xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrDefaultGeoProcFactory.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/GrDefaultGeoProcFactory.h"
9 
10 #include "include/core/SkMatrix.h"
11 #include "include/private/base/SkTo.h"
12 #include "include/private/gpu/ganesh/GrTypesPriv.h"
13 #include "src/base/SkArenaAlloc.h"
14 #include "src/base/SkRandom.h"
15 #include "src/core/SkSLTypeShared.h"
16 #include "src/gpu/KeyBuilder.h"
17 #include "src/gpu/ganesh/GrColor.h"
18 #include "src/gpu/ganesh/GrGeometryProcessor.h"
19 #include "src/gpu/ganesh/GrProcessorUnitTest.h"
20 #include "src/gpu/ganesh/GrShaderVar.h"
21 #include "src/gpu/ganesh/GrTestUtils.h"
22 #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
23 #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
24 #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
25 #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
26 #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
27 
28 #include <memory>
29 
30 struct GrShaderCaps;
31 
32 /*
33  * The default Geometry Processor simply takes position and multiplies it by the uniform view
34  * matrix. It also leaves coverage untouched.  Behind the scenes, we may add per vertex color or
35  * local coords.
36  */
37 
38 enum GPFlag {
39     kColorAttribute_GPFlag              = 0x1,
40     kColorAttributeIsWide_GPFlag        = 0x2,
41     kLocalCoordAttribute_GPFlag         = 0x4,
42     kCoverageAttribute_GPFlag           = 0x8,
43     kCoverageAttributeTweak_GPFlag      = 0x10,
44     kCoverageAttributeUnclamped_GPFlag  = 0x20,
45 };
46 
47 class DefaultGeoProc : public GrGeometryProcessor {
48 public:
Make(SkArenaAlloc * arena,uint32_t gpTypeFlags,const SkPMColor4f & color,const SkMatrix & viewMatrix,const SkMatrix & localMatrix,bool localCoordsWillBeRead,uint8_t coverage)49     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
50                                      uint32_t gpTypeFlags,
51                                      const SkPMColor4f& color,
52                                      const SkMatrix& viewMatrix,
53                                      const SkMatrix& localMatrix,
54                                      bool localCoordsWillBeRead,
55                                      uint8_t coverage) {
56         return arena->make([&](void* ptr) {
57             return new (ptr) DefaultGeoProc(gpTypeFlags, color, viewMatrix, localMatrix, coverage,
58                                             localCoordsWillBeRead);
59         });
60     }
61 
name() const62     const char* name() const override { return "DefaultGeometryProcessor"; }
63 
addToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const64     void addToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const override {
65         uint32_t key = fFlags;
66         key |= fCoverage == 0xff      ?  0x80 : 0;
67         key |= fLocalCoordsWillBeRead ? 0x100 : 0;
68 
69         bool usesLocalMatrix = fLocalCoordsWillBeRead && !fInLocalCoords.isInitialized();
70         key = ProgramImpl::AddMatrixKeys(caps,
71                                          key,
72                                          fViewMatrix,
73                                          usesLocalMatrix ? fLocalMatrix : SkMatrix::I());
74         b->add32(key);
75     }
76 
makeProgramImpl(const GrShaderCaps &) const77     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
78         return std::make_unique<Impl>();
79     }
80 
81 private:
82     class Impl : public ProgramImpl {
83     public:
setData(const GrGLSLProgramDataManager & pdman,const GrShaderCaps & shaderCaps,const GrGeometryProcessor & geomProc)84         void setData(const GrGLSLProgramDataManager& pdman,
85                      const GrShaderCaps& shaderCaps,
86                      const GrGeometryProcessor& geomProc) override {
87             const DefaultGeoProc& dgp = geomProc.cast<DefaultGeoProc>();
88 
89             SetTransform(pdman, shaderCaps, fViewMatrixUniform, dgp.fViewMatrix, &fViewMatrixPrev);
90             SetTransform(pdman,
91                          shaderCaps,
92                          fLocalMatrixUniform,
93                          dgp.fLocalMatrix,
94                          &fLocalMatrixPrev);
95 
96             if (!dgp.hasVertexColor() && dgp.fColor != fColor) {
