xref: /aosp_15_r20/external/skia/gm/compressed_textures.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_BUILD_FOR_GOOGLE3)  // Google3 doesn't have etc1.h
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextureCompressionType.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCompressedDataUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmap.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDataUtils.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageContextPriv.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkImage_GaneshBase.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "third_party/etc1/etc1.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ProxyUtils.h"
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
40*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Image.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/GpuTypesPriv.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RecorderPriv.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ManagedBackendTexture.h"
46*c8dee2aaSAndroid Build Coastguard Worker #endif
47*c8dee2aaSAndroid Build Coastguard Worker 
gen_pt(float angle,const SkVector & scale)48*c8dee2aaSAndroid Build Coastguard Worker static SkPoint gen_pt(float angle, const SkVector& scale) {
49*c8dee2aaSAndroid Build Coastguard Worker     SkScalar s = SkScalarSin(angle);
50*c8dee2aaSAndroid Build Coastguard Worker     SkScalar c = SkScalarCos(angle);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     return { scale.fX * c, scale.fY * s };
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker // The resulting path will be centered at (0,0) and its size will match 'dimensions'
make_gear(SkISize dimensions,int numTeeth)56*c8dee2aaSAndroid Build Coastguard Worker static SkPath make_gear(SkISize dimensions, int numTeeth) {
57*c8dee2aaSAndroid Build Coastguard Worker     SkVector outerRad{ dimensions.fWidth / 2.0f, dimensions.fHeight / 2.0f };
58*c8dee2aaSAndroid Build Coastguard Worker     SkVector innerRad{ dimensions.fWidth / 2.5f, dimensions.fHeight / 2.5f };
59*c8dee2aaSAndroid Build Coastguard Worker     const float kAnglePerTooth = 2.0f * SK_ScalarPI / (3 * numTeeth);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     float angle = 0.0f;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     SkPath tmp;
64*c8dee2aaSAndroid Build Coastguard Worker     tmp.setFillType(SkPathFillType::kWinding);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     tmp.moveTo(gen_pt(angle, outerRad));
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < numTeeth; ++i, angle += 3*kAnglePerTooth) {
69*c8dee2aaSAndroid Build Coastguard Worker         tmp.lineTo(gen_pt(angle+kAnglePerTooth, outerRad));
70*c8dee2aaSAndroid Build Coastguard Worker         tmp.lineTo(gen_pt(angle+(1.5f*kAnglePerTooth), innerRad));
71*c8dee2aaSAndroid Build Coastguard Worker         tmp.lineTo(gen_pt(angle+(2.5f*kAnglePerTooth), innerRad));
72*c8dee2aaSAndroid Build Coastguard Worker         tmp.lineTo(gen_pt(angle+(3.0f*kAnglePerTooth), outerRad));
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     tmp.close();
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     float fInnerRad = 0.1f * std::min(dimensions.fWidth, dimensions.fHeight);
78*c8dee2aaSAndroid Build Coastguard Worker     if (fInnerRad > 0.5f) {
79*c8dee2aaSAndroid Build Coastguard Worker         tmp.addCircle(0.0f, 0.0f, fInnerRad, SkPathDirection::kCCW);
80*c8dee2aaSAndroid Build Coastguard Worker     }
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     return tmp;
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker // Render one level of a mipmap
render_level(SkISize dimensions,SkColor color,SkColorType colorType,bool opaque)86*c8dee2aaSAndroid Build Coastguard Worker SkBitmap render_level(SkISize dimensions, SkColor color, SkColorType colorType, bool opaque) {
87*c8dee2aaSAndroid Build Coastguard Worker     SkPath path = make_gear(dimensions, 9);
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo ii = SkImageInfo::Make(dimensions.width(), dimensions.height(),
90*c8dee2aaSAndroid Build Coastguard Worker                                        colorType, opaque ? kOpaque_SkAlphaType
91*c8dee2aaSAndroid Build Coastguard Worker                                                          : kPremul_SkAlphaType);
92*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
93*c8dee2aaSAndroid Build Coastguard Worker     bm.allocPixels(ii);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     bm.eraseColor(opaque ? SK_ColorBLACK : SK_ColorTRANSPARENT);
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas c(bm);
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
