1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_render_PerEdgeAAQuadRenderStep_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_render_PerEdgeAAQuadRenderStep_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Renderer.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <string> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class DrawParams; 20*c8dee2aaSAndroid Build Coastguard Worker class DrawWriter; 21*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer; 22*c8dee2aaSAndroid Build Coastguard Worker class StaticBufferManager; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class PerEdgeAAQuadRenderStep final : public RenderStep { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker PerEdgeAAQuadRenderStep(StaticBufferManager* bufferManager); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker ~PerEdgeAAQuadRenderStep() override; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker std::string vertexSkSL() const override; 31*c8dee2aaSAndroid Build Coastguard Worker const char* fragmentCoverageSkSL() const override; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; 34*c8dee2aaSAndroid Build Coastguard Worker void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker private: 37*c8dee2aaSAndroid Build Coastguard Worker // Points to the static buffers holding the fixed indexed vertex template for drawing instances. 38*c8dee2aaSAndroid Build Coastguard Worker BindBufferInfo fVertexBuffer; 39*c8dee2aaSAndroid Build Coastguard Worker BindBufferInfo fIndexBuffer; 40*c8dee2aaSAndroid Build Coastguard Worker }; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_render_PerEdgeAAQuadRenderStep_DEFINED 45