xref: /aosp_15_r20/external/skia/modules/skottie/src/effects/RadialWipeEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkCanvas.h"
9 #include "include/core/SkColor.h"
10 #include "include/core/SkPoint.h"
11 #include "include/core/SkRect.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/core/SkScalar.h"
14 #include "include/core/SkShader.h"
15 #include "include/core/SkTileMode.h"
16 #include "include/effects/SkGradientShader.h"
17 #include "include/private/base/SkAssert.h"
18 #include "modules/skottie/src/Adapter.h"
19 #include "modules/skottie/src/SkottiePriv.h"
20 #include "modules/skottie/src/SkottieValue.h"
21 #include "modules/skottie/src/effects/Effects.h"
22 #include "modules/sksg/include/SkSGNode.h"
23 #include "modules/sksg/include/SkSGRenderNode.h"
24 
25 #include <algorithm>
26 #include <cmath>
27 #include <cstddef>
28 #include <utility>
29 #include <vector>
30 
31 class SkMatrix;
32 
33 namespace skjson {
34 class ArrayValue;
35 }
36 namespace sksg {
37 class InvalidationController;
38 }
39 
40 namespace skottie {
41 namespace internal {
42 
43 namespace  {
44 
45 class RWipeRenderNode final : public sksg::CustomRenderNode {
46 public:
RWipeRenderNode(sk_sp<sksg::RenderNode> layer)47     explicit RWipeRenderNode(sk_sp<sksg::RenderNode> layer)
48         : INHERITED({std::move(layer)}) {}
49 
50     SG_ATTRIBUTE(Completion, float  , fCompletion)
51     SG_ATTRIBUTE(StartAngle, float  , fStartAngle)
52     SG_ATTRIBUTE(WipeCenter, SkPoint, fWipeCenter)
53     SG_ATTRIBUTE(Wipe      , float  , fWipe      )
54     SG_ATTRIBUTE(Feather   , float  , fFeather   )
55 
56 protected:
onNodeAt(const SkPoint &) const57     const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing
58 
onRevalidate(sksg::InvalidationController * ic,const SkMatrix & ctm)59     SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override {
60         SkASSERT(this->children().size() == 1ul);
61         const auto content_bounds = this->children()[0]->revalidate(ic, ctm);
62 
63         if (fCompletion >= 100) {
64             return SkRect::MakeEmpty();
65         }
66 
67         if (fCompletion <= 0) {
68             fMaskSigma  = 0;
69             fMaskShader = nullptr;
70         } else {
71             fMaskSigma = std::max(fFeather, 0.0f) * kBlurSizeToSigma;
72 
73             const auto t = fCompletion * 0.01f;
74 
75             // Note: this could be simplified as a one-hard-stop gradient + local matrix
76             // (to apply rotation).  Alas, local matrices are no longer supported in SkSG.
77             SkColor c0 = 0x00000000,
78                     c1 = 0xffffffff;
79             auto sanitize_angle = [](float a) {
80                 a = std::fmod(a, 360);
81                 if (a < 0) {
82                     a += 360;
83                 }
84                 return a;
85             };
86 
87             auto a0 = sanitize_angle(fStartAngle - 90 + t * this->wipeAlignment()),
88                  a1 = sanitize_angle(a0 + t * 360);
89             if (a0 > a1) {
90                 std::swap(a0, a1);
91                 std::swap(c0, c1);
92             }
93 
94             const SkColor grad_colors[] = { c1, c0, c0, c1 };
95             const SkScalar   grad_pos[] = {  0,  0,  1,  1 };
96 
97             fMaskShader = SkGradientShader::MakeSweep(fWipeCenter.x(), fWipeCenter.y(),
98                                                       grad_colors, grad_pos,
99                                                       std::size(grad_colors),
100                                                       SkTileMode::kClamp,
101                                                       a0, a1, 0, nullptr);
102 
103             // Edge feather requires a real blur.
104             if (fMaskSigma > 0) {
105                 // TODO: this feature is disabled ATM.
106             }
107         }
108 
109         return content_bounds;
110     }
111 
onRender(SkCanvas * canvas,const RenderContext * ctx) const112     void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
113         if (fCompletion >= 100) {
114             // Fully masked out.
115             return;
116         }
117 
118         const auto local_ctx = ScopedRenderContext(canvas, ctx)
119                                     .modulateMaskShader(fMaskShader, canvas->getTotalMatrix());
120         this->children()[0]->render(canvas, local_ctx);
121     }
122 
123 private:
wipeAlignment() const124     float wipeAlignment() const {
125         switch (SkScalarRoundToInt(fWipe)) {
126         case 1: return    0.0f; // Clockwise
127         case 2: return -360.0f; // Counterclockwise
128         case 3: return -180.0f; // Both/center
129         default: break;
130         }
131         return 0.0f;
132     }
133 
134     SkPoint fWipeCenter = { 0, 0 };
135     float   fCompletion = 0,
136             fStartAngle = 0,
137             fWipe       = 0,
138             fFeather    = 0;
139 
140     // Cached during revalidation.
141     sk_sp<SkShader> fMaskShader;
142     float           fMaskSigma; // edge feather/blur
143 
144     using INHERITED = sksg::CustomRenderNode;
145 };
146 
147 class RadialWipeAdapter final : public DiscardableAdapterBase<RadialWipeAdapter, RWipeRenderNode> {
148 public:
RadialWipeAdapter(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer,const AnimationBuilder & abuilder)149     RadialWipeAdapter(const skjson::ArrayValue& jprops,
150                       sk_sp<sksg::RenderNode> layer,
151                       const AnimationBuilder& abuilder)
152         : INHERITED(sk_make_sp<RWipeRenderNode>(std::move(layer))) {
153 
154         enum : size_t {
155             kCompletion_Index = 0,
156             kStartAngle_Index = 1,
157             kWipeCenter_Index = 2,
158                   kWipe_Index = 3,
159                kFeather_Index = 4,
160         };
161 
162         EffectBinder(jprops, abuilder, this)
163             .bind(kCompletion_Index, fCompletion)
164             .bind(kStartAngle_Index, fStartAngle)
165             .bind(kWipeCenter_Index, fWipeCenter)
166             .bind(      kWipe_Index, fWipe      )
167             .bind(   kFeather_Index, fFeather   );
168     }
169 
170 private:
onSync()171     void onSync() override {
172         const auto& wiper = this->node();
173 
174         wiper->setCompletion(fCompletion);
175         wiper->setStartAngle(fStartAngle);
176         wiper->setWipeCenter({fWipeCenter.x, fWipeCenter.y});
177         wiper->setWipe(fWipe);
178         wiper->setFeather(fFeather);
179     }
180 
181     Vec2Value   fWipeCenter = {0,0};
182     ScalarValue fCompletion = 0,
183                 fStartAngle = 0,
184                 fWipe       = 0,
185                 fFeather    = 0;
186 
187     using INHERITED = DiscardableAdapterBase<RadialWipeAdapter, RWipeRenderNode>;
188 };
189 
190 } // namespace
191 
attachRadialWipeEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const192 sk_sp<sksg::RenderNode> EffectBuilder::attachRadialWipeEffect(const skjson::ArrayValue& jprops,
193                                                               sk_sp<sksg::RenderNode> layer) const {
194     return fBuilder->attachDiscardableAdapter<RadialWipeAdapter>(jprops,
195                                                                  std::move(layer),
196                                                                  *fBuilder);
197 }
198 
199 } // namespace internal
200 } // namespace skottie
201