1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 float _32[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; 18 float test1[4] = _32; 19 float2 _39[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) }; 20 float2 test2[2] = _39; 21 float4x4 _51[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) }; 22 float4x4 test3[1] = _51; 23 float4 _69 = 0.0f.xxxx; 24 if (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f) 25 { 26 _69 = _7_colorGreen; 27 } 28 else 29 { 30 _69 = _7_colorRed; 31 } 32 return _69; 33} 34 35void frag_main() 36{ 37 float2 _17 = 0.0f.xx; 38 sk_FragColor = main(_17); 39} 40 41SPIRV_Cross_Output main() 42{ 43 frag_main(); 44 SPIRV_Cross_Output stage_output; 45 stage_output.sk_FragColor = sk_FragColor; 46 return stage_output; 47} 48