1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResource.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTraceMemoryDump.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourcePriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
19*c8dee2aaSAndroid Build Coastguard Worker
get_resource_cache(GrGpu * gpu)20*c8dee2aaSAndroid Build Coastguard Worker static inline GrResourceCache* get_resource_cache(GrGpu* gpu) {
21*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(gpu);
22*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(gpu->getContext());
23*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(gpu->getContext()->priv().getResourceCache());
24*c8dee2aaSAndroid Build Coastguard Worker return gpu->getContext()->priv().getResourceCache();
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker
GrGpuResource(GrGpu * gpu,std::string_view label)27*c8dee2aaSAndroid Build Coastguard Worker GrGpuResource::GrGpuResource(GrGpu* gpu, std::string_view label)
28*c8dee2aaSAndroid Build Coastguard Worker : fGpu(gpu), fUniqueID(CreateUniqueID()), fLabel(label) {
29*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(fCacheArrayIndex = -1);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
registerWithCache(skgpu::Budgeted budgeted)32*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::registerWithCache(skgpu::Budgeted budgeted) {
33*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
34*c8dee2aaSAndroid Build Coastguard Worker fBudgetedType = budgeted == skgpu::Budgeted::kYes ? GrBudgetedType::kBudgeted
35*c8dee2aaSAndroid Build Coastguard Worker : GrBudgetedType::kUnbudgetedUncacheable;
36*c8dee2aaSAndroid Build Coastguard Worker this->computeScratchKey(&fScratchKey);
37*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().insertResource(this);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
registerWithCacheWrapped(GrWrapCacheable wrapType)40*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::registerWithCacheWrapped(GrWrapCacheable wrapType) {
41*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
42*c8dee2aaSAndroid Build Coastguard Worker // Resources referencing wrapped objects are never budgeted. They may be cached or uncached.
43*c8dee2aaSAndroid Build Coastguard Worker fBudgetedType = wrapType == GrWrapCacheable::kNo ? GrBudgetedType::kUnbudgetedUncacheable
44*c8dee2aaSAndroid Build Coastguard Worker : GrBudgetedType::kUnbudgetedCacheable;
45*c8dee2aaSAndroid Build Coastguard Worker fRefsWrappedObjects = true;
46*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().insertResource(this);
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
~GrGpuResource()49*c8dee2aaSAndroid Build Coastguard Worker GrGpuResource::~GrGpuResource() {
50*c8dee2aaSAndroid Build Coastguard Worker // The cache should have released or destroyed this resource.
51*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->wasDestroyed());
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
release()54*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::release() {
55*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fGpu);
56*c8dee2aaSAndroid Build Coastguard Worker this->onRelease();
57*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().removeResource(this);
58*c8dee2aaSAndroid Build Coastguard Worker fGpu = nullptr;
59*c8dee2aaSAndroid Build Coastguard Worker fGpuMemorySize = 0;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
abandon()62*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::abandon() {
63*c8dee2aaSAndroid Build Coastguard Worker if (this->wasDestroyed()) {
64*c8dee2aaSAndroid Build Coastguard Worker return;
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fGpu);
67*c8dee2aaSAndroid Build Coastguard Worker this->onAbandon();
68*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().removeResource(this);
69*c8dee2aaSAndroid Build Coastguard Worker fGpu = nullptr;
70*c8dee2aaSAndroid Build Coastguard Worker fGpuMemorySize = 0;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const73*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
74*c8dee2aaSAndroid Build Coastguard Worker if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
75*c8dee2aaSAndroid Build Coastguard Worker return;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(),
79*c8dee2aaSAndroid Build Coastguard Worker this->getResourceType(), this->gpuMemorySize());
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
dumpMemoryStatisticsPriv(SkTraceMemoryDump * traceMemoryDump,const SkString & resourceName,const char * type,size_t size) const82*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump,
83*c8dee2aaSAndroid Build Coastguard Worker const SkString& resourceName,
84*c8dee2aaSAndroid Build Coastguard Worker const char* type, size_t size) const {
85*c8dee2aaSAndroid Build Coastguard Worker const char* tag = "Scratch";
