xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrCaps.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/GrCaps.h"
9 
10 #include "include/core/SkColor.h"
11 #include "include/core/SkRect.h"
12 #include "include/core/SkSize.h"
13 #include "include/core/SkTextureCompressionType.h"
14 #include "include/gpu/GpuTypes.h"
15 #include "include/gpu/ganesh/GrBackendSurface.h"
16 #include "include/gpu/ganesh/GrContextOptions.h"
17 #include "include/private/base/SkDebug.h"
18 #include "include/private/gpu/ganesh/GrTypesPriv.h"
19 #include "src/core/SkCompressedDataUtils.h"
20 #include "src/gpu/ganesh/GrBackendUtils.h"
21 #include "src/gpu/ganesh/GrRenderTargetProxy.h"
22 #include "src/gpu/ganesh/GrSurface.h"
23 #include "src/gpu/ganesh/GrSurfaceProxy.h"
24 #include "src/gpu/ganesh/GrWindowRectangles.h"
25 
GrCaps(const GrContextOptions & options)26 GrCaps::GrCaps(const GrContextOptions& options) {
27     fNPOTTextureTileSupport = false;
28     fMipmapSupport = false;
29     fAnisoSupport = false;
30     fReuseScratchTextures = true;
31     fReuseScratchBuffers = true;
32     fGpuTracingSupport = false;
33     fOversizedStencilSupport = false;
34     fTextureBarrierSupport = false;
35     fSampleLocationsSupport = false;
36     fDrawInstancedSupport = false;
37     fNativeDrawIndirectSupport = false;
38     fUseClientSideIndirectBuffers = false;
39     fConservativeRasterSupport = false;
40     fWireframeSupport = false;
41     fMSAAResolvesAutomatically = false;
42     fPreferDiscardableMSAAAttachment = false;
43     fUsePrimitiveRestart = false;
44     fPreferClientSideDynamicBuffers = false;
45     fPreferFullscreenClears = false;
46     fTwoSidedStencilRefsAndMasksMustMatch = false;
47     fMustClearUploadedBufferData = false;
48     fShouldInitializeTextures = false;
49     fBuffersAreInitiallyZero = false;
50     fSupportsAHardwareBufferImages = false;
51     fSemaphoreSupport = false;
52     fBackendSemaphoreSupport = false;
53     fFinishedProcAsyncCallbackSupport = false;
54     fCrossContextTextureSupport = false;
55     fHalfFloatVertexAttributeSupport = false;
56     fDynamicStateArrayGeometryProcessorTextureSupport = false;
57     fSupportsProtectedContent = false;
58     fPerformPartialClearsAsDraws = false;
59     fPerformColorClearsAsDraws = false;
60     fAvoidLargeIndexBufferDraws = false;
61     fPerformStencilClearsAsDraws = false;
62     fTransferFromBufferToTextureSupport = false;
63     fTransferFromSurfaceToBufferSupport = false;
64     fTransferFromBufferToBufferSupport = false;
65     fWritePixelsRowBytesSupport = false;
66     fTransferPixelsToRowBytesSupport = false;
67     fReadPixelsRowBytesSupport = false;
68     fShouldCollapseSrcOverToSrcWhenAble = false;
69     fMustSyncGpuDuringAbandon = true;
70     fDisableTessellationPathRenderer = false;
71 
72     fBlendEquationSupport = kBasic_BlendEquationSupport;
73     fAdvBlendEqDisableFlags = 0;
74 
75     fMapBufferFlags = kNone_MapFlags;
76 
77     fMaxVertexAttributes = 0;
78     fMaxRenderTargetSize = 1;
79     fMaxPreferredRenderTargetSize = 1;
80     fMaxTextureSize = 1;
81     fMaxWindowRectangles = 0;
82     fInternalMultisampleCount = 0;
83 
84     fSuppressPrints = options.fSuppressPrints;
85 #if defined(GPU_TEST_UTILS)
86     fWireframeMode = options.fWireframeMode;
87 #else
88     fWireframeMode = false;
89 #endif
90     fBufferMapThreshold = options.fBufferMapThreshold;
91     fAvoidStencilBuffers = false;
92     fAvoidWritePixelsFastPath = false;
93     fNativeDrawIndexedIndirectIsBroken = false;
94     fAvoidReorderingRenderTasks = false;
95     fAvoidDithering = false;
96     fAvoidLineDraws = false;
97     fDisablePerspectiveSDFText = false;
98 
99     fPreferVRAMUseOverFlushes = true;
100 
101     // Default to true, allow older versions of OpenGL to disable explicitly
102     fClampToBorderSupport = true;
103 
104     fDriverBugWorkarounds = options.fDriverBugWorkarounds;
105 }
106 
finishInitialization(const GrContextOptions & options)107 void GrCaps::finishInitialization(const GrContextOptions& options) {
108     if (!fNativeDrawIndirectSupport) {
109         // We will implement indirect draws with a polyfill, so the commands need to reside in CPU
110         // memory.
