xref: /aosp_15_r20/external/skia/src/pathops/SkOpAngle.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkOpAngle.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTSort.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkIntersections.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkOpSegment.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkOpSpan.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCubic.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCurve.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsLine.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsPoint.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
23*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
26*c8dee2aaSAndroid Build Coastguard Worker    positive y. The largest angle has a positive x and a zero y. */
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker #if DEBUG_ANGLE
CompareResult(const char * func,SkString * bugOut,SkString * bugPart,int append,bool compare)29*c8dee2aaSAndroid Build Coastguard Worker     static bool CompareResult(const char* func, SkString* bugOut, SkString* bugPart, int append,
30*c8dee2aaSAndroid Build Coastguard Worker              bool compare) {
31*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("%s %c %d\n", bugOut->c_str(), compare ? 'T' : 'F', append);
32*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("%sPart %s\n", func, bugPart[0].c_str());
33*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("%sPart %s\n", func, bugPart[1].c_str());
34*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("%sPart %s\n", func, bugPart[2].c_str());
35*c8dee2aaSAndroid Build Coastguard Worker         return compare;
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     #define COMPARE_RESULT(append, compare) CompareResult(__FUNCTION__, &bugOut, bugPart, append, \
39*c8dee2aaSAndroid Build Coastguard Worker             compare)
40*c8dee2aaSAndroid Build Coastguard Worker #else
41*c8dee2aaSAndroid Build Coastguard Worker     #define COMPARE_RESULT(append, compare) compare
42*c8dee2aaSAndroid Build Coastguard Worker #endif
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker /*             quarter angle values for sector
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker 31   x > 0, y == 0              horizontal line (to the right)
47*c8dee2aaSAndroid Build Coastguard Worker 0    x > 0, y == epsilon        quad/cubic horizontal tangent eventually going +y
48*c8dee2aaSAndroid Build Coastguard Worker 1    x > 0, y > 0, x > y        nearer horizontal angle
49*c8dee2aaSAndroid Build Coastguard Worker 2                  x + e == y   quad/cubic 45 going horiz
50*c8dee2aaSAndroid Build Coastguard Worker 3    x > 0, y > 0, x == y       45 angle
51*c8dee2aaSAndroid Build Coastguard Worker 4                  x == y + e   quad/cubic 45 going vert
52*c8dee2aaSAndroid Build Coastguard Worker 5    x > 0, y > 0, x < y        nearer vertical angle
53*c8dee2aaSAndroid Build Coastguard Worker 6    x == epsilon, y > 0        quad/cubic vertical tangent eventually going +x
54*c8dee2aaSAndroid Build Coastguard Worker 7    x == 0, y > 0              vertical line (to the top)
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker                                       8  7  6
57*c8dee2aaSAndroid Build Coastguard Worker                                  9       |       5
58*c8dee2aaSAndroid Build Coastguard Worker                               10         |          4
59*c8dee2aaSAndroid Build Coastguard Worker                             11           |            3
60*c8dee2aaSAndroid Build Coastguard Worker                           12  \          |           / 2
61*c8dee2aaSAndroid Build Coastguard Worker                          13              |              1
62*c8dee2aaSAndroid Build Coastguard Worker                         14               |               0
63*c8dee2aaSAndroid Build Coastguard Worker                         15 --------------+------------- 31
64*c8dee2aaSAndroid Build Coastguard Worker                         16               |              30
65*c8dee2aaSAndroid Build Coastguard Worker                          17              |             29
66*c8dee2aaSAndroid Build Coastguard Worker                           18  /          |          \ 28
67*c8dee2aaSAndroid Build Coastguard Worker                             19           |           27
68*c8dee2aaSAndroid Build Coastguard Worker                               20         |         26
69*c8dee2aaSAndroid Build Coastguard Worker                                  21      |      25
70*c8dee2aaSAndroid Build Coastguard Worker                                      22 23 24
71*c8dee2aaSAndroid Build Coastguard Worker */
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker // return true if lh < this < rh
after(SkOpAngle * test)74*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::after(SkOpAngle* test) {
75*c8dee2aaSAndroid Build Coastguard Worker     SkOpAngle* lh = test;
76*c8dee2aaSAndroid Build Coastguard Worker     SkOpAngle* rh = lh->fNext;
77*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(lh != rh);
78*c8dee2aaSAndroid Build Coastguard Worker     fPart.fCurve = fOriginalCurvePart;
79*c8dee2aaSAndroid Build Coastguard Worker     // Adjust lh and rh to share the same origin (floating point error in intersections can mean
80*c8dee2aaSAndroid Build Coastguard Worker     // they aren't exactly the same).
81*c8dee2aaSAndroid Build Coastguard Worker     lh->fPart.fCurve = lh->fOriginalCurvePart;
82*c8dee2aaSAndroid Build Coastguard Worker     lh->fPart.fCurve[0] = fPart.fCurve[0];
83*c8dee2aaSAndroid Build Coastguard Worker     rh->fPart.fCurve = rh->fOriginalCurvePart;
84*c8dee2aaSAndroid Build Coastguard Worker     rh->fPart.fCurve[0] = fPart.fCurve[0];
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker #if DEBUG_ANGLE
87*c8dee2aaSAndroid Build Coastguard Worker     SkString bugOut;
88*c8dee2aaSAndroid Build Coastguard Worker     bugOut.printf("%s [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
89*c8dee2aaSAndroid Build Coastguard Worker                   " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
90*c8dee2aaSAndroid Build Coastguard Worker                   " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g ", __FUNCTION__,
91*c8dee2aaSAndroid Build Coastguard Worker             lh->segment()->debugID(), lh->debugID(), lh->fSectorStart, lh->fSectorEnd,
92*c8dee2aaSAndroid Build Coastguard Worker             lh->fStart->t(), lh->fEnd->t(),
93*c8dee2aaSAndroid Build Coastguard Worker             segment()->debugID(), debugID(), fSectorStart, fSectorEnd, fStart->t(), fEnd->t(),
94*c8dee2aaSAndroid Build Coastguard Worker             rh->segment()->debugID(), rh->debugID(), rh->fSectorStart, rh->fSectorEnd,
95*c8dee2aaSAndroid Build Coastguard Worker             rh->fStart->t(), rh->fEnd->t());
96*c8dee2aaSAndroid Build Coastguard Worker     SkString bugPart[3] = { lh->debugPart(), this->debugPart(), rh->debugPart() };
97*c8dee2aaSAndroid Build Coastguard Worker #endif
98*c8dee2aaSAndroid Build Coastguard Worker     if (lh->fComputeSector && !lh->computeSector()) {
99*c8dee2aaSAndroid Build Coastguard Worker         return COMPARE_RESULT(1, true);
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker     if (fComputeSector && !this->computeSector()) {
102*c8dee2aaSAndroid Build Coastguard Worker         return COMPARE_RESULT(2, true);
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker     if (rh->fComputeSector && !rh->computeSector()) {
105*c8dee2aaSAndroid Build Coastguard Worker         return COMPARE_RESULT(3, true);
106*c8dee2aaSAndroid Build Coastguard Worker     }
107*c8dee2aaSAndroid Build Coastguard Worker #if DEBUG_ANGLE  // reset bugOut with computed sectors
108*c8dee2aaSAndroid Build Coastguard Worker     bugOut.printf("%s [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
109*c8dee2aaSAndroid Build Coastguard Worker                   " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
110*c8dee2aaSAndroid Build Coastguard Worker                   " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g ", __FUNCTION__,
111*c8dee2aaSAndroid Build Coastguard Worker             lh->segment()->debugID(), lh->debugID(), lh->fSectorStart, lh->fSectorEnd,
112*c8dee2aaSAndroid Build Coastguard Worker             lh->fStart->t(), lh->fEnd->t(),
113*c8dee2aaSAndroid Build Coastguard Worker             segment()->debugID(), debugID(), fSectorStart, fSectorEnd, fStart->t(), fEnd->t(),
114*c8dee2aaSAndroid Build Coastguard Worker             rh->segment()->debugID(), rh->debugID(), rh->fSectorStart, rh->fSectorEnd,
115*c8dee2aaSAndroid Build Coastguard Worker             rh->fStart->t(), rh->fEnd->t());
116*c8dee2aaSAndroid Build Coastguard Worker #endif
117*c8dee2aaSAndroid Build Coastguard Worker     bool ltrOverlap = (lh->fSectorMask | rh->fSectorMask) & fSectorMask;
118*c8dee2aaSAndroid Build Coastguard Worker     bool lrOverlap = lh->fSectorMask & rh->fSectorMask;
119*c8dee2aaSAndroid Build Coastguard Worker     int lrOrder;  // set to -1 if either order works
120*c8dee2aaSAndroid Build Coastguard Worker     if (!lrOverlap) {  // no lh/rh sector overlap
121*c8dee2aaSAndroid Build Coastguard Worker         if (!ltrOverlap) {  // no lh/this/rh sector overlap
122*c8dee2aaSAndroid Build Coastguard Worker             return COMPARE_RESULT(4,  (lh->fSectorEnd > rh->fSectorStart)
123*c8dee2aaSAndroid Build Coastguard Worker                     ^ (fSectorStart > lh->fSectorEnd) ^ (fSectorStart > rh->fSectorStart));
124*c8dee2aaSAndroid Build Coastguard Worker         }
125*c8dee2aaSAndroid Build Coastguard Worker         int lrGap = (rh->fSectorStart - lh->fSectorStart + 32) & 0x1f;
126*c8dee2aaSAndroid Build Coastguard Worker         /* A tiny change can move the start +/- 4. The order can only be determined if
127*c8dee2aaSAndroid Build Coastguard Worker            lr gap is not 12 to 20 or -12 to -20.
128*c8dee2aaSAndroid Build Coastguard Worker                -31 ..-21      1
129*c8dee2aaSAndroid Build Coastguard Worker                -20 ..-12     -1
130*c8dee2aaSAndroid Build Coastguard Worker                -11 .. -1      0
131*c8dee2aaSAndroid Build Coastguard Worker                  0          shouldn't get here
132*c8dee2aaSAndroid Build Coastguard Worker                 11 ..  1      1
133*c8dee2aaSAndroid Build Coastguard Worker                 12 .. 20     -1
134*c8dee2aaSAndroid Build Coastguard Worker                 21 .. 31      0
135*c8dee2aaSAndroid Build Coastguard Worker          */
136*c8dee2aaSAndroid Build Coastguard Worker         lrOrder = lrGap > 20 ? 0 : lrGap > 11 ? -1 : 1;
137*c8dee2aaSAndroid Build Coastguard Worker     } else {
138*c8dee2aaSAndroid Build Coastguard Worker         lrOrder = lh->orderable(rh);
139*c8dee2aaSAndroid Build Coastguard Worker         if (!ltrOverlap && lrOrder >= 0) {
140*c8dee2aaSAndroid Build Coastguard Worker             return COMPARE_RESULT(5, !lrOrder);
141*c8dee2aaSAndroid Build Coastguard Worker         }
142*c8dee2aaSAndroid Build Coastguard Worker     }
143*c8dee2aaSAndroid Build Coastguard Worker     int ltOrder;
144*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT((lh->fSectorMask & fSectorMask) || (rh->fSectorMask & fSectorMask) || -1 == lrOrder);
145*c8dee2aaSAndroid Build Coastguard Worker     if (lh->fSectorMask & fSectorMask) {
146*c8dee2aaSAndroid Build Coastguard Worker         ltOrder = lh->orderable(this);
147*c8dee2aaSAndroid Build Coastguard Worker     } else {
148*c8dee2aaSAndroid Build Coastguard Worker         int ltGap = (fSectorStart - lh->fSectorStart + 32) & 0x1f;
149*c8dee2aaSAndroid Build Coastguard Worker         ltOrder = ltGap > 20 ? 0 : ltGap > 11 ? -1 : 1;
150*c8dee2aaSAndroid Build Coastguard Worker     }
151*c8dee2aaSAndroid Build Coastguard Worker     int trOrder;
152*c8dee2aaSAndroid Build Coastguard Worker     if (rh->fSectorMask & fSectorMask) {
153*c8dee2aaSAndroid Build Coastguard Worker         trOrder = this->orderable(rh);
154*c8dee2aaSAndroid Build Coastguard Worker     } else {
155*c8dee2aaSAndroid Build Coastguard Worker         int trGap = (rh->fSectorStart - fSectorStart + 32) & 0x1f;
156*c8dee2aaSAndroid Build Coastguard Worker         trOrder = trGap > 20 ? 0 : trGap > 11 ? -1 : 1;
157*c8dee2aaSAndroid Build Coastguard Worker     }
158*c8dee2aaSAndroid Build Coastguard Worker     this->alignmentSameSide(lh, &ltOrder);
159*c8dee2aaSAndroid Build Coastguard Worker     this->alignmentSameSide(rh, &trOrder);
160*c8dee2aaSAndroid Build Coastguard Worker     if (lrOrder >= 0 && ltOrder >= 0 && trOrder >= 0) {
161*c8dee2aaSAndroid Build Coastguard Worker         return COMPARE_RESULT(7, lrOrder ? (ltOrder & trOrder) : (ltOrder | trOrder));
162*c8dee2aaSAndroid Build Coastguard Worker     }
163*c8dee2aaSAndroid Build Coastguard Worker //    SkASSERT(lrOrder >= 0 || ltOrder >= 0 || trOrder >= 0);
164*c8dee2aaSAndroid Build Coastguard Worker // There's not enough information to sort. Get the pairs of angles in opposite planes.
165*c8dee2aaSAndroid Build Coastguard Worker // If an order is < 0, the pair is already in an opposite plane. Check the remaining pairs.