100*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(color | 0xFF000000);
101*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(false);
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker     c.translate(dimensions.width() / 2.0f, dimensions.height() / 2.0f);
104*c8dee2aaSAndroid Build Coastguard Worker     c.drawPath(path, paint);
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     return bm;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker struct CompressedImageObjects {
110*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fImage;
111*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
112*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<sk_gpu_test::ManagedGraphiteTexture> fGraphiteTexture;
113*c8dee2aaSAndroid Build Coastguard Worker #else
114*c8dee2aaSAndroid Build Coastguard Worker     void* fGraphiteTexture = nullptr;
115*c8dee2aaSAndroid Build Coastguard Worker #endif
116*c8dee2aaSAndroid Build Coastguard Worker };
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker // Create the compressed data blob needed to represent a mipmapped 2-color texture of the specified
119*c8dee2aaSAndroid Build Coastguard Worker // compression format. In this case 2-color means either opaque black or transparent black plus
120*c8dee2aaSAndroid Build Coastguard Worker // one other color.
121*c8dee2aaSAndroid Build Coastguard Worker // Note that ETC1/ETC2_RGB8_UNORM only supports 565 opaque textures.
make_compressed_image(SkCanvas * canvas,const SkISize dimensions,SkColorType colorType,bool opaque,SkTextureCompressionType compression)122*c8dee2aaSAndroid Build Coastguard Worker static CompressedImageObjects make_compressed_image(SkCanvas* canvas,
123*c8dee2aaSAndroid Build Coastguard Worker                                                     const SkISize dimensions,
124*c8dee2aaSAndroid Build Coastguard Worker                                                     SkColorType colorType,
125*c8dee2aaSAndroid Build Coastguard Worker                                                     bool opaque,
126*c8dee2aaSAndroid Build Coastguard Worker                                                     SkTextureCompressionType compression) {
127*c8dee2aaSAndroid Build Coastguard Worker     size_t totalSize = SkCompressedDataSize(compression, dimensions, nullptr, true);
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkData> tmp = SkData::MakeUninitialized(totalSize);
130*c8dee2aaSAndroid Build Coastguard Worker     char* pixels = (char*) tmp->writable_data();
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker     int numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker     size_t offset = 0;
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     // Use a different color for each mipmap level so we can visually evaluate the draws
137*c8dee2aaSAndroid Build Coastguard Worker     static const SkColor kColors[] = {
138*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorRED,
139*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorGREEN,
140*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorBLUE,
141*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorCYAN,
142*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorMAGENTA,
143*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorYELLOW,
144*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorWHITE,
145*c8dee2aaSAndroid Build Coastguard Worker     };
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker     SkISize levelDims = dimensions;
148*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < numMipLevels; ++i) {
149*c8dee2aaSAndroid Build Coastguard Worker         size_t levelSize = SkCompressedDataSize(compression, levelDims, nullptr, false);
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm = render_level(levelDims, kColors[i%7], colorType, opaque);
152*c8dee2aaSAndroid Build Coastguard Worker         if (compression == SkTextureCompressionType::kETC2_RGB8_UNORM) {
153*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(bm.colorType() == kRGB_565_SkColorType);
154*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(opaque);
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker             if (etc1_encode_image((unsigned char*)bm.getAddr16(0, 0),
157*c8dee2aaSAndroid Build Coastguard Worker                                   bm.width(), bm.height(), 2, bm.rowBytes(),
158*c8dee2aaSAndroid Build Coastguard Worker                                   (unsigned char*) &pixels[offset])) {
159*c8dee2aaSAndroid Build Coastguard Worker                 return {nullptr, nullptr};
160*c8dee2aaSAndroid Build Coastguard Worker             }
161*c8dee2aaSAndroid Build Coastguard Worker         } else {
