xref: /aosp_15_r20/external/skia/docs/examples/SkSL_PremultipliedAlpha.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 // Copyright 2024 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(SkSL_PremultipliedAlpha, 200, 200, false, 0) {
5 // Interactive version of this demo available at:
6 // https://shaders.skia.org/?id=8a80c2a7bcd9fb6b39460fd6acc1e828e5725d0210b72719ef696b02e1557435
draw(SkCanvas * canvas)7 void draw(SkCanvas* canvas) {
8   const char* sksl =
9 
10   "const half3 iColor = half3(0, 0.5, 0.75);"
11   "half4 main(float2 coord) {"
12   "  float alpha = 1 - (coord.y / 150);"
13   "  if (coord.x < 100) {"
14   "    /* Correctly premultiplied version of color */"
15   "    return iColor.rgb1 * alpha;"
16   "  } else {"
17   "    /* Returning an unpremultiplied color (just setting alpha) leads to over-bright colors. */"
18   "    return half4(iColor, alpha);"
19   "  }"
20   "}";
21 
22   auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
23   sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr,
24                                                 /*children=*/ {});
25 
26   // Fill canvas with gray, first:
27   canvas->drawColor(SK_ColorGRAY);
28 
29   // Blend our test shader on top of that:
30   SkPaint p;
31   p.setShader(myShader);
32   canvas->drawPaint(p);
33 }
34 }  // END FIDDLE
35