1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var f: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0); 14 var h: array<f32, 4> = f; 15 f = h; 16 h = f; 17 var i3: array<vec3<i32>, 3> = array<vec3<i32>, 3>(vec3<i32>(1), vec3<i32>(2), vec3<i32>(3)); 18 var s3: array<vec3<i32>, 3> = i3; 19 i3 = s3; 20 s3 = i3; 21 var h2x2: array<mat2x2<f32>, 2> = array<mat2x2<f32>, 2>(mat2x2<f32>(1.0, 2.0, 3.0, 4.0), mat2x2<f32>(5.0, 6.0, 7.0, 8.0)); 22 var f2x2: array<mat2x2<f32>, 2> = h2x2; 23 f2x2 = h2x2; 24 h2x2 = f2x2; 25 let _skTemp0 = h; 26 let _skTemp1 = s3; 27 let _skTemp2 = h2x2; 28 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((f[0] == _skTemp0[0]) && (f[1] == _skTemp0[1]) && (f[2] == _skTemp0[2]) && (f[3] == _skTemp0[3])) && (all(i3[0] == _skTemp1[0]) && all(i3[1] == _skTemp1[1]) && all(i3[2] == _skTemp1[2]))) && ((all(f2x2[0][0] == _skTemp2[0][0]) && all(f2x2[0][1] == _skTemp2[0][1])) && (all(f2x2[1][0] == _skTemp2[1][0]) && all(f2x2[1][1] == _skTemp2[1][1]))))); 29 } 30} 31@fragment fn main() -> FSOut { 32 var _stageOut: FSOut; 33 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 34 return _stageOut; 35} 36