1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGImage.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
17*c8dee2aaSAndroid Build Coastguard Worker
Image(sk_sp<SkImage> image)18*c8dee2aaSAndroid Build Coastguard Worker Image::Image(sk_sp<SkImage> image) : fImage(std::move(image)) {}
19*c8dee2aaSAndroid Build Coastguard Worker
onRender(SkCanvas * canvas,const RenderContext * ctx) const20*c8dee2aaSAndroid Build Coastguard Worker void Image::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
21*c8dee2aaSAndroid Build Coastguard Worker if (!fImage) {
22*c8dee2aaSAndroid Build Coastguard Worker return;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
26*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(fAntiAlias);
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker sksg::RenderNode::ScopedRenderContext local_ctx(canvas, ctx);
29*c8dee2aaSAndroid Build Coastguard Worker if (ctx) {
30*c8dee2aaSAndroid Build Coastguard Worker if (ctx->fMaskShader) {
31*c8dee2aaSAndroid Build Coastguard Worker // Mask shaders cannot be applied via drawImage - we need layer isolation.
32*c8dee2aaSAndroid Build Coastguard Worker // TODO: remove after clipShader conversion.
33*c8dee2aaSAndroid Build Coastguard Worker local_ctx.setIsolation(this->bounds(), canvas->getTotalMatrix(), true);
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker local_ctx->modulatePaint(canvas->getTotalMatrix(), &paint);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(fImage, 0, 0, fSamplingOptions, &paint);
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
onNodeAt(const SkPoint & p) const41*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* Image::onNodeAt(const SkPoint& p) const {
42*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->bounds().contains(p.x(), p.y()));
43*c8dee2aaSAndroid Build Coastguard Worker return this;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
onRevalidate(InvalidationController *,const SkMatrix & ctm)46*c8dee2aaSAndroid Build Coastguard Worker SkRect Image::onRevalidate(InvalidationController*, const SkMatrix& ctm) {
47*c8dee2aaSAndroid Build Coastguard Worker return fImage ? SkRect::Make(fImage->bounds()) : SkRect::MakeEmpty();
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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