xref: /aosp_15_r20/external/skia/src/gpu/graphite/Device.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_Device_DEFINED
9 #define skgpu_graphite_Device_DEFINED
10 
11 #include "include/core/SkImage.h"
12 #include "include/gpu/GpuTypes.h"
13 #include "src/base/SkEnumBitMask.h"
14 #include "src/core/SkDevice.h"
15 #include "src/gpu/graphite/ClipStack_graphite.h"
16 #include "src/gpu/graphite/DrawOrder.h"
17 #include "src/gpu/graphite/geom/Rect.h"
18 #include "src/gpu/graphite/geom/Transform_graphite.h"
19 #include "src/text/gpu/SubRunContainer.h"
20 #include "src/text/gpu/SubRunControl.h"
21 
22 enum class SkBackingFit;
23 class SkStrokeRec;
24 
25 namespace skgpu::graphite {
26 
27 class PathAtlas;
28 class BoundsManager;
29 class Clip;
30 class Context;
31 class DrawContext;
32 enum class DstReadRequirement;
33 class Geometry;
34 class Image;
35 enum class LoadOp : uint8_t;
36 class PaintParams;
37 class Recorder;
38 class Renderer;
39 class Shape;
40 class StrokeStyle;
41 class Task;
42 class TextureProxy;
43 class TextureProxyView;
44 
45 class Device final : public SkDevice {
46 public:
47     ~Device() override;
48 
49     // If 'registerWithRecorder' is false, it is meant to be a short-lived Device that is managed
50     // by the caller within a limited scope (such that it is guaranteed to go out of scope before
51     // the Recorder can be snapped).
52     static sk_sp<Device> Make(Recorder* recorder,
53                               sk_sp<TextureProxy>,
54                               SkISize deviceSize,
55                               const SkColorInfo&,
56                               const SkSurfaceProps&,
57                               LoadOp initialLoadOp,
58                               bool registerWithRecorder=true);
59     // Convenience factory to create the underlying TextureProxy based on the configuration provided
60     static sk_sp<Device> Make(Recorder*,
61                               const SkImageInfo&,
62                               Budgeted,
63                               Mipmapped,
64                               SkBackingFit,
65                               const SkSurfaceProps&,
66                               LoadOp initialLoadOp,
67                               std::string_view label,
68                               bool registerWithRecorder=true);
69 
asGraphiteDevice()70     Device* asGraphiteDevice() override { return this; }
71 
recorder()72     Recorder* recorder() const override { return fRecorder; }
73     // This call is triggered from the Recorder on its registered Devices. It is typically called
74     // when the Recorder is abandoned or deleted.
abandonRecorder()75     void abandonRecorder() { fRecorder = nullptr; }
76 
77     // Ensures clip elements are drawn that will clip previous draw calls, snaps all pending work
78     // from the DrawContext as a RenderPassTask and records it in the Device's recorder.
79     void flushPendingWorkToRecorder();
80 
81     const Transform& localToDeviceTransform();
82 
83     // Flushes any pending work to the recorder and then deregisters and abandons the recorder.
84     void setImmutable() override;
85 
86     SkStrikeDeviceInfo strikeDeviceInfo() const override;
87 
88     TextureProxy* target();
89     // May be null if target is not sampleable.
90     TextureProxyView readSurfaceView() const;
91     // Can succeed if target is readable but not sampleable. Assumes 'subset' is contained in bounds
92     sk_sp<Image> makeImageCopy(const SkIRect& subset, Budgeted, Mipmapped, SkBackingFit);
93 
94     // True if this Device represents an internal renderable surface that will go out of scope
95     // before the next Recorder snap.
96     // NOTE: Currently, there are two different notions of "scratch" that are being merged together.
97     // 1. Devices whose targets are not instantiated (Device::Make).
98     // 2. Devices that are not registered with the Recorder (Surface::MakeScratch).
99     //
100     // This function reflects notion #1, since the long-term plan will be that all Devices that are
101     // not instantiated will also not be registered with the Recorder. For the time being, due to
102     // shared atlas management, layer-backing Devices need to be registered with the Recorder but
103     // are otherwise the canonical scratch device.
