1uniform half4 colorGreen, colorRed; 2 3bool test_fvec() { 4 const float one = 1; 5 float two = 2; 6 const half4 one_splat = half4(1); 7 const half4 one_compound = half4(1, 1, 1, 1); 8 9 bool ok = true; 10 ok = ok && (half4(-1) == -one_splat); 11 ok = ok && (half4(-1, -1, -1, -1) == -one_splat); 12 ok = ok && (half4(-1) == -one_compound); 13 ok = ok && (half4(-1, -1, -1, -1) == -one_compound); 14 ok = ok && (-half4(1) == -one_splat); 15 ok = ok && (-half4(1, 1, 1, 1) == -one_splat); 16 ok = ok && (-half4(1) == -one_compound); 17 ok = ok && (-half4(1, 1, 1, 1) == -one_compound); 18 ok = ok && (half4(-1) == -one_compound); 19 ok = ok && (half4(-1) == -half4(-half2(-1), half2(1))); 20 ok = ok && (half4(1) != -half4(1)); 21 ok = ok && (-half4(two) == half4(-two, half3(-two))); 22 ok = ok && (-half2(-one, one + one) == -half2(one - two, two)); 23 ok = ok && (-1 * one == -one); 24 ok = ok && (-two == -1 * two); 25 ok = ok && (colorGreen.g * -1 == -colorGreen.g); 26 ok = ok && (-colorGreen == -1 * colorGreen); 27 return ok; 28} 29 30bool test_ivec() { 31 int one = 1; 32 const int two = 2; 33 const int4 one_splat = int4(1); 34 const int4 one_compound = int4(1, 1, 1, 1); 35 36 bool ok = true; 37 ok = ok && (int4(-1) == -one_splat); 38 ok = ok && (int4(-1, -1, -1, -1) == -one_splat); 39 ok = ok && (int4(-1) == -one_compound); 40 ok = ok && (int4(-1, -1, -1, -1) == -one_compound); 41 ok = ok && (-int4(1) == -one_splat); 42 ok = ok && (-int4(1, 1, 1, 1) == -one_splat); 43 ok = ok && (-int4(1) == -one_compound); 44 ok = ok && (-int4(1, 1, 1, 1) == -one_compound); 45 ok = ok && (int4(-1) == -int4(-int2(-1), int2(1))); 46 ok = ok && (int4(1) != -int4(1)); 47 ok = ok && (-int4(two) == int4(-two, int3(-two))); 48 ok = ok && (-int2(-one, one + one) == -int2(one - two, two)); 49 ok = ok && (-1 * one == -one); 50 ok = ok && (-two == -1 * two); 51 ok = ok && (-int(colorGreen.g) == -1 * int(colorGreen.g)); 52 ok = ok && (int4(colorGreen) * -1 == -int4(colorGreen)); 53 return ok; 54} 55 56bool test_mat() { 57 const float3x3 one_diagonal = float3x3(1); 58 const float3x3 one_compound = float3x3(1, 0, 0, 59 0, 1, 0, 60 0, 0, 1); 61 bool ok = true; 62 ok = ok && (float3x3(-1) == -one_diagonal); 63 ok = ok && (float3x3(-1, 0, 0, 0, -1, 0, 0, 0, -1) == -one_diagonal); 64 ok = ok && (float3x3(-1) == -one_compound); 65 ok = ok && (float3x3(-1, 0, 0, 0, -1, 0, 0, 0, -1) == -one_compound); 66 ok = ok && (-float3x3(1) == -one_diagonal); 67 ok = ok && (-float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1) == -one_diagonal); 68 ok = ok && (-float3x3(1) == -one_compound); 69 ok = ok && (-float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1) == -one_compound); 70 return ok; 71} 72 73half4 main(float2 coords) { 74 return test_fvec() && test_ivec() && test_mat() ? colorGreen : colorRed; 75} 76