1 /*
2 * Copyright 2022 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef skgpu_graphite_ClipStack_DEFINED
9 #define skgpu_graphite_ClipStack_DEFINED
10
11 #include "include/core/SkClipOp.h"
12 #include "include/private/base/SkTArray.h"
13 #include "src/base/SkTBlockList.h"
14 #include "src/gpu/graphite/DrawOrder.h"
15 #include "src/gpu/graphite/DrawParams.h"
16 #include "src/gpu/graphite/geom/Shape.h"
17 #include "src/gpu/graphite/geom/Transform_graphite.h"
18
19 class SkShader;
20 class SkStrokeRec;
21
22 namespace skgpu::graphite {
23
24 class BoundsManager;
25 class Device;
26 class Geometry;
27
28 // TODO: Port over many of the unit tests for skgpu/v1/ClipStack defined in GrClipStackTest since
29 // those tests do a thorough job of enumerating the different element combinations.
30 class ClipStack {
31 public:
32 // TODO: Some of these states reflect what SkDevice requires. Others are based on what Ganesh
33 // could handle analytically. They will likely change as graphite's clips are sorted out
34 enum class ClipState : uint8_t {
35 kEmpty, kWideOpen, kDeviceRect, kDeviceRRect, kComplex
36 };
37
38 // All data describing a geometric modification to the clip
39 struct Element {
40 Shape fShape;
41 Transform fLocalToDevice; // TODO: reference a cached Transform like DrawList?
42 SkClipOp fOp;
43 };
44
45 // 'owningDevice' must outlive the clip stack.
46 ClipStack(Device* owningDevice);
47
48 ~ClipStack();
49
50 ClipStack(const ClipStack&) = delete;
51 ClipStack& operator=(const ClipStack&) = delete;
52
clipState()53 ClipState clipState() const { return this->currentSaveRecord().state(); }
maxDeferredClipDraws()54 int maxDeferredClipDraws() const { return fElements.count(); }
55 Rect conservativeBounds() const;
56
57 class ElementIter;
58 // Provides for-range over active, valid clip elements from most recent to oldest.
59 // The iterator provides items as "const Element&".
60 inline ElementIter begin() const;
61 inline ElementIter end() const;
62
63 // Clip stack manipulation
64 void save();
65 void restore();
66
67 // The clip stack does not have a notion of AA vs. non-AA. However, if PixelSnapping::kYes is
68 // used and the right conditions are met, it can adjust the clip geometry to align with the
69 // pixel grid and emulate some aspects of non-AA behavior.
70 enum class PixelSnapping : bool {
71 kNo = false,
72 kYes = true
73 };
74 void clipShape(const Transform& localToDevice, const Shape& shape, SkClipOp op,
75 PixelSnapping = PixelSnapping::kNo);
76 void clipShader(sk_sp<SkShader> shader);
77
78 // Compute the bounds and the effective elements of the clip stack when applied to the draw
79 // described by the provided transform, shape, and stroke.
80 //
81 // Applying clips to a draw is a mostly lazy operation except for what is returned:
82 // - The Clip's scissor is set to 'conservativeBounds()'.
83 // - The Clip stores the draw's clipped bounds, taking into account its transform, styling, and
84 // the above scissor.
85 // - The Clip also stores the draw's fill-style invariant clipped bounds which is used in atlas
86 // draws and may differ from the draw bounds.
87 //
88 // All clip elements that affect the draw will be returned in `outEffectiveElements` alongside
89 // the bounds. This method does not have any side-effects and the per-clip element state has to
90 // be explicitly updated by calling `updateClipStateForDraw()` which prepares the clip stack for
91 // later rendering.
92 //
93 // The returned clip element list will be empty if the shape is clipped out or if the draw is
94 // unaffected by any of the clip elements.
95 using ElementList = skia_private::STArray<4, const Element*>;
96 Clip visitClipStackForDraw(const Transform&,
97 const Geometry&,
98 const SkStrokeRec&,
99 bool outsetBoundsForAA,
100 ElementList* outEffectiveElements) const;
101
102 // Update the per-clip element state for later rendering using pre-computed clip state data for
103 // a particular draw. The provided 'z' value is the depth value that the draw will use if it's
104 // not clipped out entirely.
105 //
106 // The returned CompressedPaintersOrder is the largest order that will be used by any of the
107 // clip elements that affect the draw.