104     //
105     // Existing uses of Surface::MakeScratch() will migrate to using un-instantiated Devices with
106     // the requirement that if the Device's target is being returned in a client-owned object
107     // (e.g. SkImages::MakeWithFilter), that it should then be explicitly instantiated. Once scratch
108     // tasks are fully organized in a graph and not automatically appended to the root task list,
109     // this explicit instantiation will be responsible for moving the scratch tasks to the root list
110     bool isScratchDevice() const;
111 
112     // Only used for scratch devices.
113     sk_sp<Task> lastDrawTask() const;
114 
useDrawCoverageMaskForMaskFilters()115     bool useDrawCoverageMaskForMaskFilters() const override { return true; }
116 
117     // Clipping
pushClipStack()118     void pushClipStack() override { fClip.save(); }
popClipStack()119     void popClipStack() override { fClip.restore(); }
120 
isClipWideOpen()121     bool isClipWideOpen() const override {
122         return fClip.clipState() == ClipStack::ClipState::kWideOpen;
123     }
isClipEmpty()124     bool isClipEmpty() const override {
125         return fClip.clipState() == ClipStack::ClipState::kEmpty;
126     }
isClipRect()127     bool isClipRect() const override {
128         return fClip.clipState() == ClipStack::ClipState::kDeviceRect ||
129                fClip.clipState() == ClipStack::ClipState::kWideOpen;
130     }
131 
132     bool isClipAntiAliased() const override;
133     SkIRect devClipBounds() const override;
134     void android_utils_clipAsRgn(SkRegion*) const override;
135 
136     void clipRect(const SkRect& rect, SkClipOp, bool aa) override;
137     void clipRRect(const SkRRect& rrect, SkClipOp, bool aa) override;
138     void clipPath(const SkPath& path, SkClipOp, bool aa) override;
139 
140     void clipRegion(const SkRegion& globalRgn, SkClipOp) override;
141     void replaceClip(const SkIRect& rect) override;
142 
143     // Drawing
144     void drawPaint(const SkPaint& paint) override;
145     void drawRect(const SkRect& r, const SkPaint& paint) override;
146     void drawOval(const SkRect& oval, const SkPaint& paint) override;
147     void drawRRect(const SkRRect& rr, const SkPaint& paint) override;
148     void drawArc(const SkArc& arc, const SkPaint& paint) override;
149     void drawPoints(SkCanvas::PointMode mode, size_t count,
150                     const SkPoint[], const SkPaint& paint) override;
151     void drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable = false) override;
152 
153     // No need to specialize drawDRRect, drawRegion, drawPatch as the default impls all
154     // route to drawPath, drawRect, or drawVertices as desired.
155 
156     void drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
157                         SkCanvas::QuadAAFlags aaFlags, const SkColor4f& color,
158                         SkBlendMode mode) override;
159 
160     void drawEdgeAAImageSet(const SkCanvas::ImageSetEntry[], int count,
161                             const SkPoint dstClips[], const SkMatrix preViewMatrices[],
162                             const SkSamplingOptions&, const SkPaint&,
163                             SkCanvas::SrcRectConstraint) override;
164 
165     void drawImageRect(const SkImage*, const SkRect* src, const SkRect& dst,
166                        const SkSamplingOptions&, const SkPaint&,
167                        SkCanvas::SrcRectConstraint) override;
168 
169     void drawVertices(const SkVertices*, sk_sp<SkBlender>, const SkPaint&, bool) override;
170     bool drawAsTiledImageRect(SkCanvas*,
171                               const SkImage*,
172                               const SkRect* src,
173                               const SkRect& dst,
174                               const SkSamplingOptions&,
175                               const SkPaint&,
176                               SkCanvas::SrcRectConstraint) override;
177     // TODO: Implement these using per-edge AA quads and an inlined image shader program.
