
361
362  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
363  x__xgafv: string, V1 error format.
364    Allowed values
365      1 - v1 error format
366      2 - v2 error format
367
368Returns:
369  An object of the form:
370
371    { # This resource represents a long-running operation that is the result of a network API call.
372  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
373  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
374    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
375    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
376      {
377        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
378      },
379    ],
380    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
381  },
382  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
383    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
384  },
385  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
386  &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
387    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
388  },
389}</pre>
390</div>
391
392<div class="method">
393    <code class="details" id="previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)</code>
394  <pre>Previews creation of a new game server cluster in a given project and location.
395
396Args:
397  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. (required)
398  body: object, The request body.
399    The object takes the form of:
400
401{ # A game server cluster resource.
402  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if &#x27;view&#x27; is set to `FULL` in the relevant List/Get/Preview request.
403    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
404    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
405    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
406    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
407    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
408    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
409  },
410  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
411    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
412      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
413    },
414    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
415  },
416  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
417  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
418  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
419  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
420    &quot;a_key&quot;: &quot;A String&quot;,
421  },
422  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
423  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
424}
425
426  gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
427  previewTime: string, Optional. The target timestamp to compute the preview.
428  view: string, Optional. This field is deprecated, preview will always return KubernetesClusterState.
429    Allowed values
430      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
431      BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
432      FULL - Include everything.
433  x__xgafv: string, V1 error format.
434    Allowed values
435      1 - v1 error format
436      2 - v2 error format
437
438Returns:
439  An object of the form:
440
441    { # Response message for GameServerClustersService.PreviewCreateGameServerCluster.
442  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview, this will be available if &#x27;view&#x27; is set to `FULL` in the relevant List/Get/Preview request.
443    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
444    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
445    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
446    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
447    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
448    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
449  },
450  &quot;etag&quot;: &quot;A String&quot;, # The ETag of the game server cluster.
451  &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
452    &quot;details&quot;: [ # Details about Agones fleets.
453      { # Details about the Agones resources.
454        &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
455          { # Details of the target Agones fleet.
456            &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
457              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
458              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
459                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
460                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
461              },
462            },
463            &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
464              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
465              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
466                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
467                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
468              },
469            },
470          },
471        ],
472        &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
473        &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
474      },
475    ],
476  },
477}</pre>
478</div>
479
480<div class="method">
481    <code class="details" id="previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</code>
482  <pre>Previews deletion of a single game server cluster.
483
484Args:
485  name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
486  previewTime: string, Optional. The target timestamp to compute the preview.
487  x__xgafv: string, V1 error format.
488    Allowed values
489      1 - v1 error format
490      2 - v2 error format
491
492Returns:
493  An object of the form:
494
495    { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
496  &quot;etag&quot;: &quot;A String&quot;, # The ETag of the game server cluster.
497  &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
498    &quot;details&quot;: [ # Details about Agones fleets.
499      { # Details about the Agones resources.
500        &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
501          { # Details of the target Agones fleet.
502            &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
503              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
504              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
505                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
506                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
507              },
508            },
509            &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
510              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
511              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
512                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
513                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
514              },
515            },
516          },
517        ],
518        &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
519        &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
520      },
521    ],
522  },
523}</pre>
524</div>
525
526<div class="method">
527    <code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code>
528  <pre>Previews updating a GameServerCluster.
529
530Args:
531  name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
532  body: object, The request body.
533    The object takes the form of:
534
535{ # A game server cluster resource.
536  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if &#x27;view&#x27; is set to `FULL` in the relevant List/Get/Preview request.
537    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
538    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
539    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
540    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
541    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
542    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
543  },
544  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
545    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
546      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
547    },
548    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
549  },
550  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
551  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
552  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
553  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
554    &quot;a_key&quot;: &quot;A String&quot;,
555  },
556  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
557  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
558}
559
560  previewTime: string, Optional. The target timestamp to compute the preview.
561  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
562  x__xgafv: string, V1 error format.
563    Allowed values
564      1 - v1 error format
565      2 - v2 error format
566
567Returns:
568  An object of the form:
569
570    { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster
571  &quot;etag&quot;: &quot;A String&quot;, # The ETag of the game server cluster.
572  &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
573    &quot;details&quot;: [ # Details about Agones fleets.
574      { # Details about the Agones resources.
575        &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
576          { # Details of the target Agones fleet.
577            &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
578              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
579              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
580                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
581                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
582              },
583            },
584            &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
585              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
586              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
587                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
588                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
589              },
590            },
591          },
592        ],
593        &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
594        &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
595      },
596    ],
597  },
598}</pre>
599</div>
600
601</body></html>