1uniform half4 colorGreen, colorRed; 2uniform float unknownInput; 3 4half4 main(float2 coords) { 5 float x = 1, y = 2; 6 int z = 3U; 7 x = x - x + y * x * x * (y - x); 8 y = x / y / x; 9 z = (z / 2u % 3 << 4) >> 2 << 1; 10 bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x; 11 bool c = unknownInput > 2; 12 bool d = b ^^ c; 13 bool e = b && c; 14 bool f = b || c; 15 x += 12; 16 x -= 12; 17 x *= y /= 10; 18 z |= 0; 19 z &= -1; 20 z ^= 0; 21 z >>= 2; 22 z <<= 4; 23 z %= 5; 24 x = (colorGreen.xy, 6); 25 y = (float(b) * float(c) * float(d) * float(e) * float(f), 6.0); 26 z = (colorRed.zw, 6); 27 int2 w = int2(~5); 28 w = ~w; 29 30 return (w.x == 5 && w.y == 5 && x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; 31} 32