xref: /aosp_15_r20/external/skia/modules/skottie/src/effects/LinearWipeEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkColor.h"
9 #include "include/core/SkPoint.h"
10 #include "include/core/SkRefCnt.h"
11 #include "include/core/SkScalar.h"
12 #include "include/core/SkShader.h"
13 #include "include/core/SkSize.h"
14 #include "include/core/SkTileMode.h"
15 #include "include/effects/SkGradientShader.h"
16 #include "include/private/base/SkTPin.h"
17 #include "modules/skottie/src/SkottiePriv.h"
18 #include "modules/skottie/src/SkottieValue.h"
19 #include "modules/skottie/src/effects/Effects.h"
20 #include "modules/sksg/include/SkSGRenderNode.h"
21 
22 #include <algorithm>
23 #include <cmath>
24 #include <cstddef>
25 #include <utility>
26 
27 namespace skjson {
28 class ArrayValue;
29 }
30 
31 namespace skottie {
32 namespace internal {
33 
34 namespace  {
35 
36 class LinearWipeAdapter final : public MaskShaderEffectBase {
37 public:
Make(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer,const SkSize & layer_size,const AnimationBuilder * abuilder)38     static sk_sp<LinearWipeAdapter> Make(const skjson::ArrayValue& jprops,
39                                          sk_sp<sksg::RenderNode> layer,
40                                          const SkSize& layer_size,
41                                          const AnimationBuilder* abuilder) {
42         return sk_sp<LinearWipeAdapter>(new LinearWipeAdapter(jprops,
43                                                               std::move(layer),
44                                                               layer_size,
45                                                               abuilder));
46     }
47 
48 private:
LinearWipeAdapter(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer,const SkSize & layer_size,const AnimationBuilder * abuilder)49     LinearWipeAdapter(const skjson::ArrayValue& jprops,
50                       sk_sp<sksg::RenderNode> layer,
51                       const SkSize& layer_size,
52                       const AnimationBuilder* abuilder)
53         : INHERITED(std::move(layer), layer_size) {
54         enum : size_t {
55             kCompletion_Index = 0,
56                  kAngle_Index = 1,
57                kFeather_Index = 2,
58         };
59 
60         EffectBinder(jprops, *abuilder, this)
61                 .bind(kCompletion_Index, fCompletion)
62                 .bind(     kAngle_Index, fAngle     )
63                 .bind(   kFeather_Index, fFeather   );
64     }
65 
onMakeMask() const66     MaskInfo onMakeMask() const override {
67         if (fCompletion >= 100) {
68             // The layer is fully disabled.
69             // TODO: fix layer controller visibility clash and pass a null shader instead.
70             return { SkShaders::Color(SK_ColorTRANSPARENT), false };
71         }
72 
73         if (fCompletion <= 0) {
74             // The layer is fully visible (no mask).
75             return { nullptr, true };
76         }
77 
78         const auto t = SkTPin(fCompletion * 0.01f, 0.0f, 1.0f),
79              feather = std::max(fFeather, 0.0f),
80                angle = SkDegreesToRadians(90 - fAngle),
81                 cos_ = std::cos(angle),
82                 sin_ = std::sin(angle);
83 
84         // Select the correct diagonal vector depending on quadrant.
85         const SkVector angle_v = {cos_, sin_},
86                         diag_v = {std::copysign(this->layerSize().width() , cos_),
87                                   std::copysign(this->layerSize().height(), sin_)};
88 
89         // The transition length is the projection of the diagonal onto the angle vector.
90         const auto len = SkVector::DotProduct(diag_v, angle_v);
91 
92         // Pad the gradient segment to accommodate optional feather ramps at both extremities.
93         const auto grad_len   = len + feather * 2;
94         const SkVector grad_v = angle_v * grad_len,
95               adjusted_grad_v = { grad_v.fX, -grad_v.fY }, // Y flipped for drawing space.
96                      center_v = {0.5f * this->layerSize().width(),
97                                  0.5f * this->layerSize().height()};
98 
99         // Gradient start/end points:
100         const SkPoint pts[] = {
101             center_v - adjusted_grad_v * 0.5f,
102             center_v + adjusted_grad_v * 0.5f,
103         };
104 
105         static constexpr SkColor colors[] = { 0x00000000,
106                                               0xffffffff };
107 
108         // To emulate the feather effect, we distance the color stops to generate
109         // a linear transition/ramp.  For t == 0 the ramp should be completely outside/before
110         // the transition domain, and for t == 1 it should be completely outside/after.
111         //
112         //                      [0 ................... |len|]
113         //
114         //   [0  <feather_ramp> [                           ] <feather_ramp> |grad_len|]
115         const auto adjusted_t = t * (len + feather) / grad_len;
116         const SkScalar  pos[] = { adjusted_t,
117                                   adjusted_t + feather / grad_len };
118 
119         return { SkGradientShader::MakeLinear(pts, colors, pos, 2, SkTileMode::kClamp), true };
120     }
121 
122     ScalarValue fCompletion = 0,
123                 fAngle      = 0,
124                 fFeather    = 0;
125 
126     using INHERITED = MaskShaderEffectBase;
127 };
128 
129 } // namespace
130 
attachLinearWipeEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const131 sk_sp<sksg::RenderNode> EffectBuilder::attachLinearWipeEffect(const skjson::ArrayValue& jprops,
132                                                               sk_sp<sksg::RenderNode> layer) const {
133     return fBuilder->attachDiscardableAdapter<LinearWipeAdapter>(jprops,
134                                                                  std::move(layer),
135                                                                  fLayerSize,
136                                                                  fBuilder);
137 }
138 
139 } // namespace internal
140 } // namespace skottie
141 
142