162*c8dee2aaSAndroid Build Coastguard Worker             GrTwoColorBC1Compress(bm.pixmap(), kColors[i%7], &pixels[offset]);
163*c8dee2aaSAndroid Build Coastguard Worker         }
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker         offset += levelSize;
166*c8dee2aaSAndroid Build Coastguard Worker         levelDims = {std::max(1, levelDims.width()/2), std::max(1, levelDims.height()/2)};
167*c8dee2aaSAndroid Build Coastguard Worker     }
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image;
170*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
171*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::Recorder* recorder = canvas->recorder();
172*c8dee2aaSAndroid Build Coastguard Worker     if (recorder) {
173*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<sk_gpu_test::ManagedGraphiteTexture> texture =
174*c8dee2aaSAndroid Build Coastguard Worker                 sk_gpu_test::ManagedGraphiteTexture::MakeFromCompressedData(recorder,
175*c8dee2aaSAndroid Build Coastguard Worker                                                                             dimensions,
176*c8dee2aaSAndroid Build Coastguard Worker                                                                             compression,
177*c8dee2aaSAndroid Build Coastguard Worker                                                                             tmp,
178*c8dee2aaSAndroid Build Coastguard Worker                                                                             skgpu::Mipmapped::kYes);
179*c8dee2aaSAndroid Build Coastguard Worker         if (texture) {
180*c8dee2aaSAndroid Build Coastguard Worker             image = SkImages::WrapTexture(recorder,
181*c8dee2aaSAndroid Build Coastguard Worker                                           texture->texture(),
182*c8dee2aaSAndroid Build Coastguard Worker                                           skgpu::CompressionTypeToSkColorType(compression),
183*c8dee2aaSAndroid Build Coastguard Worker                                           kPremul_SkAlphaType,
184*c8dee2aaSAndroid Build Coastguard Worker                                           /*colorSpace=*/nullptr);
185*c8dee2aaSAndroid Build Coastguard Worker             if (image) {
186*c8dee2aaSAndroid Build Coastguard Worker                 return {image, texture};
187*c8dee2aaSAndroid Build Coastguard Worker             }
188*c8dee2aaSAndroid Build Coastguard Worker         }
189*c8dee2aaSAndroid Build Coastguard Worker     }
190*c8dee2aaSAndroid Build Coastguard Worker #endif
191*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = GrAsDirectContext(canvas->recordingContext());
192*c8dee2aaSAndroid Build Coastguard Worker     if (dContext) {
193*c8dee2aaSAndroid Build Coastguard Worker         image = SkImages::TextureFromCompressedTextureData(dContext,
194*c8dee2aaSAndroid Build Coastguard Worker                                                            std::move(tmp),
195*c8dee2aaSAndroid Build Coastguard Worker                                                            dimensions.width(),
196*c8dee2aaSAndroid Build Coastguard Worker                                                            dimensions.height(),
197*c8dee2aaSAndroid Build Coastguard Worker                                                            compression,
198*c8dee2aaSAndroid Build Coastguard Worker                                                            skgpu::Mipmapped::kYes);
199*c8dee2aaSAndroid Build Coastguard Worker     } else {
200*c8dee2aaSAndroid Build Coastguard Worker         image = SkImages::RasterFromCompressedTextureData(
201*c8dee2aaSAndroid Build Coastguard Worker                 std::move(tmp), dimensions.width(), dimensions.height(), compression);
202*c8dee2aaSAndroid Build Coastguard Worker     }
203*c8dee2aaSAndroid Build Coastguard Worker     return {image, nullptr};
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker // Basic test of Ganesh's ETC1 and BC1 support
207*c8dee2aaSAndroid Build Coastguard Worker // The layout is:
208*c8dee2aaSAndroid Build Coastguard Worker //               ETC2                BC1
209*c8dee2aaSAndroid Build Coastguard Worker //         --------------------------------------
210*c8dee2aaSAndroid Build Coastguard Worker //  RGB8  | kETC2_RGB8_UNORM  | kBC1_RGB8_UNORM  |
211*c8dee2aaSAndroid Build Coastguard Worker //        |--------------------------------------|
212*c8dee2aaSAndroid Build Coastguard Worker //  RGBA8 |                   | kBC1_RGBA8_UNORM |
213*c8dee2aaSAndroid Build Coastguard Worker //         --------------------------------------
214*c8dee2aaSAndroid Build Coastguard Worker //
215*c8dee2aaSAndroid Build Coastguard Worker // The nonPowerOfTwo and nonMultipleOfFour cases exercise some compression edge cases.
