xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrGpuResource.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResource.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTraceMemoryDump.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourcePriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
19*c8dee2aaSAndroid Build Coastguard Worker 
get_resource_cache(GrGpu * gpu)20*c8dee2aaSAndroid Build Coastguard Worker static inline GrResourceCache* get_resource_cache(GrGpu* gpu) {
21*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(gpu);
22*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(gpu->getContext());
23*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(gpu->getContext()->priv().getResourceCache());
24*c8dee2aaSAndroid Build Coastguard Worker     return gpu->getContext()->priv().getResourceCache();
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
GrGpuResource(GrGpu * gpu,std::string_view label)27*c8dee2aaSAndroid Build Coastguard Worker GrGpuResource::GrGpuResource(GrGpu* gpu, std::string_view label)
28*c8dee2aaSAndroid Build Coastguard Worker         : fGpu(gpu), fUniqueID(CreateUniqueID()), fLabel(label) {
29*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(fCacheArrayIndex = -1);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker 
registerWithCache(skgpu::Budgeted budgeted)32*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::registerWithCache(skgpu::Budgeted budgeted) {
33*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
34*c8dee2aaSAndroid Build Coastguard Worker     fBudgetedType = budgeted == skgpu::Budgeted::kYes ? GrBudgetedType::kBudgeted
35*c8dee2aaSAndroid Build Coastguard Worker                                                       : GrBudgetedType::kUnbudgetedUncacheable;
36*c8dee2aaSAndroid Build Coastguard Worker     this->computeScratchKey(&fScratchKey);
37*c8dee2aaSAndroid Build Coastguard Worker     get_resource_cache(fGpu)->resourceAccess().insertResource(this);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
registerWithCacheWrapped(GrWrapCacheable wrapType)40*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::registerWithCacheWrapped(GrWrapCacheable wrapType) {
41*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
42*c8dee2aaSAndroid Build Coastguard Worker     // Resources referencing wrapped objects are never budgeted. They may be cached or uncached.
43*c8dee2aaSAndroid Build Coastguard Worker     fBudgetedType = wrapType == GrWrapCacheable::kNo ? GrBudgetedType::kUnbudgetedUncacheable
44*c8dee2aaSAndroid Build Coastguard Worker                                                      : GrBudgetedType::kUnbudgetedCacheable;
45*c8dee2aaSAndroid Build Coastguard Worker     fRefsWrappedObjects = true;
46*c8dee2aaSAndroid Build Coastguard Worker     get_resource_cache(fGpu)->resourceAccess().insertResource(this);
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
~GrGpuResource()49*c8dee2aaSAndroid Build Coastguard Worker GrGpuResource::~GrGpuResource() {
50*c8dee2aaSAndroid Build Coastguard Worker     // The cache should have released or destroyed this resource.
51*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->wasDestroyed());
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
release()54*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::release() {
55*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fGpu);
56*c8dee2aaSAndroid Build Coastguard Worker     this->onRelease();
57*c8dee2aaSAndroid Build Coastguard Worker     get_resource_cache(fGpu)->resourceAccess().removeResource(this);
58*c8dee2aaSAndroid Build Coastguard Worker     fGpu = nullptr;
59*c8dee2aaSAndroid Build Coastguard Worker     fGpuMemorySize = 0;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
abandon()62*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::abandon() {
63*c8dee2aaSAndroid Build Coastguard Worker     if (this->wasDestroyed()) {
64*c8dee2aaSAndroid Build Coastguard Worker         return;
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fGpu);
67*c8dee2aaSAndroid Build Coastguard Worker     this->onAbandon();
68*c8dee2aaSAndroid Build Coastguard Worker     get_resource_cache(fGpu)->resourceAccess().removeResource(this);
69*c8dee2aaSAndroid Build Coastguard Worker     fGpu = nullptr;
70*c8dee2aaSAndroid Build Coastguard Worker     fGpuMemorySize = 0;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const73*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
74*c8dee2aaSAndroid Build Coastguard Worker     if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
75*c8dee2aaSAndroid Build Coastguard Worker         return;
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(),
79*c8dee2aaSAndroid Build Coastguard Worker                                    this->getResourceType(), this->gpuMemorySize());
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker 
dumpMemoryStatisticsPriv(SkTraceMemoryDump * traceMemoryDump,const SkString & resourceName,const char * type,size_t size) const82*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump,
83*c8dee2aaSAndroid Build Coastguard Worker                                              const SkString& resourceName,
84*c8dee2aaSAndroid Build Coastguard Worker                                              const char* type, size_t size) const {
85*c8dee2aaSAndroid Build Coastguard Worker     const char* tag = "Scratch";
86*c8dee2aaSAndroid Build Coastguard Worker     if (fUniqueKey.isValid()) {
87*c8dee2aaSAndroid Build Coastguard Worker         tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other";
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size);
91*c8dee2aaSAndroid Build Coastguard Worker     traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type);
92*c8dee2aaSAndroid Build Coastguard Worker     traceMemoryDump->dumpStringValue(resourceName.c_str(), "label", this->getLabel().c_str());
93*c8dee2aaSAndroid Build Coastguard Worker     traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag);
94*c8dee2aaSAndroid Build Coastguard Worker     if (this->isPurgeable()) {
95*c8dee2aaSAndroid Build Coastguard Worker         traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size);
96*c8dee2aaSAndroid Build Coastguard Worker     }
97*c8dee2aaSAndroid Build Coastguard Worker     if (traceMemoryDump->shouldDumpWrappedObjects()) {
98*c8dee2aaSAndroid Build Coastguard Worker         traceMemoryDump->dumpWrappedState(resourceName.c_str(), fRefsWrappedObjects);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     this->setMemoryBacking(traceMemoryDump, resourceName);
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker 
isPurgeable() const104*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuResource::isPurgeable() const {
105*c8dee2aaSAndroid Build Coastguard Worker     // Resources in the kUnbudgetedCacheable state are never purgeable when they have a unique
106*c8dee2aaSAndroid Build Coastguard Worker     // key. The key must be removed/invalidated to make them purgeable.