166*c8dee2aaSAndroid Build Coastguard Worker     // FIXME : once all variants are understood, rewrite this more simply
167*c8dee2aaSAndroid Build Coastguard Worker     if (ltOrder == 0 && lrOrder == 0) {
168*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(trOrder < 0);
169*c8dee2aaSAndroid Build Coastguard Worker         // FIXME : once this is verified to work, remove one opposite angle call
170*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(bool lrOpposite = lh->oppositePlanes(rh));
171*c8dee2aaSAndroid Build Coastguard Worker         bool ltOpposite = lh->oppositePlanes(this);
172*c8dee2aaSAndroid Build Coastguard Worker         SkOPASSERT(lrOpposite != ltOpposite);
173*c8dee2aaSAndroid Build Coastguard Worker         return COMPARE_RESULT(8, ltOpposite);
174*c8dee2aaSAndroid Build Coastguard Worker     } else if (ltOrder == 1 && trOrder == 0) {
175*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(lrOrder < 0);
176*c8dee2aaSAndroid Build Coastguard Worker         bool trOpposite = oppositePlanes(rh);
177*c8dee2aaSAndroid Build Coastguard Worker         return COMPARE_RESULT(9, trOpposite);
178*c8dee2aaSAndroid Build Coastguard Worker     } else if (lrOrder == 1 && trOrder == 1) {
179*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(ltOrder < 0);
180*c8dee2aaSAndroid Build Coastguard Worker //        SkDEBUGCODE(bool trOpposite = oppositePlanes(rh));
181*c8dee2aaSAndroid Build Coastguard Worker         bool lrOpposite = lh->oppositePlanes(rh);
182*c8dee2aaSAndroid Build Coastguard Worker //        SkASSERT(lrOpposite != trOpposite);
183*c8dee2aaSAndroid Build Coastguard Worker         return COMPARE_RESULT(10, lrOpposite);
184*c8dee2aaSAndroid Build Coastguard Worker     }
185*c8dee2aaSAndroid Build Coastguard Worker     // If a pair couldn't be ordered, there's not enough information to determine the sort.
186*c8dee2aaSAndroid Build Coastguard Worker     // Refer to:  https://docs.google.com/drawings/d/1KV-8SJTedku9fj4K6fd1SB-8divuV_uivHVsSgwXICQ
187*c8dee2aaSAndroid Build Coastguard Worker     if (fUnorderable || lh->fUnorderable || rh->fUnorderable) {
188*c8dee2aaSAndroid Build Coastguard Worker         // limit to lines; should work with curves, but wait for a failing test to verify
189*c8dee2aaSAndroid Build Coastguard Worker         if (!fPart.isCurve() && !lh->fPart.isCurve() && !rh->fPart.isCurve()) {
190*c8dee2aaSAndroid Build Coastguard Worker             // see if original raw data is orderable
191*c8dee2aaSAndroid Build Coastguard Worker             // if two share a point, check if third has both points in same half plane
192*c8dee2aaSAndroid Build Coastguard Worker             int ltShare = lh->fOriginalCurvePart[0] == fOriginalCurvePart[0];
193*c8dee2aaSAndroid Build Coastguard Worker             int lrShare = lh->fOriginalCurvePart[0] == rh->fOriginalCurvePart[0];
194*c8dee2aaSAndroid Build Coastguard Worker             int trShare = fOriginalCurvePart[0] == rh->fOriginalCurvePart[0];
195*c8dee2aaSAndroid Build Coastguard Worker             // if only one pair are the same, the third point touches neither of the pair
196*c8dee2aaSAndroid Build Coastguard Worker             if (ltShare + lrShare + trShare == 1) {
197*c8dee2aaSAndroid Build Coastguard Worker                 if (lrShare) {
198*c8dee2aaSAndroid Build Coastguard Worker                     int ltOOrder = lh->linesOnOriginalSide(this);
199*c8dee2aaSAndroid Build Coastguard Worker                     int rtOOrder = rh->linesOnOriginalSide(this);
200*c8dee2aaSAndroid Build Coastguard Worker                     if ((rtOOrder ^ ltOOrder) == 1) {
201*c8dee2aaSAndroid Build Coastguard Worker                         return ltOOrder;
202*c8dee2aaSAndroid Build Coastguard Worker                     }
203*c8dee2aaSAndroid Build Coastguard Worker                 } else if (trShare) {
204*c8dee2aaSAndroid Build Coastguard Worker                     int tlOOrder = this->linesOnOriginalSide(lh);
205*c8dee2aaSAndroid Build Coastguard Worker                     int rlOOrder = rh->linesOnOriginalSide(lh);
206*c8dee2aaSAndroid Build Coastguard Worker                     if ((tlOOrder ^ rlOOrder) == 1) {
207*c8dee2aaSAndroid Build Coastguard Worker                         return rlOOrder;
208*c8dee2aaSAndroid Build Coastguard Worker                     }
209*c8dee2aaSAndroid Build Coastguard Worker                 } else {
210*c8dee2aaSAndroid Build Coastguard Worker                     SkASSERT(ltShare);
211*c8dee2aaSAndroid Build Coastguard Worker                     int trOOrder = rh->linesOnOriginalSide(this);
212*c8dee2aaSAndroid Build Coastguard Worker                     int lrOOrder = lh->linesOnOriginalSide(rh);
213*c8dee2aaSAndroid Build Coastguard Worker                     // result must be 0 and 1 or 1 and 0 to be valid
214*c8dee2aaSAndroid Build Coastguard Worker                     if ((lrOOrder ^ trOOrder) == 1) {
215*c8dee2aaSAndroid Build Coastguard Worker                         return trOOrder;
216*c8dee2aaSAndroid Build Coastguard Worker                     }
217*c8dee2aaSAndroid Build Coastguard Worker                 }
218*c8dee2aaSAndroid Build Coastguard Worker             }
219*c8dee2aaSAndroid Build Coastguard Worker         }
220*c8dee2aaSAndroid Build Coastguard Worker     }
221*c8dee2aaSAndroid Build Coastguard Worker     if (lrOrder < 0) {
222*c8dee2aaSAndroid Build Coastguard Worker         if (ltOrder < 0) {
223*c8dee2aaSAndroid Build Coastguard Worker             return COMPARE_RESULT(11, trOrder);
224*c8dee2aaSAndroid Build Coastguard Worker         }
225*c8dee2aaSAndroid Build Coastguard Worker         return COMPARE_RESULT(12, ltOrder);
226*c8dee2aaSAndroid Build Coastguard Worker     }
227*c8dee2aaSAndroid Build Coastguard Worker     return COMPARE_RESULT(13, !lrOrder);
228*c8dee2aaSAndroid Build Coastguard Worker }
229*c8dee2aaSAndroid Build Coastguard Worker 
lineOnOneSide(const SkDPoint & origin,const SkDVector & line,const SkOpAngle * test,bool useOriginal) const230*c8dee2aaSAndroid Build Coastguard Worker int SkOpAngle::lineOnOneSide(const SkDPoint& origin, const SkDVector& line, const SkOpAngle* test,
231*c8dee2aaSAndroid Build Coastguard Worker         bool useOriginal) const {
232*c8dee2aaSAndroid Build Coastguard Worker     double crosses[3];
233*c8dee2aaSAndroid Build Coastguard Worker     SkPath::Verb testVerb = test->segment()->verb();
234*c8dee2aaSAndroid Build Coastguard Worker     int iMax = SkPathOpsVerbToPoints(testVerb);
235*c8dee2aaSAndroid Build Coastguard Worker //    SkASSERT(origin == test.fCurveHalf[0]);
236*c8dee2aaSAndroid Build Coastguard Worker     const SkDCurve& testCurve = useOriginal ? test->fOriginalCurvePart : test->fPart.fCurve;
237*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 1; index <= iMax; ++index) {
238*c8dee2aaSAndroid Build Coastguard Worker         double xy1 = line.fX * (testCurve[index].fY - origin.fY);
239*c8dee2aaSAndroid Build Coastguard Worker         double xy2 = line.fY * (testCurve[index].fX - origin.fX);
240*c8dee2aaSAndroid Build Coastguard Worker         crosses[index - 1] = AlmostBequalUlps(xy1, xy2) ? 0 : xy1 - xy2;
241*c8dee2aaSAndroid Build Coastguard Worker     }
242*c8dee2aaSAndroid Build Coastguard Worker     if (crosses[0] * crosses[1] < 0) {
243*c8dee2aaSAndroid Build Coastguard Worker         return -1;
244*c8dee2aaSAndroid Build Coastguard Worker     }
245*c8dee2aaSAndroid Build Coastguard Worker     if (SkPath::kCubic_Verb == testVerb) {
246*c8dee2aaSAndroid Build Coastguard Worker         if (crosses[0] * crosses[2] < 0 || crosses[1] * crosses[2] < 0) {
247*c8dee2aaSAndroid Build Coastguard Worker             return -1;
248*c8dee2aaSAndroid Build Coastguard Worker         }
249*c8dee2aaSAndroid Build Coastguard Worker     }
250*c8dee2aaSAndroid Build Coastguard Worker     if (crosses[0]) {
251*c8dee2aaSAndroid Build Coastguard Worker         return crosses[0] < 0;
252*c8dee2aaSAndroid Build Coastguard Worker     }
253*c8dee2aaSAndroid Build Coastguard Worker     if (crosses[1]) {
254*c8dee2aaSAndroid Build Coastguard Worker         return crosses[1] < 0;
255*c8dee2aaSAndroid Build Coastguard Worker     }
256*c8dee2aaSAndroid Build Coastguard Worker     if (SkPath::kCubic_Verb == testVerb && crosses[2]) {
257*c8dee2aaSAndroid Build Coastguard Worker         return crosses[2] < 0;
258*c8dee2aaSAndroid Build Coastguard Worker     }
259*c8dee2aaSAndroid Build Coastguard Worker     return -2;
260*c8dee2aaSAndroid Build Coastguard Worker }
261*c8dee2aaSAndroid Build Coastguard Worker 
262*c8dee2aaSAndroid Build Coastguard Worker // given a line, see if the opposite curve's convex hull is all on one side
263*c8dee2aaSAndroid Build Coastguard Worker // returns -1=not on one side    0=this CW of test   1=this CCW of test
lineOnOneSide(const SkOpAngle * test,bool useOriginal)264*c8dee2aaSAndroid Build Coastguard Worker int SkOpAngle::lineOnOneSide(const SkOpAngle* test, bool useOriginal) {
265*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fPart.isCurve());
266*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(test->fPart.isCurve());
267*c8dee2aaSAndroid Build Coastguard Worker     SkDPoint origin = fPart.fCurve[0];
268*c8dee2aaSAndroid Build Coastguard Worker     SkDVector line = fPart.fCurve[1] - origin;
269*c8dee2aaSAndroid Build Coastguard Worker     int result = this->lineOnOneSide(origin, line, test, useOriginal);
270*c8dee2aaSAndroid Build Coastguard Worker     if (-2 == result) {
271*c8dee2aaSAndroid Build Coastguard Worker         fUnorderable = true;
272*c8dee2aaSAndroid Build Coastguard Worker         result = -1;
273*c8dee2aaSAndroid Build Coastguard Worker     }
274*c8dee2aaSAndroid Build Coastguard Worker     return result;
275*c8dee2aaSAndroid Build Coastguard Worker }
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker // experiment works only with lines for now
linesOnOriginalSide(const SkOpAngle * test)278*c8dee2aaSAndroid Build Coastguard Worker int SkOpAngle::linesOnOriginalSide(const SkOpAngle* test) {
279*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fPart.isCurve());
280*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!test->fPart.isCurve());
281*c8dee2aaSAndroid Build Coastguard Worker     SkDPoint origin = fOriginalCurvePart[0];
282*c8dee2aaSAndroid Build Coastguard Worker     SkDVector line = fOriginalCurvePart[1] - origin;
283*c8dee2aaSAndroid Build Coastguard Worker     double dots[2];
284*c8dee2aaSAndroid Build Coastguard Worker     double crosses[2];
285*c8dee2aaSAndroid Build Coastguard Worker     const SkDCurve& testCurve = test->fOriginalCurvePart;
286*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 0; index < 2; ++index) {
287*c8dee2aaSAndroid Build Coastguard Worker         SkDVector testLine = testCurve[index] - origin;
288*c8dee2aaSAndroid Build Coastguard Worker         double xy1 = line.fX * testLine.fY;
289*c8dee2aaSAndroid Build Coastguard Worker         double xy2 = line.fY * testLine.fX;
290*c8dee2aaSAndroid Build Coastguard Worker         dots[index] = line.fX * testLine.fX + line.fY * testLine.fY;
291*c8dee2aaSAndroid Build Coastguard Worker         crosses[index] = AlmostBequalUlps(xy1, xy2) ? 0 : xy1 - xy2;
292*c8dee2aaSAndroid Build Coastguard Worker     }
293*c8dee2aaSAndroid Build Coastguard Worker     if (crosses[0] * crosses[1] < 0) {
294*c8dee2aaSAndroid Build Coastguard Worker         return -1;
295*c8dee2aaSAndroid Build Coastguard Worker     }
296*c8dee2aaSAndroid Build Coastguard Worker     if (crosses[0]) {
297*c8dee2aaSAndroid Build Coastguard Worker         return crosses[0] < 0;
298*c8dee2aaSAndroid Build Coastguard Worker     }
299*c8dee2aaSAndroid Build Coastguard Worker     if (crosses[1]) {
300*c8dee2aaSAndroid Build Coastguard Worker         return crosses[1] < 0;
301*c8dee2aaSAndroid Build Coastguard Worker     }
302*c8dee2aaSAndroid Build Coastguard Worker     if ((!dots[0] && dots[1] < 0) || (dots[0] < 0 && !dots[1])) {
303*c8dee2aaSAndroid Build Coastguard Worker         return 2;  // 180 degrees apart
304*c8dee2aaSAndroid Build Coastguard Worker     }
305*c8dee2aaSAndroid Build Coastguard Worker     fUnorderable = true;
306*c8dee2aaSAndroid Build Coastguard Worker     return -1;
307*c8dee2aaSAndroid Build Coastguard Worker }
308*c8dee2aaSAndroid Build Coastguard Worker 
309*c8dee2aaSAndroid Build Coastguard Worker // To sort the angles, all curves are translated to have the same starting point.
