138 instructions 2 3[immutable slots] 4i0 = 0x00000001 (1.401298e-45) 5i1 = 0x00000002 (2.802597e-45) 6i2 = 0x3F800000 (1.0) 7i3 = 0x40000000 (2.0) 8 9store_src_rg coords = src.rg 10init_lane_masks CondMask = LoopMask = RetMask = true 11copy_2_immutables_unmasked i2[0], i2[1] = i0..1 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)] 12copy_2_immutables_unmasked s2[0], s2[1] = i0..1 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)] 13copy_2_immutables_unmasked f2[0], f2[1] = i2..3 [0x3F800000 (1.0), 0x40000000 (2.0)] 14copy_2_immutables_unmasked h2[0], h2[1] = i2..3 [0x3F800000 (1.0), 0x40000000 (2.0)] 15copy_2_slots_unmasked i2[0], i2[1] = s2[0], s2[1] 16copy_2_slots_unmasked s2[0], s2[1] = i2[0], i2[1] 17copy_2_slots_unmasked f2[0], f2[1] = h2[0], h2[1] 18copy_2_slots_unmasked h2[0], h2[1] = f2[0], f2[1] 19copy_2_slots_unmasked $0..1 = i2[0], i2[1] 20copy_2_slots_unmasked $12..13 = s2[0], s2[1] 21copy_2_slots_unmasked $2..3 = $12..13 22cmpeq_2_ints $0..1 = equal($0..1, $2..3) 23bitwise_and_int $0 &= $1 24copy_2_slots_unmasked $1..2 = f2[0], f2[1] 25copy_2_slots_unmasked $12..13 = h2[0], h2[1] 26copy_2_slots_unmasked $3..4 = $12..13 27cmpeq_2_floats $1..2 = equal($1..2, $3..4) 28bitwise_and_int $1 &= $2 29bitwise_and_int $0 &= $1 30copy_2_slots_unmasked $1..2 = i2[0], i2[1] 31copy_2_immutables_unmasked $12..13 = i0..1 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)] 32copy_2_slots_unmasked $3..4 = $12..13 33cmpeq_2_ints $1..2 = equal($1..2, $3..4) 34bitwise_and_int $1 &= $2 35bitwise_and_int $0 &= $1 36copy_2_slots_unmasked $12..13 = h2[0], h2[1] 37copy_2_slots_unmasked $1..2 = $12..13 38copy_2_immutables_unmasked $3..4 = i2..3 [0x3F800000 (1.0), 0x40000000 (2.0)] 39cmpeq_2_floats $1..2 = equal($1..2, $3..4) 40bitwise_and_int $1 &= $2 41bitwise_and_int $0 &= $1 42swizzle_4 $0..3 = ($0..3).xxxx 43copy_4_uniforms $4..7 = colorRed 44copy_4_uniforms $8..11 = colorGreen 45mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 46load_src src.rgba = $0..3 47