1load("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_filegroup") 2 3package( 4 default_applicable_licenses = ["//:license"], 5) 6 7licenses(["notice"]) 8 9skia_filegroup( 10 name = "shared_gpu_hdrs", 11 srcs = [ 12 "GpuTypes.h", 13 "MutableTextureState.h", 14 "ShaderErrorHandler.h", 15 ], 16 visibility = ["//src/gpu:__subpackages__"], 17) 18 19generate_cpp_files_for_headers( 20 name = "headers_to_compile", 21 headers = [ 22 "MutableTextureState.h", 23 ], 24) 25