xref: /aosp_15_r20/external/skia/src/gpu/ganesh/geometry/GrPathUtils.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrPathUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGeometry.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathEnums.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPointPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/WangsFormula.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMinCurveTol = 0.0001f;
24*c8dee2aaSAndroid Build Coastguard Worker 
tolerance_to_wangs_precision(float srcTol)25*c8dee2aaSAndroid Build Coastguard Worker static float tolerance_to_wangs_precision(float srcTol) {
26*c8dee2aaSAndroid Build Coastguard Worker     // You should have called scaleToleranceToSrc, which guarantees this
27*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(srcTol >= kMinCurveTol);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     // The GrPathUtil API defines tolerance as the max distance the linear segment can be from
30*c8dee2aaSAndroid Build Coastguard Worker     // the real curve. Wang's formula guarantees the linear segments will be within 1/precision
31*c8dee2aaSAndroid Build Coastguard Worker     // of the true curve, so precision = 1/srcTol
32*c8dee2aaSAndroid Build Coastguard Worker     return 1.f / srcTol;
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
max_bezier_vertices(uint32_t chopCount)35*c8dee2aaSAndroid Build Coastguard Worker uint32_t max_bezier_vertices(uint32_t chopCount) {
36*c8dee2aaSAndroid Build Coastguard Worker     static constexpr uint32_t kMaxChopsPerCurve = 10;
37*c8dee2aaSAndroid Build Coastguard Worker     static_assert((1 << kMaxChopsPerCurve) == GrPathUtils::kMaxPointsPerCurve);
38*c8dee2aaSAndroid Build Coastguard Worker     return 1 << std::min(chopCount, kMaxChopsPerCurve);
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker 
scaleToleranceToSrc(SkScalar devTol,const SkMatrix & viewM,const SkRect & pathBounds)41*c8dee2aaSAndroid Build Coastguard Worker SkScalar GrPathUtils::scaleToleranceToSrc(SkScalar devTol,
42*c8dee2aaSAndroid Build Coastguard Worker                                           const SkMatrix& viewM,
43*c8dee2aaSAndroid Build Coastguard Worker                                           const SkRect& pathBounds) {
44*c8dee2aaSAndroid Build Coastguard Worker     // In order to tesselate the path we get a bound on how much the matrix can
45*c8dee2aaSAndroid Build Coastguard Worker     // scale when mapping to screen coordinates.
46*c8dee2aaSAndroid Build Coastguard Worker     SkScalar stretch = viewM.getMaxScale();
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     if (stretch < 0) {
49*c8dee2aaSAndroid Build Coastguard Worker         // take worst case mapRadius amoung four corners.
50*c8dee2aaSAndroid Build Coastguard Worker         // (less than perfect)
51*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 4; ++i) {
52*c8dee2aaSAndroid Build Coastguard Worker             SkMatrix mat;
53*c8dee2aaSAndroid Build Coastguard Worker             mat.setTranslate((i % 2) ? pathBounds.fLeft : pathBounds.fRight,
54*c8dee2aaSAndroid Build Coastguard Worker                              (i < 2) ? pathBounds.fTop : pathBounds.fBottom);
55*c8dee2aaSAndroid Build Coastguard Worker             mat.postConcat(viewM);
56*c8dee2aaSAndroid Build Coastguard Worker             stretch = std::max(stretch, mat.mapRadius(SK_Scalar1));
57*c8dee2aaSAndroid Build Coastguard Worker         }
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker     SkScalar srcTol = 0;
60*c8dee2aaSAndroid Build Coastguard Worker     if (stretch <= 0) {
61*c8dee2aaSAndroid Build Coastguard Worker         // We have degenerate bounds or some degenerate matrix. Thus we set the tolerance to be the
62*c8dee2aaSAndroid Build Coastguard Worker         // max of the path pathBounds width and height.
63*c8dee2aaSAndroid Build Coastguard Worker         srcTol = std::max(pathBounds.width(), pathBounds.height());
64*c8dee2aaSAndroid Build Coastguard Worker     } else {
65*c8dee2aaSAndroid Build Coastguard Worker         srcTol = devTol / stretch;
66*c8dee2aaSAndroid Build Coastguard Worker     }
67*c8dee2aaSAndroid Build Coastguard Worker     if (srcTol < kMinCurveTol) {
68*c8dee2aaSAndroid Build Coastguard Worker         srcTol = kMinCurveTol;
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker     return srcTol;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker 
quadraticPointCount(const SkPoint points[],SkScalar tol)73*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrPathUtils::quadraticPointCount(const SkPoint points[], SkScalar tol) {
74*c8dee2aaSAndroid Build Coastguard Worker     return max_bezier_vertices(skgpu::wangs_formula::quadratic_log2(
75*c8dee2aaSAndroid Build Coastguard Worker             tolerance_to_wangs_precision(tol), points));
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker 
generateQuadraticPoints(const SkPoint & p0,const SkPoint & p1,const SkPoint & p2,SkScalar tolSqd,SkPoint ** points,uint32_t pointsLeft)78*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrPathUtils::generateQuadraticPoints(const SkPoint& p0,
79*c8dee2aaSAndroid Build Coastguard Worker                                               const SkPoint& p1,
80*c8dee2aaSAndroid Build Coastguard Worker                                               const SkPoint& p2,
81*c8dee2aaSAndroid Build Coastguard Worker                                               SkScalar tolSqd,
82*c8dee2aaSAndroid Build Coastguard Worker                                               SkPoint** points,
83*c8dee2aaSAndroid Build Coastguard Worker                                               uint32_t pointsLeft) {