107*c8dee2aaSAndroid Build Coastguard Worker     return !this->hasRef() &&
108*c8dee2aaSAndroid Build Coastguard Worker            this->hasNoCommandBufferUsages() &&
109*c8dee2aaSAndroid Build Coastguard Worker            !(fBudgetedType == GrBudgetedType::kUnbudgetedCacheable && fUniqueKey.isValid());
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker 
hasRef() const112*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuResource::hasRef() const { return this->internalHasRef(); }
113*c8dee2aaSAndroid Build Coastguard Worker 
hasNoCommandBufferUsages() const114*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuResource::hasNoCommandBufferUsages() const {
115*c8dee2aaSAndroid Build Coastguard Worker     return this->internalHasNoCommandBufferUsages();
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker 
getResourceName() const118*c8dee2aaSAndroid Build Coastguard Worker SkString GrGpuResource::getResourceName() const {
119*c8dee2aaSAndroid Build Coastguard Worker     // Dump resource as "skia/gpu_resources/resource_#".
120*c8dee2aaSAndroid Build Coastguard Worker     SkString resourceName("skia/gpu_resources/resource_");
121*c8dee2aaSAndroid Build Coastguard Worker     resourceName.appendU32(this->uniqueID().asUInt());
122*c8dee2aaSAndroid Build Coastguard Worker     return resourceName;
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker 
getContext() const125*c8dee2aaSAndroid Build Coastguard Worker const GrDirectContext* GrGpuResource::getContext() const {
126*c8dee2aaSAndroid Build Coastguard Worker     if (fGpu) {
127*c8dee2aaSAndroid Build Coastguard Worker         return fGpu->getContext();
128*c8dee2aaSAndroid Build Coastguard Worker     } else {
129*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
130*c8dee2aaSAndroid Build Coastguard Worker     }
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker 
getContext()133*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* GrGpuResource::getContext() {
134*c8dee2aaSAndroid Build Coastguard Worker     if (fGpu) {
135*c8dee2aaSAndroid Build Coastguard Worker         return fGpu->getContext();
136*c8dee2aaSAndroid Build Coastguard Worker     } else {
137*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
138*c8dee2aaSAndroid Build Coastguard Worker     }
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker 
removeUniqueKey()141*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::removeUniqueKey() {
142*c8dee2aaSAndroid Build Coastguard Worker     if (this->wasDestroyed()) {
143*c8dee2aaSAndroid Build Coastguard Worker         return;
144*c8dee2aaSAndroid Build Coastguard Worker     }
145*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fUniqueKey.isValid());
146*c8dee2aaSAndroid Build Coastguard Worker     get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this);
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker 
setUniqueKey(const skgpu::UniqueKey & key)149*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::setUniqueKey(const skgpu::UniqueKey& key) {
150*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->internalHasRef());
151*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(key.isValid());
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker     // Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped
154*c8dee2aaSAndroid Build Coastguard Worker     // resources are a special case: the unique keys give us a weak ref so that we can reuse the
155*c8dee2aaSAndroid Build Coastguard Worker     // same resource (rather than re-wrapping). When a wrapped resource is no longer referenced,
156*c8dee2aaSAndroid Build Coastguard Worker     // it will always be released - it is never converted to a scratch resource.
