xref: /aosp_15_r20/external/skia/fuzz/FuzzDDLThreading.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "fuzz/Fuzz.h"
9 #include "fuzz/FuzzCommon.h"
10 
11 #include "include/core/SkCanvas.h"
12 #include "include/core/SkExecutor.h"
13 #include "include/core/SkSize.h"
14 #include "include/core/SkSurface.h"
15 #include "include/gpu/ganesh/GrDirectContext.h"
16 #include "include/gpu/ganesh/SkImageGanesh.h"
17 #include "include/gpu/ganesh/SkSurfaceGanesh.h"
18 #include "include/private/base/SkDeque.h"
19 #include "include/private/base/SkMutex.h"
20 #include "include/private/base/SkTemplates.h"
21 #include "include/private/base/SkThreadID.h"
22 #include "include/private/chromium/GrDeferredDisplayList.h"
23 #include "include/private/chromium/GrDeferredDisplayListRecorder.h"
24 #include "include/private/chromium/GrPromiseImageTexture.h"
25 #include "include/private/chromium/SkImageChromium.h"
26 #include "src/core/SkTaskGroup.h"
27 #include "src/gpu/ganesh/image/SkImage_Ganesh.h"
28 #include "tools/gpu/GrContextFactory.h"
29 
30 #include <atomic>
31 #include <memory>
32 #include <queue>
33 
34 using namespace skia_private;
35 using ContextType = sk_gpu_test::GrContextFactory::ContextType;
36 
37 // be careful: `foo(make_fuzz_t<T>(f), make_fuzz_t<U>(f))` is undefined.
38 // In fact, all make_fuzz_foo() functions have this potential problem.
39 // Use sequence points!
40 template <typename T>
make_fuzz_t(Fuzz * fuzz)41 inline T make_fuzz_t(Fuzz* fuzz) {
42     T t;
43     fuzz->next(&t);
44     return t;
45 }
46 
47 class DDLFuzzer;
48 
49 // This class stores the state of a given promise image owned by the fuzzer. It acts as the
50 // context for the callback procs of the promise image.
51 class PromiseImageInfo : public SkNVRefCnt<PromiseImageInfo> {
52 public:
53     enum class State : int {
54         kInitial,
55         kTriedToFulfill,
56         kDone
57     };
58 
59     PromiseImageInfo() = default;
~PromiseImageInfo()60     ~PromiseImageInfo() {
61         // If we hit this, then the image or the texture will outlive this object which is bad.
62         SkASSERT_RELEASE(!fImage || fImage->unique());
63         SkASSERT_RELEASE(!fTexture || fTexture->unique());
64         fImage.reset();
65         fTexture.reset();
66         State s = fState;
67         SkASSERT_RELEASE(!fDrawn || s == State::kDone);
68     }
69 
70     // Make noncopyable
71     PromiseImageInfo(PromiseImageInfo&) = delete;
72     PromiseImageInfo& operator=(PromiseImageInfo&) = delete;
73 
74     DDLFuzzer* fFuzzer = nullptr;
75     sk_sp<SkImage> fImage;
76     // At the moment, the atomicity of this isn't used because all our promise image callbacks
77     // happen on the same thread. See the TODO below about them unreffing them off the GPU thread.
78     std::atomic<State> fState{State::kInitial};
79     std::atomic<bool> fDrawn{false};
80 
81     sk_sp<GrPromiseImageTexture> fTexture;
82 };
83 
84 static constexpr int kPromiseImageCount = 8;
85 static constexpr SkISize kPromiseImageSize{16, 16};
86 static constexpr int kPromiseImagesPerDDL = 4;
87 static constexpr int kRecordingThreadCount = 4;
88 static constexpr int kIterationCount = 10000;
89 
90 // A one-shot runner object for fuzzing our DDL threading. It creates an array of promise images,
91 // and concurrently records DDLs that reference them, playing each DDL back on the GPU thread.
92 // The backing textures for promise images may be recycled into a pool, or not, for each case
93 // as determined by the fuzzing data.