86*c8dee2aaSAndroid Build Coastguard Worker if (fUniqueKey.isValid()) {
87*c8dee2aaSAndroid Build Coastguard Worker tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other";
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size);
91*c8dee2aaSAndroid Build Coastguard Worker traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type);
92*c8dee2aaSAndroid Build Coastguard Worker traceMemoryDump->dumpStringValue(resourceName.c_str(), "label", this->getLabel().c_str());
93*c8dee2aaSAndroid Build Coastguard Worker traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag);
94*c8dee2aaSAndroid Build Coastguard Worker if (this->isPurgeable()) {
95*c8dee2aaSAndroid Build Coastguard Worker traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size);
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker if (traceMemoryDump->shouldDumpWrappedObjects()) {
98*c8dee2aaSAndroid Build Coastguard Worker traceMemoryDump->dumpWrappedState(resourceName.c_str(), fRefsWrappedObjects);
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker this->setMemoryBacking(traceMemoryDump, resourceName);
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker
isPurgeable() const104*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuResource::isPurgeable() const {
105*c8dee2aaSAndroid Build Coastguard Worker // Resources in the kUnbudgetedCacheable state are never purgeable when they have a unique
106*c8dee2aaSAndroid Build Coastguard Worker // key. The key must be removed/invalidated to make them purgeable.
107*c8dee2aaSAndroid Build Coastguard Worker return !this->hasRef() &&
108*c8dee2aaSAndroid Build Coastguard Worker this->hasNoCommandBufferUsages() &&
109*c8dee2aaSAndroid Build Coastguard Worker !(fBudgetedType == GrBudgetedType::kUnbudgetedCacheable && fUniqueKey.isValid());
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker
hasRef() const112*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuResource::hasRef() const { return this->internalHasRef(); }
113*c8dee2aaSAndroid Build Coastguard Worker
hasNoCommandBufferUsages() const114*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuResource::hasNoCommandBufferUsages() const {
115*c8dee2aaSAndroid Build Coastguard Worker return this->internalHasNoCommandBufferUsages();
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
getResourceName() const118*c8dee2aaSAndroid Build Coastguard Worker SkString GrGpuResource::getResourceName() const {
119*c8dee2aaSAndroid Build Coastguard Worker // Dump resource as "skia/gpu_resources/resource_#".
120*c8dee2aaSAndroid Build Coastguard Worker SkString resourceName("skia/gpu_resources/resource_");
121*c8dee2aaSAndroid Build Coastguard Worker resourceName.appendU32(this->uniqueID().asUInt());
122*c8dee2aaSAndroid Build Coastguard Worker return resourceName;
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
getContext() const125*c8dee2aaSAndroid Build Coastguard Worker const GrDirectContext* GrGpuResource::getContext() const {
126*c8dee2aaSAndroid Build Coastguard Worker if (fGpu) {
127*c8dee2aaSAndroid Build Coastguard Worker return fGpu->getContext();
128*c8dee2aaSAndroid Build Coastguard Worker } else {
129*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker
getContext()133*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* GrGpuResource::getContext() {
134*c8dee2aaSAndroid Build Coastguard Worker if (fGpu) {
135*c8dee2aaSAndroid Build Coastguard Worker return fGpu->getContext();
136*c8dee2aaSAndroid Build Coastguard Worker } else {
137*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
removeUniqueKey()141*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::removeUniqueKey() {
142*c8dee2aaSAndroid Build Coastguard Worker if (this->wasDestroyed()) {
143*c8dee2aaSAndroid Build Coastguard Worker return;
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fUniqueKey.isValid());
146*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this);
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker
setUniqueKey(const skgpu::UniqueKey & key)149*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::setUniqueKey(const skgpu::UniqueKey& key) {
150*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->internalHasRef());
151*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(key.isValid());
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker // Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped
154*c8dee2aaSAndroid Build Coastguard Worker // resources are a special case: the unique keys give us a weak ref so that we can reuse the
155*c8dee2aaSAndroid Build Coastguard Worker // same resource (rather than re-wrapping). When a wrapped resource is no longer referenced,
156*c8dee2aaSAndroid Build Coastguard Worker // it will always be released - it is never converted to a scratch resource.
