1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker #include <stdio.h> 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(blurimagevmask, canvas, 700, 1200) { 30*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 31*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 32*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 25); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker const double sigmas[] = {3.0, 8.0, 16.0, 24.0, 32.0}; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("mask blur", 285, 50, font, paint); 39*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("image blur", 285 + 250, 50, font, paint); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker SkRect r = {35, 100, 135, 200}; 43*c8dee2aaSAndroid Build Coastguard Worker for (auto sigma:sigmas) { 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker char out[100]; 48*c8dee2aaSAndroid Build Coastguard Worker sprintf(out, "Sigma: %g", sigma); 49*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(out, r.left(), r.bottom() + 35, font, paint); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker r.offset(250, 0); 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma)); 54*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint); 55*c8dee2aaSAndroid Build Coastguard Worker paint.setMaskFilter(nullptr); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker SkPaint imageBlurPaint; 58*c8dee2aaSAndroid Build Coastguard Worker r.offset(250, 0); 59*c8dee2aaSAndroid Build Coastguard Worker imageBlurPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr)); 60*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(nullptr, &imageBlurPaint); 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint); 63*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 64*c8dee2aaSAndroid Build Coastguard Worker r.offset(-500, 200); 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(blur_image, canvas, errorMsg, 500, 500) { 70*c8dee2aaSAndroid Build Coastguard Worker auto image = ToolUtils::GetResourceAsImage("images/mandrill_128.png"); 71*c8dee2aaSAndroid Build Coastguard Worker if (!image) { 72*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Could not load mandrill_128.png. Did you forget to set the resourcePath?"; 73*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kFail; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 77*c8dee2aaSAndroid Build Coastguard Worker paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 4)); 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker // both of these should draw with the blur, but (formerally) we had a bug where the unscaled 80*c8dee2aaSAndroid Build Coastguard Worker // version (taking the spriteblitter code path) ignore the maskfilter. 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, 10, 10, SkSamplingOptions(), &paint); 83*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(1.01f, 1.01f); 84*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, 10 + image->width() + 10.f, 10, SkSamplingOptions(), &paint); 85*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk; 86*c8dee2aaSAndroid Build Coastguard Worker } 87