310*c8dee2aaSAndroid Build Coastguard Worker // If the curve's control point in its original position is on one side of a compared line,
311*c8dee2aaSAndroid Build Coastguard Worker // and translated is on the opposite side, reverse the previously computed order.
alignmentSameSide(const SkOpAngle * test,int * order) const312*c8dee2aaSAndroid Build Coastguard Worker void SkOpAngle::alignmentSameSide(const SkOpAngle* test, int* order) const {
313*c8dee2aaSAndroid Build Coastguard Worker     if (*order < 0) {
314*c8dee2aaSAndroid Build Coastguard Worker         return;
315*c8dee2aaSAndroid Build Coastguard Worker     }
316*c8dee2aaSAndroid Build Coastguard Worker     if (fPart.isCurve()) {
317*c8dee2aaSAndroid Build Coastguard Worker         // This should support all curve types, but only bug that requires this has lines
318*c8dee2aaSAndroid Build Coastguard Worker         // Turning on for curves causes existing tests to fail
319*c8dee2aaSAndroid Build Coastguard Worker         return;
320*c8dee2aaSAndroid Build Coastguard Worker     }
321*c8dee2aaSAndroid Build Coastguard Worker     if (test->fPart.isCurve()) {
322*c8dee2aaSAndroid Build Coastguard Worker         return;
323*c8dee2aaSAndroid Build Coastguard Worker     }
324*c8dee2aaSAndroid Build Coastguard Worker     const SkDPoint& xOrigin = test->fPart.fCurve.fLine[0];
325*c8dee2aaSAndroid Build Coastguard Worker     const SkDPoint& oOrigin = test->fOriginalCurvePart.fLine[0];
326*c8dee2aaSAndroid Build Coastguard Worker     if (xOrigin == oOrigin) {
327*c8dee2aaSAndroid Build Coastguard Worker         return;
328*c8dee2aaSAndroid Build Coastguard Worker     }
329*c8dee2aaSAndroid Build Coastguard Worker     int iMax = SkPathOpsVerbToPoints(this->segment()->verb());
330*c8dee2aaSAndroid Build Coastguard Worker     SkDVector xLine = test->fPart.fCurve.fLine[1] - xOrigin;
331*c8dee2aaSAndroid Build Coastguard Worker     SkDVector oLine = test->fOriginalCurvePart.fLine[1] - oOrigin;
332*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 1; index <= iMax; ++index) {
333*c8dee2aaSAndroid Build Coastguard Worker         const SkDPoint& testPt = fPart.fCurve[index];
334*c8dee2aaSAndroid Build Coastguard Worker         double xCross = oLine.crossCheck(testPt - xOrigin);
335*c8dee2aaSAndroid Build Coastguard Worker         double oCross = xLine.crossCheck(testPt - oOrigin);
336*c8dee2aaSAndroid Build Coastguard Worker         if (oCross * xCross < 0) {
337*c8dee2aaSAndroid Build Coastguard Worker             *order ^= 1;
338*c8dee2aaSAndroid Build Coastguard Worker             break;
339*c8dee2aaSAndroid Build Coastguard Worker         }
340*c8dee2aaSAndroid Build Coastguard Worker     }
341*c8dee2aaSAndroid Build Coastguard Worker }
342*c8dee2aaSAndroid Build Coastguard Worker 
checkCrossesZero() const343*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::checkCrossesZero() const {
344*c8dee2aaSAndroid Build Coastguard Worker     int start = std::min(fSectorStart, fSectorEnd);
345*c8dee2aaSAndroid Build Coastguard Worker     int end = std::max(fSectorStart, fSectorEnd);
346*c8dee2aaSAndroid Build Coastguard Worker     bool crossesZero = end - start > 16;
347*c8dee2aaSAndroid Build Coastguard Worker     return crossesZero;
348*c8dee2aaSAndroid Build Coastguard Worker }
349*c8dee2aaSAndroid Build Coastguard Worker 
checkParallel(SkOpAngle * rh)350*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::checkParallel(SkOpAngle* rh) {
351*c8dee2aaSAndroid Build Coastguard Worker     SkDVector scratch[2];
352*c8dee2aaSAndroid Build Coastguard Worker     const SkDVector* sweep, * tweep;
353*c8dee2aaSAndroid Build Coastguard Worker     if (this->fPart.isOrdered()) {
354*c8dee2aaSAndroid Build Coastguard Worker         sweep = this->fPart.fSweep;
355*c8dee2aaSAndroid Build Coastguard Worker     } else {
356*c8dee2aaSAndroid Build Coastguard Worker         scratch[0] = this->fPart.fCurve[1] - this->fPart.fCurve[0];
357*c8dee2aaSAndroid Build Coastguard Worker         sweep = &scratch[0];
358*c8dee2aaSAndroid Build Coastguard Worker     }
359*c8dee2aaSAndroid Build Coastguard Worker     if (rh->fPart.isOrdered()) {
360*c8dee2aaSAndroid Build Coastguard Worker         tweep = rh->fPart.fSweep;
361*c8dee2aaSAndroid Build Coastguard Worker     } else {
362*c8dee2aaSAndroid Build Coastguard Worker         scratch[1] = rh->fPart.fCurve[1] - rh->fPart.fCurve[0];
363*c8dee2aaSAndroid Build Coastguard Worker         tweep = &scratch[1];
364*c8dee2aaSAndroid Build Coastguard Worker     }
365*c8dee2aaSAndroid Build Coastguard Worker     double s0xt0 = sweep->crossCheck(*tweep);
366*c8dee2aaSAndroid Build Coastguard Worker     if (tangentsDiverge(rh, s0xt0)) {
367*c8dee2aaSAndroid Build Coastguard Worker         return s0xt0 < 0;
368*c8dee2aaSAndroid Build Coastguard Worker     }
369*c8dee2aaSAndroid Build Coastguard Worker     // compute the perpendicular to the endpoints and see where it intersects the opposite curve
370*c8dee2aaSAndroid Build Coastguard Worker     // if the intersections within the t range, do a cross check on those
371*c8dee2aaSAndroid Build Coastguard Worker     bool inside;
372*c8dee2aaSAndroid Build Coastguard Worker     if (!fEnd->contains(rh->fEnd)) {
373*c8dee2aaSAndroid Build Coastguard Worker         if (this->endToSide(rh, &inside)) {
374*c8dee2aaSAndroid Build Coastguard Worker             return inside;
375*c8dee2aaSAndroid Build Coastguard Worker         }
376*c8dee2aaSAndroid Build Coastguard Worker         if (rh->endToSide(this, &inside)) {
377*c8dee2aaSAndroid Build Coastguard Worker             return !inside;
378*c8dee2aaSAndroid Build Coastguard Worker         }
379*c8dee2aaSAndroid Build Coastguard Worker     }
380*c8dee2aaSAndroid Build Coastguard Worker     if (this->midToSide(rh, &inside)) {
381*c8dee2aaSAndroid Build Coastguard Worker         return inside;
382*c8dee2aaSAndroid Build Coastguard Worker     }
383*c8dee2aaSAndroid Build Coastguard Worker     if (rh->midToSide(this, &inside)) {
384*c8dee2aaSAndroid Build Coastguard Worker         return !inside;
385*c8dee2aaSAndroid Build Coastguard Worker     }
386*c8dee2aaSAndroid Build Coastguard Worker     // compute the cross check from the mid T values (last resort)
387*c8dee2aaSAndroid Build Coastguard Worker     SkDVector m0 = segment()->dPtAtT(this->midT()) - this->fPart.fCurve[0];
388*c8dee2aaSAndroid Build Coastguard Worker     SkDVector m1 = rh->segment()->dPtAtT(rh->midT()) - rh->fPart.fCurve[0];
389*c8dee2aaSAndroid Build Coastguard Worker     double m0xm1 = m0.crossCheck(m1);
390*c8dee2aaSAndroid Build Coastguard Worker     if (m0xm1 == 0) {
391*c8dee2aaSAndroid Build Coastguard Worker         this->fUnorderable = true;
392*c8dee2aaSAndroid Build Coastguard Worker         rh->fUnorderable = true;
393*c8dee2aaSAndroid Build Coastguard Worker         return true;
394*c8dee2aaSAndroid Build Coastguard Worker     }
395*c8dee2aaSAndroid Build Coastguard Worker     return m0xm1 < 0;
396*c8dee2aaSAndroid Build Coastguard Worker }
397*c8dee2aaSAndroid Build Coastguard Worker 
398*c8dee2aaSAndroid Build Coastguard Worker // the original angle is too short to get meaningful sector information
399*c8dee2aaSAndroid Build Coastguard Worker // lengthen it until it is long enough to be meaningful or leave it unset if lengthening it
400*c8dee2aaSAndroid Build Coastguard Worker // would cause it to intersect one of the adjacent angles
computeSector()401*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::computeSector() {
402*c8dee2aaSAndroid Build Coastguard Worker     if (fComputedSector) {
403*c8dee2aaSAndroid Build Coastguard Worker         return !fUnorderable;
404*c8dee2aaSAndroid Build Coastguard Worker     }
405*c8dee2aaSAndroid Build Coastguard Worker     fComputedSector = true;
406*c8dee2aaSAndroid Build Coastguard Worker     bool stepUp = fStart->t() < fEnd->t();
407*c8dee2aaSAndroid Build Coastguard Worker     SkOpSpanBase* checkEnd = fEnd;
408*c8dee2aaSAndroid Build Coastguard Worker     if (checkEnd->final() && stepUp) {
409*c8dee2aaSAndroid Build Coastguard Worker         fUnorderable = true;
410*c8dee2aaSAndroid Build Coastguard Worker         return false;
411*c8dee2aaSAndroid Build Coastguard Worker     }
412*c8dee2aaSAndroid Build Coastguard Worker     do {
413*c8dee2aaSAndroid Build Coastguard Worker // advance end
414*c8dee2aaSAndroid Build Coastguard Worker         const SkOpSegment* other = checkEnd->segment();
415*c8dee2aaSAndroid Build Coastguard Worker         const SkOpSpanBase* oSpan = other->head();
416*c8dee2aaSAndroid Build Coastguard Worker         do {
417*c8dee2aaSAndroid Build Coastguard Worker             if (oSpan->segment() != segment()) {
418*c8dee2aaSAndroid Build Coastguard Worker                 continue;
419*c8dee2aaSAndroid Build Coastguard Worker             }
420*c8dee2aaSAndroid Build Coastguard Worker             if (oSpan == checkEnd) {
421*c8dee2aaSAndroid Build Coastguard Worker                 continue;
422*c8dee2aaSAndroid Build Coastguard Worker             }
423*c8dee2aaSAndroid Build Coastguard Worker             if (!approximately_equal(oSpan->t(), checkEnd->t())) {
424*c8dee2aaSAndroid Build Coastguard Worker                 continue;
425*c8dee2aaSAndroid Build Coastguard Worker             }
426*c8dee2aaSAndroid Build Coastguard Worker             goto recomputeSector;
427*c8dee2aaSAndroid Build Coastguard Worker         } while (!oSpan->final() && (oSpan = oSpan->upCast()->next()));
428*c8dee2aaSAndroid Build Coastguard Worker         checkEnd = stepUp ? !checkEnd->final()
429*c8dee2aaSAndroid Build Coastguard Worker                 ? checkEnd->upCast()->next() : nullptr
430*c8dee2aaSAndroid Build Coastguard Worker                 : checkEnd->prev();
431*c8dee2aaSAndroid Build Coastguard Worker     } while (checkEnd);
432*c8dee2aaSAndroid Build Coastguard Worker recomputeSector:
433*c8dee2aaSAndroid Build Coastguard Worker     SkOpSpanBase* computedEnd = stepUp ? checkEnd ? checkEnd->prev() : fEnd->segment()->head()
434*c8dee2aaSAndroid Build Coastguard Worker             : checkEnd ? checkEnd->upCast()->next() : fEnd->segment()->tail();
435*c8dee2aaSAndroid Build Coastguard Worker     if (checkEnd == fEnd || computedEnd == fEnd || computedEnd == fStart) {
436*c8dee2aaSAndroid Build Coastguard Worker         fUnorderable = true;
437*c8dee2aaSAndroid Build Coastguard Worker         return false;
438*c8dee2aaSAndroid Build Coastguard Worker     }
439*c8dee2aaSAndroid Build Coastguard Worker     if (stepUp != (fStart->t() < computedEnd->t())) {
440*c8dee2aaSAndroid Build Coastguard Worker         fUnorderable = true;
441*c8dee2aaSAndroid Build Coastguard Worker         return false;
442*c8dee2aaSAndroid Build Coastguard Worker     }
443*c8dee2aaSAndroid Build Coastguard Worker     SkOpSpanBase* saveEnd = fEnd;
444*c8dee2aaSAndroid Build Coastguard Worker     fComputedEnd = fEnd = computedEnd;