157*c8dee2aaSAndroid Build Coastguard Worker if (this->resourcePriv().budgetedType() != GrBudgetedType::kBudgeted &&
158*c8dee2aaSAndroid Build Coastguard Worker !this->fRefsWrappedObjects) {
159*c8dee2aaSAndroid Build Coastguard Worker return;
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker if (this->wasDestroyed()) {
163*c8dee2aaSAndroid Build Coastguard Worker return;
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key);
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker
notifyARefCntIsZero(LastRemovedRef removedRef) const169*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::notifyARefCntIsZero(LastRemovedRef removedRef) const {
170*c8dee2aaSAndroid Build Coastguard Worker if (this->wasDestroyed()) {
171*c8dee2aaSAndroid Build Coastguard Worker if (this->hasNoCommandBufferUsages() && !this->hasRef()) {
172*c8dee2aaSAndroid Build Coastguard Worker // We've already been removed from the cache. Goodbye cruel world!
173*c8dee2aaSAndroid Build Coastguard Worker delete this;
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker return;
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().notifyARefCntReachedZero(mutableThis, removedRef);
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker
removeScratchKey()183*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::removeScratchKey() {
184*c8dee2aaSAndroid Build Coastguard Worker if (!this->wasDestroyed() && fScratchKey.isValid()) {
185*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this);
186*c8dee2aaSAndroid Build Coastguard Worker fScratchKey.reset();
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker }
189*c8dee2aaSAndroid Build Coastguard Worker
makeBudgeted()190*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::makeBudgeted() {
191*c8dee2aaSAndroid Build Coastguard Worker // We should never make a wrapped resource budgeted.
192*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fRefsWrappedObjects);
193*c8dee2aaSAndroid Build Coastguard Worker // Only wrapped resources can be in the kUnbudgetedCacheable state.
194*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fBudgetedType != GrBudgetedType::kUnbudgetedCacheable);
195*c8dee2aaSAndroid Build Coastguard Worker if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable) {
196*c8dee2aaSAndroid Build Coastguard Worker // Currently resources referencing wrapped objects are not budgeted.
197*c8dee2aaSAndroid Build Coastguard Worker fBudgetedType = GrBudgetedType::kBudgeted;
198*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker
makeUnbudgeted()202*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::makeUnbudgeted() {
203*c8dee2aaSAndroid Build Coastguard Worker if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kBudgeted &&
204*c8dee2aaSAndroid Build Coastguard Worker !fUniqueKey.isValid()) {
205*c8dee2aaSAndroid Build Coastguard Worker fBudgetedType = GrBudgetedType::kUnbudgetedUncacheable;
206*c8dee2aaSAndroid Build Coastguard Worker get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
207*c8dee2aaSAndroid Build Coastguard Worker }
208*c8dee2aaSAndroid Build Coastguard Worker }
209*c8dee2aaSAndroid Build Coastguard Worker
CreateUniqueID()210*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrGpuResource::CreateUniqueID() {
211*c8dee2aaSAndroid Build Coastguard Worker static std::atomic<uint32_t> nextID{1};
212*c8dee2aaSAndroid Build Coastguard Worker uint32_t id;
213*c8dee2aaSAndroid Build Coastguard Worker do {
214*c8dee2aaSAndroid Build Coastguard Worker id = nextID.fetch_add(1, std::memory_order_relaxed);
215*c8dee2aaSAndroid Build Coastguard Worker } while (id == SK_InvalidUniqueID);
216*c8dee2aaSAndroid Build Coastguard Worker return id;
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
220*c8dee2aaSAndroid Build Coastguard Worker
ref(GrResourceCache * cache)221*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::ProxyAccess::ref(GrResourceCache* cache) {
222*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(cache == fResource->getContext()->priv().getResourceCache());
223*c8dee2aaSAndroid Build Coastguard Worker cache->resourceAccess().refResource(fResource);
224*c8dee2aaSAndroid Build Coastguard Worker }
225