97                 pdman.set4fv(fColorUniform, 1, dgp.fColor.vec());
98                 fColor = dgp.fColor;
99             }
100 
101             if (dgp.fCoverage != fCoverage && !dgp.hasVertexCoverage()) {
102                 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.fCoverage));
103                 fCoverage = dgp.fCoverage;
104             }
105         }
106 
107     private:
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)108         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
109             const DefaultGeoProc& gp = args.fGeomProc.cast<DefaultGeoProc>();
110             GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
111             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
112             GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
113             GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
114 
115             // emit attributes
116             varyingHandler->emitAttributes(gp);
117 
118             bool tweakAlpha = SkToBool(gp.fFlags & kCoverageAttributeTweak_GPFlag);
119             bool coverageNeedsSaturate = SkToBool(gp.fFlags & kCoverageAttributeUnclamped_GPFlag);
120             SkASSERT(!tweakAlpha || gp.hasVertexCoverage());
121             SkASSERT(!tweakAlpha || !coverageNeedsSaturate);
122 
123             // Setup pass through color
124             fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
125             if (gp.hasVertexColor() || tweakAlpha) {
126                 GrGLSLVarying varying(SkSLType::kHalf4);
127                 varyingHandler->addVarying("color", &varying);
128 
129                 // Start with the attribute or with uniform color
130                 if (gp.hasVertexColor()) {
131                     vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
132                 } else {
133                     const char* colorUniformName;
134                     fColorUniform = uniformHandler->addUniform(nullptr,
135                                                                kVertex_GrShaderFlag,
136                                                                SkSLType::kHalf4,
137                                                                "Color",
138                                                                &colorUniformName);
139                     vertBuilder->codeAppendf("half4 color = %s;", colorUniformName);
140                 }
141 
142                 // Optionally fold coverage into alpha (color).
143                 if (tweakAlpha) {
144                     vertBuilder->codeAppendf("color = color * %s;", gp.fInCoverage.name());
145                 }
146                 vertBuilder->codeAppendf("%s = color;\n", varying.vsOut());
147                 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
148             } else {
149                 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
150                                         &fColorUniform);
151             }
152 
153             // Setup position
154             WriteOutputPosition(vertBuilder,
155                                 uniformHandler,
156                                 *args.fShaderCaps,
157                                 gpArgs,
158                                 gp.fInPosition.name(),
159                                 gp.fViewMatrix,
160                                 &fViewMatrixUniform);
161 
162             // emit transforms using either explicit local coords or positions
163             if (gp.fInLocalCoords.isInitialized()) {
164                 SkASSERT(gp.fLocalMatrix.isIdentity());
165                 gpArgs->fLocalCoordVar = gp.fInLocalCoords.asShaderVar();
166             } else if (gp.fLocalCoordsWillBeRead) {
167                 WriteLocalCoord(vertBuilder,
168                                 uniformHandler,
169                                 *args.fShaderCaps,
170                                 gpArgs,
171                                 gp.fInPosition.asShaderVar(),
172                                 gp.fLocalMatrix,
173                                 &fLocalMatrixUniform);
174             }
175 
176             // Setup coverage as pass through
177             if (gp.hasVertexCoverage() && !tweakAlpha) {