94 class DDLFuzzer {
95 public:
96     DDLFuzzer(Fuzz*, ContextType);
97     DDLFuzzer() = delete;
98     // Make noncopyable
99     DDLFuzzer(DDLFuzzer&) = delete;
100     DDLFuzzer& operator=(DDLFuzzer&) = delete;
101 
102     void run();
103 
104     sk_sp<GrPromiseImageTexture> fulfillPromiseImage(PromiseImageInfo&);
105     void releasePromiseImage(PromiseImageInfo&);
106 private:
107     void initPromiseImage(int index);
108     void recordAndPlayDDL();
isOnGPUThread() const109     bool isOnGPUThread() const { return SkGetThreadID() == fGpuThread; }
isOnMainThread() const110     bool isOnMainThread() const { return SkGetThreadID() == fMainThread; }
111 
112     Fuzz* fFuzz = nullptr;
113     GrDirectContext* fContext = nullptr;
114     AutoTArray<PromiseImageInfo> fPromiseImages{kPromiseImageCount};
115     sk_sp<SkSurface> fSurface;
116     GrSurfaceCharacterization fSurfaceCharacterization;
117     std::unique_ptr<SkExecutor> fGpuExecutor = SkExecutor::MakeFIFOThreadPool(1, false);
118     std::unique_ptr<SkExecutor> fRecordingExecutor =
119         SkExecutor::MakeFIFOThreadPool(kRecordingThreadCount, false);
120     SkTaskGroup fGpuTaskGroup{*fGpuExecutor};
121     SkTaskGroup fRecordingTaskGroup{*fRecordingExecutor};
122     SkThreadID fGpuThread = kIllegalThreadID;
123     SkThreadID fMainThread = SkGetThreadID();
124     std::queue<sk_sp<GrPromiseImageTexture>> fReusableTextures;
125     sk_gpu_test::GrContextFactory fContextFactory;
126 };
127 
DDLFuzzer(Fuzz * fuzz,ContextType contextType)128 DDLFuzzer::DDLFuzzer(Fuzz* fuzz, ContextType contextType) : fFuzz(fuzz) {
129     sk_gpu_test::ContextInfo ctxInfo = fContextFactory.getContextInfo(contextType);
130     sk_gpu_test::TestContext* testCtx = ctxInfo.testContext();
131     fContext = ctxInfo.directContext();
132     if (!fContext) {
133         return;
134     }
135     SkISize canvasSize = kPromiseImageSize;
136     canvasSize.fWidth *= kPromiseImagesPerDDL;
137     SkImageInfo ii = SkImageInfo::Make(canvasSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
138     fSurface = SkSurfaces::RenderTarget(fContext, skgpu::Budgeted::kNo, ii);
139     if (!fSurface || !fSurface->characterize(&fSurfaceCharacterization)) {
140         return;
141     }
142 
143     testCtx->makeNotCurrent();
144     fGpuTaskGroup.add([&]{
145         testCtx->makeCurrent();
146         fGpuThread = SkGetThreadID();
147     });
148     fGpuTaskGroup.wait();
149     for (int i = 0; i < kPromiseImageCount; ++i) {
150         this->initPromiseImage(i);
151     }
152 }
153 
fulfillPromiseImage(PromiseImageInfo & promiseImage)154 sk_sp<GrPromiseImageTexture> DDLFuzzer::fulfillPromiseImage(PromiseImageInfo& promiseImage) {
155     using State = PromiseImageInfo::State;
156     if (!this->isOnGPUThread()) {
157         fFuzz->signalBug();
158     }
159     bool success = make_fuzz_t<bool>(fFuzz);
160     State prior = promiseImage.fState.exchange(State::kTriedToFulfill, std::memory_order_relaxed);
161     if (prior != State::kInitial || promiseImage.fTexture != nullptr) {
162         fFuzz->signalBug();
163     }
164     if (!success) {
165         return nullptr;
166     }
167 
168     // Try reusing an existing texture if we can and if the fuzzer wills it.
169     if (!fReusableTextures.empty() && make_fuzz_t<bool>(fFuzz)) {
170         promiseImage.fTexture = std::move(fReusableTextures.front());
171         fReusableTextures.pop();
172         return promiseImage.fTexture;
173     }
174 
175     bool finishedBECreate = false;
176     auto markFinished = [](void* context) {
177         *(bool*)context = true;
178     };
179 
180     GrBackendTexture backendTex =
181             fContext->createBackendTexture(kPromiseImageSize.width(),
182                                            kPromiseImageSize.height(),
183                                            kRGBA_8888_SkColorType,
184                                            SkColors::kRed,
185                                            skgpu::Mipmapped::kNo,
186                                            GrRenderable::kYes,
187                                            GrProtected::kNo,
188                                            markFinished,
189                                            &finishedBECreate,
190                                            /*label=*/"DDLFuzzer_FulFillPromiseImage");
191     SkASSERT_RELEASE(backendTex.isValid());
192     while (!finishedBECreate) {
193         fContext->checkAsyncWorkCompletion();
194     }
195 
196     promiseImage.fTexture = GrPromiseImageTexture::Make(backendTex);
197 
198     return promiseImage.fTexture;
199 }
200 
releasePromiseImage(PromiseImageInfo & promiseImage)201 void DDLFuzzer::releasePromiseImage(PromiseImageInfo& promiseImage) {
202     using State = PromiseImageInfo::State;
203     // TODO: This requirement will go away when we unref promise images off the GPU thread.