84*c8dee2aaSAndroid Build Coastguard Worker     if (pointsLeft < 2 ||
85*c8dee2aaSAndroid Build Coastguard Worker         (SkPointPriv::DistanceToLineSegmentBetweenSqd(p1, p0, p2)) < tolSqd) {
86*c8dee2aaSAndroid Build Coastguard Worker         (*points)[0] = p2;
87*c8dee2aaSAndroid Build Coastguard Worker         *points += 1;
88*c8dee2aaSAndroid Build Coastguard Worker         return 1;
89*c8dee2aaSAndroid Build Coastguard Worker     }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     SkPoint q[] = {
92*c8dee2aaSAndroid Build Coastguard Worker         { SkScalarAve(p0.fX, p1.fX), SkScalarAve(p0.fY, p1.fY) },
93*c8dee2aaSAndroid Build Coastguard Worker         { SkScalarAve(p1.fX, p2.fX), SkScalarAve(p1.fY, p2.fY) },
94*c8dee2aaSAndroid Build Coastguard Worker     };
95*c8dee2aaSAndroid Build Coastguard Worker     SkPoint r = { SkScalarAve(q[0].fX, q[1].fX), SkScalarAve(q[0].fY, q[1].fY) };
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     pointsLeft >>= 1;
98*c8dee2aaSAndroid Build Coastguard Worker     uint32_t a = generateQuadraticPoints(p0, q[0], r, tolSqd, points, pointsLeft);
99*c8dee2aaSAndroid Build Coastguard Worker     uint32_t b = generateQuadraticPoints(r, q[1], p2, tolSqd, points, pointsLeft);
100*c8dee2aaSAndroid Build Coastguard Worker     return a + b;
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker 
cubicPointCount(const SkPoint points[],SkScalar tol)103*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrPathUtils::cubicPointCount(const SkPoint points[], SkScalar tol) {
104*c8dee2aaSAndroid Build Coastguard Worker     return max_bezier_vertices(skgpu::wangs_formula::cubic_log2(
105*c8dee2aaSAndroid Build Coastguard Worker             tolerance_to_wangs_precision(tol), points));
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker 
generateCubicPoints(const SkPoint & p0,const SkPoint & p1,const SkPoint & p2,const SkPoint & p3,SkScalar tolSqd,SkPoint ** points,uint32_t pointsLeft)108*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrPathUtils::generateCubicPoints(const SkPoint& p0,
109*c8dee2aaSAndroid Build Coastguard Worker                                           const SkPoint& p1,
110*c8dee2aaSAndroid Build Coastguard Worker                                           const SkPoint& p2,
111*c8dee2aaSAndroid Build Coastguard Worker                                           const SkPoint& p3,
112*c8dee2aaSAndroid Build Coastguard Worker                                           SkScalar tolSqd,
113*c8dee2aaSAndroid Build Coastguard Worker                                           SkPoint** points,
114*c8dee2aaSAndroid Build Coastguard Worker                                           uint32_t pointsLeft) {
115*c8dee2aaSAndroid Build Coastguard Worker     if (pointsLeft < 2 ||
116*c8dee2aaSAndroid Build Coastguard Worker         (SkPointPriv::DistanceToLineSegmentBetweenSqd(p1, p0, p3) < tolSqd &&
117*c8dee2aaSAndroid Build Coastguard Worker          SkPointPriv::DistanceToLineSegmentBetweenSqd(p2, p0, p3) < tolSqd)) {
118*c8dee2aaSAndroid Build Coastguard Worker         (*points)[0] = p3;
119*c8dee2aaSAndroid Build Coastguard Worker         *points += 1;
120*c8dee2aaSAndroid Build Coastguard Worker         return 1;
121*c8dee2aaSAndroid Build Coastguard Worker     }
122*c8dee2aaSAndroid Build Coastguard Worker     SkPoint q[] = {
123*c8dee2aaSAndroid Build Coastguard Worker         { SkScalarAve(p0.fX, p1.fX), SkScalarAve(p0.fY, p1.fY) },
124*c8dee2aaSAndroid Build Coastguard Worker         { SkScalarAve(p1.fX, p2.fX), SkScalarAve(p1.fY, p2.fY) },
125*c8dee2aaSAndroid Build Coastguard Worker         { SkScalarAve(p2.fX, p3.fX), SkScalarAve(p2.fY, p3.fY) }
126*c8dee2aaSAndroid Build Coastguard Worker     };
127*c8dee2aaSAndroid Build Coastguard Worker     SkPoint r[] = {
128*c8dee2aaSAndroid Build Coastguard Worker         { SkScalarAve(q[0].fX, q[1].fX), SkScalarAve(q[0].fY, q[1].fY) },
129*c8dee2aaSAndroid Build Coastguard Worker         { SkScalarAve(q[1].fX, q[2].fX), SkScalarAve(q[1].fY, q[2].fY) }
130*c8dee2aaSAndroid Build Coastguard Worker     };
131*c8dee2aaSAndroid Build Coastguard Worker     SkPoint s = { SkScalarAve(r[0].fX, r[1].fX), SkScalarAve(r[0].fY, r[1].fY) };
132*c8dee2aaSAndroid Build Coastguard Worker     pointsLeft >>= 1;
133*c8dee2aaSAndroid Build Coastguard Worker     uint32_t a = generateCubicPoints(p0, q[0], r[0], s, tolSqd, points, pointsLeft);
134*c8dee2aaSAndroid Build Coastguard Worker     uint32_t b = generateCubicPoints(s, r[1], q[2], p3, tolSqd, points, pointsLeft);
135*c8dee2aaSAndroid Build Coastguard Worker     return a + b;
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker 
set(const SkPoint qPts[3])138*c8dee2aaSAndroid Build Coastguard Worker void GrPathUtils::QuadUVMatrix::set(const SkPoint qPts[3]) {
139*c8dee2aaSAndroid Build Coastguard Worker     // We want M such that M * xy_pt = uv_pt
140*c8dee2aaSAndroid Build Coastguard Worker     // We know M * control_pts = [0  1/2 1]
141*c8dee2aaSAndroid Build Coastguard Worker     //                           [0  0   1]
142*c8dee2aaSAndroid Build Coastguard Worker     //                           [1  1   1]
143*c8dee2aaSAndroid Build Coastguard Worker     // And control_pts = [x0 x1 x2]
144*c8dee2aaSAndroid Build Coastguard Worker     //                   [y0 y1 y2]
145*c8dee2aaSAndroid Build Coastguard Worker     //                   [1  1  1 ]
146*c8dee2aaSAndroid Build Coastguard Worker     // We invert the control pt matrix and post concat to both sides to get M.
147*c8dee2aaSAndroid Build Coastguard Worker     // Using the known form of the control point matrix and the result, we can
148*c8dee2aaSAndroid Build Coastguard Worker     // optimize and improve precision.
