1 // Copyright 2019 Google LLC. 2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3 #include "tools/fiddle/examples.h" 4 REG_FIDDLE(Matrix_I, 256, 256, true, 0) { draw(SkCanvas * canvas)5void draw(SkCanvas* canvas) { 6 SkMatrix m1, m2, m3; 7 m1.reset(); 8 m2.setIdentity(); 9 m3 = SkMatrix::I(); 10 SkDebugf("m1 %c= m2\n", m1 == m2 ? '=' : '!'); 11 SkDebugf("m2 %c= m3\n", m1 == m2 ? '=' : '!'); 12 } 13 } // END FIDDLE 14