111         fUseClientSideIndirectBuffers = true;
112     }
113 
114     this->applyOptionsOverrides(options);
115 
116     // Our render targets are always created with textures as the color attachment, hence this min:
117     fMaxRenderTargetSize = std::min(fMaxRenderTargetSize, fMaxTextureSize);
118     fMaxPreferredRenderTargetSize = std::min(fMaxPreferredRenderTargetSize, fMaxRenderTargetSize);
119 
120     this->initSkCaps(this->shaderCaps());
121 }
122 
applyOptionsOverrides(const GrContextOptions & options)123 void GrCaps::applyOptionsOverrides(const GrContextOptions& options) {
124     fShaderCaps->applyOptionsOverrides(options);
125     this->onApplyOptionsOverrides(options);
126     if (options.fDisableDriverCorrectnessWorkarounds) {
127         SkASSERT(!fDisableTessellationPathRenderer);
128         SkASSERT(!fAvoidStencilBuffers);
129         SkASSERT(!fAvoidWritePixelsFastPath);
130         SkASSERT(!fNativeDrawIndexedIndirectIsBroken);
131         SkASSERT(!fAdvBlendEqDisableFlags);
132         SkASSERT(!fPerformColorClearsAsDraws);
133         SkASSERT(!fPerformStencilClearsAsDraws);
134         // Don't check the partial-clear workaround, since that is a backend limitation, not a
135         // driver workaround (it just so happens the fallbacks are the same).
136     }
137     if (GrContextOptions::Enable::kNo == options.fUseDrawInsteadOfClear) {
138         fPerformColorClearsAsDraws = false;
139         fPerformStencilClearsAsDraws = false;
140     } else if (GrContextOptions::Enable::kYes == options.fUseDrawInsteadOfClear) {
141         fPerformColorClearsAsDraws = true;
142         fPerformStencilClearsAsDraws = true;
143     }
144 
145     fMaxTextureSize = std::min(fMaxTextureSize, options.fMaxTextureSizeOverride);
146 #if defined(GPU_TEST_UTILS)
147     if (options.fSuppressAdvancedBlendEquations) {
148         fBlendEquationSupport = kBasic_BlendEquationSupport;
149     }
150     if (options.fClearAllTextures) {
151         fShouldInitializeTextures = true;
152     }
153     if (options.fDisallowWriteAndTransferPixelRowBytes) {
154         fWritePixelsRowBytesSupport = false;
155         fTransferPixelsToRowBytesSupport = false;
156     }
157 #endif
158     if (options.fSuppressMipmapSupport) {
159         fMipmapSupport = false;
160     }
161 
162     if (fMaxWindowRectangles > GrWindowRectangles::kMaxWindows) {
163         SkDebugf("WARNING: capping window rectangles at %i. HW advertises support for %i.\n",
164                  GrWindowRectangles::kMaxWindows, fMaxWindowRectangles);
165         fMaxWindowRectangles = GrWindowRectangles::kMaxWindows;
166     }
167 
168     fInternalMultisampleCount = options.fInternalMultisampleCount;
169 
170     fAvoidStencilBuffers = options.fAvoidStencilBuffers;
171 
172     fDriverBugWorkarounds.applyOverrides(options.fDriverBugWorkarounds);
173 
174     if (options.fDisableTessellationPathRenderer) {
175         fDisableTessellationPathRenderer = true;
176     }
177 }
178 
179 
180 #ifdef SK_ENABLE_DUMP_GPU
181 #include "src/gpu/ganesh/GrTestUtils.h"
182 #include "src/utils/SkJSONWriter.h"
183 
map_flags_to_string(uint32_t flags)184 static SkString map_flags_to_string(uint32_t flags) {
185     SkString str;
186     if (GrCaps::kNone_MapFlags == flags) {
187         str = "none";
188     } else {
189         SkASSERT(GrCaps::kCanMap_MapFlag & flags);
190         SkDEBUGCODE(flags &= ~GrCaps::kCanMap_MapFlag);
191         str = "can_map";
192 
193         if (GrCaps::kSubset_MapFlag & flags) {
194             str.append(" partial");
195         } else {
196             str.append(" full");
197         }
198         SkDEBUGCODE(flags &= ~GrCaps::kSubset_MapFlag);
199         if (GrCaps::kAsyncRead_MapFlag & flags) {
200             str.append(" async_read");
201         } else {
202             str.append(" sync_read");