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     double x0 = qPts[0].fX;
151*c8dee2aaSAndroid Build Coastguard Worker     double y0 = qPts[0].fY;
152*c8dee2aaSAndroid Build Coastguard Worker     double x1 = qPts[1].fX;
153*c8dee2aaSAndroid Build Coastguard Worker     double y1 = qPts[1].fY;
154*c8dee2aaSAndroid Build Coastguard Worker     double x2 = qPts[2].fX;
155*c8dee2aaSAndroid Build Coastguard Worker     double y2 = qPts[2].fY;
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker     // pre-calculate some adjugate matrix factors for determinant
158*c8dee2aaSAndroid Build Coastguard Worker     double a2 = x1*y2-x2*y1;
159*c8dee2aaSAndroid Build Coastguard Worker     double a5 = x2*y0-x0*y2;
160*c8dee2aaSAndroid Build Coastguard Worker     double a8 = x0*y1-x1*y0;
161*c8dee2aaSAndroid Build Coastguard Worker     double det = a2 + a5 + a8;
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker     if (!SkIsFinite(det)
164*c8dee2aaSAndroid Build Coastguard Worker         || SkScalarNearlyZero((float)det, SK_ScalarNearlyZero * SK_ScalarNearlyZero)) {
165*c8dee2aaSAndroid Build Coastguard Worker         // The quad is degenerate. Hopefully this is rare. Find the pts that are
166*c8dee2aaSAndroid Build Coastguard Worker         // farthest apart to compute a line (unless it is really a pt).
167*c8dee2aaSAndroid Build Coastguard Worker         SkScalar maxD = SkPointPriv::DistanceToSqd(qPts[0], qPts[1]);
168*c8dee2aaSAndroid Build Coastguard Worker         int maxEdge = 0;
169*c8dee2aaSAndroid Build Coastguard Worker         SkScalar d = SkPointPriv::DistanceToSqd(qPts[1], qPts[2]);
170*c8dee2aaSAndroid Build Coastguard Worker         if (d > maxD) {
171*c8dee2aaSAndroid Build Coastguard Worker             maxD = d;
172*c8dee2aaSAndroid Build Coastguard Worker             maxEdge = 1;
173*c8dee2aaSAndroid Build Coastguard Worker         }
174*c8dee2aaSAndroid Build Coastguard Worker         d = SkPointPriv::DistanceToSqd(qPts[2], qPts[0]);
175*c8dee2aaSAndroid Build Coastguard Worker         if (d > maxD) {
176*c8dee2aaSAndroid Build Coastguard Worker             maxD = d;
177*c8dee2aaSAndroid Build Coastguard Worker             maxEdge = 2;
178*c8dee2aaSAndroid Build Coastguard Worker         }
179*c8dee2aaSAndroid Build Coastguard Worker         // We could have a tolerance here, not sure if it would improve anything
180*c8dee2aaSAndroid Build Coastguard Worker         if (maxD > 0) {
181*c8dee2aaSAndroid Build Coastguard Worker             // Set the matrix to give (u = 0, v = distance_to_line)
182*c8dee2aaSAndroid Build Coastguard Worker             SkVector lineVec = qPts[(maxEdge + 1)%3] - qPts[maxEdge];
183*c8dee2aaSAndroid Build Coastguard Worker             // when looking from the point 0 down the line we want positive
184*c8dee2aaSAndroid Build Coastguard Worker             // distances to be to the left. This matches the non-degenerate
185*c8dee2aaSAndroid Build Coastguard Worker             // case.
186*c8dee2aaSAndroid Build Coastguard Worker             lineVec = SkPointPriv::MakeOrthog(lineVec, SkPointPriv::kLeft_Side);
187*c8dee2aaSAndroid Build Coastguard Worker             // first row
188*c8dee2aaSAndroid Build Coastguard Worker             fM[0] = 0;
189*c8dee2aaSAndroid Build Coastguard Worker             fM[1] = 0;
190*c8dee2aaSAndroid Build Coastguard Worker             fM[2] = 0;
191*c8dee2aaSAndroid Build Coastguard Worker             // second row
192*c8dee2aaSAndroid Build Coastguard Worker             fM[3] = lineVec.fX;
193*c8dee2aaSAndroid Build Coastguard Worker             fM[4] = lineVec.fY;
194*c8dee2aaSAndroid Build Coastguard Worker             fM[5] = -lineVec.dot(qPts[maxEdge]);
195*c8dee2aaSAndroid Build Coastguard Worker         } else {
196*c8dee2aaSAndroid Build Coastguard Worker             // It's a point. It should cover zero area. Just set the matrix such
197*c8dee2aaSAndroid Build Coastguard Worker             // that (u, v) will always be far away from the quad.
198*c8dee2aaSAndroid Build Coastguard Worker             fM[0] = 0; fM[1] = 0; fM[2] = 100.f;
199*c8dee2aaSAndroid Build Coastguard Worker             fM[3] = 0; fM[4] = 0; fM[5] = 100.f;
200*c8dee2aaSAndroid Build Coastguard Worker         }
201*c8dee2aaSAndroid Build Coastguard Worker     } else {
202*c8dee2aaSAndroid Build Coastguard Worker         double scale = 1.0/det;
203*c8dee2aaSAndroid Build Coastguard Worker 
204*c8dee2aaSAndroid Build Coastguard Worker         // compute adjugate matrix
205*c8dee2aaSAndroid Build Coastguard Worker         double a3, a4, a6, a7;
206*c8dee2aaSAndroid Build Coastguard Worker         a3 = y2-y0;
207*c8dee2aaSAndroid Build Coastguard Worker         a4 = x0-x2;
208*c8dee2aaSAndroid Build Coastguard Worker 
209*c8dee2aaSAndroid Build Coastguard Worker         a6 = y0-y1;
210*c8dee2aaSAndroid Build Coastguard Worker         a7 = x1-x0;
211*c8dee2aaSAndroid Build Coastguard Worker 
212*c8dee2aaSAndroid Build Coastguard Worker         // this performs the uv_pts*adjugate(control_pts) multiply,
213*c8dee2aaSAndroid Build Coastguard Worker         // then does the scale by 1/det afterwards to improve precision
214*c8dee2aaSAndroid Build Coastguard Worker         fM[0] = (float)((0.5*a3 + a6)*scale);