445*c8dee2aaSAndroid Build Coastguard Worker     setSpans();
446*c8dee2aaSAndroid Build Coastguard Worker     setSector();
447*c8dee2aaSAndroid Build Coastguard Worker     fEnd = saveEnd;
448*c8dee2aaSAndroid Build Coastguard Worker     return !fUnorderable;
449*c8dee2aaSAndroid Build Coastguard Worker }
450*c8dee2aaSAndroid Build Coastguard Worker 
convexHullOverlaps(const SkOpAngle * rh)451*c8dee2aaSAndroid Build Coastguard Worker int SkOpAngle::convexHullOverlaps(const SkOpAngle* rh) {
452*c8dee2aaSAndroid Build Coastguard Worker     const SkDVector* sweep = this->fPart.fSweep;
453*c8dee2aaSAndroid Build Coastguard Worker     const SkDVector* tweep = rh->fPart.fSweep;
454*c8dee2aaSAndroid Build Coastguard Worker     double s0xs1 = sweep[0].crossCheck(sweep[1]);
455*c8dee2aaSAndroid Build Coastguard Worker     double s0xt0 = sweep[0].crossCheck(tweep[0]);
456*c8dee2aaSAndroid Build Coastguard Worker     double s1xt0 = sweep[1].crossCheck(tweep[0]);
457*c8dee2aaSAndroid Build Coastguard Worker     bool tBetweenS = s0xs1 > 0 ? s0xt0 > 0 && s1xt0 < 0 : s0xt0 < 0 && s1xt0 > 0;
458*c8dee2aaSAndroid Build Coastguard Worker     double s0xt1 = sweep[0].crossCheck(tweep[1]);
459*c8dee2aaSAndroid Build Coastguard Worker     double s1xt1 = sweep[1].crossCheck(tweep[1]);
460*c8dee2aaSAndroid Build Coastguard Worker     tBetweenS |= s0xs1 > 0 ? s0xt1 > 0 && s1xt1 < 0 : s0xt1 < 0 && s1xt1 > 0;
461*c8dee2aaSAndroid Build Coastguard Worker     double t0xt1 = tweep[0].crossCheck(tweep[1]);
462*c8dee2aaSAndroid Build Coastguard Worker     if (tBetweenS) {
463*c8dee2aaSAndroid Build Coastguard Worker         return -1;
464*c8dee2aaSAndroid Build Coastguard Worker     }
465*c8dee2aaSAndroid Build Coastguard Worker     if ((s0xt0 == 0 && s1xt1 == 0) || (s1xt0 == 0 && s0xt1 == 0)) {  // s0 to s1 equals t0 to t1
466*c8dee2aaSAndroid Build Coastguard Worker         return -1;
467*c8dee2aaSAndroid Build Coastguard Worker     }
468*c8dee2aaSAndroid Build Coastguard Worker     bool sBetweenT = t0xt1 > 0 ? s0xt0 < 0 && s0xt1 > 0 : s0xt0 > 0 && s0xt1 < 0;
469*c8dee2aaSAndroid Build Coastguard Worker     sBetweenT |= t0xt1 > 0 ? s1xt0 < 0 && s1xt1 > 0 : s1xt0 > 0 && s1xt1 < 0;
470*c8dee2aaSAndroid Build Coastguard Worker     if (sBetweenT) {
471*c8dee2aaSAndroid Build Coastguard Worker         return -1;
472*c8dee2aaSAndroid Build Coastguard Worker     }
473*c8dee2aaSAndroid Build Coastguard Worker     // if all of the sweeps are in the same half plane, then the order of any pair is enough
474*c8dee2aaSAndroid Build Coastguard Worker     if (s0xt0 >= 0 && s0xt1 >= 0 && s1xt0 >= 0 && s1xt1 >= 0) {
475*c8dee2aaSAndroid Build Coastguard Worker         return 0;
476*c8dee2aaSAndroid Build Coastguard Worker     }
477*c8dee2aaSAndroid Build Coastguard Worker     if (s0xt0 <= 0 && s0xt1 <= 0 && s1xt0 <= 0 && s1xt1 <= 0) {
478*c8dee2aaSAndroid Build Coastguard Worker         return 1;
479*c8dee2aaSAndroid Build Coastguard Worker     }
480*c8dee2aaSAndroid Build Coastguard Worker     // if the outside sweeps are greater than 180 degress:
481*c8dee2aaSAndroid Build Coastguard Worker         // first assume the inital tangents are the ordering
482*c8dee2aaSAndroid Build Coastguard Worker         // if the midpoint direction matches the inital order, that is enough
483*c8dee2aaSAndroid Build Coastguard Worker     SkDVector m0 = this->segment()->dPtAtT(this->midT()) - this->fPart.fCurve[0];
484*c8dee2aaSAndroid Build Coastguard Worker     SkDVector m1 = rh->segment()->dPtAtT(rh->midT()) - rh->fPart.fCurve[0];
485*c8dee2aaSAndroid Build Coastguard Worker     double m0xm1 = m0.crossCheck(m1);
486*c8dee2aaSAndroid Build Coastguard Worker     if (s0xt0 > 0 && m0xm1 > 0) {
487*c8dee2aaSAndroid Build Coastguard Worker         return 0;
488*c8dee2aaSAndroid Build Coastguard Worker     }
489*c8dee2aaSAndroid Build Coastguard Worker     if (s0xt0 < 0 && m0xm1 < 0) {
490*c8dee2aaSAndroid Build Coastguard Worker         return 1;
491*c8dee2aaSAndroid Build Coastguard Worker     }
492*c8dee2aaSAndroid Build Coastguard Worker     if (tangentsDiverge(rh, s0xt0)) {
493*c8dee2aaSAndroid Build Coastguard Worker         return s0xt0 < 0;
494*c8dee2aaSAndroid Build Coastguard Worker     }
495*c8dee2aaSAndroid Build Coastguard Worker     return m0xm1 < 0;
496*c8dee2aaSAndroid Build Coastguard Worker }
497*c8dee2aaSAndroid Build Coastguard Worker 
498*c8dee2aaSAndroid Build Coastguard Worker // OPTIMIZATION: longest can all be either lazily computed here or precomputed in setup
distEndRatio(double dist) const499*c8dee2aaSAndroid Build Coastguard Worker double SkOpAngle::distEndRatio(double dist) const {
500*c8dee2aaSAndroid Build Coastguard Worker     double longest = 0;
501*c8dee2aaSAndroid Build Coastguard Worker     const SkOpSegment& segment = *this->segment();
502*c8dee2aaSAndroid Build Coastguard Worker     int ptCount = SkPathOpsVerbToPoints(segment.verb());
503*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint* pts = segment.pts();
504*c8dee2aaSAndroid Build Coastguard Worker     for (int idx1 = 0; idx1 <= ptCount - 1; ++idx1) {
505*c8dee2aaSAndroid Build Coastguard Worker         for (int idx2 = idx1 + 1; idx2 <= ptCount; ++idx2) {
506*c8dee2aaSAndroid Build Coastguard Worker             if (idx1 == idx2) {
507*c8dee2aaSAndroid Build Coastguard Worker                 continue;
508*c8dee2aaSAndroid Build Coastguard Worker             }
509*c8dee2aaSAndroid Build Coastguard Worker             SkDVector v;
510*c8dee2aaSAndroid Build Coastguard Worker             v.set(pts[idx2] - pts[idx1]);
511*c8dee2aaSAndroid Build Coastguard Worker             double lenSq = v.lengthSquared();
512*c8dee2aaSAndroid Build Coastguard Worker             longest = std::max(longest, lenSq);
513*c8dee2aaSAndroid Build Coastguard Worker         }
514*c8dee2aaSAndroid Build Coastguard Worker     }
515*c8dee2aaSAndroid Build Coastguard Worker     return sqrt(longest) / dist;
516*c8dee2aaSAndroid Build Coastguard Worker }
517*c8dee2aaSAndroid Build Coastguard Worker 
endsIntersect(SkOpAngle * rh)518*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::endsIntersect(SkOpAngle* rh) {
519*c8dee2aaSAndroid Build Coastguard Worker     SkPath::Verb lVerb = this->segment()->verb();
520*c8dee2aaSAndroid Build Coastguard Worker     SkPath::Verb rVerb = rh->segment()->verb();
521*c8dee2aaSAndroid Build Coastguard Worker     int lPts = SkPathOpsVerbToPoints(lVerb);
522*c8dee2aaSAndroid Build Coastguard Worker     int rPts = SkPathOpsVerbToPoints(rVerb);
523*c8dee2aaSAndroid Build Coastguard Worker     SkDLine rays[] = {{{this->fPart.fCurve[0], rh->fPart.fCurve[rPts]}},
524*c8dee2aaSAndroid Build Coastguard Worker             {{this->fPart.fCurve[0], this->fPart.fCurve[lPts]}}};
525*c8dee2aaSAndroid Build Coastguard Worker     if (this->fEnd->contains(rh->fEnd)) {
526*c8dee2aaSAndroid Build Coastguard Worker         return checkParallel(rh);
527*c8dee2aaSAndroid Build Coastguard Worker     }
528*c8dee2aaSAndroid Build Coastguard Worker     double smallTs[2] = {-1, -1};
529*c8dee2aaSAndroid Build Coastguard Worker     bool limited[2] = {false, false};
530*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 0; index < 2; ++index) {
531*c8dee2aaSAndroid Build Coastguard Worker         SkPath::Verb cVerb = index ? rVerb : lVerb;
532*c8dee2aaSAndroid Build Coastguard Worker         // if the curve is a line, then the line and the ray intersect only at their crossing
533*c8dee2aaSAndroid Build Coastguard Worker         if (cVerb == SkPath::kLine_Verb) {
534*c8dee2aaSAndroid Build Coastguard Worker             continue;
535*c8dee2aaSAndroid Build Coastguard Worker         }
536*c8dee2aaSAndroid Build Coastguard Worker         const SkOpSegment& segment = index ? *rh->segment() : *this->segment();
537*c8dee2aaSAndroid Build Coastguard Worker         SkIntersections i;
538*c8dee2aaSAndroid Build Coastguard Worker         (*CurveIntersectRay[cVerb])(segment.pts(), segment.weight(), rays[index], &i);
539*c8dee2aaSAndroid Build Coastguard Worker         double tStart = index ? rh->fStart->t() : this->fStart->t();
540*c8dee2aaSAndroid Build Coastguard Worker         double tEnd = index ? rh->fComputedEnd->t() : this->fComputedEnd->t();
541*c8dee2aaSAndroid Build Coastguard Worker         bool testAscends = tStart < (index ? rh->fComputedEnd->t() : this->fComputedEnd->t());
542*c8dee2aaSAndroid Build Coastguard Worker         double t = testAscends ? 0 : 1;
543*c8dee2aaSAndroid Build Coastguard Worker         for (int idx2 = 0; idx2 < i.used(); ++idx2) {
544*c8dee2aaSAndroid Build Coastguard Worker             double testT = i[0][idx2];
545*c8dee2aaSAndroid Build Coastguard Worker             if (!approximately_between_orderable(tStart, testT, tEnd)) {
546*c8dee2aaSAndroid Build Coastguard Worker                 continue;
547*c8dee2aaSAndroid Build Coastguard Worker             }
548*c8dee2aaSAndroid Build Coastguard Worker             if (approximately_equal_orderable(tStart, testT)) {
549*c8dee2aaSAndroid Build Coastguard Worker                 continue;
550*c8dee2aaSAndroid Build Coastguard Worker             }
551*c8dee2aaSAndroid Build Coastguard Worker             smallTs[index] = t = testAscends ? std::max(t, testT) : std::min(t, testT);
552*c8dee2aaSAndroid Build Coastguard Worker             limited[index] = approximately_equal_orderable(t, tEnd);
553*c8dee2aaSAndroid Build Coastguard Worker         }
554*c8dee2aaSAndroid Build Coastguard Worker     }
555*c8dee2aaSAndroid Build Coastguard Worker     bool sRayLonger = false;
556*c8dee2aaSAndroid Build Coastguard Worker     SkDVector sCept = {0, 0};
557*c8dee2aaSAndroid Build Coastguard Worker     double sCeptT = -1;
558*c8dee2aaSAndroid Build Coastguard Worker     int sIndex = -1;
559*c8dee2aaSAndroid Build Coastguard Worker     bool useIntersect = false;
560*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 0; index < 2; ++index) {
561*c8dee2aaSAndroid Build Coastguard Worker         if (smallTs[index] < 0) {
562*c8dee2aaSAndroid Build Coastguard Worker             continue;
563*c8dee2aaSAndroid Build Coastguard Worker         }
564*c8dee2aaSAndroid Build Coastguard Worker         const SkOpSegment& segment = index ? *rh->segment() : *this->segment();
565*c8dee2aaSAndroid Build Coastguard Worker         const SkDPoint& dPt = segment.dPtAtT(smallTs[index]);
566*c8dee2aaSAndroid Build Coastguard Worker         SkDVector cept = dPt - rays[index][0];
567*c8dee2aaSAndroid Build Coastguard Worker         // If this point is on the curve, it should have been detected earlier by ordinary
568*c8dee2aaSAndroid Build Coastguard Worker         // curve intersection. This may be hard to determine in general, but for lines,
569*c8dee2aaSAndroid Build Coastguard Worker         // the point could be close to or equal to its end, but shouldn't be near the start.