108 //
109 // If the provided `clipState` indicates that the draw will be clipped out, then this method has
110 // no effect and returns DrawOrder::kNoIntersection.
111 CompressedPaintersOrder updateClipStateForDraw(const Clip& clip,
112 const ElementList& effectiveElements,
113 const BoundsManager*,
114 PaintersDepth z);
115
116 void recordDeferredClipDraws();
117
118 private:
119 // SaveRecords and Elements are stored in two parallel stacks. The top-most SaveRecord is the
120 // active record, older records represent earlier save points and aren't modified until they
121 // become active again. Elements may be owned by the active SaveRecord, in which case they are
122 // fully mutable, or they may be owned by a prior SaveRecord. However, Elements from both the
123 // active SaveRecord and older records can be valid and affect draw operations. Elements are
124 // marked inactive when new elements are determined to supersede their effect completely.
125 // Inactive elements of the active SaveRecord can be deleted immediately; inactive elements of
126 // older SaveRecords may become active again as the save stack is popped back.
127 //
128 // See go/grclipstack-2.0 for additional details and visualization of the data structures.
129 class SaveRecord;
130
131 // Internally, a lot of clip reasoning is based on an op, outer bounds, and whether a shape
132 // contains another (possibly just conservatively based on inner/outer device-space bounds).
133 // Element and SaveRecord store this information directly. A draw is equivalent to a clip
134 // element with the intersection op. TransformedShape is a lightweight wrapper that can convert
135 // these different types into a common type that Simplify() can reason about.
136 struct TransformedShape;
137 // This captures which of the two elements in (A op B) would be required when they are combined,
138 // where op is intersect or difference.
139 enum class SimplifyResult {
140 kEmpty,
141 kAOnly,
142 kBOnly,
143 kBoth
144 };
145 static SimplifyResult Simplify(const TransformedShape& a, const TransformedShape& b);
146
147 // Wraps the geometric Element data with logic for containment and bounds testing.
148 class RawElement : public Element {
149 public:
150 using Stack = SkTBlockList<RawElement, 1>;
151
152 RawElement(const Rect& deviceBounds,
153 const Transform& localToDevice,
154 const Shape& shape,
155 SkClipOp op,
156 PixelSnapping);
157
~RawElement()158 ~RawElement() {
159 // A pending draw means the element affects something already recorded, so its own
160 // shape needs to be recorded as a draw. Since recording requires the Device (and
161 // DrawContext), it must happen before we destroy the element itself.
162 SkASSERT(!this->hasPendingDraw());
163 }
164
165 // Silence warnings about implicit copy ctor/assignment because we're declaring a dtor
166 RawElement(const RawElement&) = default;
167 RawElement& operator=(const RawElement&) = default;
168
169 operator TransformedShape() const;
170
hasPendingDraw()171 bool hasPendingDraw() const { return fOrder != DrawOrder::kNoIntersection; }
shape()172 const Shape& shape() const { return fShape; }
localToDevice()173 const Transform& localToDevice() const { return fLocalToDevice; }
outerBounds()174 const Rect& outerBounds() const { return fOuterBounds; }
innerBounds()175 const Rect& innerBounds() const { return fInnerBounds; }
op()176 SkClipOp op() const { return fOp; }
177 ClipState clipType() const;
178
179 // As new elements are pushed on to the stack, they may make older elements redundant.
180 // The old elements are marked invalid so they are skipped during clip application, but may
181 // become active again when a save record is restored.
isInvalid()182 bool isInvalid() const { return fInvalidatedByIndex >= 0; }
183 void markInvalid(const SaveRecord& current);
184 void restoreValid(const SaveRecord& current);
185
186 // 'added' represents a new op added to the element stack. Its combination with this element
187 // can result in a number of possibilities:
188 // 1. The entire clip is empty (signaled by both this and 'added' being invalidated).
189 // 2. The 'added' op supercedes this element (this element is invalidated).
190 // 3. This op supercedes the 'added' element (the added element is marked invalidated).
191 // 4. Their combination can be represented by a single new op (in which case this
192 // element should be invalidated, and the combined shape stored in 'added').
193 // 5. Or both elements remain needed to describe the clip (both are valid and unchanged).
194 //
195 // The calling element will only modify its invalidation index since it could belong
196 // to part of the inactive stack (that might be restored later). All merged state/geometry
197 // is handled by modifying 'added'.