215*c8dee2aaSAndroid Build Coastguard Worker         fM[1] = (float)((0.5*a4 + a7)*scale);
216*c8dee2aaSAndroid Build Coastguard Worker         fM[2] = (float)((0.5*a5 + a8)*scale);
217*c8dee2aaSAndroid Build Coastguard Worker         fM[3] = (float)(a6*scale);
218*c8dee2aaSAndroid Build Coastguard Worker         fM[4] = (float)(a7*scale);
219*c8dee2aaSAndroid Build Coastguard Worker         fM[5] = (float)(a8*scale);
220*c8dee2aaSAndroid Build Coastguard Worker     }
221*c8dee2aaSAndroid Build Coastguard Worker }
222*c8dee2aaSAndroid Build Coastguard Worker 
223*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker // k = (y2 - y0, x0 - x2, x2*y0 - x0*y2)
226*c8dee2aaSAndroid Build Coastguard Worker // l = (y1 - y0, x0 - x1, x1*y0 - x0*y1) * 2*w
227*c8dee2aaSAndroid Build Coastguard Worker // m = (y2 - y1, x1 - x2, x2*y1 - x1*y2) * 2*w
getConicKLM(const SkPoint p[3],const SkScalar weight,SkMatrix * out)228*c8dee2aaSAndroid Build Coastguard Worker void GrPathUtils::getConicKLM(const SkPoint p[3], const SkScalar weight, SkMatrix* out) {
229*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix& klm = *out;
230*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar w2 = 2.f * weight;
231*c8dee2aaSAndroid Build Coastguard Worker     klm[0] = p[2].fY - p[0].fY;
232*c8dee2aaSAndroid Build Coastguard Worker     klm[1] = p[0].fX - p[2].fX;
233*c8dee2aaSAndroid Build Coastguard Worker     klm[2] = p[2].fX * p[0].fY - p[0].fX * p[2].fY;
234*c8dee2aaSAndroid Build Coastguard Worker 
235*c8dee2aaSAndroid Build Coastguard Worker     klm[3] = w2 * (p[1].fY - p[0].fY);
236*c8dee2aaSAndroid Build Coastguard Worker     klm[4] = w2 * (p[0].fX - p[1].fX);
237*c8dee2aaSAndroid Build Coastguard Worker     klm[5] = w2 * (p[1].fX * p[0].fY - p[0].fX * p[1].fY);
238*c8dee2aaSAndroid Build Coastguard Worker 
239*c8dee2aaSAndroid Build Coastguard Worker     klm[6] = w2 * (p[2].fY - p[1].fY);
240*c8dee2aaSAndroid Build Coastguard Worker     klm[7] = w2 * (p[1].fX - p[2].fX);
241*c8dee2aaSAndroid Build Coastguard Worker     klm[8] = w2 * (p[2].fX * p[1].fY - p[1].fX * p[2].fY);
242*c8dee2aaSAndroid Build Coastguard Worker 
243*c8dee2aaSAndroid Build Coastguard Worker     // scale the max absolute value of coeffs to 10
244*c8dee2aaSAndroid Build Coastguard Worker     SkScalar scale = 0.f;
245*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 9; ++i) {
246*c8dee2aaSAndroid Build Coastguard Worker        scale = std::max(scale, SkScalarAbs(klm[i]));
247*c8dee2aaSAndroid Build Coastguard Worker     }
248*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(scale > 0.f);
249*c8dee2aaSAndroid Build Coastguard Worker     scale = 10.f / scale;
250*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 9; ++i) {
251*c8dee2aaSAndroid Build Coastguard Worker         klm[i] *= scale;
252*c8dee2aaSAndroid Build Coastguard Worker     }
253*c8dee2aaSAndroid Build Coastguard Worker }
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
256*c8dee2aaSAndroid Build Coastguard Worker 
257*c8dee2aaSAndroid Build Coastguard Worker namespace {
258*c8dee2aaSAndroid Build Coastguard Worker 
259*c8dee2aaSAndroid Build Coastguard Worker // a is the first control point of the cubic.
260*c8dee2aaSAndroid Build Coastguard Worker // ab is the vector from a to the second control point.
261*c8dee2aaSAndroid Build Coastguard Worker // dc is the vector from the fourth to the third control point.
262*c8dee2aaSAndroid Build Coastguard Worker // d is the fourth control point.
263*c8dee2aaSAndroid Build Coastguard Worker // p is the candidate quadratic control point.
264*c8dee2aaSAndroid Build Coastguard Worker // this assumes that the cubic doesn't inflect and is simple
is_point_within_cubic_tangents(const SkPoint & a,const SkVector & ab,const SkVector & dc,const SkPoint & d,SkPathFirstDirection dir,const SkPoint p)265*c8dee2aaSAndroid Build Coastguard Worker bool is_point_within_cubic_tangents(const SkPoint& a,
266*c8dee2aaSAndroid Build Coastguard Worker                                     const SkVector& ab,
267*c8dee2aaSAndroid Build Coastguard Worker                                     const SkVector& dc,
268*c8dee2aaSAndroid Build Coastguard Worker                                     const SkPoint& d,
269*c8dee2aaSAndroid Build Coastguard Worker                                     SkPathFirstDirection dir,
270*c8dee2aaSAndroid Build Coastguard Worker                                     const SkPoint p) {
271*c8dee2aaSAndroid Build Coastguard Worker     SkVector ap = p - a;
272*c8dee2aaSAndroid Build Coastguard Worker     SkScalar apXab = ap.cross(ab);
273*c8dee2aaSAndroid Build Coastguard Worker     if (SkPathFirstDirection::kCW == dir) {
274*c8dee2aaSAndroid Build Coastguard Worker         if (apXab > 0) {
275*c8dee2aaSAndroid Build Coastguard Worker             return false;
276*c8dee2aaSAndroid Build Coastguard Worker         }
277*c8dee2aaSAndroid Build Coastguard Worker     } else {
278*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(SkPathFirstDirection::kCCW == dir);
279*c8dee2aaSAndroid Build Coastguard Worker         if (apXab < 0) {
280*c8dee2aaSAndroid Build Coastguard Worker             return false;
281*c8dee2aaSAndroid Build Coastguard Worker         }
