xref: /aosp_15_r20/external/skia/include/gpu/ShaderErrorHandler.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_ShaderErrorHandler_DEFINED
9 #define skgpu_ShaderErrorHandler_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 
13 namespace skgpu {
14 /**
15  * Abstract class to report errors when compiling shaders.
16  */
17 class SK_API ShaderErrorHandler {
18 public:
19     virtual ~ShaderErrorHandler() = default;
20 
21     /**
22      * compileError(shader, errors) is kept for backward compatibility with older clients.
23      */
compileError(const char * shader,const char * errors)24     virtual void compileError([[maybe_unused]] const char* shader,
25                               [[maybe_unused]] const char* errors) {}
compileError(const char * shader,const char * errors,bool shaderWasCached)26     virtual void compileError(const char* shader,
27                               const char* errors,
28                               [[maybe_unused]] bool shaderWasCached) {
29         // Default implementation. Ignore shaderWasCached.
30         this->compileError(shader, errors);
31     }
32 
33 protected:
34     ShaderErrorHandler() = default;
35     ShaderErrorHandler(const ShaderErrorHandler&) = delete;
36     ShaderErrorHandler& operator=(const ShaderErrorHandler&) = delete;
37 };
38 
39 /**
40  * Used when no error handler is set. Will report failures via SkDebugf and asserts.
41  */
42 ShaderErrorHandler* DefaultShaderErrorHandler();
43 
44 }  // namespace skgpu
45 
46 #endif // skgpu_ShaderErrorHandler_DEFINED
47