203         }
204         SkDEBUGCODE(flags &= ~GrCaps::kAsyncRead_MapFlag);
205     }
206     SkASSERT(0 == flags); // Make sure we handled all the flags.
207     return str;
208 }
209 
dumpJSON(SkJSONWriter * writer) const210 void GrCaps::dumpJSON(SkJSONWriter* writer) const {
211     writer->beginObject();
212 
213     writer->appendBool("NPOT Texture Tile Support", fNPOTTextureTileSupport);
214     writer->appendBool("MIP Map Support", fMipmapSupport);
215     writer->appendBool("Aniso Support", fAnisoSupport);
216     writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures);
217     writer->appendBool("Reuse Scratch Buffers", fReuseScratchBuffers);
218     writer->appendBool("Gpu Tracing Support", fGpuTracingSupport);
219     writer->appendBool("Oversized Stencil Support", fOversizedStencilSupport);
220     writer->appendBool("Texture Barrier Support", fTextureBarrierSupport);
221     writer->appendBool("Sample Locations Support", fSampleLocationsSupport);
222     writer->appendBool("Draw Instanced Support", fDrawInstancedSupport);
223     writer->appendBool("Native Draw Indirect Support", fNativeDrawIndirectSupport);
224     writer->appendBool("Use client side indirect buffers", fUseClientSideIndirectBuffers);
225     writer->appendBool("Conservative Raster Support", fConservativeRasterSupport);
226     writer->appendBool("Wireframe Support", fWireframeSupport);
227     writer->appendBool("MSAA Resolves Automatically", fMSAAResolvesAutomatically);
228     writer->appendBool("Use primitive restart", fUsePrimitiveRestart);
229     writer->appendBool("Prefer client-side dynamic buffers", fPreferClientSideDynamicBuffers);
230     writer->appendBool("Prefer fullscreen clears (and stencil discard)", fPreferFullscreenClears);
231     writer->appendBool("Two-sided Stencil Refs And Masks Must Match",
232                        fTwoSidedStencilRefsAndMasksMustMatch);
233     writer->appendBool("Must clear buffer memory", fMustClearUploadedBufferData);
234     writer->appendBool("Should initialize textures", fShouldInitializeTextures);
235     writer->appendBool("Buffers are initially zero", fBuffersAreInitiallyZero);
236     writer->appendBool("Supports importing AHardwareBuffers", fSupportsAHardwareBufferImages);
237     writer->appendBool("Semaphore support", fSemaphoreSupport);
238     writer->appendBool("Backend Semaphore support", fBackendSemaphoreSupport);
239     writer->appendBool("FinishedProc async callback support", fFinishedProcAsyncCallbackSupport);
240     writer->appendBool("Cross context texture support", fCrossContextTextureSupport);
241     writer->appendBool("Half float vertex attribute support", fHalfFloatVertexAttributeSupport);
242     writer->appendBool("Specify GeometryProcessor textures as a dynamic state array",
243                        fDynamicStateArrayGeometryProcessorTextureSupport);
244     writer->appendBool("Supports Protected content", fSupportsProtectedContent);
245     writer->appendBool("Use draws for partial clears", fPerformPartialClearsAsDraws);
246     writer->appendBool("Use draws for color clears", fPerformColorClearsAsDraws);
247     writer->appendBool("Avoid Large IndexBuffer Draws", fAvoidLargeIndexBufferDraws);
248     writer->appendBool("Use draws for stencil clip clears", fPerformStencilClearsAsDraws);
249     writer->appendBool("Supports transfers from buffers to textures",
250                        fTransferFromBufferToTextureSupport);
251     writer->appendBool("Supports transfers from textures to buffers",
252                        fTransferFromSurfaceToBufferSupport);