282*c8dee2aaSAndroid Build Coastguard Worker     }
283*c8dee2aaSAndroid Build Coastguard Worker 
284*c8dee2aaSAndroid Build Coastguard Worker     SkVector dp = p - d;
285*c8dee2aaSAndroid Build Coastguard Worker     SkScalar dpXdc = dp.cross(dc);
286*c8dee2aaSAndroid Build Coastguard Worker     if (SkPathFirstDirection::kCW == dir) {
287*c8dee2aaSAndroid Build Coastguard Worker         if (dpXdc < 0) {
288*c8dee2aaSAndroid Build Coastguard Worker             return false;
289*c8dee2aaSAndroid Build Coastguard Worker         }
290*c8dee2aaSAndroid Build Coastguard Worker     } else {
291*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(SkPathFirstDirection::kCCW == dir);
292*c8dee2aaSAndroid Build Coastguard Worker         if (dpXdc > 0) {
293*c8dee2aaSAndroid Build Coastguard Worker             return false;
294*c8dee2aaSAndroid Build Coastguard Worker         }
295*c8dee2aaSAndroid Build Coastguard Worker     }
296*c8dee2aaSAndroid Build Coastguard Worker     return true;
297*c8dee2aaSAndroid Build Coastguard Worker }
298*c8dee2aaSAndroid Build Coastguard Worker 
convert_noninflect_cubic_to_quads(const SkPoint p[4],SkScalar toleranceSqd,TArray<SkPoint,true> * quads,int sublevel=0,bool preserveFirstTangent=true,bool preserveLastTangent=true)299*c8dee2aaSAndroid Build Coastguard Worker void convert_noninflect_cubic_to_quads(const SkPoint p[4],
300*c8dee2aaSAndroid Build Coastguard Worker                                        SkScalar toleranceSqd,
301*c8dee2aaSAndroid Build Coastguard Worker                                        TArray<SkPoint, true>* quads,
302*c8dee2aaSAndroid Build Coastguard Worker                                        int sublevel = 0,
303*c8dee2aaSAndroid Build Coastguard Worker                                        bool preserveFirstTangent = true,
304*c8dee2aaSAndroid Build Coastguard Worker                                        bool preserveLastTangent = true) {
305*c8dee2aaSAndroid Build Coastguard Worker     // Notation: Point a is always p[0]. Point b is p[1] unless p[1] == p[0], in which case it is
306*c8dee2aaSAndroid Build Coastguard Worker     // p[2]. Point d is always p[3]. Point c is p[2] unless p[2] == p[3], in which case it is p[1].
307*c8dee2aaSAndroid Build Coastguard Worker     SkVector ab = p[1] - p[0];
308*c8dee2aaSAndroid Build Coastguard Worker     SkVector dc = p[2] - p[3];
309*c8dee2aaSAndroid Build Coastguard Worker 
310*c8dee2aaSAndroid Build Coastguard Worker     if (SkPointPriv::LengthSqd(ab) < SK_ScalarNearlyZero) {
311*c8dee2aaSAndroid Build Coastguard Worker         if (SkPointPriv::LengthSqd(dc) < SK_ScalarNearlyZero) {
312*c8dee2aaSAndroid Build Coastguard Worker             SkPoint* degQuad = quads->push_back_n(3);
313*c8dee2aaSAndroid Build Coastguard Worker             degQuad[0] = p[0];
314*c8dee2aaSAndroid Build Coastguard Worker             degQuad[1] = p[0];
315*c8dee2aaSAndroid Build Coastguard Worker             degQuad[2] = p[3];
316*c8dee2aaSAndroid Build Coastguard Worker             return;
317*c8dee2aaSAndroid Build Coastguard Worker         }
318*c8dee2aaSAndroid Build Coastguard Worker         ab = p[2] - p[0];
319*c8dee2aaSAndroid Build Coastguard Worker     }
320*c8dee2aaSAndroid Build Coastguard Worker     if (SkPointPriv::LengthSqd(dc) < SK_ScalarNearlyZero) {
321*c8dee2aaSAndroid Build Coastguard Worker         dc = p[1] - p[3];
322*c8dee2aaSAndroid Build Coastguard Worker     }
323*c8dee2aaSAndroid Build Coastguard Worker 
324*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kLengthScale = 3 * SK_Scalar1 / 2;
325*c8dee2aaSAndroid Build Coastguard Worker     static const int kMaxSubdivs = 10;
326*c8dee2aaSAndroid Build Coastguard Worker 
327*c8dee2aaSAndroid Build Coastguard Worker     ab.scale(kLengthScale);
328*c8dee2aaSAndroid Build Coastguard Worker     dc.scale(kLengthScale);
329*c8dee2aaSAndroid Build Coastguard Worker 
330*c8dee2aaSAndroid Build Coastguard Worker     // c0 and c1 are extrapolations along vectors ab and dc.
331*c8dee2aaSAndroid Build Coastguard Worker     SkPoint c0 = p[0] + ab;
332*c8dee2aaSAndroid Build Coastguard Worker     SkPoint c1 = p[3] + dc;
333*c8dee2aaSAndroid Build Coastguard Worker 
334*c8dee2aaSAndroid Build Coastguard Worker     SkScalar dSqd = sublevel > kMaxSubdivs ? 0 : SkPointPriv::DistanceToSqd(c0, c1);
335*c8dee2aaSAndroid Build Coastguard Worker     if (dSqd < toleranceSqd) {
336*c8dee2aaSAndroid Build Coastguard Worker         SkPoint newC;
337*c8dee2aaSAndroid Build Coastguard Worker         if (preserveFirstTangent == preserveLastTangent) {
338*c8dee2aaSAndroid Build Coastguard Worker             // We used to force a split when both tangents need to be preserved and c0 != c1.
339*c8dee2aaSAndroid Build Coastguard Worker             // This introduced a large performance regression for tiny paths for no noticeable
340*c8dee2aaSAndroid Build Coastguard Worker             // quality improvement. However, we aren't quite fulfilling our contract of guaranteeing
341*c8dee2aaSAndroid Build Coastguard Worker             // the two tangent vectors and this could introduce a missed pixel in
342*c8dee2aaSAndroid Build Coastguard Worker             // AAHairlinePathRenderer.
