xref: /aosp_15_r20/external/skia/src/text/gpu/DistanceFieldAdjustTable.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/text/gpu/DistanceFieldAdjustTable.h"
9 
10 #include "include/core/SkTypes.h"
11 #include "include/private/base/SkDebug.h"
12 #include "include/private/base/SkTemplates.h"
13 #include "src/base/SkNoDestructor.h"
14 #include "src/core/SkScalerContext.h"
15 
16 #include <cstddef>
17 #include <cstdint>
18 
19 using namespace skia_private;
20 
21 namespace sktext::gpu {
22 
SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize=8;)23 SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
24 
25 SkScalar* build_distance_adjust_table(SkScalar deviceGamma) {
26     // This is used for an approximation of the mask gamma hack, used by raster and bitmap
27     // text. The mask gamma hack is based off of guessing what the blend color is going to
28     // be, and adjusting the mask so that when run through the linear blend will
29     // produce the value closest to the desired result. However, in practice this means
30     // that the 'adjusted' mask is just increasing or decreasing the coverage of
31     // the mask depending on what it is thought it will blit against. For black (on
32     // assumed white) this means that coverages are decreased (on a curve). For white (on
33     // assumed black) this means that coverages are increased (on a a curve). At
34     // middle (perceptual) gray (which could be blit against anything) the coverages
35     // remain the same.
36     //
37     // The idea here is that instead of determining the initial (real) coverage and
38     // then adjusting that coverage, we determine an adjusted coverage directly by
39     // essentially manipulating the geometry (in this case, the distance to the glyph
40     // edge). So for black (on assumed white) this thins a bit; for white (on
41     // assumed black) this fake bolds the geometry a bit.
42     //
43     // The distance adjustment is calculated by determining the actual coverage value which
44     // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
45     // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
46     // actual edge. So by subtracting this distance adjustment and computing without the
47     // the coverage adjustment we should get 0.5 coverage at the same point.
48     //
49     // This has several implications:
50     //     For non-gray lcd smoothed text, each subpixel essentially is using a
51     //     slightly different geometry.
52     //
53     //     For black (on assumed white) this may not cover some pixels which were
54     //     previously covered; however those pixels would have been only slightly
55     //     covered and that slight coverage would have been decreased anyway. Also, some pixels
56     //     which were previously fully covered may no longer be fully covered.
57     //
58     //     For white (on assumed black) this may cover some pixels which weren't
59     //     previously covered at all.
60 
61     int width, height;
62     size_t size;
63     SkScalar contrast = SK_GAMMA_CONTRAST;
64 
65     size = SkScalerContext::GetGammaLUTSize(contrast, deviceGamma,
66         &width, &height);
67 
68     SkASSERT(kExpectedDistanceAdjustTableSize == height);
69     SkScalar* table = new SkScalar[height];
70 
71     AutoTArray<uint8_t> data((int)size);
72     if (!SkScalerContext::GetGammaLUTData(contrast, deviceGamma, data.get())) {
73         // if no valid data is available simply do no adjustment
74         for (int row = 0; row < height; ++row) {
75             table[row] = 0;
76         }
77         return table;
78     }
79 
80     // find the inverse points where we cross 0.5
81     // binsearch might be better, but we only need to do this once on creation
82     for (int row = 0; row < height; ++row) {
83         uint8_t* rowPtr = data.get() + row*width;
84         for (int col = 0; col < width - 1; ++col) {
85             if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
86                 // compute point where a mask value will give us a result of 0.5
87                 float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
88                 float borderAlpha = (col + interp) / 255.f;
89 
90                 // compute t value for that alpha
91                 // this is an approximate inverse for smoothstep()
92                 float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
93 
94                 // compute distance which gives us that t value
95                 const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
96                 float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
97 
98                 table[row] = d;
99                 break;
100             }
101         }
102     }
103 
104     return table;
105 }
106 
Get()107 const DistanceFieldAdjustTable* DistanceFieldAdjustTable::Get() {
108     static const SkNoDestructor<DistanceFieldAdjustTable> dfat;
109     return dfat.get();
110 }
111 
DistanceFieldAdjustTable()112 DistanceFieldAdjustTable::DistanceFieldAdjustTable() {
113     fTable = build_distance_adjust_table(SK_GAMMA_EXPONENT);
114     fGammaCorrectTable = build_distance_adjust_table(SK_Scalar1);
115 }
116 
117 }  // namespace sktext::gpu
118