drawImageLattice(const SkImage *,const SkCanvas::Lattice &,const SkRect & dst,SkFilterMode,const SkPaint &)178     void drawImageLattice(const SkImage*, const SkCanvas::Lattice&,
179                           const SkRect& dst, SkFilterMode, const SkPaint&) override {}
drawAtlas(const SkRSXform[],const SkRect[],const SkColor[],int count,sk_sp<SkBlender>,const SkPaint &)180     void drawAtlas(const SkRSXform[], const SkRect[], const SkColor[], int count, sk_sp<SkBlender>,
181                    const SkPaint&) override {}
182 
drawDrawable(SkCanvas *,SkDrawable *,const SkMatrix *)183     void drawDrawable(SkCanvas*, SkDrawable*, const SkMatrix*) override {}
drawMesh(const SkMesh &,sk_sp<SkBlender>,const SkPaint &)184     void drawMesh(const SkMesh&, sk_sp<SkBlender>, const SkPaint&) override {}
185 
186     // Special images and layers
187     sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override;
188 
189     sk_sp<SkDevice> createDevice(const CreateInfo&, const SkPaint*) override;
190 
191     sk_sp<SkSpecialImage> snapSpecial(const SkIRect& subset, bool forceCopy = false) override;
192 
193     void drawSpecial(SkSpecialImage*, const SkMatrix& localToDevice,
194                      const SkSamplingOptions&, const SkPaint&,
195                      SkCanvas::SrcRectConstraint) override;
196     void drawCoverageMask(const SkSpecialImage*, const SkMatrix& localToDevice,
197                           const SkSamplingOptions&, const SkPaint&) override;
198 
199     bool drawBlurredRRect(const SkRRect&, const SkPaint&, float deviceSigma) override;
200 
201 private:
202     class IntersectionTreeSet;
203 
204     Device(Recorder*, sk_sp<DrawContext>);
205 
206     sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override;
207     sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override;
208 
209     bool onReadPixels(const SkPixmap&, int x, int y) override;
210 
211     bool onWritePixels(const SkPixmap&, int x, int y) override;
212 
213     void onDrawGlyphRunList(SkCanvas*, const sktext::GlyphRunList&, const SkPaint&) override;
214 
215     void onClipShader(sk_sp<SkShader> shader) override;
216 
217     sk_sp<skif::Backend> createImageFilteringBackend(const SkSurfaceProps& surfaceProps,
218                                                      SkColorType colorType) const override;
219 
220     // DrawFlags alters the effects used by drawGeometry.
221     //
222     // There is no kIgnoreMaskFilter flag because the Device always ignores the mask filter -- the
223     // mask filter should be handled by the SkCanvas, either with an auto mask filter layer or
224     // being converted to an analytic blur draw.
225     enum class DrawFlags : unsigned {
226         kNone             = 0b000,
227 
228         // Any SkPathEffect on the SkPaint passed into drawGeometry() is ignored.
229         // - drawPaint, drawImageLattice, drawImageRect, drawEdgeAAImageSet, drawVertices, drawAtlas
230         // - drawGeometry after it's applied the path effect.
231         kIgnorePathEffect = 0b001,
232     };
233     SK_DECL_BITMASK_OPS_FRIENDS(DrawFlags)
234 
235     // Handles applying path effects, mask filters, stroke-and-fill styles, and hairlines.
236     // Ignores geometric style on the paint in favor of explicitly provided SkStrokeRec and flags.
237     // All overridden SkDevice::draw() functions should bottom-out with calls to drawGeometry().
238     void drawGeometry(const Transform&,
239                       const Geometry&,
240                       const SkPaint&,
241                       const SkStrokeRec&,
242                       SkEnumBitMask<DrawFlags> = DrawFlags::kNone,
243                       sk_sp<SkBlender> primitiveBlender = nullptr,
244                       bool skipColorXform = false);
245 
246     // Like drawGeometry() but is Shape-only, depth-only, fill-only, and lets the ClipStack define
247     // the transform, clip, and DrawOrder (although Device still tracks stencil buffer usage).
