1 //! HTTP Server 2 //! 3 //! A `Server` is created to listen on a port, parse HTTP requests, and hand 4 //! them off to a `Service`. 5 //! 6 //! There are two levels of APIs provide for constructing HTTP servers: 7 //! 8 //! - The higher-level [`Server`](Server) type. 9 //! - The lower-level [`conn`](conn) module. 10 //! 11 //! # Server 12 //! 13 //! The [`Server`](Server) is main way to start listening for HTTP requests. 14 //! It wraps a listener with a [`MakeService`](crate::service), and then should 15 //! be executed to start serving requests. 16 //! 17 //! [`Server`](Server) accepts connections in both HTTP1 and HTTP2 by default. 18 //! 19 //! ## Examples 20 //! 21 //! ```no_run 22 //! use std::convert::Infallible; 23 //! use std::net::SocketAddr; 24 //! use hyper::{Body, Request, Response, Server}; 25 //! use hyper::service::{make_service_fn, service_fn}; 26 //! 27 //! async fn handle(_req: Request<Body>) -> Result<Response<Body>, Infallible> { 28 //! Ok(Response::new(Body::from("Hello World"))) 29 //! } 30 //! 31 //! # #[cfg(feature = "runtime")] 32 //! #[tokio::main] 33 //! async fn main() { 34 //! // Construct our SocketAddr to listen on... 35 //! let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); 36 //! 37 //! // And a MakeService to handle each connection... 38 //! let make_service = make_service_fn(|_conn| async { 39 //! Ok::<_, Infallible>(service_fn(handle)) 40 //! }); 41 //! 42 //! // Then bind and serve... 43 //! let server = Server::bind(&addr).serve(make_service); 44 //! 45 //! // And run forever... 46 //! if let Err(e) = server.await { 47 //! eprintln!("server error: {}", e); 48 //! } 49 //! } 50 //! # #[cfg(not(feature = "runtime"))] 51 //! # fn main() {} 52 //! ``` 53 //! 54 //! If you don't need the connection and your service implements `Clone` you can use 55 //! [`tower::make::Shared`] instead of `make_service_fn` which is a bit simpler: 56 //! 57 //! ```no_run 58 //! # use std::convert::Infallible; 59 //! # use std::net::SocketAddr; 60 //! # use hyper::{Body, Request, Response, Server}; 61 //! # use hyper::service::{make_service_fn, service_fn}; 62 //! # use tower::make::Shared; 63 //! # async fn handle(_req: Request<Body>) -> Result<Response<Body>, Infallible> { 64 //! # Ok(Response::new(Body::from("Hello World"))) 65 //! # } 66 //! # #[cfg(feature = "runtime")] 67 //! #[tokio::main] 68 //! async fn main() { 69 //! // Construct our SocketAddr to listen on... 70 //! let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); 71 //! 72 //! // Shared is a MakeService that produces services by cloning an inner service... 73 //! let make_service = Shared::new(service_fn(handle)); 74 //! 75 //! // Then bind and serve... 76 //! let server = Server::bind(&addr).serve(make_service); 77 //! 78 //! // And run forever... 79 //! if let Err(e) = server.await { 80 //! eprintln!("server error: {}", e); 81 //! } 82 //! } 83 //! # #[cfg(not(feature = "runtime"))] 84 //! # fn main() {} 85 //! ``` 86 //! 87 //! Passing data to your request handler can be done like so: 88 //! 89 //! ```no_run 90 //! use std::convert::Infallible; 91 //! use std::net::SocketAddr; 92 //! use hyper::{Body, Request, Response, Server}; 93 //! use hyper::service::{make_service_fn, service_fn}; 94 //! # #[cfg(feature = "runtime")] 95 //! use hyper::server::conn::AddrStream; 96 //! 97 //! #[derive(Clone)] 98 //! struct AppContext { 99 //! // Whatever data your application needs can go here 100 //! } 101 //! 102 //! async fn handle( 103 //! context: AppContext, 104 //! addr: SocketAddr, 105 //! req: Request<Body> 106 //! ) -> Result<Response<Body>, Infallible> { 107 //! Ok(Response::new(Body::from("Hello World"))) 108 //! } 109 //! 110 //! # #[cfg(feature = "runtime")] 111 //! #[tokio::main] 112 //! async fn main() { 113 //! let context = AppContext { 114 //! // ... 115 //! }; 116 //! 117 //! // A `MakeService` that produces a `Service` to handle each connection. 118 //! let make_service = make_service_fn(move |conn: &AddrStream| { 119 //! // We have to clone the context to share it with each invocation of 120 //! // `make_service`. If your data doesn't implement `Clone` consider using 121 //! // an `std::sync::Arc`. 122 //! let context = context.clone(); 123 //! 124 //! // You can grab the address of the incoming connection like so. 125 //! let addr = conn.remote_addr(); 126 //! 127 //! // Create a `Service` for responding to the request. 128 //! let service = service_fn(move |req| { 129 //! handle(context.clone(), addr, req) 130 //! }); 131 //! 132 //! // Return the service to hyper. 133 //! async move { Ok::<_, Infallible>(service) } 134 //! }); 135 //! 136 //! // Run the server like above... 137 //! let addr = SocketAddr::from(([127, 0, 0, 1], 3000)); 138 //! 139 //! let server = Server::bind(&addr).serve(make_service); 140 //! 141 //! if let Err(e) = server.await { 142 //! eprintln!("server error: {}", e); 143 //! } 144 //! } 145 //! # #[cfg(not(feature = "runtime"))] 146 //! # fn main() {} 147 //! ``` 148 //! 149 //! [`tower::make::Shared`]: https://docs.rs/tower/latest/tower/make/struct.Shared.html 150 151 pub mod accept; 152 pub mod conn; 153 #[cfg(feature = "tcp")] 154 mod tcp; 155 156 pub use self::server::Server; 157 158 cfg_feature! { 159 #![any(feature = "http1", feature = "http2")] 160 161 #[cfg_attr(feature = "deprecated", allow(deprecated))] 162 pub(crate) mod server; 163 pub use self::server::Builder; 164 165 mod shutdown; 166 } 167 168 cfg_feature! { 169 #![not(any(feature = "http1", feature = "http2"))] 170 171 mod server_stub; 172 use server_stub as server; 173 } 174