157*c8dee2aaSAndroid Build Coastguard Worker     if (this->resourcePriv().budgetedType() != GrBudgetedType::kBudgeted &&
158*c8dee2aaSAndroid Build Coastguard Worker         !this->fRefsWrappedObjects) {
159*c8dee2aaSAndroid Build Coastguard Worker         return;
160*c8dee2aaSAndroid Build Coastguard Worker     }
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker     if (this->wasDestroyed()) {
163*c8dee2aaSAndroid Build Coastguard Worker         return;
164*c8dee2aaSAndroid Build Coastguard Worker     }
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker     get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key);
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker 
notifyARefCntIsZero(LastRemovedRef removedRef) const169*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::notifyARefCntIsZero(LastRemovedRef removedRef) const {
170*c8dee2aaSAndroid Build Coastguard Worker     if (this->wasDestroyed()) {
171*c8dee2aaSAndroid Build Coastguard Worker         if (this->hasNoCommandBufferUsages() && !this->hasRef()) {
172*c8dee2aaSAndroid Build Coastguard Worker             // We've already been removed from the cache. Goodbye cruel world!
173*c8dee2aaSAndroid Build Coastguard Worker             delete this;
174*c8dee2aaSAndroid Build Coastguard Worker         }
175*c8dee2aaSAndroid Build Coastguard Worker         return;
176*c8dee2aaSAndroid Build Coastguard Worker     }
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker     GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker     get_resource_cache(fGpu)->resourceAccess().notifyARefCntReachedZero(mutableThis, removedRef);
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker 
removeScratchKey()183*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::removeScratchKey() {
184*c8dee2aaSAndroid Build Coastguard Worker     if (!this->wasDestroyed() && fScratchKey.isValid()) {
185*c8dee2aaSAndroid Build Coastguard Worker         get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this);
186*c8dee2aaSAndroid Build Coastguard Worker         fScratchKey.reset();
187*c8dee2aaSAndroid Build Coastguard Worker     }
188*c8dee2aaSAndroid Build Coastguard Worker }
189*c8dee2aaSAndroid Build Coastguard Worker 
makeBudgeted()190*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::makeBudgeted() {
191*c8dee2aaSAndroid Build Coastguard Worker     // We should never make a wrapped resource budgeted.
192*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fRefsWrappedObjects);
193*c8dee2aaSAndroid Build Coastguard Worker     // Only wrapped resources can be in the kUnbudgetedCacheable state.
194*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fBudgetedType != GrBudgetedType::kUnbudgetedCacheable);
195*c8dee2aaSAndroid Build Coastguard Worker     if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable) {
196*c8dee2aaSAndroid Build Coastguard Worker         // Currently resources referencing wrapped objects are not budgeted.
197*c8dee2aaSAndroid Build Coastguard Worker         fBudgetedType = GrBudgetedType::kBudgeted;
198*c8dee2aaSAndroid Build Coastguard Worker         get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
199*c8dee2aaSAndroid Build Coastguard Worker     }
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker 
makeUnbudgeted()202*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::makeUnbudgeted() {
203*c8dee2aaSAndroid Build Coastguard Worker     if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kBudgeted &&
204*c8dee2aaSAndroid Build Coastguard Worker         !fUniqueKey.isValid()) {
205*c8dee2aaSAndroid Build Coastguard Worker         fBudgetedType = GrBudgetedType::kUnbudgetedUncacheable;
206*c8dee2aaSAndroid Build Coastguard Worker         get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
207*c8dee2aaSAndroid Build Coastguard Worker     }
208*c8dee2aaSAndroid Build Coastguard Worker }
209*c8dee2aaSAndroid Build Coastguard Worker 
CreateUniqueID()210*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrGpuResource::CreateUniqueID() {
211*c8dee2aaSAndroid Build Coastguard Worker     static std::atomic<uint32_t> nextID{1};
212*c8dee2aaSAndroid Build Coastguard Worker     uint32_t id;
213*c8dee2aaSAndroid Build Coastguard Worker     do {
214*c8dee2aaSAndroid Build Coastguard Worker         id = nextID.fetch_add(1, std::memory_order_relaxed);
215*c8dee2aaSAndroid Build Coastguard Worker     } while (id == SK_InvalidUniqueID);
216*c8dee2aaSAndroid Build Coastguard Worker     return id;
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker 
219*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
220*c8dee2aaSAndroid Build Coastguard Worker 
ref(GrResourceCache * cache)221*c8dee2aaSAndroid Build Coastguard Worker void GrGpuResource::ProxyAccess::ref(GrResourceCache* cache) {
222*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(cache == fResource->getContext()->priv().getResourceCache());
223*c8dee2aaSAndroid Build Coastguard Worker     cache->resourceAccess().refResource(fResource);
224*c8dee2aaSAndroid Build Coastguard Worker }
225