343*c8dee2aaSAndroid Build Coastguard Worker             newC = (c0 + c1) * 0.5f;
344*c8dee2aaSAndroid Build Coastguard Worker         } else if (preserveFirstTangent) {
345*c8dee2aaSAndroid Build Coastguard Worker             newC = c0;
346*c8dee2aaSAndroid Build Coastguard Worker         } else {
347*c8dee2aaSAndroid Build Coastguard Worker             newC = c1;
348*c8dee2aaSAndroid Build Coastguard Worker         }
349*c8dee2aaSAndroid Build Coastguard Worker 
350*c8dee2aaSAndroid Build Coastguard Worker         SkPoint* pts = quads->push_back_n(3);
351*c8dee2aaSAndroid Build Coastguard Worker         pts[0] = p[0];
352*c8dee2aaSAndroid Build Coastguard Worker         pts[1] = newC;
353*c8dee2aaSAndroid Build Coastguard Worker         pts[2] = p[3];
354*c8dee2aaSAndroid Build Coastguard Worker         return;
355*c8dee2aaSAndroid Build Coastguard Worker     }
356*c8dee2aaSAndroid Build Coastguard Worker     SkPoint choppedPts[7];
357*c8dee2aaSAndroid Build Coastguard Worker     SkChopCubicAtHalf(p, choppedPts);
358*c8dee2aaSAndroid Build Coastguard Worker     convert_noninflect_cubic_to_quads(
359*c8dee2aaSAndroid Build Coastguard Worker             choppedPts + 0, toleranceSqd, quads, sublevel + 1, preserveFirstTangent, false);
360*c8dee2aaSAndroid Build Coastguard Worker     convert_noninflect_cubic_to_quads(
361*c8dee2aaSAndroid Build Coastguard Worker             choppedPts + 3, toleranceSqd, quads, sublevel + 1, false, preserveLastTangent);
362*c8dee2aaSAndroid Build Coastguard Worker }
363*c8dee2aaSAndroid Build Coastguard Worker 
convert_noninflect_cubic_to_quads_with_constraint(const SkPoint p[4],SkScalar toleranceSqd,SkPathFirstDirection dir,TArray<SkPoint,true> * quads,int sublevel=0)364*c8dee2aaSAndroid Build Coastguard Worker void convert_noninflect_cubic_to_quads_with_constraint(const SkPoint p[4],
365*c8dee2aaSAndroid Build Coastguard Worker                                                        SkScalar toleranceSqd,
366*c8dee2aaSAndroid Build Coastguard Worker                                                        SkPathFirstDirection dir,
367*c8dee2aaSAndroid Build Coastguard Worker                                                        TArray<SkPoint, true>* quads,
368*c8dee2aaSAndroid Build Coastguard Worker                                                        int sublevel = 0) {
369*c8dee2aaSAndroid Build Coastguard Worker     // Notation: Point a is always p[0]. Point b is p[1] unless p[1] == p[0], in which case it is
370*c8dee2aaSAndroid Build Coastguard Worker     // p[2]. Point d is always p[3]. Point c is p[2] unless p[2] == p[3], in which case it is p[1].
371*c8dee2aaSAndroid Build Coastguard Worker 
372*c8dee2aaSAndroid Build Coastguard Worker     SkVector ab = p[1] - p[0];
373*c8dee2aaSAndroid Build Coastguard Worker     SkVector dc = p[2] - p[3];
374*c8dee2aaSAndroid Build Coastguard Worker 
375*c8dee2aaSAndroid Build Coastguard Worker     if (SkPointPriv::LengthSqd(ab) < SK_ScalarNearlyZero) {
376*c8dee2aaSAndroid Build Coastguard Worker         if (SkPointPriv::LengthSqd(dc) < SK_ScalarNearlyZero) {
377*c8dee2aaSAndroid Build Coastguard Worker             SkPoint* degQuad = quads->push_back_n(3);
378*c8dee2aaSAndroid Build Coastguard Worker             degQuad[0] = p[0];
379*c8dee2aaSAndroid Build Coastguard Worker             degQuad[1] = p[0];
380*c8dee2aaSAndroid Build Coastguard Worker             degQuad[2] = p[3];
381*c8dee2aaSAndroid Build Coastguard Worker             return;
382*c8dee2aaSAndroid Build Coastguard Worker         }
383*c8dee2aaSAndroid Build Coastguard Worker         ab = p[2] - p[0];
384*c8dee2aaSAndroid Build Coastguard Worker     }
385*c8dee2aaSAndroid Build Coastguard Worker     if (SkPointPriv::LengthSqd(dc) < SK_ScalarNearlyZero) {
386*c8dee2aaSAndroid Build Coastguard Worker         dc = p[1] - p[3];
387*c8dee2aaSAndroid Build Coastguard Worker     }
388*c8dee2aaSAndroid Build Coastguard Worker 
389*c8dee2aaSAndroid Build Coastguard Worker     // When the ab and cd tangents are degenerate or nearly parallel with vector from d to a the
390*c8dee2aaSAndroid Build Coastguard Worker     // constraint that the quad point falls between the tangents becomes hard to enforce and we are
391*c8dee2aaSAndroid Build Coastguard Worker     // likely to hit the max subdivision count. However, in this case the cubic is approaching a
392*c8dee2aaSAndroid Build Coastguard Worker     // line and the accuracy of the quad point isn't so important. We check if the two middle cubic
393*c8dee2aaSAndroid Build Coastguard Worker     // control points are very close to the baseline vector. If so then we just pick quadratic
394*c8dee2aaSAndroid Build Coastguard Worker     // points on the control polygon.
395*c8dee2aaSAndroid Build Coastguard Worker 
396*c8dee2aaSAndroid Build Coastguard Worker     SkVector da = p[0] - p[3];
397*c8dee2aaSAndroid Build Coastguard Worker     bool doQuads = SkPointPriv::LengthSqd(dc) < SK_ScalarNearlyZero ||
398*c8dee2aaSAndroid Build Coastguard Worker                    SkPointPriv::LengthSqd(ab) < SK_ScalarNearlyZero;
399*c8dee2aaSAndroid Build Coastguard Worker     if (!doQuads) {
400*c8dee2aaSAndroid Build Coastguard Worker         SkScalar invDALengthSqd = SkPointPriv::LengthSqd(da);
401*c8dee2aaSAndroid Build Coastguard Worker         if (invDALengthSqd > SK_ScalarNearlyZero) {
402*c8dee2aaSAndroid Build Coastguard Worker             invDALengthSqd = SkScalarInvert(invDALengthSqd);
403*c8dee2aaSAndroid Build Coastguard Worker             // cross(ab, da)^2/length(da)^2 == sqd distance from b to line from d to a.
404*c8dee2aaSAndroid Build Coastguard Worker             // same goes for point c using vector cd.
