xref: /aosp_15_r20/external/skia/gm/blurimagevmask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <stdio.h>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(blurimagevmask, canvas, 700, 1200) {
30*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
31*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
32*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorBLACK);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     SkFont font(ToolUtils::DefaultPortableTypeface(), 25);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     const double sigmas[] = {3.0, 8.0, 16.0, 24.0, 32.0};
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString("mask blur",  285, 50, font, paint);
39*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString("image blur", 285 + 250, 50, font, paint);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     SkRect r = {35, 100, 135, 200};
43*c8dee2aaSAndroid Build Coastguard Worker     for (auto sigma:sigmas) {
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, paint);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker         char out[100];
48*c8dee2aaSAndroid Build Coastguard Worker         sprintf(out, "Sigma: %g", sigma);
49*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString(out, r.left(), r.bottom() + 35, font, paint);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker         r.offset(250, 0);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma));
54*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, paint);
55*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(nullptr);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         SkPaint imageBlurPaint;
58*c8dee2aaSAndroid Build Coastguard Worker         r.offset(250, 0);
59*c8dee2aaSAndroid Build Coastguard Worker         imageBlurPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr));
60*c8dee2aaSAndroid Build Coastguard Worker         canvas->saveLayer(nullptr, &imageBlurPaint);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, paint);
63*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
64*c8dee2aaSAndroid Build Coastguard Worker         r.offset(-500, 200);
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(blur_image, canvas, errorMsg, 500, 500) {
70*c8dee2aaSAndroid Build Coastguard Worker     auto image = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
71*c8dee2aaSAndroid Build Coastguard Worker     if (!image) {
72*c8dee2aaSAndroid Build Coastguard Worker         *errorMsg = "Could not load mandrill_128.png. Did you forget to set the resourcePath?";
73*c8dee2aaSAndroid Build Coastguard Worker         return skiagm::DrawResult::kFail;
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
77*c8dee2aaSAndroid Build Coastguard Worker     paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 4));
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     // both of these should draw with the blur, but (formerally) we had a bug where the unscaled
80*c8dee2aaSAndroid Build Coastguard Worker     // version (taking the spriteblitter code path) ignore the maskfilter.
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(image, 10, 10, SkSamplingOptions(), &paint);
83*c8dee2aaSAndroid Build Coastguard Worker     canvas->scale(1.01f, 1.01f);
84*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(image, 10 + image->width() + 10.f, 10, SkSamplingOptions(), &paint);
85*c8dee2aaSAndroid Build Coastguard Worker     return skiagm::DrawResult::kOk;
86*c8dee2aaSAndroid Build Coastguard Worker }
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