198 void updateForElement(RawElement* added, const SaveRecord& current);
199
200 // Returns how this element affects the draw after more detailed analysis.
201 enum class DrawInfluence {
202 kNone, // The element does not affect the draw
203 kClipOut, // The element causes the draw shape to be entirely clipped out
204 kIntersect, // The element intersects the draw shape in a complex way
205 };
206 DrawInfluence testForDraw(const TransformedShape& draw) const;
207
208 // Updates usage tracking to incorporate the bounds and Z value for the new draw call.
209 // If this element hasn't affected any prior draws, it will use the bounds manager to
210 // assign itself a compressed painters order for later rendering.
211 //
212 // This method assumes that this element affects the draw in a complex way, such that
213 // calling `testForDraw()` on the same draw would return `DrawInfluence::kIntersect`. It is
214 // assumed that `testForDraw()` was called beforehand to ensure that this is the case.
215 //
216 // Assuming that this element does not clip out the draw, returns the painters order the
217 // draw must sort after.
218 CompressedPaintersOrder updateForDraw(const BoundsManager* boundsManager,
219 const Rect& drawBounds,
220 PaintersDepth drawZ);
221
222 // Record a depth-only draw to the given device, restricted to the portion of the clip that
223 // is actually required based on prior recorded draws. Resets usage tracking for subsequent
224 // passes.
225 void drawClip(Device*);
226
227 void validate() const;
228
229 private:
230 // TODO: Should only combine elements within the same save record, that don't have pending
231 // draws already. Otherwise, we're changing the geometry that will be rasterized and it
232 // could lead to gaps even if in a perfect the world the analytically intersected shape was
233 // equivalent. Can't combine with other save records, since they *might* become pending
234 // later on.
235 bool combine(const RawElement& other, const SaveRecord& current);
236
237 // Device space bounds. These bounds are not snapped to pixels with the assumption that if
238 // a relation (intersects, contains, etc.) is true for the bounds it will be true for the
239 // rasterization of the coordinates that produced those bounds.
240 Rect fInnerBounds;
241 Rect fOuterBounds;
242 // TODO: Convert fOuterBounds to a ComplementRect to make intersection tests faster?
243 // Would need to store both original and complement, since the intersection test is
244 // Rect + ComplementRect and Element/SaveRecord could be on either side of operation.
245
246 // State tracking how this clip element needs to be recorded into the draw context. As the
247 // clip stack is applied to additional draws, the clip's Z and usage bounds grow to account
248 // for it; its compressed painter's order is selected the first time a draw is affected.
249 Rect fUsageBounds;
250 CompressedPaintersOrder fOrder;
251 PaintersDepth fMaxZ;
252
253 // Elements are invalidated by SaveRecords as the record is updated with new elements that
254 // override old geometry. An invalidated element stores the index of the first element of
255 // the save record that invalidated it. This makes it easy to undo when the save record is
256 // popped from the stack, and is stable as the current save record is modified.
257 int fInvalidatedByIndex;
258 };
259
260 // Represents a saved point in the clip stack, and manages the life time of elements added to
261 // stack within the record's life time. Also provides the logic for determining active elements
262 // given a draw query.
263 class SaveRecord {
264 public:
265 using Stack = SkTBlockList<SaveRecord, 2>;
266
267 explicit SaveRecord(const Rect& deviceBounds);
268
269 SaveRecord(const SaveRecord& prior, int startingElementIndex);
270
shader()271 const SkShader* shader() const { return fShader.get(); }
outerBounds()272 const Rect& outerBounds() const { return fOuterBounds; }
innerBounds()273 const Rect& innerBounds() const { return fInnerBounds; }
op()274 SkClipOp op() const { return fStackOp; }
275 ClipState state() const;
276
firstActiveElementIndex()277 int firstActiveElementIndex() const { return fStartingElementIndex; }
oldestElementIndex()278 int oldestElementIndex() const { return fOldestValidIndex; }
canBeUpdated()279 bool canBeUpdated() const { return (fDeferredSaveCount == 0); }
280
281 Rect scissor(const Rect& deviceBounds, const Rect& drawBounds) const;
282
283 // Deferred save manipulation
pushSave()284 void pushSave() {
285 SkASSERT(fDeferredSaveCount >= 0);
286 fDeferredSaveCount++;
287 }
288 // Returns true if the record should stay alive. False means the ClipStack must delete it
popSave()289 bool popSave() {
290 fDeferredSaveCount--;
291 SkASSERT(fDeferredSaveCount >= -1);
292 return fDeferredSaveCount >= 0;
293 }
294
295 // Return true if the element was added to 'elements', or otherwise affected the save record
296 // (e.g. turned it empty).
