1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform float testArray[5]; 6uniform float testArrayNegative[5]; 7struct S { 8 int x; 9 int y; 10}; 11vec4 main() { 12 float f1[5] = float[5](1.0, 2.0, 3.0, 4.0, 5.0); 13 float f2[5] = float[5](1.0, 2.0, 3.0, 4.0, 5.0); 14 float f3[5] = float[5](1.0, 2.0, 3.0, -4.0, 5.0); 15 ivec3 v1[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, 6)); 16 ivec3 v2[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, 6)); 17 ivec3 v3[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, -6)); 18 mat2 m1[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0)); 19 mat2 m2[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0)); 20 mat2 m3[3] = mat2[3](mat2(1.0), mat2(2.0, 3.0, 4.0, 5.0), mat2(6.0)); 21 S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); 22 S s2[3] = S[3](S(1, 2), S(0, 0), S(5, 6)); 23 S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); 24 return (((((((((((f1 == f2 && f1 != f3) && testArray != testArrayNegative) && testArray == f1) && testArray != f3) && f1 == testArray) && f3 != testArray) && v1 == v2) && v1 != v3) && m1 == m2) && m1 != m3) && s1 != s2) && s3 == s1 ? colorGreen : colorRed; 25} 26