178                 fragBuilder->codeAppendf("half alpha = 1.0;");
179                 varyingHandler->addPassThroughAttribute(gp.fInCoverage.asShaderVar(), "alpha");
180                 if (coverageNeedsSaturate) {
181                     fragBuilder->codeAppendf("half4 %s = half4(saturate(alpha));",
182                                              args.fOutputCoverage);
183                 } else {
184                     fragBuilder->codeAppendf("half4 %s = half4(alpha);", args.fOutputCoverage);
185                 }
186             } else if (gp.fCoverage == 0xff) {
187                 fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
188             } else {
189                 const char* fragCoverage;
190                 fCoverageUniform = uniformHandler->addUniform(nullptr,
191                                                               kFragment_GrShaderFlag,
192                                                               SkSLType::kHalf,
193                                                               "Coverage",
194                                                               &fragCoverage);
195                 fragBuilder->codeAppendf("half4 %s = half4(%s);",
196                                          args.fOutputCoverage, fragCoverage);
197             }
198         }
199 
200         SkMatrix    fViewMatrixPrev  = SkMatrix::InvalidMatrix();
201         SkMatrix    fLocalMatrixPrev = SkMatrix::InvalidMatrix();
202         SkPMColor4f fColor           = SK_PMColor4fILLEGAL;
203         uint8_t     fCoverage        = 0xFF;
204 
205         UniformHandle fViewMatrixUniform;
206         UniformHandle fLocalMatrixUniform;
207         UniformHandle fColorUniform;
208         UniformHandle fCoverageUniform;
209     };
210 
hasVertexColor() const211     bool hasVertexColor() const { return fInColor.isInitialized(); }
hasVertexCoverage() const212     bool hasVertexCoverage() const { return fInCoverage.isInitialized(); }
213 
DefaultGeoProc(uint32_t gpTypeFlags,const SkPMColor4f & color,const SkMatrix & viewMatrix,const SkMatrix & localMatrix,uint8_t coverage,bool localCoordsWillBeRead)214     DefaultGeoProc(uint32_t gpTypeFlags,
215                    const SkPMColor4f& color,
216                    const SkMatrix& viewMatrix,
217                    const SkMatrix& localMatrix,
218                    uint8_t coverage,
219                    bool localCoordsWillBeRead)
220             : INHERITED(kDefaultGeoProc_ClassID)
221             , fColor(color)
222             , fViewMatrix(viewMatrix)
223             , fLocalMatrix(localMatrix)
224             , fCoverage(coverage)
225             , fFlags(gpTypeFlags)
226             , fLocalCoordsWillBeRead(localCoordsWillBeRead) {
227         fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
228         if (fFlags & kColorAttribute_GPFlag) {
229             fInColor = MakeColorAttribute("inColor",
230                                           SkToBool(fFlags & kColorAttributeIsWide_GPFlag));
231         }
232         if (fFlags & kLocalCoordAttribute_GPFlag) {
233             fInLocalCoords = {"inLocalCoord", kFloat2_GrVertexAttribType,
234                                               SkSLType::kFloat2};
235         }
236         if (fFlags & kCoverageAttribute_GPFlag) {
237             fInCoverage = {"inCoverage", kFloat_GrVertexAttribType, SkSLType::kHalf};
238         }
239         this->setVertexAttributesWithImplicitOffsets(&fInPosition, 4);
240     }
241 
242     Attribute fInPosition;
243     Attribute fInColor;
244     Attribute fInLocalCoords;
245     Attribute fInCoverage;
246     SkPMColor4f fColor;
247     SkMatrix fViewMatrix;
248     SkMatrix fLocalMatrix;
249     uint8_t fCoverage;
250     uint32_t fFlags;
251     bool fLocalCoordsWillBeRead;
252 
253     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
254 
255     using INHERITED = GrGeometryProcessor;
256 };
257 
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc)258 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc)
259 
260 #if defined(GPU_TEST_UTILS)
261 GrGeometryProcessor* DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
262     uint32_t flags = 0;
263     if (d->fRandom->nextBool()) {
264         flags |= kColorAttribute_GPFlag;
265     }