570*c8dee2aaSAndroid Build Coastguard Worker         if ((index ? lPts : rPts) == 1) {
571*c8dee2aaSAndroid Build Coastguard Worker             SkDVector total = rays[index][1] - rays[index][0];
572*c8dee2aaSAndroid Build Coastguard Worker             if (cept.lengthSquared() * 2 < total.lengthSquared()) {
573*c8dee2aaSAndroid Build Coastguard Worker                 continue;
574*c8dee2aaSAndroid Build Coastguard Worker             }
575*c8dee2aaSAndroid Build Coastguard Worker         }
576*c8dee2aaSAndroid Build Coastguard Worker         SkDVector end = rays[index][1] - rays[index][0];
577*c8dee2aaSAndroid Build Coastguard Worker         if (cept.fX * end.fX < 0 || cept.fY * end.fY < 0) {
578*c8dee2aaSAndroid Build Coastguard Worker             continue;
579*c8dee2aaSAndroid Build Coastguard Worker         }
580*c8dee2aaSAndroid Build Coastguard Worker         double rayDist = cept.length();
581*c8dee2aaSAndroid Build Coastguard Worker         double endDist = end.length();
582*c8dee2aaSAndroid Build Coastguard Worker         bool rayLonger = rayDist > endDist;
583*c8dee2aaSAndroid Build Coastguard Worker         if (limited[0] && limited[1] && rayLonger) {
584*c8dee2aaSAndroid Build Coastguard Worker             useIntersect = true;
585*c8dee2aaSAndroid Build Coastguard Worker             sRayLonger = rayLonger;
586*c8dee2aaSAndroid Build Coastguard Worker             sCept = cept;
587*c8dee2aaSAndroid Build Coastguard Worker             sCeptT = smallTs[index];
588*c8dee2aaSAndroid Build Coastguard Worker             sIndex = index;
589*c8dee2aaSAndroid Build Coastguard Worker             break;
590*c8dee2aaSAndroid Build Coastguard Worker         }
591*c8dee2aaSAndroid Build Coastguard Worker         double delta = fabs(rayDist - endDist);
592*c8dee2aaSAndroid Build Coastguard Worker         double minX, minY, maxX, maxY;
593*c8dee2aaSAndroid Build Coastguard Worker         minX = minY = SK_ScalarInfinity;
594*c8dee2aaSAndroid Build Coastguard Worker         maxX = maxY = -SK_ScalarInfinity;
595*c8dee2aaSAndroid Build Coastguard Worker         const SkDCurve& curve = index ? rh->fPart.fCurve : this->fPart.fCurve;
596*c8dee2aaSAndroid Build Coastguard Worker         int ptCount = index ? rPts : lPts;
597*c8dee2aaSAndroid Build Coastguard Worker         for (int idx2 = 0; idx2 <= ptCount; ++idx2) {
598*c8dee2aaSAndroid Build Coastguard Worker             minX = std::min(minX, curve[idx2].fX);
599*c8dee2aaSAndroid Build Coastguard Worker             minY = std::min(minY, curve[idx2].fY);
600*c8dee2aaSAndroid Build Coastguard Worker             maxX = std::max(maxX, curve[idx2].fX);
601*c8dee2aaSAndroid Build Coastguard Worker             maxY = std::max(maxY, curve[idx2].fY);
602*c8dee2aaSAndroid Build Coastguard Worker         }
603*c8dee2aaSAndroid Build Coastguard Worker         double maxWidth = std::max(maxX - minX, maxY - minY);
604*c8dee2aaSAndroid Build Coastguard Worker         delta = sk_ieee_double_divide(delta, maxWidth);
605*c8dee2aaSAndroid Build Coastguard Worker         // FIXME: move these magic numbers
606*c8dee2aaSAndroid Build Coastguard Worker         // This fixes skbug.com/8380
607*c8dee2aaSAndroid Build Coastguard Worker         // Larger changes (like changing the constant in the next block) cause other
608*c8dee2aaSAndroid Build Coastguard Worker         // tests to fail as documented in the bug.
609*c8dee2aaSAndroid Build Coastguard Worker         // This could probably become a more general test: e.g., if translating the
610*c8dee2aaSAndroid Build Coastguard Worker         // curve causes the cross product of any control point or end point to change
611*c8dee2aaSAndroid Build Coastguard Worker         // sign with regard to the opposite curve's hull, treat the curves as parallel.
612*c8dee2aaSAndroid Build Coastguard Worker 
613*c8dee2aaSAndroid Build Coastguard Worker         // Moreso, this points to the general fragility of this approach of assigning
614*c8dee2aaSAndroid Build Coastguard Worker         // winding by sorting the angles of curves sharing a common point, as mentioned
615*c8dee2aaSAndroid Build Coastguard Worker         // in the bug.
616*c8dee2aaSAndroid Build Coastguard Worker         if (delta < 4e-3 && delta > 1e-3 && !useIntersect && fPart.isCurve()
617*c8dee2aaSAndroid Build Coastguard Worker                 && rh->fPart.isCurve() && fOriginalCurvePart[0] != fPart.fCurve.fLine[0]) {
618*c8dee2aaSAndroid Build Coastguard Worker             // see if original curve is on one side of hull; translated is on the other
619*c8dee2aaSAndroid Build Coastguard Worker             const SkDPoint& origin = rh->fOriginalCurvePart[0];
620*c8dee2aaSAndroid Build Coastguard Worker             int count = SkPathOpsVerbToPoints(rh->segment()->verb());
621*c8dee2aaSAndroid Build Coastguard Worker             const SkDVector line = rh->fOriginalCurvePart[count] - origin;
622*c8dee2aaSAndroid Build Coastguard Worker             int originalSide = rh->lineOnOneSide(origin, line, this, true);
623*c8dee2aaSAndroid Build Coastguard Worker             if (originalSide >= 0) {
624*c8dee2aaSAndroid Build Coastguard Worker                 int translatedSide = rh->lineOnOneSide(origin, line, this, false);
625*c8dee2aaSAndroid Build Coastguard Worker                 if (originalSide != translatedSide) {
626*c8dee2aaSAndroid Build Coastguard Worker                     continue;
627*c8dee2aaSAndroid Build Coastguard Worker                 }
628*c8dee2aaSAndroid Build Coastguard Worker             }
629*c8dee2aaSAndroid Build Coastguard Worker         }
630*c8dee2aaSAndroid Build Coastguard Worker         if (delta > 1e-3 && (useIntersect ^= true)) {
631*c8dee2aaSAndroid Build Coastguard Worker             sRayLonger = rayLonger;
632*c8dee2aaSAndroid Build Coastguard Worker             sCept = cept;
633*c8dee2aaSAndroid Build Coastguard Worker             sCeptT = smallTs[index];
634*c8dee2aaSAndroid Build Coastguard Worker             sIndex = index;
635*c8dee2aaSAndroid Build Coastguard Worker         }
636*c8dee2aaSAndroid Build Coastguard Worker     }
637*c8dee2aaSAndroid Build Coastguard Worker     if (useIntersect) {
638*c8dee2aaSAndroid Build Coastguard Worker         const SkDCurve& curve = sIndex ? rh->fPart.fCurve : this->fPart.fCurve;
639*c8dee2aaSAndroid Build Coastguard Worker         const SkOpSegment& segment = sIndex ? *rh->segment() : *this->segment();
640*c8dee2aaSAndroid Build Coastguard Worker         double tStart = sIndex ? rh->fStart->t() : fStart->t();
641*c8dee2aaSAndroid Build Coastguard Worker         SkDVector mid = segment.dPtAtT(tStart + (sCeptT - tStart) / 2) - curve[0];
642*c8dee2aaSAndroid Build Coastguard Worker         double septDir = mid.crossCheck(sCept);
643*c8dee2aaSAndroid Build Coastguard Worker         if (!septDir) {
644*c8dee2aaSAndroid Build Coastguard Worker             return checkParallel(rh);
645*c8dee2aaSAndroid Build Coastguard Worker         }
646*c8dee2aaSAndroid Build Coastguard Worker         return sRayLonger ^ (sIndex == 0) ^ (septDir < 0);
647*c8dee2aaSAndroid Build Coastguard Worker     } else {
648*c8dee2aaSAndroid Build Coastguard Worker         return checkParallel(rh);
649*c8dee2aaSAndroid Build Coastguard Worker     }
650*c8dee2aaSAndroid Build Coastguard Worker }
651*c8dee2aaSAndroid Build Coastguard Worker 
endToSide(const SkOpAngle * rh,bool * inside) const652*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::endToSide(const SkOpAngle* rh, bool* inside) const {
653*c8dee2aaSAndroid Build Coastguard Worker     const SkOpSegment* segment = this->segment();
654*c8dee2aaSAndroid Build Coastguard Worker     SkPath::Verb verb = segment->verb();
655*c8dee2aaSAndroid Build Coastguard Worker     SkDLine rayEnd;
656*c8dee2aaSAndroid Build Coastguard Worker     rayEnd[0].set(this->fEnd->pt());
657*c8dee2aaSAndroid Build Coastguard Worker     rayEnd[1] = rayEnd[0];
658*c8dee2aaSAndroid Build Coastguard Worker     SkDVector slopeAtEnd = (*CurveDSlopeAtT[verb])(segment->pts(), segment->weight(),
659*c8dee2aaSAndroid Build Coastguard Worker             this->fEnd->t());
660*c8dee2aaSAndroid Build Coastguard Worker     rayEnd[1].fX += slopeAtEnd.fY;
661*c8dee2aaSAndroid Build Coastguard Worker     rayEnd[1].fY -= slopeAtEnd.fX;
662*c8dee2aaSAndroid Build Coastguard Worker     SkIntersections iEnd;
663*c8dee2aaSAndroid Build Coastguard Worker     const SkOpSegment* oppSegment = rh->segment();
664*c8dee2aaSAndroid Build Coastguard Worker     SkPath::Verb oppVerb = oppSegment->verb();
665*c8dee2aaSAndroid Build Coastguard Worker     (*CurveIntersectRay[oppVerb])(oppSegment->pts(), oppSegment->weight(), rayEnd, &iEnd);
666*c8dee2aaSAndroid Build Coastguard Worker     double endDist;
667*c8dee2aaSAndroid Build Coastguard Worker     int closestEnd = iEnd.closestTo(rh->fStart->t(), rh->fEnd->t(), rayEnd[0], &endDist);
668*c8dee2aaSAndroid Build Coastguard Worker     if (closestEnd < 0) {
669*c8dee2aaSAndroid Build Coastguard Worker         return false;
670*c8dee2aaSAndroid Build Coastguard Worker     }
671*c8dee2aaSAndroid Build Coastguard Worker     if (!endDist) {
672*c8dee2aaSAndroid Build Coastguard Worker         return false;
673*c8dee2aaSAndroid Build Coastguard Worker     }
674*c8dee2aaSAndroid Build Coastguard Worker     SkDPoint start;
675*c8dee2aaSAndroid Build Coastguard Worker     start.set(this->fStart->pt());
676*c8dee2aaSAndroid Build Coastguard Worker     // OPTIMIZATION: multiple times in the code we find the max scalar
677*c8dee2aaSAndroid Build Coastguard Worker     double minX, minY, maxX, maxY;
678*c8dee2aaSAndroid Build Coastguard Worker     minX = minY = SK_ScalarInfinity;
679*c8dee2aaSAndroid Build Coastguard Worker     maxX = maxY = -SK_ScalarInfinity;
680*c8dee2aaSAndroid Build Coastguard Worker     const SkDCurve& curve = rh->fPart.fCurve;
681*c8dee2aaSAndroid Build Coastguard Worker     int oppPts = SkPathOpsVerbToPoints(oppVerb);
682*c8dee2aaSAndroid Build Coastguard Worker     for (int idx2 = 0; idx2 <= oppPts; ++idx2) {
683*c8dee2aaSAndroid Build Coastguard Worker         minX = std::min(minX, curve[idx2].fX);
684*c8dee2aaSAndroid Build Coastguard Worker         minY = std::min(minY, curve[idx2].fY);
685*c8dee2aaSAndroid Build Coastguard Worker         maxX = std::max(maxX, curve[idx2].fX);
686*c8dee2aaSAndroid Build Coastguard Worker         maxY = std::max(maxY, curve[idx2].fY);
687*c8dee2aaSAndroid Build Coastguard Worker     }
688*c8dee2aaSAndroid Build Coastguard Worker     double maxWidth = std::max(maxX - minX, maxY - minY);
689*c8dee2aaSAndroid Build Coastguard Worker     endDist = sk_ieee_double_divide(endDist, maxWidth);
690*c8dee2aaSAndroid Build Coastguard Worker     if (!(endDist >= 5e-12)) {  // empirically found
691*c8dee2aaSAndroid Build Coastguard Worker         return false; // ! above catches NaN
692*c8dee2aaSAndroid Build Coastguard Worker     }
693*c8dee2aaSAndroid Build Coastguard Worker     const SkDPoint* endPt = &rayEnd[0];
694*c8dee2aaSAndroid Build Coastguard Worker     SkDPoint oppPt = iEnd.pt(closestEnd);
695*c8dee2aaSAndroid Build Coastguard Worker     SkDVector vLeft = *endPt - start;
696*c8dee2aaSAndroid Build Coastguard Worker     SkDVector vRight = oppPt - start;
697*c8dee2aaSAndroid Build Coastguard Worker     double dir = vLeft.crossNoNormalCheck(vRight);
698*c8dee2aaSAndroid Build Coastguard Worker     if (!dir) {
699*c8dee2aaSAndroid Build Coastguard Worker         return false;
700*c8dee2aaSAndroid Build Coastguard Worker     }
701*c8dee2aaSAndroid Build Coastguard Worker     *inside = dir < 0;
702*c8dee2aaSAndroid Build Coastguard Worker     return true;
703*c8dee2aaSAndroid Build Coastguard Worker }
704*c8dee2aaSAndroid Build Coastguard Worker 
705*c8dee2aaSAndroid Build Coastguard Worker /*      y<0 y==0 y>0  x<0 x==0 x>0 xy<0 xy==0 xy>0
706*c8dee2aaSAndroid Build Coastguard Worker     0    x                      x               x
707*c8dee2aaSAndroid Build Coastguard Worker     1    x                      x          x
708*c8dee2aaSAndroid Build Coastguard Worker     2    x                      x    x
709*c8dee2aaSAndroid Build Coastguard Worker     3    x                  x        x
710*c8dee2aaSAndroid Build Coastguard Worker     4    x             x             x
711*c8dee2aaSAndroid Build Coastguard Worker     5    x             x                   x
712*c8dee2aaSAndroid Build Coastguard Worker     6    x             x                        x
713*c8dee2aaSAndroid Build Coastguard Worker     7         x        x                        x
714*c8dee2aaSAndroid Build Coastguard Worker     8             x    x                        x
715*c8dee2aaSAndroid Build Coastguard Worker     9             x    x                   x
716*c8dee2aaSAndroid Build Coastguard Worker     10            x    x             x
717*c8dee2aaSAndroid Build Coastguard Worker     11            x         x        x
718*c8dee2aaSAndroid Build Coastguard Worker     12            x             x    x
719*c8dee2aaSAndroid Build Coastguard Worker     13            x             x          x
720*c8dee2aaSAndroid Build Coastguard Worker     14            x             x               x
721*c8dee2aaSAndroid Build Coastguard Worker     15        x                 x               x
722*c8dee2aaSAndroid Build Coastguard Worker */
findSector(SkPath::Verb verb,double x,double y) const723*c8dee2aaSAndroid Build Coastguard Worker int SkOpAngle::findSector(SkPath::Verb verb, double x, double y) const {
724*c8dee2aaSAndroid Build Coastguard Worker     double absX = fabs(x);
725*c8dee2aaSAndroid Build Coastguard Worker     double absY = fabs(y);
726*c8dee2aaSAndroid Build Coastguard Worker     double xy = SkPath::kLine_Verb == verb || !AlmostEqualUlps(absX, absY) ? absX - absY : 0;
727*c8dee2aaSAndroid Build Coastguard Worker     // If there are four quadrants and eight octants, and since the Latin for sixteen is sedecim,
728*c8dee2aaSAndroid Build Coastguard Worker     // one could coin the term sedecimant for a space divided into 16 sections.
