1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(Matrix_setAffine, 256, 256, true, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6 SkMatrix matrix;
7 matrix.setAll(2, 3, 4, 5, 6, 7, 0, 0, 1);
8 SkScalar affine[6];
9 if (matrix.asAffine(affine)) {
10 const char* names[] = { "ScaleX", "SkewY", "SkewX", "ScaleY", "TransX", "TransY" };
11 for (int i = 0; i < 6; ++i) {
12 SkDebugf("%s: %g ", names[i], affine[i]);
13 }
14 SkDebugf("\n");
15 matrix.reset();
16 matrix.setAffine(affine);
17 matrix.dump();
18 }
19 }
20 } // END FIDDLE
21