253     writer->appendBool("Write pixels row bytes support", fWritePixelsRowBytesSupport);
254     writer->appendBool("Transfer pixels to row bytes support", fTransferPixelsToRowBytesSupport);
255     writer->appendBool("Read pixels row bytes support", fReadPixelsRowBytesSupport);
256     writer->appendBool("Disable TessellationPathRenderer current driver [workaround]",
257                        fDisableTessellationPathRenderer);
258     writer->appendBool("Clamp-to-border", fClampToBorderSupport);
259 
260     writer->appendBool("Prefer VRAM Use over flushes [workaround]", fPreferVRAMUseOverFlushes);
261     writer->appendBool("Avoid stencil buffers [workaround]", fAvoidStencilBuffers);
262     writer->appendBool("Avoid writePixels fast path [workaround]", fAvoidWritePixelsFastPath);
263     writer->appendBool("Native draw indexed indirect is broken [workaround]",
264                        fNativeDrawIndexedIndirectIsBroken);
265     writer->appendBool("Avoid DAG reordering [workaround]", fAvoidReorderingRenderTasks);
266     writer->appendBool("Avoid Dithering [workaround]", fAvoidDithering);
267     writer->appendBool("Disable perspective SDF Text [workaround]", fDisablePerspectiveSDFText);
268 
269     if (this->advancedBlendEquationSupport()) {
270         writer->appendHexU32("Advanced Blend Equation Disable Flags", fAdvBlendEqDisableFlags);
271     }
272 
273     writer->appendS32("Max Vertex Attributes", fMaxVertexAttributes);
274     writer->appendS32("Max Texture Size", fMaxTextureSize);
275     writer->appendS32("Max Render Target Size", fMaxRenderTargetSize);
276     writer->appendS32("Max Preferred Render Target Size", fMaxPreferredRenderTargetSize);
277     writer->appendS32("Max Window Rectangles", fMaxWindowRectangles);
278     writer->appendS32("Sample Count for Internal MSAA", fInternalMultisampleCount);
279 
280     static const char* kBlendEquationSupportNames[] = {
281         "Basic",
282         "Advanced",
283         "Advanced Coherent",
284     };
285     static_assert(0 == kBasic_BlendEquationSupport);
286     static_assert(1 == kAdvanced_BlendEquationSupport);
287     static_assert(2 == kAdvancedCoherent_BlendEquationSupport);
288     static_assert(std::size(kBlendEquationSupportNames) == kLast_BlendEquationSupport + 1);
289 
290     writer->appendCString("Blend Equation Support",
291                           kBlendEquationSupportNames[fBlendEquationSupport]);
292     writer->appendString("Map Buffer Support", map_flags_to_string(fMapBufferFlags));
293 
294     this->onDumpJSON(writer);
295 
296     writer->appendName("shaderCaps");
297     this->shaderCaps()->dumpJSON(writer);
298 
299     writer->endObject();
300 }
301 #else
dumpJSON(SkJSONWriter * writer) const302 void GrCaps::dumpJSON(SkJSONWriter* writer) const { }
303 #endif
304 
surfaceSupportsWritePixels(const GrSurface * surface) const305 bool GrCaps::surfaceSupportsWritePixels(const GrSurface* surface) const {
306     return surface->readOnly() ? false : this->onSurfaceSupportsWritePixels(surface);
307 }
308 
canCopySurface(const GrSurfaceProxy * dst,const SkIRect & dstRect,const GrSurfaceProxy * src,const SkIRect & srcRect) const309 bool GrCaps::canCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect,
310                             const GrSurfaceProxy* src, const SkIRect& srcRect) const {
311     if (dst->readOnly()) {
312         return false;
313     }
314 
315     if (dst->backendFormat() != src->backendFormat()) {
316         return false;
317     }
318     // For simplicity, all GrGpu::copySurface() calls can assume that srcRect and dstRect
319     // are already contained within their respective surfaces.