729*c8dee2aaSAndroid Build Coastguard Worker    // http://english.stackexchange.com/questions/133688/word-for-something-partitioned-into-16-parts
730*c8dee2aaSAndroid Build Coastguard Worker     static const int sedecimant[3][3][3] = {
731*c8dee2aaSAndroid Build Coastguard Worker     //       y<0           y==0           y>0
732*c8dee2aaSAndroid Build Coastguard Worker     //   x<0 x==0 x>0  x<0 x==0 x>0  x<0 x==0 x>0
733*c8dee2aaSAndroid Build Coastguard Worker         {{ 4,  3,  2}, { 7, -1, 15}, {10, 11, 12}},  // abs(x) <  abs(y)
734*c8dee2aaSAndroid Build Coastguard Worker         {{ 5, -1,  1}, {-1, -1, -1}, { 9, -1, 13}},  // abs(x) == abs(y)
735*c8dee2aaSAndroid Build Coastguard Worker         {{ 6,  3,  0}, { 7, -1, 15}, { 8, 11, 14}},  // abs(x) >  abs(y)
736*c8dee2aaSAndroid Build Coastguard Worker     };
737*c8dee2aaSAndroid Build Coastguard Worker     int sector = sedecimant[(xy >= 0) + (xy > 0)][(y >= 0) + (y > 0)][(x >= 0) + (x > 0)] * 2 + 1;
738*c8dee2aaSAndroid Build Coastguard Worker //    SkASSERT(SkPath::kLine_Verb == verb || sector >= 0);
739*c8dee2aaSAndroid Build Coastguard Worker     return sector;
740*c8dee2aaSAndroid Build Coastguard Worker }
741*c8dee2aaSAndroid Build Coastguard Worker 
globalState() const742*c8dee2aaSAndroid Build Coastguard Worker SkOpGlobalState* SkOpAngle::globalState() const {
743*c8dee2aaSAndroid Build Coastguard Worker     return this->segment()->globalState();
744*c8dee2aaSAndroid Build Coastguard Worker }
745*c8dee2aaSAndroid Build Coastguard Worker 
746*c8dee2aaSAndroid Build Coastguard Worker 
747*c8dee2aaSAndroid Build Coastguard Worker // OPTIMIZE: if this loops to only one other angle, after first compare fails, insert on other side
748*c8dee2aaSAndroid Build Coastguard Worker // OPTIMIZE: return where insertion succeeded. Then, start next insertion on opposite side
insert(SkOpAngle * angle)749*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::insert(SkOpAngle* angle) {
750*c8dee2aaSAndroid Build Coastguard Worker     if (angle->fNext) {
751*c8dee2aaSAndroid Build Coastguard Worker         if (loopCount() >= angle->loopCount()) {
752*c8dee2aaSAndroid Build Coastguard Worker             if (!merge(angle)) {
753*c8dee2aaSAndroid Build Coastguard Worker                 return true;
754*c8dee2aaSAndroid Build Coastguard Worker             }
755*c8dee2aaSAndroid Build Coastguard Worker         } else if (fNext) {
756*c8dee2aaSAndroid Build Coastguard Worker             if (!angle->merge(this)) {
757*c8dee2aaSAndroid Build Coastguard Worker                 return true;
758*c8dee2aaSAndroid Build Coastguard Worker             }
759*c8dee2aaSAndroid Build Coastguard Worker         } else {
760*c8dee2aaSAndroid Build Coastguard Worker             angle->insert(this);
761*c8dee2aaSAndroid Build Coastguard Worker         }
762*c8dee2aaSAndroid Build Coastguard Worker         return true;
763*c8dee2aaSAndroid Build Coastguard Worker     }
764*c8dee2aaSAndroid Build Coastguard Worker     bool singleton = nullptr == fNext;
765*c8dee2aaSAndroid Build Coastguard Worker     if (singleton) {
766*c8dee2aaSAndroid Build Coastguard Worker         fNext = this;
767*c8dee2aaSAndroid Build Coastguard Worker     }
768*c8dee2aaSAndroid Build Coastguard Worker     SkOpAngle* next = fNext;
769*c8dee2aaSAndroid Build Coastguard Worker     if (next->fNext == this) {
770*c8dee2aaSAndroid Build Coastguard Worker         if (singleton || angle->after(this)) {
771*c8dee2aaSAndroid Build Coastguard Worker             this->fNext = angle;
772*c8dee2aaSAndroid Build Coastguard Worker             angle->fNext = next;
773*c8dee2aaSAndroid Build Coastguard Worker         } else {
774*c8dee2aaSAndroid Build Coastguard Worker             next->fNext = angle;
775*c8dee2aaSAndroid Build Coastguard Worker             angle->fNext = this;
776*c8dee2aaSAndroid Build Coastguard Worker         }
777*c8dee2aaSAndroid Build Coastguard Worker         debugValidateNext();
778*c8dee2aaSAndroid Build Coastguard Worker         return true;
779*c8dee2aaSAndroid Build Coastguard Worker     }
780*c8dee2aaSAndroid Build Coastguard Worker     SkOpAngle* last = this;
781*c8dee2aaSAndroid Build Coastguard Worker     bool flipAmbiguity = false;
782*c8dee2aaSAndroid Build Coastguard Worker     do {
783*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(last->fNext == next);
784*c8dee2aaSAndroid Build Coastguard Worker         if (angle->after(last) ^ (angle->tangentsAmbiguous() & flipAmbiguity)) {
785*c8dee2aaSAndroid Build Coastguard Worker             last->fNext = angle;
786*c8dee2aaSAndroid Build Coastguard Worker             angle->fNext = next;
787*c8dee2aaSAndroid Build Coastguard Worker             debugValidateNext();
788*c8dee2aaSAndroid Build Coastguard Worker             break;
789*c8dee2aaSAndroid Build Coastguard Worker         }
790*c8dee2aaSAndroid Build Coastguard Worker         last = next;
791*c8dee2aaSAndroid Build Coastguard Worker         if (last == this) {
792*c8dee2aaSAndroid Build Coastguard Worker             FAIL_IF(flipAmbiguity);
793*c8dee2aaSAndroid Build Coastguard Worker             // We're in a loop. If a sort was ambiguous, flip it to end the loop.
794*c8dee2aaSAndroid Build Coastguard Worker             flipAmbiguity = true;
795*c8dee2aaSAndroid Build Coastguard Worker         }
796*c8dee2aaSAndroid Build Coastguard Worker         next = next->fNext;
797*c8dee2aaSAndroid Build Coastguard Worker     } while (true);
798*c8dee2aaSAndroid Build Coastguard Worker     return true;
799*c8dee2aaSAndroid Build Coastguard Worker }
800*c8dee2aaSAndroid Build Coastguard Worker 
lastMarked() const801*c8dee2aaSAndroid Build Coastguard Worker SkOpSpanBase* SkOpAngle::lastMarked() const {
802*c8dee2aaSAndroid Build Coastguard Worker     if (fLastMarked) {
803*c8dee2aaSAndroid Build Coastguard Worker         if (fLastMarked->chased()) {
804*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
805*c8dee2aaSAndroid Build Coastguard Worker         }
806*c8dee2aaSAndroid Build Coastguard Worker         fLastMarked->setChased(true);
807*c8dee2aaSAndroid Build Coastguard Worker     }
808*c8dee2aaSAndroid Build Coastguard Worker     return fLastMarked;
809*c8dee2aaSAndroid Build Coastguard Worker }
810*c8dee2aaSAndroid Build Coastguard Worker 
loopContains(const SkOpAngle * angle) const811*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::loopContains(const SkOpAngle* angle) const {
812*c8dee2aaSAndroid Build Coastguard Worker     if (!fNext) {
813*c8dee2aaSAndroid Build Coastguard Worker         return false;
814*c8dee2aaSAndroid Build Coastguard Worker     }
815*c8dee2aaSAndroid Build Coastguard Worker     const SkOpAngle* first = this;
816*c8dee2aaSAndroid Build Coastguard Worker     const SkOpAngle* loop = this;
817*c8dee2aaSAndroid Build Coastguard Worker     const SkOpSegment* tSegment = angle->fStart->segment();
818*c8dee2aaSAndroid Build Coastguard Worker     double tStart = angle->fStart->t();
819*c8dee2aaSAndroid Build Coastguard Worker     double tEnd = angle->fEnd->t();
820*c8dee2aaSAndroid Build Coastguard Worker     do {
821*c8dee2aaSAndroid Build Coastguard Worker         const SkOpSegment* lSegment = loop->fStart->segment();
822*c8dee2aaSAndroid Build Coastguard Worker         if (lSegment != tSegment) {
823*c8dee2aaSAndroid Build Coastguard Worker             continue;
824*c8dee2aaSAndroid Build Coastguard Worker         }
825*c8dee2aaSAndroid Build Coastguard Worker         double lStart = loop->fStart->t();
826*c8dee2aaSAndroid Build Coastguard Worker         if (lStart != tEnd) {
827*c8dee2aaSAndroid Build Coastguard Worker             continue;
828*c8dee2aaSAndroid Build Coastguard Worker         }
829*c8dee2aaSAndroid Build Coastguard Worker         double lEnd = loop->fEnd->t();
830*c8dee2aaSAndroid Build Coastguard Worker         if (lEnd == tStart) {
831*c8dee2aaSAndroid Build Coastguard Worker             return true;
832*c8dee2aaSAndroid Build Coastguard Worker         }
833*c8dee2aaSAndroid Build Coastguard Worker     } while ((loop = loop->fNext) != first);
834*c8dee2aaSAndroid Build Coastguard Worker     return false;
835*c8dee2aaSAndroid Build Coastguard Worker }
836*c8dee2aaSAndroid Build Coastguard Worker 
loopCount() const837*c8dee2aaSAndroid Build Coastguard Worker int SkOpAngle::loopCount() const {
838*c8dee2aaSAndroid Build Coastguard Worker     int count = 0;
839*c8dee2aaSAndroid Build Coastguard Worker     const SkOpAngle* first = this;
840*c8dee2aaSAndroid Build Coastguard Worker     const SkOpAngle* next = this;
841*c8dee2aaSAndroid Build Coastguard Worker     do {
842*c8dee2aaSAndroid Build Coastguard Worker         next = next->fNext;
843*c8dee2aaSAndroid Build Coastguard Worker         ++count;
844*c8dee2aaSAndroid Build Coastguard Worker     } while (next && next != first);
845*c8dee2aaSAndroid Build Coastguard Worker     return count;
846*c8dee2aaSAndroid Build Coastguard Worker }
847*c8dee2aaSAndroid Build Coastguard Worker 
merge(SkOpAngle * angle)848*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::merge(SkOpAngle* angle) {
849*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fNext);
850*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(angle->fNext);
851*c8dee2aaSAndroid Build Coastguard Worker     SkOpAngle* working = angle;
852*c8dee2aaSAndroid Build Coastguard Worker     do {
853*c8dee2aaSAndroid Build Coastguard Worker         if (this == working) {
854*c8dee2aaSAndroid Build Coastguard Worker             return false;
855*c8dee2aaSAndroid Build Coastguard Worker         }
856*c8dee2aaSAndroid Build Coastguard Worker         working = working->fNext;
857*c8dee2aaSAndroid Build Coastguard Worker     } while (working != angle);
858*c8dee2aaSAndroid Build Coastguard Worker     do {
859*c8dee2aaSAndroid Build Coastguard Worker         SkOpAngle* next = working->fNext;
860*c8dee2aaSAndroid Build Coastguard Worker         working->fNext = nullptr;
861*c8dee2aaSAndroid Build Coastguard Worker         insert(working);
862*c8dee2aaSAndroid Build Coastguard Worker         working = next;
863*c8dee2aaSAndroid Build Coastguard Worker     } while (working != angle);
864*c8dee2aaSAndroid Build Coastguard Worker     // it's likely that a pair of the angles are unorderable
865*c8dee2aaSAndroid Build Coastguard Worker     debugValidateNext();
866*c8dee2aaSAndroid Build Coastguard Worker     return true;
867*c8dee2aaSAndroid Build Coastguard Worker }
868*c8dee2aaSAndroid Build Coastguard Worker 
midT() const869*c8dee2aaSAndroid Build Coastguard Worker double SkOpAngle::midT() const {
870*c8dee2aaSAndroid Build Coastguard Worker     return (fStart->t() + fEnd->t()) / 2;
871*c8dee2aaSAndroid Build Coastguard Worker }
872*c8dee2aaSAndroid Build Coastguard Worker 
midToSide(const SkOpAngle * rh,bool * inside) const873*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::midToSide(const SkOpAngle* rh, bool* inside) const {
874*c8dee2aaSAndroid Build Coastguard Worker     const SkOpSegment* segment = this->segment();
875*c8dee2aaSAndroid Build Coastguard Worker     SkPath::Verb verb = segment->verb();
876*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint& startPt = this->fStart->pt();
877*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint& endPt = this->fEnd->pt();
878*c8dee2aaSAndroid Build Coastguard Worker     SkDPoint dStartPt;
879*c8dee2aaSAndroid Build Coastguard Worker     dStartPt.set(startPt);
880*c8dee2aaSAndroid Build Coastguard Worker     SkDLine rayMid;
881*c8dee2aaSAndroid Build Coastguard Worker     rayMid[0].fX = (startPt.fX + endPt.fX) / 2;
882*c8dee2aaSAndroid Build Coastguard Worker     rayMid[0].fY = (startPt.fY + endPt.fY) / 2;
883*c8dee2aaSAndroid Build Coastguard Worker     rayMid[1].fX = rayMid[0].fX + (endPt.fY - startPt.fY);
884*c8dee2aaSAndroid Build Coastguard Worker     rayMid[1].fY = rayMid[0].fY - (endPt.fX - startPt.fX);
885*c8dee2aaSAndroid Build Coastguard Worker     SkIntersections iMid;