216*c8dee2aaSAndroid Build Coastguard Worker class CompressedTexturesGM : public skiagm::GM {
217*c8dee2aaSAndroid Build Coastguard Worker public:
218*c8dee2aaSAndroid Build Coastguard Worker     enum class Type {
219*c8dee2aaSAndroid Build Coastguard Worker         kNormal,
220*c8dee2aaSAndroid Build Coastguard Worker         kNonPowerOfTwo,
221*c8dee2aaSAndroid Build Coastguard Worker         kNonMultipleOfFour
222*c8dee2aaSAndroid Build Coastguard Worker     };
223*c8dee2aaSAndroid Build Coastguard Worker 
CompressedTexturesGM(Type type)224*c8dee2aaSAndroid Build Coastguard Worker     CompressedTexturesGM(Type type) : fType(type) {
225*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFCCCCCC);
226*c8dee2aaSAndroid Build Coastguard Worker 
227*c8dee2aaSAndroid Build Coastguard Worker         switch (fType) {
228*c8dee2aaSAndroid Build Coastguard Worker             case Type::kNonPowerOfTwo:
229*c8dee2aaSAndroid Build Coastguard Worker                 // These dimensions force the top two mip levels to be 1x3 and 1x1
230*c8dee2aaSAndroid Build Coastguard Worker                 fImgDimensions.set(20, 60);
231*c8dee2aaSAndroid Build Coastguard Worker                 break;
232*c8dee2aaSAndroid Build Coastguard Worker             case Type::kNonMultipleOfFour:
233*c8dee2aaSAndroid Build Coastguard Worker                 // These dimensions force the top three mip levels to be 1x7, 1x3 and 1x1
234*c8dee2aaSAndroid Build Coastguard Worker                 fImgDimensions.set(13, 61); // prime numbers - just bc
235*c8dee2aaSAndroid Build Coastguard Worker                 break;
236*c8dee2aaSAndroid Build Coastguard Worker             default:
237*c8dee2aaSAndroid Build Coastguard Worker                 fImgDimensions.set(kBaseTexWidth, kBaseTexHeight);
238*c8dee2aaSAndroid Build Coastguard Worker                 break;
239*c8dee2aaSAndroid Build Coastguard Worker         }
240*c8dee2aaSAndroid Build Coastguard Worker 
241*c8dee2aaSAndroid Build Coastguard Worker     }
242*c8dee2aaSAndroid Build Coastguard Worker 
243*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const244*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
245*c8dee2aaSAndroid Build Coastguard Worker         SkString name("compressed_textures");
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kNonPowerOfTwo) {
248*c8dee2aaSAndroid Build Coastguard Worker             name.append("_npot");
249*c8dee2aaSAndroid Build Coastguard Worker         } else if (fType == Type::kNonMultipleOfFour) {
250*c8dee2aaSAndroid Build Coastguard Worker             name.append("_nmof");
251*c8dee2aaSAndroid Build Coastguard Worker         }
252*c8dee2aaSAndroid Build Coastguard Worker 
253*c8dee2aaSAndroid Build Coastguard Worker         return name;
254*c8dee2aaSAndroid Build Coastguard Worker     }
255*c8dee2aaSAndroid Build Coastguard Worker 
getISize()256*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override {
257*c8dee2aaSAndroid Build Coastguard Worker         return SkISize::Make(2*kCellWidth + 3*kPad, 2*kBaseTexHeight + 3*kPad);
258*c8dee2aaSAndroid Build Coastguard Worker     }
259*c8dee2aaSAndroid Build Coastguard Worker 
onGpuSetup(SkCanvas * canvas,SkString * errorMsg,GraphiteTestContext * graphiteTestContext)260*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onGpuSetup(SkCanvas* canvas, SkString* errorMsg,
261*c8dee2aaSAndroid Build Coastguard Worker                           GraphiteTestContext* graphiteTestContext) override {
262*c8dee2aaSAndroid Build Coastguard Worker         auto dContext = GrAsDirectContext(canvas->recordingContext());
263*c8dee2aaSAndroid Build Coastguard Worker         if (dContext && dContext->abandoned()) {
264*c8dee2aaSAndroid Build Coastguard Worker             // This isn't a GpuGM so a null 'context' is okay but an abandoned context
265*c8dee2aaSAndroid Build Coastguard Worker             // if forbidden.
