1 // Copyright 2019 Google LLC. 2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3 #include "tools/fiddle/examples.h" 4 REG_FIDDLE(Paint_getShader, 256, 256, true, 0) { draw(SkCanvas * canvas)5void draw(SkCanvas* canvas) { 6 SkPaint paint; 7 SkDebugf("nullptr %c= shader\n", paint.getShader() ? '!' : '='); 8 paint.setShader(SkShaders::Empty()); 9 SkDebugf("nullptr %c= shader\n", paint.getShader() ? '!' : '='); 10 } 11 } // END FIDDLE 12