xref: /aosp_15_r20/external/skia/gm/blurimagevmask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBlurTypes.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkFont.h"
13 #include "include/core/SkImage.h"
14 #include "include/core/SkImageFilter.h"
15 #include "include/core/SkMaskFilter.h"
16 #include "include/core/SkPaint.h"
17 #include "include/core/SkRect.h"
18 #include "include/core/SkRefCnt.h"
19 #include "include/core/SkString.h"
20 #include "include/core/SkTypeface.h"
21 #include "include/effects/SkImageFilters.h"
22 #include "tools/DecodeUtils.h"
23 #include "tools/Resources.h"
24 #include "tools/ToolUtils.h"
25 #include "tools/fonts/FontToolUtils.h"
26 
27 #include <stdio.h>
28 
29 DEF_SIMPLE_GM(blurimagevmask, canvas, 700, 1200) {
30     SkPaint paint;
31     paint.setAntiAlias(true);
32     paint.setColor(SK_ColorBLACK);
33 
34     SkFont font(ToolUtils::DefaultPortableTypeface(), 25);
35 
36     const double sigmas[] = {3.0, 8.0, 16.0, 24.0, 32.0};
37 
38     canvas->drawString("mask blur",  285, 50, font, paint);
39     canvas->drawString("image blur", 285 + 250, 50, font, paint);
40 
41 
42     SkRect r = {35, 100, 135, 200};
43     for (auto sigma:sigmas) {
44 
45         canvas->drawRect(r, paint);
46 
47         char out[100];
48         sprintf(out, "Sigma: %g", sigma);
49         canvas->drawString(out, r.left(), r.bottom() + 35, font, paint);
50 
51         r.offset(250, 0);
52 
53         paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma));
54         canvas->drawRect(r, paint);
55         paint.setMaskFilter(nullptr);
56 
57         SkPaint imageBlurPaint;
58         r.offset(250, 0);
59         imageBlurPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr));
60         canvas->saveLayer(nullptr, &imageBlurPaint);
61 
62         canvas->drawRect(r, paint);
63         canvas->restore();
64         r.offset(-500, 200);
65     }
66 
67 }
68 
69 DEF_SIMPLE_GM_CAN_FAIL(blur_image, canvas, errorMsg, 500, 500) {
70     auto image = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
71     if (!image) {
72         *errorMsg = "Could not load mandrill_128.png. Did you forget to set the resourcePath?";
73         return skiagm::DrawResult::kFail;
74     }
75 
76     SkPaint paint;
77     paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 4));
78 
79     // both of these should draw with the blur, but (formerally) we had a bug where the unscaled
80     // version (taking the spriteblitter code path) ignore the maskfilter.
81 
82     canvas->drawImage(image, 10, 10, SkSamplingOptions(), &paint);
83     canvas->scale(1.01f, 1.01f);
84     canvas->drawImage(image, 10 + image->width() + 10.f, 10, SkSamplingOptions(), &paint);
85     return skiagm::DrawResult::kOk;
86 }
87