1struct Varyings { 2 float2 position; 3 float4 src, dst; 4}; 5 6uniform blender myBlender; 7 8float2 main(const Varyings vary) { 9 return myBlender.eval(vary.src, vary.dst).xy; 10} 11 12/*%%* 13effects are not permitted in custom mesh shaders 14*%%*/ 15