xref: /aosp_15_r20/external/skia/modules/skottie/src/layers/AudioLayer.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2020 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkRefCnt.h"
9 #include "modules/skottie/include/Skottie.h"
10 #include "modules/skottie/src/SkottiePriv.h"
11 #include "modules/skottie/src/animator/Animator.h"
12 #include "modules/skresources/include/SkResources.h"
13 #include "modules/sksg/include/SkSGRenderNode.h"
14 #include "src/utils/SkJSON.h"
15 
16 #include <utility>
17 
18 namespace skottie::internal {
19 
20 namespace {
21 
22 class ForwardingPlaybackController final : public Animator {
23 public:
ForwardingPlaybackController(sk_sp<skresources::ExternalTrackAsset> track,float in_point,float out_point,float fps)24     ForwardingPlaybackController(sk_sp<skresources::ExternalTrackAsset> track,
25                                  float in_point,
26                                  float out_point,
27                                  float fps )
28         : fTrack(std::move(track))
29         , fInPoint(in_point)
30         , fOutPoint(out_point)
31         , fFps(fps) {}
32 
33 private:
onSeek(float t)34     StateChanged onSeek(float t) override {
35         // Adjust t relative to the track time (s).
36         if (t < fInPoint || t > fOutPoint) {
37             t = -1;
38         } else {
39             t = (t - fInPoint) / fFps;
40         }
41 
42         fTrack->seek(t);
43 
44         // does not interact with the render tree.
45         return false;
46     }
47 
48     const sk_sp<skresources::ExternalTrackAsset> fTrack;
49     const float                                  fInPoint,
50                                                  fOutPoint,
51                                                  fFps;
52 };
53 
54 } // namespace
55 
attachAudioLayer(const skjson::ObjectValue & jlayer,LayerInfo * layer_info) const56 sk_sp<sksg::RenderNode> AnimationBuilder::attachAudioLayer(const skjson::ObjectValue& jlayer,
57                                                            LayerInfo* layer_info) const {
58     const ScopedAssetRef audio_asset(this, jlayer);
59 
60     if (audio_asset) {
61         const auto& jaudio = *audio_asset;
62         const skjson::StringValue* name = jaudio["p"];
63         const skjson::StringValue* path = jaudio["u"];
64         const skjson::StringValue* id   = jaudio["id"];
65 
66         if (name && path && id) {
67             auto track = fResourceProvider->loadAudioAsset(path->begin(),
68                                                            name->begin(),
69                                                            id  ->begin());
70             if (track) {
71                 fCurrentAnimatorScope->push_back(
72                     sk_make_sp<ForwardingPlaybackController>(std::move(track),
73                                                              layer_info->fInPoint,
74                                                              layer_info->fOutPoint,
75                                                              fFrameRate));
76             } else {
77                 this->log(Logger::Level::kWarning, nullptr,
78                           "Could not load audio asset '%s'.", name->begin());
79             }
80         }
81     }
82 
83     // no render node, playback is controlled from the Animator tree.
84     return nullptr;
85 }
86 
87 } // namespace skottie::internal
88