1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker const test1: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0); 14*c8dee2aaSAndroid Build Coastguard Worker const test2: array<vec2<f32>, 2> = array<vec2<f32>, 2>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); 15*c8dee2aaSAndroid Build Coastguard Worker const test3: array<mat4x4<f32>, 1> = array<mat4x4<f32>, 1>(mat4x4<f32>(16.0, 0.0, 0.0, 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 16.0)); 16*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((test1[3] + test2[1].y) + test3[0][3].w) == 24.0)); 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 20*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 21*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 22*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 23*c8dee2aaSAndroid Build Coastguard Worker} 24