266*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kSkip;
267*c8dee2aaSAndroid Build Coastguard Worker         }
268*c8dee2aaSAndroid Build Coastguard Worker 
269*c8dee2aaSAndroid Build Coastguard Worker         if (dContext &&
270*c8dee2aaSAndroid Build Coastguard Worker             dContext->backend() == GrBackendApi::kDirect3D && fType == Type::kNonMultipleOfFour) {
271*c8dee2aaSAndroid Build Coastguard Worker             // skbug.com/10541 - Are non-multiple-of-four BC1 textures supported in D3D?
272*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kSkip;
273*c8dee2aaSAndroid Build Coastguard Worker         }
274*c8dee2aaSAndroid Build Coastguard Worker 
275*c8dee2aaSAndroid Build Coastguard Worker         fOpaqueETC2Image = make_compressed_image(canvas, fImgDimensions,
276*c8dee2aaSAndroid Build Coastguard Worker                                                  kRGB_565_SkColorType, true,
277*c8dee2aaSAndroid Build Coastguard Worker                                                  SkTextureCompressionType::kETC2_RGB8_UNORM);
278*c8dee2aaSAndroid Build Coastguard Worker 
279*c8dee2aaSAndroid Build Coastguard Worker         fOpaqueBC1Image = make_compressed_image(canvas, fImgDimensions,
280*c8dee2aaSAndroid Build Coastguard Worker                                                 kRGBA_8888_SkColorType, true,
281*c8dee2aaSAndroid Build Coastguard Worker                                                 SkTextureCompressionType::kBC1_RGB8_UNORM);
282*c8dee2aaSAndroid Build Coastguard Worker 
283*c8dee2aaSAndroid Build Coastguard Worker         fTransparentBC1Image = make_compressed_image(canvas, fImgDimensions,
284*c8dee2aaSAndroid Build Coastguard Worker                                                      kRGBA_8888_SkColorType, false,
285*c8dee2aaSAndroid Build Coastguard Worker                                                      SkTextureCompressionType::kBC1_RGBA8_UNORM);
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker         if (!fOpaqueETC2Image.fImage || !fOpaqueBC1Image.fImage || !fTransparentBC1Image.fImage) {
288*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = "Failed to create compressed images.";
289*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kFail;
290*c8dee2aaSAndroid Build Coastguard Worker         }
291*c8dee2aaSAndroid Build Coastguard Worker 
292*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
293*c8dee2aaSAndroid Build Coastguard Worker     }
294*c8dee2aaSAndroid Build Coastguard Worker 
onGpuTeardown()295*c8dee2aaSAndroid Build Coastguard Worker     void onGpuTeardown() override {
296*c8dee2aaSAndroid Build Coastguard Worker         fOpaqueETC2Image.fImage = nullptr;
297*c8dee2aaSAndroid Build Coastguard Worker         fOpaqueBC1Image.fImage = nullptr;
298*c8dee2aaSAndroid Build Coastguard Worker         fTransparentBC1Image.fImage = nullptr;
299*c8dee2aaSAndroid Build Coastguard Worker         fOpaqueETC2Image.fGraphiteTexture = nullptr;
300*c8dee2aaSAndroid Build Coastguard Worker         fOpaqueBC1Image.fGraphiteTexture = nullptr;