248     void drawClipShape(const Transform&, const Shape&, const Clip&, DrawOrder);
249 
250     sktext::gpu::AtlasDrawDelegate atlasDelegate();
251     // Handles primitive processing for atlas-based text
252     void drawAtlasSubRun(const sktext::gpu::AtlasSubRun*,
253                          SkPoint drawOrigin,
254                          const SkPaint& paint,
255                          sk_sp<SkRefCnt> subRunStorage,
256                          sktext::gpu::RendererData);
257 
258     sk_sp<sktext::gpu::Slug> convertGlyphRunListToSlug(const sktext::GlyphRunList& glyphRunList,
259                                                        const SkPaint& paint) override;
260 
261     void drawSlug(SkCanvas*, const sktext::gpu::Slug* slug, const SkPaint& paint) override;
262 
263     // Returns the Renderer to draw the shape in the given style. If SkStrokeRec is a
264     // stroke-and-fill, this returns the Renderer used for the fill portion and it can be assumed
265     // that Renderer::TessellatedStrokes() will be used for the stroke portion.
266     //
267     // Depending on the preferred anti-aliasing quality and platform capabilities (such as compute
268     // shader support), an atlas handler for path rendering may be returned alongside the chosen
269     // Renderer. In that case, all fill, stroke, and stroke-and-fill styles should be rendered with
270     // a single recorded CoverageMask draw and the shape data should be added to the provided atlas
271     // handler to be scheduled for a coverage mask render.
272     //
273     // TODO: Renderers may have fallbacks (e.g. pre-chop large paths, or convert stroke to fill).
274     // Are those handled inside ChooseRenderer() where it can modify the shape, stroke? or does it
275     // return a retry error code? or does drawGeometry() handle all the fallbacks, knowing that
276     // a particular shape type needs to be pre-chopped?
277     // TODO: Move this into a RendererSelector object provided by the Context.
278     std::pair<const Renderer*, PathAtlas*> chooseRenderer(const Transform& localToDevice,
279                                                           const Geometry&,
280                                                           const SkStrokeRec&,
281                                                           bool requireMSAA) const;
282 
283     bool needsFlushBeforeDraw(int numNewRenderSteps, DstReadRequirement) const;
284 
285     // Flush internal work, such as pending clip draws and atlas uploads, into the Device's DrawTask
286     void internalFlush();
287 
288     Recorder* fRecorder;
289     sk_sp<DrawContext> fDC;
290     // Scratch devices hold on to their last snapped DrawTask so that they can be directly
291     // referenced when the device image is drawn into some other surface.
292     // NOTE: For now, this task is still added to the root task list when the Device is flushed, but
293     // in the long-term, these scratch draw tasks will only be executed if they are referenced by
294     // some other task chain that makes it to the root list.
295     sk_sp<Task> fLastTask;
296 
297     ClipStack fClip;
298 
299     // Tracks accumulated intersections for ordering dependent use of the color and depth attachment
300     // (i.e. depth-based clipping, and transparent blending)
301     std::unique_ptr<BoundsManager> fColorDepthBoundsManager;
302     // Tracks disjoint stencil indices for all recordered draws
303     std::unique_ptr<IntersectionTreeSet> fDisjointStencilSet;
304 
305     // Lazily updated Transform constructed from localToDevice()'s SkM44
306     Transform fCachedLocalToDevice;
307 
308     // The max depth value sent to the DrawContext, incremented so each draw has a unique value.
309     PaintersDepth fCurrentDepth;
310 
311     // The DrawContext's target supports MSAA
312     bool fMSAASupported = false;
313 
314     // TODO(b/330864257): Clean up once flushPendingWorkToRecorder() doesn't have to be re-entrant
315     bool fIsFlushing = false;
316 
317     const sktext::gpu::SubRunControl fSubRunControl;
318 
319 #if defined(SK_DEBUG)
320     // When not 0, this Device is an unregistered scratch device that is intended to go out of
321     // scope before the Recorder is snapped. Assuming controlling code is valid, that means the
322     // Device's recorder's next recording ID should still be the the recording ID at the time the
323     // Device was created. If not, it means the Device lived too long and may not be flushing tasks
324     // in the expected order.
325     uint32_t fScopedRecordingID = 0;
326 #endif
327 
328     friend class ClipStack; // for recordDraw
329 };
330 
331 SK_MAKE_BITMASK_OPS(Device::DrawFlags)
332 
333 } // namespace skgpu::graphite
334 
335 #endif // skgpu_graphite_Device_DEFINED
336