1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct S { 8 int x; 9 int y; 10}; 11struct Uniforms { 12 half4 colorGreen; 13 half4 colorRed; 14 array<float, 5> testArray; 15 array<float, 5> testArrayNegative; 16}; 17struct Inputs { 18}; 19struct Outputs { 20 half4 sk_FragColor [[color(0)]]; 21}; 22 23template <typename T1, typename T2> 24bool operator==(const array_ref<T1> left, const array_ref<T2> right); 25template <typename T1, typename T2> 26bool operator!=(const array_ref<T1> left, const array_ref<T2> right); 27 28thread bool operator==(const half2x2 left, const half2x2 right); 29thread bool operator!=(const half2x2 left, const half2x2 right); 30 31thread bool operator==(thread const S& left, thread const S& right); 32thread bool operator!=(thread const S& left, thread const S& right); 33 34template <typename T1, typename T2> 35bool operator==(const array_ref<T1> left, const array_ref<T2> right) { 36 if (left.size() != right.size()) { 37 return false; 38 } 39 for (size_t index = 0; index < left.size(); ++index) { 40 if (!all(left[index] == right[index])) { 41 return false; 42 } 43 } 44 return true; 45} 46 47template <typename T1, typename T2> 48bool operator!=(const array_ref<T1> left, const array_ref<T2> right) { 49 return !(left == right); 50} 51thread bool operator==(const half2x2 left, const half2x2 right) { 52 return all(left[0] == right[0]) && 53 all(left[1] == right[1]); 54} 55thread bool operator!=(const half2x2 left, const half2x2 right) { 56 return !(left == right); 57} 58thread bool operator==(thread const S& left, thread const S& right) { 59 return all(left.x == right.x) && 60 all(left.y == right.y); 61} 62thread bool operator!=(thread const S& left, thread const S& right) { 63 return !(left == right); 64} 65fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 66 Outputs _out; 67 (void)_out; 68 array<float, 5> f1 = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0}; 69 array<float, 5> f2 = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0}; 70 array<float, 5> f3 = array<float, 5>{1.0, 2.0, 3.0, -4.0, 5.0}; 71 array<int3, 2> v1 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)}; 72 array<int3, 2> v2 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)}; 73 array<int3, 2> v3 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, -6)}; 74 array<half2x2, 3> m1 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))}; 75 array<half2x2, 3> m2 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))}; 76 array<half2x2, 3> m3 = array<half2x2, 3>{half2x2(1.0h), half2x2(half2(2.0h, 3.0h), half2(4.0h, 5.0h)), half2x2(6.0h)}; 77 array<S, 3> s1 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; 78 array<S, 3> s2 = array<S, 3>{S{1, 2}, S{0, 0}, S{5, 6}}; 79 array<S, 3> s3 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; 80 _out.sk_FragColor = (((((((((((make_array_ref(f1) == make_array_ref(f2) && make_array_ref(f1) != make_array_ref(f3)) && make_array_ref(_uniforms.testArray) != make_array_ref(_uniforms.testArrayNegative)) && make_array_ref(_uniforms.testArray) == make_array_ref(f1)) && make_array_ref(_uniforms.testArray) != make_array_ref(f3)) && make_array_ref(f1) == make_array_ref(_uniforms.testArray)) && make_array_ref(f3) != make_array_ref(_uniforms.testArray)) && make_array_ref(v1) == make_array_ref(v2)) && make_array_ref(v1) != make_array_ref(v3)) && make_array_ref(m1) == make_array_ref(m2)) && make_array_ref(m1) != make_array_ref(m3)) && make_array_ref(s1) != make_array_ref(s2)) && make_array_ref(s3) == make_array_ref(s1) ? _uniforms.colorGreen : _uniforms.colorRed; 81 return _out; 82} 83