886*c8dee2aaSAndroid Build Coastguard Worker     (*CurveIntersectRay[verb])(segment->pts(), segment->weight(), rayMid, &iMid);
887*c8dee2aaSAndroid Build Coastguard Worker     int iOutside = iMid.mostOutside(this->fStart->t(), this->fEnd->t(), dStartPt);
888*c8dee2aaSAndroid Build Coastguard Worker     if (iOutside < 0) {
889*c8dee2aaSAndroid Build Coastguard Worker         return false;
890*c8dee2aaSAndroid Build Coastguard Worker     }
891*c8dee2aaSAndroid Build Coastguard Worker     const SkOpSegment* oppSegment = rh->segment();
892*c8dee2aaSAndroid Build Coastguard Worker     SkPath::Verb oppVerb = oppSegment->verb();
893*c8dee2aaSAndroid Build Coastguard Worker     SkIntersections oppMid;
894*c8dee2aaSAndroid Build Coastguard Worker     (*CurveIntersectRay[oppVerb])(oppSegment->pts(), oppSegment->weight(), rayMid, &oppMid);
895*c8dee2aaSAndroid Build Coastguard Worker     int oppOutside = oppMid.mostOutside(rh->fStart->t(), rh->fEnd->t(), dStartPt);
896*c8dee2aaSAndroid Build Coastguard Worker     if (oppOutside < 0) {
897*c8dee2aaSAndroid Build Coastguard Worker         return false;
898*c8dee2aaSAndroid Build Coastguard Worker     }
899*c8dee2aaSAndroid Build Coastguard Worker     SkDVector iSide = iMid.pt(iOutside) - dStartPt;
900*c8dee2aaSAndroid Build Coastguard Worker     SkDVector oppSide = oppMid.pt(oppOutside) - dStartPt;
901*c8dee2aaSAndroid Build Coastguard Worker     double dir = iSide.crossCheck(oppSide);
902*c8dee2aaSAndroid Build Coastguard Worker     if (!dir) {
903*c8dee2aaSAndroid Build Coastguard Worker         return false;
904*c8dee2aaSAndroid Build Coastguard Worker     }
905*c8dee2aaSAndroid Build Coastguard Worker     *inside = dir < 0;
906*c8dee2aaSAndroid Build Coastguard Worker     return true;
907*c8dee2aaSAndroid Build Coastguard Worker }
908*c8dee2aaSAndroid Build Coastguard Worker 
oppositePlanes(const SkOpAngle * rh) const909*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::oppositePlanes(const SkOpAngle* rh) const {
910*c8dee2aaSAndroid Build Coastguard Worker     int startSpan = SkTAbs(rh->fSectorStart - fSectorStart);
911*c8dee2aaSAndroid Build Coastguard Worker     return startSpan >= 8;
912*c8dee2aaSAndroid Build Coastguard Worker }
913*c8dee2aaSAndroid Build Coastguard Worker 
orderable(SkOpAngle * rh)914*c8dee2aaSAndroid Build Coastguard Worker int SkOpAngle::orderable(SkOpAngle* rh) {
915*c8dee2aaSAndroid Build Coastguard Worker     int result;
916*c8dee2aaSAndroid Build Coastguard Worker     if (!fPart.isCurve()) {
917*c8dee2aaSAndroid Build Coastguard Worker         if (!rh->fPart.isCurve()) {
918*c8dee2aaSAndroid Build Coastguard Worker             double leftX = fTangentHalf.dx();
919*c8dee2aaSAndroid Build Coastguard Worker             double leftY = fTangentHalf.dy();
920*c8dee2aaSAndroid Build Coastguard Worker             double rightX = rh->fTangentHalf.dx();
921*c8dee2aaSAndroid Build Coastguard Worker             double rightY = rh->fTangentHalf.dy();
922*c8dee2aaSAndroid Build Coastguard Worker             double x_ry = leftX * rightY;
923*c8dee2aaSAndroid Build Coastguard Worker             double rx_y = rightX * leftY;
924*c8dee2aaSAndroid Build Coastguard Worker             if (x_ry == rx_y) {
925*c8dee2aaSAndroid Build Coastguard Worker                 if (leftX * rightX < 0 || leftY * rightY < 0) {
926*c8dee2aaSAndroid Build Coastguard Worker                     return 1;  // exactly 180 degrees apart
927*c8dee2aaSAndroid Build Coastguard Worker                 }
928*c8dee2aaSAndroid Build Coastguard Worker                 goto unorderable;
929*c8dee2aaSAndroid Build Coastguard Worker             }
930*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(x_ry != rx_y); // indicates an undetected coincidence -- worth finding earlier
931*c8dee2aaSAndroid Build Coastguard Worker             return x_ry < rx_y ? 1 : 0;
932*c8dee2aaSAndroid Build Coastguard Worker         }
933*c8dee2aaSAndroid Build Coastguard Worker         if ((result = this->lineOnOneSide(rh, false)) >= 0) {
934*c8dee2aaSAndroid Build Coastguard Worker             return result;
935*c8dee2aaSAndroid Build Coastguard Worker         }
936*c8dee2aaSAndroid Build Coastguard Worker         if (fUnorderable || approximately_zero(rh->fSide)) {
937*c8dee2aaSAndroid Build Coastguard Worker             goto unorderable;
938*c8dee2aaSAndroid Build Coastguard Worker         }
939*c8dee2aaSAndroid Build Coastguard Worker     } else if (!rh->fPart.isCurve()) {
940*c8dee2aaSAndroid Build Coastguard Worker         if ((result = rh->lineOnOneSide(this, false)) >= 0) {
941*c8dee2aaSAndroid Build Coastguard Worker             return result ? 0 : 1;
942*c8dee2aaSAndroid Build Coastguard Worker         }
943*c8dee2aaSAndroid Build Coastguard Worker         if (rh->fUnorderable || approximately_zero(fSide)) {
944*c8dee2aaSAndroid Build Coastguard Worker             goto unorderable;
945*c8dee2aaSAndroid Build Coastguard Worker         }
946*c8dee2aaSAndroid Build Coastguard Worker     } else if ((result = this->convexHullOverlaps(rh)) >= 0) {
947*c8dee2aaSAndroid Build Coastguard Worker         return result;
948*c8dee2aaSAndroid Build Coastguard Worker     }
949*c8dee2aaSAndroid Build Coastguard Worker     return this->endsIntersect(rh) ? 1 : 0;
950*c8dee2aaSAndroid Build Coastguard Worker unorderable:
951*c8dee2aaSAndroid Build Coastguard Worker     fUnorderable = true;
952*c8dee2aaSAndroid Build Coastguard Worker     rh->fUnorderable = true;
953*c8dee2aaSAndroid Build Coastguard Worker     return -1;
954*c8dee2aaSAndroid Build Coastguard Worker }
955*c8dee2aaSAndroid Build Coastguard Worker 
956*c8dee2aaSAndroid Build Coastguard Worker // OPTIMIZE: if this shows up in a profile, add a previous pointer
957*c8dee2aaSAndroid Build Coastguard Worker // as is, this should be rarely called
previous() const958*c8dee2aaSAndroid Build Coastguard Worker SkOpAngle* SkOpAngle::previous() const {
959*c8dee2aaSAndroid Build Coastguard Worker     SkOpAngle* last = fNext;
960*c8dee2aaSAndroid Build Coastguard Worker     do {
961*c8dee2aaSAndroid Build Coastguard Worker         SkOpAngle* next = last->fNext;
962*c8dee2aaSAndroid Build Coastguard Worker         if (next == this) {
963*c8dee2aaSAndroid Build Coastguard Worker             return last;
964*c8dee2aaSAndroid Build Coastguard Worker         }
965*c8dee2aaSAndroid Build Coastguard Worker         last = next;
966*c8dee2aaSAndroid Build Coastguard Worker     } while (true);
967*c8dee2aaSAndroid Build Coastguard Worker }
968*c8dee2aaSAndroid Build Coastguard Worker 
segment() const969*c8dee2aaSAndroid Build Coastguard Worker SkOpSegment* SkOpAngle::segment() const {
970*c8dee2aaSAndroid Build Coastguard Worker     return fStart->segment();
971*c8dee2aaSAndroid Build Coastguard Worker }
972*c8dee2aaSAndroid Build Coastguard Worker 
set(SkOpSpanBase * start,SkOpSpanBase * end)973*c8dee2aaSAndroid Build Coastguard Worker void SkOpAngle::set(SkOpSpanBase* start, SkOpSpanBase* end) {
974*c8dee2aaSAndroid Build Coastguard Worker     fStart = start;
975*c8dee2aaSAndroid Build Coastguard Worker     fComputedEnd = fEnd = end;
976*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(start != end);
977*c8dee2aaSAndroid Build Coastguard Worker     fNext = nullptr;
978*c8dee2aaSAndroid Build Coastguard Worker     fComputeSector = fComputedSector = fCheckCoincidence = fTangentsAmbiguous = false;
979*c8dee2aaSAndroid Build Coastguard Worker     setSpans();
980*c8dee2aaSAndroid Build Coastguard Worker     setSector();
981*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(fID = start ? start->globalState()->nextAngleID() : -1);
982*c8dee2aaSAndroid Build Coastguard Worker }
983*c8dee2aaSAndroid Build Coastguard Worker 
setSpans()984*c8dee2aaSAndroid Build Coastguard Worker void SkOpAngle::setSpans() {
985*c8dee2aaSAndroid Build Coastguard Worker     fUnorderable = false;
986*c8dee2aaSAndroid Build Coastguard Worker     fLastMarked = nullptr;
987*c8dee2aaSAndroid Build Coastguard Worker     if (!fStart) {
988*c8dee2aaSAndroid Build Coastguard Worker         fUnorderable = true;
989*c8dee2aaSAndroid Build Coastguard Worker         return;
990*c8dee2aaSAndroid Build Coastguard Worker     }
991*c8dee2aaSAndroid Build Coastguard Worker     const SkOpSegment* segment = fStart->segment();
992*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint* pts = segment->pts();
993*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(fPart.fCurve.fVerb = SkPath::kCubic_Verb);  // required for SkDCurve debug check
994*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(fPart.fCurve[2].fX = fPart.fCurve[2].fY = fPart.fCurve[3].fX = fPart.fCurve[3].fY
995*c8dee2aaSAndroid Build Coastguard Worker             = SK_ScalarNaN);   //  make the non-line part uninitialized
996*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(fPart.fCurve.fVerb = segment->verb());  //  set the curve type for real
997*c8dee2aaSAndroid Build Coastguard Worker     segment->subDivide(fStart, fEnd, &fPart.fCurve);  //  set at least the line part if not more
998*c8dee2aaSAndroid Build Coastguard Worker     fOriginalCurvePart = fPart.fCurve;
999*c8dee2aaSAndroid Build Coastguard Worker     const SkPath::Verb verb = segment->verb();
1000*c8dee2aaSAndroid Build Coastguard Worker     fPart.setCurveHullSweep(verb);
1001*c8dee2aaSAndroid Build Coastguard Worker     if (SkPath::kLine_Verb != verb && !fPart.isCurve()) {
1002*c8dee2aaSAndroid Build Coastguard Worker         SkDLine lineHalf;
1003*c8dee2aaSAndroid Build Coastguard Worker         fPart.fCurve[1] = fPart.fCurve[SkPathOpsVerbToPoints(verb)];
1004*c8dee2aaSAndroid Build Coastguard Worker         fOriginalCurvePart[1] = fPart.fCurve[1];
1005*c8dee2aaSAndroid Build Coastguard Worker         lineHalf[0].set(fPart.fCurve[0].asSkPoint());
1006*c8dee2aaSAndroid Build Coastguard Worker         lineHalf[1].set(fPart.fCurve[1].asSkPoint());
1007*c8dee2aaSAndroid Build Coastguard Worker         fTangentHalf.lineEndPoints(lineHalf);
1008*c8dee2aaSAndroid Build Coastguard Worker         fSide = 0;
1009*c8dee2aaSAndroid Build Coastguard Worker     }
1010*c8dee2aaSAndroid Build Coastguard Worker     switch (verb) {
1011*c8dee2aaSAndroid Build Coastguard Worker     case SkPath::kLine_Verb: {
1012*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fStart != fEnd);
1013*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint& cP1 = pts[fStart->t() < fEnd->t()];
1014*c8dee2aaSAndroid Build Coastguard Worker         SkDLine lineHalf;
1015*c8dee2aaSAndroid Build Coastguard Worker         lineHalf[0].set(fStart->pt());
1016*c8dee2aaSAndroid Build Coastguard Worker         lineHalf[1].set(cP1);
1017*c8dee2aaSAndroid Build Coastguard Worker         fTangentHalf.lineEndPoints(lineHalf);
1018*c8dee2aaSAndroid Build Coastguard Worker         fSide = 0;
1019*c8dee2aaSAndroid Build Coastguard Worker         } return;
1020*c8dee2aaSAndroid Build Coastguard Worker     case SkPath::kQuad_Verb:
1021*c8dee2aaSAndroid Build Coastguard Worker     case SkPath::kConic_Verb: {
1022*c8dee2aaSAndroid Build Coastguard Worker         SkLineParameters tangentPart;
1023*c8dee2aaSAndroid Build Coastguard Worker         (void) tangentPart.quadEndPoints(fPart.fCurve.fQuad);
1024*c8dee2aaSAndroid Build Coastguard Worker         fSide = -tangentPart.pointDistance(fPart.fCurve[2]);  // not normalized -- compare sign only
1025*c8dee2aaSAndroid Build Coastguard Worker         } break;
1026*c8dee2aaSAndroid Build Coastguard Worker     case SkPath::kCubic_Verb: {
1027*c8dee2aaSAndroid Build Coastguard Worker         SkLineParameters tangentPart;
1028*c8dee2aaSAndroid Build Coastguard Worker         (void) tangentPart.cubicPart(fPart.fCurve.fCubic);
1029*c8dee2aaSAndroid Build Coastguard Worker         fSide = -tangentPart.pointDistance(fPart.fCurve[3]);
1030*c8dee2aaSAndroid Build Coastguard Worker         double testTs[4];
1031*c8dee2aaSAndroid Build Coastguard Worker         // OPTIMIZATION: keep inflections precomputed with cubic segment?