301*c8dee2aaSAndroid Build Coastguard Worker         fTransparentBC1Image.fGraphiteTexture = nullptr;
302*c8dee2aaSAndroid Build Coastguard Worker     }
303*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)304*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
305*c8dee2aaSAndroid Build Coastguard Worker         this->drawCell(canvas, fOpaqueETC2Image.fImage.get(), { kPad, kPad });
306*c8dee2aaSAndroid Build Coastguard Worker 
307*c8dee2aaSAndroid Build Coastguard Worker         this->drawCell(canvas, fOpaqueBC1Image.fImage.get(), { 2*kPad + kCellWidth, kPad });
308*c8dee2aaSAndroid Build Coastguard Worker 
309*c8dee2aaSAndroid Build Coastguard Worker         this->drawCell(canvas, fTransparentBC1Image.fImage.get(),
310*c8dee2aaSAndroid Build Coastguard Worker                        { 2*kPad + kCellWidth, 2*kPad + kBaseTexHeight });
311*c8dee2aaSAndroid Build Coastguard Worker     }
312*c8dee2aaSAndroid Build Coastguard Worker 
313*c8dee2aaSAndroid Build Coastguard Worker private:
drawCell(SkCanvas * canvas,SkImage * image,SkIVector offset)314*c8dee2aaSAndroid Build Coastguard Worker     void drawCell(SkCanvas* canvas, SkImage* image, SkIVector offset) {
315*c8dee2aaSAndroid Build Coastguard Worker 
316*c8dee2aaSAndroid Build Coastguard Worker         SkISize levelDimensions = fImgDimensions;
317*c8dee2aaSAndroid Build Coastguard Worker         int numMipLevels = SkMipmap::ComputeLevelCount(levelDimensions.width(),
318*c8dee2aaSAndroid Build Coastguard Worker                                                        levelDimensions.height()) + 1;
319*c8dee2aaSAndroid Build Coastguard Worker 
320*c8dee2aaSAndroid Build Coastguard Worker         SkSamplingOptions sampling(SkCubicResampler::Mitchell());
321*c8dee2aaSAndroid Build Coastguard Worker 
322*c8dee2aaSAndroid Build Coastguard Worker         bool isCompressed = false;
323*c8dee2aaSAndroid Build Coastguard Worker         if (image->isTextureBacked()) {
324*c8dee2aaSAndroid Build Coastguard Worker             auto dContext = GrAsDirectContext(canvas->recordingContext());
325*c8dee2aaSAndroid Build Coastguard Worker             if (dContext) {
326*c8dee2aaSAndroid Build Coastguard Worker                 const GrCaps* caps = as_IB(image)->context()->priv().caps();
327*c8dee2aaSAndroid Build Coastguard Worker                 GrTextureProxy* proxy = sk_gpu_test::GetTextureImageProxy(
328*c8dee2aaSAndroid Build Coastguard Worker                         image, canvas->recordingContext());
329*c8dee2aaSAndroid Build Coastguard Worker                 isCompressed = caps->isFormatCompressed(proxy->backendFormat());
330*c8dee2aaSAndroid Build Coastguard Worker             } else {
331*c8dee2aaSAndroid Build Coastguard Worker                 // Graphite has no fallback to upload the compressed data to a non-compressed
332*c8dee2aaSAndroid Build Coastguard Worker                 // format. So if the image is texture backed and graphite then it will be a
333*c8dee2aaSAndroid Build Coastguard Worker                 // compressed format.
