xref: /aosp_15_r20/external/skia/bazel/platform/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1# https://github.com/bazelbuild/bazel-toolchains/blob/master/rules/exec_properties/exec_properties.bzl
2load("@bazel_toolchains//rules/exec_properties:exec_properties.bzl", "create_rbe_exec_properties_dict")
3
4# https://bazel.build/concepts/platforms-intro
5# https://bazel.build/docs/platforms
6platform(
7    name = "linux_x64_hermetic",
8    constraint_values = [
9        "@platforms//os:linux",  # https://github.com/bazelbuild/platforms/blob/main/os/BUILD
10        "@platforms//cpu:x86_64",  # https://github.com/bazelbuild/platforms/blob/main/cpu/BUILD
11        ":cgo_off",  # Necessary to build on RBE.
12        ":use_hermetic_toolchain",
13    ],
14    # We specify exec_properties because we have an RBE instance that matches this platform.
15    # exec_properties specify some information that is passed along the Remote Execution API
16    # (REAPI) to the dispatcher which will use it to direct the request to the appropriate
17    # machine/worker, using the Remote Worker API (RWAPI).
18    # http://go/skolo-rbe
19    # These properties will be ignored when running locally, but we must specify them if we want
20    # the action cache to treat things built on a local Linux machine to be the same as built on
21    # a Linux RBE worker (which they should, assuming our hermetic toolchain *is* hermetic).
22    # See https://github.com/bazelbuild/bazel/blob/f28209df2b0ebeff1de0b8b7f6b9e215d890e753/src/main/java/com/google/devtools/build/lib/actions/ActionKeyCacher.java#L67-L73
23    # for how the exec_properties and execution platform impact the action cache.
24    exec_properties = create_rbe_exec_properties_dict(
25        container_image = "docker://gcr.io/skia-public/rbe_linux@sha256:82e8a4c7d06c8f47bbc08ee899c4c03069af0f7f4d8c0d958a50a23d814405e6",
26        os_family = "Linux",
27        pool = "gce_linux",
28    ),
29)
30
31platform(
32    name = "mac_x64_hermetic",
33    constraint_values = [
34        "@platforms//os:macos",
35        "@platforms//cpu:x86_64",
36        ":cgo_off",
37        ":use_hermetic_toolchain",
38    ],
39)
40
41platform(
42    name = "mac_arm64_hermetic",
43    constraint_values = [
44        "@platforms//os:macos",
45        "@platforms//cpu:arm64",
46        ":cgo_off",
47        ":use_hermetic_toolchain",
48    ],
49)
50
51platform(
52    name = "windows_x64_hermetic",
53    constraint_values = [
54        "@platforms//os:windows",
55        "@platforms//cpu:x86_64",
56        ":cgo_off",
57        ":use_hermetic_toolchain",
58    ],
59)
60
61platform(
62    name = "host_with_hermetic_toolchain",
63    constraint_values = [
64        ":cgo_off",  # Necessary to build locally (i.e. non-RBE builds).
65        ":use_hermetic_toolchain",
66    ],
67    parents = ["@local_config_platform//:host"],
68)
69
70platform(
71    name = "android_arm32",
72    constraint_values = [
73        "@platforms//os:android",
74        "@platforms//cpu:armv7",
75    ],
76)
77
78platform(
79    name = "android_arm64",
80    constraint_values = [
81        "@platforms//os:android",
82        "@platforms//cpu:arm64",
83    ],
84)
85
86# This platform covers only the ios hardware which is arm64.
87# Simulator support if any will be a separate platform.
88platform(
89    name = "ios",
90    constraint_values = [
91        "@platforms//os:ios",
92        "@platforms//cpu:arm64",
93    ],
94)
95
96# This constraint allows us to force Bazel to resolve our hermetic toolchain to build
97# the target and not a default one (e.g. on the Linux RBE instance). We do this by
98# adding the constraint to our platforms that describe the target we want Bazel to build for.
99# https://bazel.build/reference/be/platform#constraint_setting
100constraint_setting(name = "skia_hermetic_toolchain")
101
102constraint_value(
103    name = "use_hermetic_toolchain",
104    constraint_setting = ":skia_hermetic_toolchain",
105    visibility = ["//visibility:public"],
106)
107
108# When added to a Bazel platform, this constraint has the effect of disabling cgo, meaning that
109# the C++ compiler will never be invoked when building Go binaries.
110#
111# For context, when cgo is enabled, the C++ compiler will be involved when building Go binaries,
112# even for pure builds (e.g. "bazel build //some:target --@io_bazel_rules_go//go/config:pure").
113# Presumably this is because some parts of the Go stdlib are written in C. It is unclear to
114# lovisolo@ whether disabling cgo means some parts of the Go stdlib become unavailable.
115#
116# We want to disable cgo because, for some unknown reason, the directory structure under which
117# clang_trampoline_linux.sh is executed is slightly different when building Go-related C/C++ code.
118# We previously worked around this issue by adding a special case to clang_trampoline_linux.sh
119# where clang is invoked using a different path (see
120# https://skia-review.googlesource.com/c/skia/+/791499/11/toolchain/linux_trampolines/clang_trampoline_linux.sh).
121# Unfortunately this does not work under macOS because clang is not found anywhere in the directory
122# tree under which clang_trampoline_mac.sh is invoked. By disabling cgo, we get rid of this problem
123# altogether. Fortunately all our Go code still compiles without cgo.
124#
125# It is unclear whether this is a rules_go bug, or if there's something specific about our hermetic
126# C++ toolchains (Linux and macOS) that is causing the build to fail when cgo is enabled.
127#
128# Note that the @io_bazel_rules_go//go/toolchain:cgo_off constraint is not well documented.
129# lovisolo@ discovered this constraint because it was mentioned on some issues and PRs in the
130# rules_go repository and some other places, namely:
131#
132#  - https://github.com/bazelbuild/rules_go/issues/2115#issuecomment-507467744
133#  - https://github.com/bazelbuild/rules_go/issues/2591#issuecomment-670527288
134#  - https://github.com/aspect-build/bazel-lib/pull/289/files#diff-963e4331fa8afa39ffa09be04587bc2a66f8cbab3416842e1554a6825ee532ecR27
135#
136# Note also that there is an ongoing effort to make C++ toolchains optional in rules_go:
137# https://github.com/bazelbuild/rules_go/pull/3390.
138alias(
139    name = "cgo_off",
140    actual = "@io_bazel_rules_go//go/toolchain:cgo_off",
141)
142