1032*c8dee2aaSAndroid Build Coastguard Worker         int testCount = SkDCubic::FindInflections(pts, testTs);
1033*c8dee2aaSAndroid Build Coastguard Worker         double startT = fStart->t();
1034*c8dee2aaSAndroid Build Coastguard Worker         double endT = fEnd->t();
1035*c8dee2aaSAndroid Build Coastguard Worker         double limitT = endT;
1036*c8dee2aaSAndroid Build Coastguard Worker         int index;
1037*c8dee2aaSAndroid Build Coastguard Worker         for (index = 0; index < testCount; ++index) {
1038*c8dee2aaSAndroid Build Coastguard Worker             if (!::between(startT, testTs[index], limitT)) {
1039*c8dee2aaSAndroid Build Coastguard Worker                 testTs[index] = -1;
1040*c8dee2aaSAndroid Build Coastguard Worker             }
1041*c8dee2aaSAndroid Build Coastguard Worker         }
1042*c8dee2aaSAndroid Build Coastguard Worker         testTs[testCount++] = startT;
1043*c8dee2aaSAndroid Build Coastguard Worker         testTs[testCount++] = endT;
1044*c8dee2aaSAndroid Build Coastguard Worker         SkTQSort<double>(testTs, testTs + testCount);
1045*c8dee2aaSAndroid Build Coastguard Worker         double bestSide = 0;
1046*c8dee2aaSAndroid Build Coastguard Worker         int testCases = (testCount << 1) - 1;
1047*c8dee2aaSAndroid Build Coastguard Worker         index = 0;
1048*c8dee2aaSAndroid Build Coastguard Worker         while (testTs[index] < 0) {
1049*c8dee2aaSAndroid Build Coastguard Worker             ++index;
1050*c8dee2aaSAndroid Build Coastguard Worker         }
1051*c8dee2aaSAndroid Build Coastguard Worker         index <<= 1;
1052*c8dee2aaSAndroid Build Coastguard Worker         for (; index < testCases; ++index) {
1053*c8dee2aaSAndroid Build Coastguard Worker             int testIndex = index >> 1;
1054*c8dee2aaSAndroid Build Coastguard Worker             double testT = testTs[testIndex];
1055*c8dee2aaSAndroid Build Coastguard Worker             if (index & 1) {
1056*c8dee2aaSAndroid Build Coastguard Worker                 testT = (testT + testTs[testIndex + 1]) / 2;
1057*c8dee2aaSAndroid Build Coastguard Worker             }
1058*c8dee2aaSAndroid Build Coastguard Worker             // OPTIMIZE: could avoid call for t == startT, endT
1059*c8dee2aaSAndroid Build Coastguard Worker             SkDPoint pt = dcubic_xy_at_t(pts, segment->weight(), testT);
1060*c8dee2aaSAndroid Build Coastguard Worker             SkLineParameters testPart;
1061*c8dee2aaSAndroid Build Coastguard Worker             testPart.cubicEndPoints(fPart.fCurve.fCubic);
1062*c8dee2aaSAndroid Build Coastguard Worker             double testSide = testPart.pointDistance(pt);
1063*c8dee2aaSAndroid Build Coastguard Worker             if (fabs(bestSide) < fabs(testSide)) {
1064*c8dee2aaSAndroid Build Coastguard Worker                 bestSide = testSide;
1065*c8dee2aaSAndroid Build Coastguard Worker             }
1066*c8dee2aaSAndroid Build Coastguard Worker         }
1067*c8dee2aaSAndroid Build Coastguard Worker         fSide = -bestSide;  // compare sign only
1068*c8dee2aaSAndroid Build Coastguard Worker         } break;
1069*c8dee2aaSAndroid Build Coastguard Worker     default:
1070*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(0);
1071*c8dee2aaSAndroid Build Coastguard Worker     }
1072*c8dee2aaSAndroid Build Coastguard Worker }
1073*c8dee2aaSAndroid Build Coastguard Worker 
setSector()1074*c8dee2aaSAndroid Build Coastguard Worker void SkOpAngle::setSector() {
1075*c8dee2aaSAndroid Build Coastguard Worker     if (!fStart) {
1076*c8dee2aaSAndroid Build Coastguard Worker         fUnorderable = true;
1077*c8dee2aaSAndroid Build Coastguard Worker         return;
1078*c8dee2aaSAndroid Build Coastguard Worker     }
1079*c8dee2aaSAndroid Build Coastguard Worker     const SkOpSegment* segment = fStart->segment();
1080*c8dee2aaSAndroid Build Coastguard Worker     SkPath::Verb verb = segment->verb();
1081*c8dee2aaSAndroid Build Coastguard Worker     fSectorStart = this->findSector(verb, fPart.fSweep[0].fX, fPart.fSweep[0].fY);
1082*c8dee2aaSAndroid Build Coastguard Worker     if (fSectorStart < 0) {
1083*c8dee2aaSAndroid Build Coastguard Worker         goto deferTilLater;
1084*c8dee2aaSAndroid Build Coastguard Worker     }
1085*c8dee2aaSAndroid Build Coastguard Worker     if (!fPart.isCurve()) {  // if it's a line or line-like, note that both sectors are the same
1086*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fSectorStart >= 0);
1087*c8dee2aaSAndroid Build Coastguard Worker         fSectorEnd = fSectorStart;
1088*c8dee2aaSAndroid Build Coastguard Worker         fSectorMask = 1 << fSectorStart;
1089*c8dee2aaSAndroid Build Coastguard Worker         return;
1090*c8dee2aaSAndroid Build Coastguard Worker     }
1091*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(SkPath::kLine_Verb != verb);
1092*c8dee2aaSAndroid Build Coastguard Worker     fSectorEnd = this->findSector(verb, fPart.fSweep[1].fX, fPart.fSweep[1].fY);
1093*c8dee2aaSAndroid Build Coastguard Worker     if (fSectorEnd < 0) {
1094*c8dee2aaSAndroid Build Coastguard Worker deferTilLater:
1095*c8dee2aaSAndroid Build Coastguard Worker         fSectorStart = fSectorEnd = -1;
1096*c8dee2aaSAndroid Build Coastguard Worker         fSectorMask = 0;
1097*c8dee2aaSAndroid Build Coastguard Worker         fComputeSector = true;  // can't determine sector until segment length can be found
1098*c8dee2aaSAndroid Build Coastguard Worker         return;
1099*c8dee2aaSAndroid Build Coastguard Worker     }
1100*c8dee2aaSAndroid Build Coastguard Worker     if (fSectorEnd == fSectorStart
1101*c8dee2aaSAndroid Build Coastguard Worker             && (fSectorStart & 3) != 3) { // if the sector has no span, it can't be an exact angle
1102*c8dee2aaSAndroid Build Coastguard Worker         fSectorMask = 1 << fSectorStart;
1103*c8dee2aaSAndroid Build Coastguard Worker         return;
1104*c8dee2aaSAndroid Build Coastguard Worker     }
1105*c8dee2aaSAndroid Build Coastguard Worker     bool crossesZero = this->checkCrossesZero();
1106*c8dee2aaSAndroid Build Coastguard Worker     int start = std::min(fSectorStart, fSectorEnd);
1107*c8dee2aaSAndroid Build Coastguard Worker     bool curveBendsCCW = (fSectorStart == start) ^ crossesZero;
1108*c8dee2aaSAndroid Build Coastguard Worker     // bump the start and end of the sector span if they are on exact compass points
1109*c8dee2aaSAndroid Build Coastguard Worker     if ((fSectorStart & 3) == 3) {
1110*c8dee2aaSAndroid Build Coastguard Worker         fSectorStart = (fSectorStart + (curveBendsCCW ? 1 : 31)) & 0x1f;
1111*c8dee2aaSAndroid Build Coastguard Worker     }
1112*c8dee2aaSAndroid Build Coastguard Worker     if ((fSectorEnd & 3) == 3) {
1113*c8dee2aaSAndroid Build Coastguard Worker         fSectorEnd = (fSectorEnd + (curveBendsCCW ? 31 : 1)) & 0x1f;
1114*c8dee2aaSAndroid Build Coastguard Worker     }
1115*c8dee2aaSAndroid Build Coastguard Worker     crossesZero = this->checkCrossesZero();
1116*c8dee2aaSAndroid Build Coastguard Worker     start = std::min(fSectorStart, fSectorEnd);
1117*c8dee2aaSAndroid Build Coastguard Worker     int end = std::max(fSectorStart, fSectorEnd);
1118*c8dee2aaSAndroid Build Coastguard Worker     if (!crossesZero) {
1119*c8dee2aaSAndroid Build Coastguard Worker         fSectorMask = (unsigned) -1 >> (31 - end + start) << start;
1120*c8dee2aaSAndroid Build Coastguard Worker     } else {
1121*c8dee2aaSAndroid Build Coastguard Worker         fSectorMask = (unsigned) -1 >> (31 - start) | ((unsigned) -1 << end);
1122*c8dee2aaSAndroid Build Coastguard Worker     }
1123*c8dee2aaSAndroid Build Coastguard Worker }
1124*c8dee2aaSAndroid Build Coastguard Worker 
starter()1125*c8dee2aaSAndroid Build Coastguard Worker SkOpSpan* SkOpAngle::starter() {
1126*c8dee2aaSAndroid Build Coastguard Worker     return fStart->starter(fEnd);
1127*c8dee2aaSAndroid Build Coastguard Worker }
1128*c8dee2aaSAndroid Build Coastguard Worker 
tangentsDiverge(const SkOpAngle * rh,double s0xt0)1129*c8dee2aaSAndroid Build Coastguard Worker bool SkOpAngle::tangentsDiverge(const SkOpAngle* rh, double s0xt0) {
1130*c8dee2aaSAndroid Build Coastguard Worker     if (s0xt0 == 0) {
1131*c8dee2aaSAndroid Build Coastguard Worker         return false;
1132*c8dee2aaSAndroid Build Coastguard Worker     }
1133*c8dee2aaSAndroid Build Coastguard Worker     // if the ctrl tangents are not nearly parallel, use them
1134*c8dee2aaSAndroid Build Coastguard Worker     // solve for opposite direction displacement scale factor == m
1135*c8dee2aaSAndroid Build Coastguard Worker     // initial dir = v1.cross(v2) == v2.x * v1.y - v2.y * v1.x
1136*c8dee2aaSAndroid Build Coastguard Worker     // displacement of q1[1] : dq1 = { -m * v1.y, m * v1.x } + q1[1]
1137*c8dee2aaSAndroid Build Coastguard Worker     // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x)
1138*c8dee2aaSAndroid Build Coastguard Worker     //                       v2.x * (m * v1.x + v1.y) == v2.y * (-m * v1.y + v1.x)
1139*c8dee2aaSAndroid Build Coastguard Worker     // - m * (v2.x * v1.x + v2.y * v1.y) == v2.x * v1.y - v2.y * v1.x
1140*c8dee2aaSAndroid Build Coastguard Worker     // m = (v2.y * v1.x - v2.x * v1.y) / (v2.x * v1.x + v2.y * v1.y)
1141*c8dee2aaSAndroid Build Coastguard Worker     // m = v1.cross(v2) / v1.dot(v2)
1142*c8dee2aaSAndroid Build Coastguard Worker     const SkDVector* sweep = fPart.fSweep;
1143*c8dee2aaSAndroid Build Coastguard Worker     const SkDVector* tweep = rh->fPart.fSweep;
1144*c8dee2aaSAndroid Build Coastguard Worker     double s0dt0 = sweep[0].dot(tweep[0]);
1145*c8dee2aaSAndroid Build Coastguard Worker     if (!s0dt0) {
1146*c8dee2aaSAndroid Build Coastguard Worker         return true;
1147*c8dee2aaSAndroid Build Coastguard Worker     }
1148*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(s0dt0 != 0);
1149*c8dee2aaSAndroid Build Coastguard Worker     double m = s0xt0 / s0dt0;
1150*c8dee2aaSAndroid Build Coastguard Worker     double sDist = sweep[0].length() * m;
1151*c8dee2aaSAndroid Build Coastguard Worker     double tDist = tweep[0].length() * m;
1152*c8dee2aaSAndroid Build Coastguard Worker     bool useS = fabs(sDist) < fabs(tDist);
1153*c8dee2aaSAndroid Build Coastguard Worker     double mFactor = fabs(useS ? this->distEndRatio(sDist) : rh->distEndRatio(tDist));
1154*c8dee2aaSAndroid Build Coastguard Worker     fTangentsAmbiguous = mFactor >= 50 && mFactor < 200;
1155*c8dee2aaSAndroid Build Coastguard Worker     return mFactor < 50;   // empirically found limit
1156*c8dee2aaSAndroid Build Coastguard Worker }
1157