405*c8dee2aaSAndroid Build Coastguard Worker             SkScalar detABSqd = ab.cross(da);
406*c8dee2aaSAndroid Build Coastguard Worker             detABSqd = SkScalarSquare(detABSqd);
407*c8dee2aaSAndroid Build Coastguard Worker             SkScalar detDCSqd = dc.cross(da);
408*c8dee2aaSAndroid Build Coastguard Worker             detDCSqd = SkScalarSquare(detDCSqd);
409*c8dee2aaSAndroid Build Coastguard Worker             if (detABSqd * invDALengthSqd < toleranceSqd &&
410*c8dee2aaSAndroid Build Coastguard Worker                 detDCSqd * invDALengthSqd < toleranceSqd) {
411*c8dee2aaSAndroid Build Coastguard Worker                 doQuads = true;
412*c8dee2aaSAndroid Build Coastguard Worker             }
413*c8dee2aaSAndroid Build Coastguard Worker         }
414*c8dee2aaSAndroid Build Coastguard Worker     }
415*c8dee2aaSAndroid Build Coastguard Worker     if (doQuads) {
416*c8dee2aaSAndroid Build Coastguard Worker         SkPoint b = p[0] + ab;
417*c8dee2aaSAndroid Build Coastguard Worker         SkPoint c = p[3] + dc;
418*c8dee2aaSAndroid Build Coastguard Worker         SkPoint mid = b + c;
419*c8dee2aaSAndroid Build Coastguard Worker         mid.scale(SK_ScalarHalf);
420*c8dee2aaSAndroid Build Coastguard Worker         // Insert two quadratics to cover the case when ab points away from d and/or dc
421*c8dee2aaSAndroid Build Coastguard Worker         // points away from a.
422*c8dee2aaSAndroid Build Coastguard Worker         if (SkVector::DotProduct(da, dc) < 0 || SkVector::DotProduct(ab, da) > 0) {
423*c8dee2aaSAndroid Build Coastguard Worker             SkPoint* qpts = quads->push_back_n(6);
424*c8dee2aaSAndroid Build Coastguard Worker             qpts[0] = p[0];
425*c8dee2aaSAndroid Build Coastguard Worker             qpts[1] = b;
426*c8dee2aaSAndroid Build Coastguard Worker             qpts[2] = mid;
427*c8dee2aaSAndroid Build Coastguard Worker             qpts[3] = mid;
428*c8dee2aaSAndroid Build Coastguard Worker             qpts[4] = c;
429*c8dee2aaSAndroid Build Coastguard Worker             qpts[5] = p[3];
430*c8dee2aaSAndroid Build Coastguard Worker         } else {
431*c8dee2aaSAndroid Build Coastguard Worker             SkPoint* qpts = quads->push_back_n(3);
432*c8dee2aaSAndroid Build Coastguard Worker             qpts[0] = p[0];
433*c8dee2aaSAndroid Build Coastguard Worker             qpts[1] = mid;
434*c8dee2aaSAndroid Build Coastguard Worker             qpts[2] = p[3];
435*c8dee2aaSAndroid Build Coastguard Worker         }
436*c8dee2aaSAndroid Build Coastguard Worker         return;
437*c8dee2aaSAndroid Build Coastguard Worker     }
438*c8dee2aaSAndroid Build Coastguard Worker 
439*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kLengthScale = 3 * SK_Scalar1 / 2;
440*c8dee2aaSAndroid Build Coastguard Worker     static const int kMaxSubdivs = 10;
441*c8dee2aaSAndroid Build Coastguard Worker 
442*c8dee2aaSAndroid Build Coastguard Worker     ab.scale(kLengthScale);
443*c8dee2aaSAndroid Build Coastguard Worker     dc.scale(kLengthScale);
444*c8dee2aaSAndroid Build Coastguard Worker 
445*c8dee2aaSAndroid Build Coastguard Worker     // c0 and c1 are extrapolations along vectors ab and dc.
446*c8dee2aaSAndroid Build Coastguard Worker     SkVector c0 = p[0] + ab;
447*c8dee2aaSAndroid Build Coastguard Worker     SkVector c1 = p[3] + dc;
448*c8dee2aaSAndroid Build Coastguard Worker 
449*c8dee2aaSAndroid Build Coastguard Worker     SkScalar dSqd = sublevel > kMaxSubdivs ? 0 : SkPointPriv::DistanceToSqd(c0, c1);
450*c8dee2aaSAndroid Build Coastguard Worker     if (dSqd < toleranceSqd) {
451*c8dee2aaSAndroid Build Coastguard Worker         SkPoint cAvg = (c0 + c1) * 0.5f;
452*c8dee2aaSAndroid Build Coastguard Worker         bool subdivide = false;
453*c8dee2aaSAndroid Build Coastguard Worker 
454*c8dee2aaSAndroid Build Coastguard Worker         if (!is_point_within_cubic_tangents(p[0], ab, dc, p[3], dir, cAvg)) {
455*c8dee2aaSAndroid Build Coastguard Worker             // choose a new cAvg that is the intersection of the two tangent lines.
456*c8dee2aaSAndroid Build Coastguard Worker             ab = SkPointPriv::MakeOrthog(ab);
457*c8dee2aaSAndroid Build Coastguard Worker             SkScalar z0 = -ab.dot(p[0]);
458*c8dee2aaSAndroid Build Coastguard Worker             dc = SkPointPriv::MakeOrthog(dc);
459*c8dee2aaSAndroid Build Coastguard Worker             SkScalar z1 = -dc.dot(p[3]);
460*c8dee2aaSAndroid Build Coastguard Worker             cAvg.fX = ab.fY * z1 - z0 * dc.fY;
461*c8dee2aaSAndroid Build Coastguard Worker             cAvg.fY = z0 * dc.fX - ab.fX * z1;
462*c8dee2aaSAndroid Build Coastguard Worker             SkScalar z = ab.fX * dc.fY - ab.fY * dc.fX;
463*c8dee2aaSAndroid Build Coastguard Worker             z = sk_ieee_float_divide(1.0f, z);
464*c8dee2aaSAndroid Build Coastguard Worker             cAvg.fX *= z;
465*c8dee2aaSAndroid Build Coastguard Worker             cAvg.fY *= z;
466*c8dee2aaSAndroid Build Coastguard Worker             if (sublevel <= kMaxSubdivs) {
467*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar d0Sqd = SkPointPriv::DistanceToSqd(c0, cAvg);
468*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar d1Sqd = SkPointPriv::DistanceToSqd(c1, cAvg);
469*c8dee2aaSAndroid Build Coastguard Worker                 // We need to subdivide if d0 + d1 > tolerance but we have the sqd values. We know
470*c8dee2aaSAndroid Build Coastguard Worker                 // the distances and tolerance can't be negative.