266     if (d->fRandom->nextBool()) {
267         flags |= kColorAttributeIsWide_GPFlag;
268     }
269     if (d->fRandom->nextBool()) {
270         flags |= kCoverageAttribute_GPFlag;
271         if (d->fRandom->nextBool()) {
272             flags |= (d->fRandom->nextBool()) ? kCoverageAttributeTweak_GPFlag
273                                               : kCoverageAttributeUnclamped_GPFlag;
274         }
275     }
276     if (d->fRandom->nextBool()) {
277         flags |= kLocalCoordAttribute_GPFlag;
278     }
279 
280     GrColor color = GrTest::RandomColor(d->fRandom);
281     SkMatrix viewMtx = GrTest::TestMatrix(d->fRandom);
282     SkMatrix localMtx = GrTest::TestMatrix(d->fRandom);
283     bool readsLocalCoords = d->fRandom->nextBool();
284     uint8_t coverage = GrTest::RandomCoverage(d->fRandom);
285     return DefaultGeoProc::Make(d->allocator(),
286                                 flags,
287                                 SkPMColor4f::FromBytes_RGBA(color),
288                                 viewMtx,
289                                 localMtx,
290                                 readsLocalCoords,
291                                 coverage);
292 }
293 #endif
294 
Make(SkArenaAlloc * arena,const Color & color,const Coverage & coverage,const LocalCoords & localCoords,const SkMatrix & viewMatrix)295 GrGeometryProcessor* GrDefaultGeoProcFactory::Make(SkArenaAlloc* arena,
296                                                    const Color& color,
297                                                    const Coverage& coverage,
298                                                    const LocalCoords& localCoords,
299                                                    const SkMatrix& viewMatrix) {
300     uint32_t flags = 0;
301     if (Color::kPremulGrColorAttribute_Type == color.fType) {
302         flags |= kColorAttribute_GPFlag;
303     } else if (Color::kPremulWideColorAttribute_Type == color.fType) {
304         flags |= kColorAttribute_GPFlag | kColorAttributeIsWide_GPFlag;
305     }
306     if (Coverage::kAttribute_Type == coverage.fType) {
307         flags |= kCoverageAttribute_GPFlag;
308     } else if (Coverage::kAttributeTweakAlpha_Type == coverage.fType) {
309         flags |= kCoverageAttribute_GPFlag | kCoverageAttributeTweak_GPFlag;
310     } else if (Coverage::kAttributeUnclamped_Type == coverage.fType) {
311         flags |= kCoverageAttribute_GPFlag | kCoverageAttributeUnclamped_GPFlag;
312     }
313     flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0;
314 
315     uint8_t inCoverage = coverage.fCoverage;
316     bool localCoordsWillBeRead = localCoords.fType != LocalCoords::kUnused_Type;
317 
318     return DefaultGeoProc::Make(arena,
319                                 flags,
320                                 color.fColor,
321                                 viewMatrix,
322                                 localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(),
323                                 localCoordsWillBeRead,
324                                 inCoverage);
325 }
326 
MakeForDeviceSpace(SkArenaAlloc * arena,const Color & color,const Coverage & coverage,const LocalCoords & localCoords,const SkMatrix & viewMatrix)327 GrGeometryProcessor* GrDefaultGeoProcFactory::MakeForDeviceSpace(SkArenaAlloc* arena,
328                                                                  const Color& color,
329                                                                  const Coverage& coverage,
330                                                                  const LocalCoords& localCoords,
331                                                                  const SkMatrix& viewMatrix) {
332     SkMatrix invert = SkMatrix::I();
333     if (LocalCoords::kUnused_Type != localCoords.fType) {
334         SkASSERT(LocalCoords::kUsePosition_Type == localCoords.fType);
335         if (!viewMatrix.isIdentity() && !viewMatrix.invert(&invert)) {
336             return nullptr;
337         }
338 
339         if (localCoords.hasLocalMatrix()) {
340             invert.postConcat(*localCoords.fMatrix);
341         }
342     }
343 
344     LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert);
345     return Make(arena, color, coverage, inverted, SkMatrix::I());
346 }
347