320     if (!SkIRect::MakeSize(dst->dimensions()).contains(dstRect) ||
321         !SkIRect::MakeSize(src->dimensions()).contains(srcRect)) {
322         return false;
323     }
324     return this->onCanCopySurface(dst, dstRect, src, srcRect);
325 }
326 
validateSurfaceParams(const SkISize & dimensions,const GrBackendFormat & format,GrRenderable renderable,int renderTargetSampleCnt,skgpu::Mipmapped mipped,GrTextureType textureType) const327 bool GrCaps::validateSurfaceParams(const SkISize& dimensions, const GrBackendFormat& format,
328                                    GrRenderable renderable, int renderTargetSampleCnt,
329                                    skgpu::Mipmapped mipped, GrTextureType textureType) const {
330     if (textureType != GrTextureType::kNone) {
331         if (!this->isFormatTexturable(format, textureType)) {
332             return false;
333         }
334     }
335 
336     if (skgpu::Mipmapped::kYes == mipped && !this->mipmapSupport()) {
337         return false;
338     }
339 
340     if (dimensions.width() < 1 || dimensions.height() < 1) {
341         return false;
342     }
343 
344     if (renderable == GrRenderable::kYes) {
345         if (!this->isFormatRenderable(format, renderTargetSampleCnt)) {
346             return false;
347         }
348         int maxRTSize = this->maxRenderTargetSize();
349         if (dimensions.width() > maxRTSize || dimensions.height() > maxRTSize) {
350             return false;
351         }
352     } else {
353         // We currently do not support multisampled textures
354         if (renderTargetSampleCnt != 1) {
355             return false;
356         }
357         int maxSize = this->maxTextureSize();
358         if (dimensions.width() > maxSize || dimensions.height() > maxSize) {
359             return false;
360         }
361     }
362 
363     return true;
364 }
365 
supportedReadPixelsColorType(GrColorType srcColorType,const GrBackendFormat & srcFormat,GrColorType dstColorType) const366 GrCaps::SupportedRead GrCaps::supportedReadPixelsColorType(GrColorType srcColorType,
367                                                            const GrBackendFormat& srcFormat,
368                                                            GrColorType dstColorType) const {
369     SupportedRead read = this->onSupportedReadPixelsColorType(srcColorType, srcFormat,
370                                                               dstColorType);
371 
372     // There are known problems with 24 vs 32 bit BPP with this color type. Just fail for now if
373     // using a transfer buffer.
374     if (GrColorType::kRGB_888x == read.fColorType) {
375         read.fOffsetAlignmentForTransferBuffer = 0;
376     }
377     // It's very convenient to access 1 byte-per-channel 32 bit color types as uint32_t on the CPU.
378     // Make those aligned reads out of the buffer even if the underlying API doesn't require it.
379     auto channelFlags = GrColorTypeChannelFlags(read.fColorType);
380     if ((channelFlags == kRGBA_SkColorChannelFlags || channelFlags == kRGB_SkColorChannelFlags ||
381          channelFlags == kAlpha_SkColorChannelFlag || channelFlags == kGray_SkColorChannelFlag) &&
382         GrColorTypeBytesPerPixel(read.fColorType) == 4) {
383         switch (read.fOffsetAlignmentForTransferBuffer & 0b11) {
384             // offset alignment already a multiple of 4
385             case 0:
386                 break;
387             // offset alignment is a multiple of 2 but not 4.
388             case 2:
389                 read.fOffsetAlignmentForTransferBuffer *= 2;
390                 break;
391             // offset alignment is not a multiple of 2.
392             default:
393                 read.fOffsetAlignmentForTransferBuffer *= 4;
394                 break;
395         }
396     }
397     return read;
398 }
399 
getDefaultBackendFormat(GrColorType colorType,GrRenderable renderable) const400 GrBackendFormat GrCaps::getDefaultBackendFormat(GrColorType colorType,
401                                                 GrRenderable renderable) const {
402     // Unknown color types are always an invalid format, so early out before calling virtual.
403     if (colorType == GrColorType::kUnknown) {
404         return {};
405     }
406 
407     auto format = this->onGetDefaultBackendFormat(colorType);
408     if (!this->isFormatTexturable(format, GrTextureType::k2D)) {
409         return {};
410     }
411     if (!this->areColorTypeAndFormatCompatible(colorType, format)) {
412         return {};
413     }
414     // Currently we require that it be possible to write pixels into the "default" format. Perhaps,
415     // that could be a separate requirement from the caller. It seems less necessary if
416     // renderability was requested.
