xref: /aosp_15_r20/external/skia/src/gpu/graphite/DrawOrder.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_DrawOrder_DEFINED
9 #define skgpu_graphite_DrawOrder_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 
13 namespace skgpu::graphite {
14 
15 // Helper to encapsulate an unsigned number and enforce that it can only be used to create a
16 // monotonic sequence. The template argument 'Sequence' is used to define different sequences
17 // enforced by the compiler. For simplicity, and current needs within Graphite, it's assumed the
18 // entire sequence can be indexed by uint16_t.
19 template<typename Sequence>
20 class MonotonicValue {
21 public:
First()22     static constexpr MonotonicValue First() { return 0;      }
Last()23     static constexpr MonotonicValue Last()  { return 0xffff; }
24 
25     MonotonicValue() = default;
26     MonotonicValue(const MonotonicValue& o) = default;
27 
28     MonotonicValue& operator=(const MonotonicValue& o) = default;
29 
30     bool operator< (MonotonicValue o) const { return fIndex <  o.fIndex; }
31     bool operator<=(MonotonicValue o) const { return fIndex <= o.fIndex; }
32 
33     bool operator> (MonotonicValue o) const { return fIndex >  o.fIndex; }
34     bool operator>=(MonotonicValue o) const { return fIndex >= o.fIndex; }
35 
36     bool operator==(MonotonicValue o) const { return fIndex == o.fIndex; }
37     bool operator!=(MonotonicValue o) const { return fIndex != o.fIndex; }
38 
bits()39     uint16_t bits() const { return fIndex; }
40 
41     // Get the next value in the sequence after this one
next()42     MonotonicValue next() const { return fIndex + 1; }
43 
44 private:
MonotonicValue(uint16_t index)45     constexpr MonotonicValue(uint16_t index) : fIndex(index) {}
46 
47     uint16_t fIndex;
48 };
49 
50 /**
51  * CompressedPaintersOrder is an ordinal number that allows draw commands to be re-ordered so long
52  * as when they are executed, the read/writes to the color|depth attachments respect the original
53  * painter's order. Logical draws with the same CompressedPaintersOrder can be assumed to be
54  * executed in any order, however that may have been determined (e.g. BoundsManager or relying on
55  * a depth test during rasterization).
56  */
57 struct CompressedPaintersOrderSequence {};
58 using CompressedPaintersOrder = MonotonicValue<CompressedPaintersOrderSequence>;
59 
60 /**
61  * Each DisjointStencilIndex specifies an implicit set of non-overlapping draws. Assuming that two
62  * draws have the same CompressedPaintersOrder and the same DisjointStencilIndex, their substeps
63  * for multi-pass rendering (stencil-then-cover, etc.) can be intermingled with each other and
64  * produce the same results as if each draw's substeps were executed in order before moving on to
65  * the next draw's.
66  *
67  * Ordering within a set can be entirely arbitrary (i.e. all stencil steps can go before all cover
68  * steps). Ordering between sets is also arbitrary since all draws share the same
69  * CompressedPaintersOrder, so long as one set is entirely drawn before the next.
70  *
71  * Two draws that have different CompressedPaintersOrders but the same DisjointStencilIndex are
72  * unrelated, they may or may not overlap. The painters order scopes the disjoint sets.
73  */
74 struct DisjointStencilIndexSequence {};
75 using DisjointStencilIndex = MonotonicValue<DisjointStencilIndexSequence>;
76 
77 /**
78  * Every draw has an associated depth value. The value is constant across the entire draw and is
79  * not related to any varying Z coordinate induced by a 4x4 transform. The painter's depth is stored
80  * in the depth attachment and the GREATER depth test is used to reject or accept pixels/samples
81  * relative to what has already been rendered into the depth attachment. This allows draws that do
82  * not depend on the previous color to be radically re-ordered relative to their original painter's
83  * order while producing correct results.