204     if (!this->isOnGPUThread()) {
205         fFuzz->signalBug();
206     }
207 
208     State old = promiseImage.fState.exchange(State::kDone, std::memory_order_relaxed);
209     if (promiseImage.fDrawn && old != State::kTriedToFulfill) {
210         fFuzz->signalBug();
211     }
212 
213     // If we failed to fulfill, then nothing to be done.
214     if (!promiseImage.fTexture) {
215         return;
216     }
217 
218     bool reuse = make_fuzz_t<bool>(fFuzz);
219     if (reuse) {
220         fReusableTextures.push(std::move(promiseImage.fTexture));
221     } else {
222         fContext->deleteBackendTexture(promiseImage.fTexture->backendTexture());
223     }
224     promiseImage.fTexture = nullptr;
225 }
226 
fuzz_promise_image_fulfill(void * ctxIn)227 static sk_sp<GrPromiseImageTexture> fuzz_promise_image_fulfill(void* ctxIn) {
228     PromiseImageInfo& fuzzPromiseImage = *(PromiseImageInfo*)ctxIn;
229     return fuzzPromiseImage.fFuzzer->fulfillPromiseImage(fuzzPromiseImage);
230 }
231 
fuzz_promise_image_release(void * ctxIn)232 static void fuzz_promise_image_release(void* ctxIn) {
233     PromiseImageInfo& fuzzPromiseImage = *(PromiseImageInfo*)ctxIn;
234     fuzzPromiseImage.fFuzzer->releasePromiseImage(fuzzPromiseImage);
235 }
236 
initPromiseImage(int index)237 void DDLFuzzer::initPromiseImage(int index) {
238     PromiseImageInfo& promiseImage = fPromiseImages[index];
239     promiseImage.fFuzzer = this;
240     GrBackendFormat backendFmt = fContext->defaultBackendFormat(kRGBA_8888_SkColorType,
241                                                                 GrRenderable::kYes);
242     promiseImage.fImage = SkImages::PromiseTextureFrom(fContext->threadSafeProxy(),
243                                                        backendFmt,
244                                                        kPromiseImageSize,
245                                                        skgpu::Mipmapped::kNo,
246                                                        kTopLeft_GrSurfaceOrigin,
247                                                        kRGBA_8888_SkColorType,
248                                                        kUnpremul_SkAlphaType,
249                                                        SkColorSpace::MakeSRGB(),
250                                                        &fuzz_promise_image_fulfill,
251                                                        &fuzz_promise_image_release,
252                                                        &promiseImage);
253 }
254 
recordAndPlayDDL()255 void DDLFuzzer::recordAndPlayDDL() {
256     SkASSERT(!this->isOnGPUThread() && !this->isOnMainThread());
257     GrDeferredDisplayListRecorder recorder(fSurfaceCharacterization);
258     SkCanvas* canvas = recorder.getCanvas();
259     // Draw promise images in a strip
260     for (int i = 0; i < kPromiseImagesPerDDL; i++) {
261         int xOffset = i * kPromiseImageSize.width();
262         int j;
263         // Pick random promise images to draw.
264         fFuzz->nextRange(&j, 0, kPromiseImageCount - 1);
265         fPromiseImages[j].fDrawn = true;
266         canvas->drawImage(fPromiseImages[j].fImage, xOffset, 0);
267     }
268     sk_sp<GrDeferredDisplayList> ddl = recorder.detach();
269     fGpuTaskGroup.add([ddl{std::move(ddl)}, this] {
270         bool success = skgpu::ganesh::DrawDDL(fSurface, std::move(ddl));
271         if (!success) {
272             fFuzz->signalBug();
273         }
274     });
275 }
276 
run()277 void DDLFuzzer::run() {
278     if (!fSurface) {
279         return;
280     }
281     fRecordingTaskGroup.batch(kIterationCount, [this](int i) { this->recordAndPlayDDL(); });
282     fRecordingTaskGroup.wait();
283 
284     fGpuTaskGroup.add([this] { fContext->flushAndSubmit(fSurface.get(), GrSyncCpu::kYes); });
285 
286     fGpuTaskGroup.wait();
287 
288     fGpuTaskGroup.add([this] {
289         while (!fReusableTextures.empty()) {
290             sk_sp<GrPromiseImageTexture> gpuTexture = std::move(fReusableTextures.front());
291             fContext->deleteBackendTexture(gpuTexture->backendTexture());
292             fReusableTextures.pop();
293         }
294         fContextFactory.destroyContexts();
295         // TODO: Release promise images not on the GPU thread.
296         fPromiseImages.reset(0);
297     });
298     fGpuTaskGroup.wait();
299 }
300 
DEF_FUZZ(DDLThreadingGL,fuzz)301 DEF_FUZZ(DDLThreadingGL, fuzz) {
302     DDLFuzzer(fuzz, skgpu::ContextType::kGL).run();
303 }
304