417     if (this->supportedWritePixelsColorType(colorType, format, colorType).fColorType ==
418         GrColorType::kUnknown) {
419         return {};
420     }
421     if (renderable == GrRenderable::kYes &&
422         !this->isFormatAsColorTypeRenderable(colorType, format)) {
423         return {};
424     }
425     return format;
426 }
427 
areColorTypeAndFormatCompatible(GrColorType grCT,const GrBackendFormat & format) const428 bool GrCaps::areColorTypeAndFormatCompatible(GrColorType grCT,
429                                              const GrBackendFormat& format) const {
430     if (GrColorType::kUnknown == grCT) {
431         return false;
432     }
433 
434     SkTextureCompressionType compression = GrBackendFormatToCompressionType(format);
435     if (compression != SkTextureCompressionType::kNone) {
436         return grCT == (SkTextureCompressionTypeIsOpaque(compression) ? GrColorType::kRGB_888x
437                                                                       : GrColorType::kRGBA_8888);
438     }
439 
440     return this->onAreColorTypeAndFormatCompatible(grCT, format);
441 }
442 
getReadSwizzle(const GrBackendFormat & format,GrColorType colorType) const443 skgpu::Swizzle GrCaps::getReadSwizzle(const GrBackendFormat& format, GrColorType colorType) const {
444     SkTextureCompressionType compression = GrBackendFormatToCompressionType(format);
445     if (compression != SkTextureCompressionType::kNone) {
446         if (colorType == GrColorType::kRGB_888x || colorType == GrColorType::kRGBA_8888) {
447             return skgpu::Swizzle::RGBA();
448         }
449         SkDEBUGFAILF("Illegal color type (%d) and compressed format (%d) combination.",
450                      (int)colorType, (int)compression);
451         return {};
452     }
453 
454     return this->onGetReadSwizzle(format, colorType);
455 }
456 
isFormatCompressed(const GrBackendFormat & format) const457 bool GrCaps::isFormatCompressed(const GrBackendFormat& format) const {
458     return GrBackendFormatToCompressionType(format) != SkTextureCompressionType::kNone;
459 }
460 
getDstSampleFlagsForProxy(const GrRenderTargetProxy * rt,bool drawUsesMSAA) const461 GrDstSampleFlags GrCaps::getDstSampleFlagsForProxy(const GrRenderTargetProxy* rt,
462                                                    bool drawUsesMSAA) const {
463     SkASSERT(rt);
464     if (this->textureBarrierSupport() && (!drawUsesMSAA || this->msaaResolvesAutomatically())) {
465         return this->onGetDstSampleFlagsForProxy(rt);
466     }
467     return GrDstSampleFlags::kNone;
468 }
469 
supportsDynamicMSAA(const GrRenderTargetProxy * rtProxy) const470 bool GrCaps::supportsDynamicMSAA(const GrRenderTargetProxy* rtProxy) const {
471     return rtProxy->numSamples() == 1 &&
472            this->internalMultisampleCount(rtProxy->backendFormat()) > 1 &&
473            this->onSupportsDynamicMSAA(rtProxy);
474 }
475 
color_type_fallback(GrColorType ct)476 static inline GrColorType color_type_fallback(GrColorType ct) {
477     switch (ct) {
478         // kRGBA_8888 is our default fallback for many color types that may not have renderable
479         // backend formats.
480         case GrColorType::kAlpha_8:
481         case GrColorType::kBGR_565:
482         case GrColorType::kRGB_565:
483         case GrColorType::kABGR_4444:
484         case GrColorType::kBGRA_8888:
485         case GrColorType::kRGBA_1010102:
486         case GrColorType::kBGRA_1010102:
487         case GrColorType::kRGBA_F16:
488         case GrColorType::kRGBA_F16_Clamped:
489             return GrColorType::kRGBA_8888;
490         case GrColorType::kAlpha_F16:
491             return GrColorType::kRGBA_F16;
492         case GrColorType::kGray_8:
493         case GrColorType::kRGB_F16F16F16x:
494         case GrColorType::kRGB_101010x:
495             return GrColorType::kRGB_888x;
496         default:
497             return GrColorType::kUnknown;
498     }
499 }
500 
getFallbackColorTypeAndFormat(GrColorType ct,int sampleCnt) const501 std::tuple<GrColorType, GrBackendFormat> GrCaps::getFallbackColorTypeAndFormat(
502                                                                             GrColorType ct,
503                                                                             int sampleCnt) const {
504     do {
505         auto format = this->getDefaultBackendFormat(ct, GrRenderable::kYes);
506         // We continue to the fallback color type if there no default renderable format or we
507         // requested msaa and the format doesn't support msaa.
508         if (format.isValid() && this->isFormatRenderable(format, sampleCnt)) {
509             return {ct, format};
510         }
511         ct = color_type_fallback(ct);
512     } while (ct != GrColorType::kUnknown);
513     return {GrColorType::kUnknown, {}};
514 }
515