334*c8dee2aaSAndroid Build Coastguard Worker                 isCompressed = true;
335*c8dee2aaSAndroid Build Coastguard Worker             }
336*c8dee2aaSAndroid Build Coastguard Worker         }
337*c8dee2aaSAndroid Build Coastguard Worker 
338*c8dee2aaSAndroid Build Coastguard Worker         SkPaint redStrokePaint;
339*c8dee2aaSAndroid Build Coastguard Worker         redStrokePaint.setColor(SK_ColorRED);
340*c8dee2aaSAndroid Build Coastguard Worker         redStrokePaint.setStyle(SkPaint::kStroke_Style);
341*c8dee2aaSAndroid Build Coastguard Worker 
342*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < numMipLevels; ++i) {
343*c8dee2aaSAndroid Build Coastguard Worker             SkRect r = SkRect::MakeXYWH(offset.fX, offset.fY,
344*c8dee2aaSAndroid Build Coastguard Worker                                         levelDimensions.width(), levelDimensions.height());
345*c8dee2aaSAndroid Build Coastguard Worker 
346*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(image, r, sampling);
347*c8dee2aaSAndroid Build Coastguard Worker             if (!isCompressed) {
348*c8dee2aaSAndroid Build Coastguard Worker                 // Make it obvious which drawImages used decompressed images
349*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(r, redStrokePaint);
350*c8dee2aaSAndroid Build Coastguard Worker             }
351*c8dee2aaSAndroid Build Coastguard Worker 
352*c8dee2aaSAndroid Build Coastguard Worker             if (i == 0) {
353*c8dee2aaSAndroid Build Coastguard Worker                 offset.fX += levelDimensions.width()+1;
354*c8dee2aaSAndroid Build Coastguard Worker             } else {
355*c8dee2aaSAndroid Build Coastguard Worker                 offset.fY += levelDimensions.height()+1;
356*c8dee2aaSAndroid Build Coastguard Worker             }
357*c8dee2aaSAndroid Build Coastguard Worker 
358*c8dee2aaSAndroid Build Coastguard Worker             levelDimensions = {std::max(1, levelDimensions.width()/2),
359*c8dee2aaSAndroid Build Coastguard Worker                                std::max(1, levelDimensions.height()/2)};
360*c8dee2aaSAndroid Build Coastguard Worker         }
361*c8dee2aaSAndroid Build Coastguard Worker     }
362*c8dee2aaSAndroid Build Coastguard Worker 
363*c8dee2aaSAndroid Build Coastguard Worker     static const int kPad = 8;
364*c8dee2aaSAndroid Build Coastguard Worker     static const int kBaseTexWidth = 64;
365*c8dee2aaSAndroid Build Coastguard Worker     static const int kCellWidth = 1.5f * kBaseTexWidth;
366*c8dee2aaSAndroid Build Coastguard Worker     static const int kBaseTexHeight = 64;
367*c8dee2aaSAndroid Build Coastguard Worker 
368*c8dee2aaSAndroid Build Coastguard Worker     Type           fType;
369*c8dee2aaSAndroid Build Coastguard Worker     SkISize        fImgDimensions;
370*c8dee2aaSAndroid Build Coastguard Worker 
371*c8dee2aaSAndroid Build Coastguard Worker 
372*c8dee2aaSAndroid Build Coastguard Worker     CompressedImageObjects fOpaqueETC2Image;
373*c8dee2aaSAndroid Build Coastguard Worker     CompressedImageObjects fOpaqueBC1Image;
374*c8dee2aaSAndroid Build Coastguard Worker     CompressedImageObjects fTransparentBC1Image;
375*c8dee2aaSAndroid Build Coastguard Worker 
376*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
377*c8dee2aaSAndroid Build Coastguard Worker };
378*c8dee2aaSAndroid Build Coastguard Worker 
379*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
380*c8dee2aaSAndroid Build Coastguard Worker 
381*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new CompressedTexturesGM(CompressedTexturesGM::Type::kNormal);)
382*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new CompressedTexturesGM(CompressedTexturesGM::Type::kNonPowerOfTwo);)
383*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new CompressedTexturesGM(CompressedTexturesGM::Type::kNonMultipleOfFour);)
384*c8dee2aaSAndroid Build Coastguard Worker 
385*c8dee2aaSAndroid Build Coastguard Worker #endif
386