297 bool addElement(RawElement&& toAdd, RawElement::Stack* elements, Device*);
298
299 void addShader(sk_sp<SkShader> shader);
300
301 // Remove the elements owned by this save record, which must happen before the save record
302 // itself is removed from the clip stack. Records draws for any removed elements that have
303 // draw usages.
304 void removeElements(RawElement::Stack* elements, Device*);
305
306 // Restore element validity now that this record is the new top of the stack.
307 void restoreElements(RawElement::Stack* elements);
308
309 private:
310 // These functions modify 'elements' and element-dependent state of the record
311 // (such as valid index and fState). Records draws for any clips that have deferred usages
312 // that are inactivated and cannot be restored (i.e. part of the active save record).
313 bool appendElement(RawElement&& toAdd, RawElement::Stack* elements, Device*);
314 void replaceWithElement(RawElement&& toAdd, RawElement::Stack* elements, Device*);
315
316 // Inner bounds is always contained in outer bounds, or it is empty. All bounds will be
317 // contained in the device bounds.
318 Rect fInnerBounds; // Inside is full coverage (stack op == intersect) or 0 cov (diff)
319 Rect fOuterBounds; // Outside is 0 coverage (op == intersect) or full cov (diff)
320
321 // A save record can have up to one shader, multiple shaders are automatically blended
322 sk_sp<SkShader> fShader;
323
324 const int fStartingElementIndex; // First element owned by this save record
325 int fOldestValidIndex; // Index of oldest element that's valid for this record
326 int fDeferredSaveCount; // Number of save() calls without modifications (yet)
327
328 // Will be kIntersect unless every valid element is kDifference, which is significant
329 // because if kDifference then there is an implicit extra outer bounds at the device edges.
330 SkClipOp fStackOp;
331 ClipState fState;
332 };
333
334 Rect deviceBounds() const;
335
currentSaveRecord()336 const SaveRecord& currentSaveRecord() const {
337 SkASSERT(!fSaves.empty());
338 return fSaves.back();
339 }
340
341 // Will return the current save record, properly updating deferred saves
342 // and initializing a first record if it were empty.
343 SaveRecord& writableSaveRecord(bool* wasDeferred);
344
345 RawElement::Stack fElements;
346 SaveRecord::Stack fSaves; // always has one wide open record at the top
347
348 Device* fDevice; // the device this clip stack is coupled with
349 };
350
351 // Clip element iteration
352 class ClipStack::ElementIter {
353 public:
354 bool operator!=(const ElementIter& o) const {
355 return o.fItem != fItem && o.fRemaining != fRemaining;
356 }
357
358 const Element& operator*() const { return *fItem; }
359
360 ElementIter& operator++() {
361 // Skip over invalidated elements
362 do {
363 fRemaining--;
364 ++fItem;
365 } while(fRemaining > 0 && (*fItem).isInvalid());
366
367 return *this;
368 }
369
ElementIter(RawElement::Stack::CRIter::Item item,int r)370 ElementIter(RawElement::Stack::CRIter::Item item, int r) : fItem(item), fRemaining(r) {}
371
372 RawElement::Stack::CRIter::Item fItem;
373 int fRemaining;
374
375 friend class ClipStack;
376 };
377
begin()378 ClipStack::ElementIter ClipStack::begin() const {
379 if (this->currentSaveRecord().state() == ClipState::kEmpty ||
380 this->currentSaveRecord().state() == ClipState::kWideOpen) {
381 // No visible clip elements when empty or wide open
382 return this->end();
383 }
384 int count = fElements.count() - this->currentSaveRecord().oldestElementIndex();
385 return ElementIter(fElements.ritems().begin(), count);
386 }
387
end()388 ClipStack::ElementIter ClipStack::end() const {
389 return ElementIter(fElements.ritems().end(), 0);
390 }
391
392 } // namespace skgpu::graphite
393
394 #endif // skgpu_graphite_ClipStack_DEFINED
395