84  */
85 struct PaintersDepthSequence {};
86 using PaintersDepth = MonotonicValue<PaintersDepthSequence>;
87 
88 /**
89  * DrawOrder aggregates the three separate sequences that Graphite uses to re-order draws and their
90  * substeps as much as possible while preserving the painter's order semantics of the Skia API.
91  *
92  * To build the full DrawOrder for a draw, start with its assigned PaintersDepth (i.e. the original
93  * painter's order of the draw call). From there, the DrawOrder can be updated to reflect
94  * dependencies on previous draws, either from depth-only clip draws or because the draw is
95  * transparent and must blend with the previous color values. Lastly, once the
96  * CompressedPaintersOrder is finalized, the DrawOrder can be updated to reflect whether or not
97  * the draw will involve the stencil buffer--and if so, specify the disjoint stencil set it
98  * belongs to.
99  *
100  * The original and effective order that draws are executed in is defined by the PaintersDepth.
101  * However, the actual execution order is defined by first the CompressedPaintersOrder and then
102  * the DisjointStencilIndex. This means that draws with much higher depths can be executed earlier
103  * if painter's order compression allows for it.
104  */
105 class DrawOrder {
106 public:
107     // The first PaintersDepth is reserved for clearing the depth attachment; any draw using this
108     // depth will always fail the depth test.
109     inline static constexpr PaintersDepth kClearDepth = PaintersDepth::First();
110     // The first CompressedPaintersOrder is reserved to indicate there is no previous draw that
111     // must come before a draw.
112     inline static constexpr
113             CompressedPaintersOrder kNoIntersection = CompressedPaintersOrder::First();
114     // The first DisjointStencilIndex is reserved to indicate an unassigned stencil set.
115     inline static constexpr DisjointStencilIndex kUnassigned = DisjointStencilIndex::First();
116 
DrawOrder(PaintersDepth originalOrder)117     explicit DrawOrder(PaintersDepth originalOrder)
118             : fPaintOrder(kNoIntersection)
119             , fStencilIndex(kUnassigned)
120             , fDepth(originalOrder) {}
121 
DrawOrder(PaintersDepth originalOrder,CompressedPaintersOrder compressedOrder)122     DrawOrder(PaintersDepth originalOrder, CompressedPaintersOrder compressedOrder)
123             : fPaintOrder(compressedOrder)
124             , fStencilIndex(kUnassigned)
125             , fDepth(originalOrder) {}
126 
paintOrder()127     CompressedPaintersOrder paintOrder()   const { return fPaintOrder;   }
stencilIndex()128     DisjointStencilIndex    stencilIndex() const { return fStencilIndex; }
depth()129     PaintersDepth           depth()        const { return fDepth;        }
130 
depthAsFloat()131     float depthAsFloat() const { return fDepth.bits() / (float) PaintersDepth::Last().bits(); }
132 
dependsOnPaintersOrder(CompressedPaintersOrder prevDraw)133     DrawOrder& dependsOnPaintersOrder(CompressedPaintersOrder prevDraw) {
134         // A draw must be ordered after all previous draws that it depends on
135         CompressedPaintersOrder next = prevDraw.next();
136         if (fPaintOrder < next) {
137             fPaintOrder = next;
138         }
139         return *this;
140     }
141 
dependsOnStencil(DisjointStencilIndex disjointSet)142     DrawOrder& dependsOnStencil(DisjointStencilIndex disjointSet) {
143         // Stencil usage should only be set once
144         SkASSERT(fStencilIndex == kUnassigned);
145         fStencilIndex = disjointSet;
146         return *this;
147     }
148 
149 private:
150     CompressedPaintersOrder fPaintOrder;
151     DisjointStencilIndex    fStencilIndex;
152     PaintersDepth           fDepth;
153 };
154 
155 } // namespace skgpu::graphite
156 
157 #endif // skgpu_graphite_DrawOrder_DEFINED
158