471*c8dee2aaSAndroid Build Coastguard Worker                 // (d0 + d1)^2 > toleranceSqd
472*c8dee2aaSAndroid Build Coastguard Worker                 // d0Sqd + 2*d0*d1 + d1Sqd > toleranceSqd
473*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar d0d1 = SkScalarSqrt(d0Sqd * d1Sqd);
474*c8dee2aaSAndroid Build Coastguard Worker                 subdivide = 2 * d0d1 + d0Sqd + d1Sqd > toleranceSqd;
475*c8dee2aaSAndroid Build Coastguard Worker             }
476*c8dee2aaSAndroid Build Coastguard Worker         }
477*c8dee2aaSAndroid Build Coastguard Worker         if (!subdivide) {
478*c8dee2aaSAndroid Build Coastguard Worker             SkPoint* pts = quads->push_back_n(3);
479*c8dee2aaSAndroid Build Coastguard Worker             pts[0] = p[0];
480*c8dee2aaSAndroid Build Coastguard Worker             pts[1] = cAvg;
481*c8dee2aaSAndroid Build Coastguard Worker             pts[2] = p[3];
482*c8dee2aaSAndroid Build Coastguard Worker             return;
483*c8dee2aaSAndroid Build Coastguard Worker         }
484*c8dee2aaSAndroid Build Coastguard Worker     }
485*c8dee2aaSAndroid Build Coastguard Worker     SkPoint choppedPts[7];
486*c8dee2aaSAndroid Build Coastguard Worker     SkChopCubicAtHalf(p, choppedPts);
487*c8dee2aaSAndroid Build Coastguard Worker     convert_noninflect_cubic_to_quads_with_constraint(
488*c8dee2aaSAndroid Build Coastguard Worker             choppedPts + 0, toleranceSqd, dir, quads, sublevel + 1);
489*c8dee2aaSAndroid Build Coastguard Worker     convert_noninflect_cubic_to_quads_with_constraint(
490*c8dee2aaSAndroid Build Coastguard Worker             choppedPts + 3, toleranceSqd, dir, quads, sublevel + 1);
491*c8dee2aaSAndroid Build Coastguard Worker }
492*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
493*c8dee2aaSAndroid Build Coastguard Worker 
convertCubicToQuads(const SkPoint p[4],SkScalar tolScale,TArray<SkPoint,true> * quads)494*c8dee2aaSAndroid Build Coastguard Worker void GrPathUtils::convertCubicToQuads(const SkPoint p[4],
495*c8dee2aaSAndroid Build Coastguard Worker                                       SkScalar tolScale,
496*c8dee2aaSAndroid Build Coastguard Worker                                       TArray<SkPoint, true>* quads) {
497*c8dee2aaSAndroid Build Coastguard Worker     if (!p[0].isFinite() || !p[1].isFinite() || !p[2].isFinite() || !p[3].isFinite()) {
498*c8dee2aaSAndroid Build Coastguard Worker         return;
499*c8dee2aaSAndroid Build Coastguard Worker     }
500*c8dee2aaSAndroid Build Coastguard Worker     if (!SkIsFinite(tolScale)) {
501*c8dee2aaSAndroid Build Coastguard Worker         return;
502*c8dee2aaSAndroid Build Coastguard Worker     }
503*c8dee2aaSAndroid Build Coastguard Worker     SkPoint chopped[10];
504*c8dee2aaSAndroid Build Coastguard Worker     int count = SkChopCubicAtInflections(p, chopped);
505*c8dee2aaSAndroid Build Coastguard Worker 
506*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar tolSqd = SkScalarSquare(tolScale);
507*c8dee2aaSAndroid Build Coastguard Worker 
508*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < count; ++i) {
509*c8dee2aaSAndroid Build Coastguard Worker         SkPoint* cubic = chopped + 3*i;
510*c8dee2aaSAndroid Build Coastguard Worker         convert_noninflect_cubic_to_quads(cubic, tolSqd, quads);
511*c8dee2aaSAndroid Build Coastguard Worker     }
512*c8dee2aaSAndroid Build Coastguard Worker }
513*c8dee2aaSAndroid Build Coastguard Worker 
convertCubicToQuadsConstrainToTangents(const SkPoint p[4],SkScalar tolScale,SkPathFirstDirection dir,TArray<SkPoint,true> * quads)514*c8dee2aaSAndroid Build Coastguard Worker void GrPathUtils::convertCubicToQuadsConstrainToTangents(const SkPoint p[4],
515*c8dee2aaSAndroid Build Coastguard Worker                                                          SkScalar tolScale,
516*c8dee2aaSAndroid Build Coastguard Worker                                                          SkPathFirstDirection dir,
517*c8dee2aaSAndroid Build Coastguard Worker                                                          TArray<SkPoint, true>* quads) {
518*c8dee2aaSAndroid Build Coastguard Worker     if (!p[0].isFinite() || !p[1].isFinite() || !p[2].isFinite() || !p[3].isFinite()) {
519*c8dee2aaSAndroid Build Coastguard Worker         return;
520*c8dee2aaSAndroid Build Coastguard Worker     }
521*c8dee2aaSAndroid Build Coastguard Worker     if (!SkIsFinite(tolScale)) {
522*c8dee2aaSAndroid Build Coastguard Worker         return;
523*c8dee2aaSAndroid Build Coastguard Worker     }
524*c8dee2aaSAndroid Build Coastguard Worker     SkPoint chopped[10];
525*c8dee2aaSAndroid Build Coastguard Worker     int count = SkChopCubicAtInflections(p, chopped);
526*c8dee2aaSAndroid Build Coastguard Worker 
527*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar tolSqd = SkScalarSquare(tolScale);
528*c8dee2aaSAndroid Build Coastguard Worker 
529*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < count; ++i) {
530*c8dee2aaSAndroid Build Coastguard Worker         SkPoint* cubic = chopped + 3*i;
531*c8dee2aaSAndroid Build Coastguard Worker         convert_noninflect_cubic_to_quads_with_constraint(cubic, tolSqd, dir, quads);
532*c8dee2aaSAndroid Build Coastguard Worker     }
533*c8dee2aaSAndroid Build Coastguard Worker }
534